#include "CXWindowsPrimaryScreen.h" #include "CServer.h" #include "CThread.h" #include "TMethodJob.h" #include #include // // CXWindowsPrimaryScreen // CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() : m_server(NULL), m_display(NULL), m_w(0), m_h(0), m_window(None), m_active(false) { // do nothing } CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen() { assert(m_display == NULL); } void CXWindowsPrimaryScreen::open(CServer* server) { assert(m_server == NULL); assert(server != NULL); // set the server m_server = server; // open the display m_display = ::XOpenDisplay(NULL); // FIXME -- allow non-default if (m_display == NULL) throw int(5); // FIXME -- make exception for this // get default screen m_screen = DefaultScreen(m_display); Screen* screen = ScreenOfDisplay(m_display, m_screen); // get screen size m_w = WidthOfScreen(screen); m_h = HeightOfScreen(screen); // get the root window Window root = RootWindow(m_display, m_screen); // create the grab window. this window is used to capture user // input when the user is focussed on another client. don't let // the window manager mess with it. XSetWindowAttributes attr; attr.event_mask = PointerMotionMask |// PointerMotionHintMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = None; m_window = ::XCreateWindow(m_display, root, 0, 0, m_w, m_h, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); // start watching for events on other windows selectEvents(root); // start processing events m_eventThread = new CThread(new TMethodJob( this, &CXWindowsPrimaryScreen::eventThread)); } void CXWindowsPrimaryScreen::close() { assert(m_server != NULL); assert(m_window != None); assert(m_eventThread != NULL); // stop event thread m_eventThread->cancel(); m_eventThread->wait(); delete m_eventThread; m_eventThread = NULL; // destroy window ::XDestroyWindow(m_display, m_window); m_window = None; // close the display ::XCloseDisplay(m_display); m_display = NULL; } void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y) { assert(m_display != NULL); assert(m_window != None); assert(m_active == true); // warp to requested location ::XWarpPointer(m_display, None, m_window, 0, 0, 0, 0, x, y); // unmap the grab window. this also ungrabs the mouse and keyboard. ::XUnmapWindow(m_display, m_window); // remove all input events for grab window XEvent event; while (::XCheckWindowEvent(m_display, m_window, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask, &event)) { // do nothing } // not active anymore m_active = false; } void CXWindowsPrimaryScreen::leave() { assert(m_display != NULL); assert(m_window != None); assert(m_active == false); // raise and show the input window ::XMapRaised(m_display, m_window); // grab the mouse and keyboard. keep trying until we get them. // if we can't grab one after grabbing the other then ungrab // and wait before retrying. int result; do { // mouse first do { result = ::XGrabPointer(m_display, m_window, True, 0, GrabModeAsync, GrabModeAsync, m_window, None, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) CThread::sleep(0.25); } while (result != GrabSuccess); // now the keyboard result = ::XGrabKeyboard(m_display, m_window, True, GrabModeAsync, GrabModeAsync, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { ::XUngrabPointer(m_display, CurrentTime); CThread::sleep(0.25); } } while (result != GrabSuccess); // move the mouse to the center of grab window warpCursor(m_w >> 1, m_h >> 1); // local client now active m_active = true; } void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y) { // warp the mouse Window root = RootWindow(m_display, m_screen); ::XWarpPointer(m_display, None, root, 0, 0, 0, 0, x, y); ::XSync(m_display, False); // discard mouse events since we just added one we don't want XEvent xevent; while (::XCheckWindowEvent(m_display, m_window, PointerMotionMask, &xevent)) { // do nothing } } void CXWindowsPrimaryScreen::getSize( SInt32* width, SInt32* height) const { assert(m_display != NULL); assert(width != NULL && height != NULL); *width = m_w; *height = m_h; } SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const { assert(m_display != NULL); return 1; } void CXWindowsPrimaryScreen::selectEvents(Window w) const { // we want to track the mouse everywhere on the display. to achieve // that we select PointerMotionMask on every window. we also select // SubstructureNotifyMask in order to get CreateNotify events so we // select events on new windows too. // we don't want to adjust our grab window if (w == m_window) return; // select events of interest ::XSelectInput(m_display, w, PointerMotionMask | SubstructureNotifyMask); // recurse on child windows Window rw, pw, *cw; unsigned int nc; if (::XQueryTree(m_display, w, &rw, &pw, &cw, &nc)) { for (unsigned int i = 0; i < nc; ++i) selectEvents(cw[i]); ::XFree(cw); } } void CXWindowsPrimaryScreen::eventThread(void*) { for (;;) { // wait for and then get the next event while (XPending(m_display) == 0) { CThread::sleep(0.05); } XEvent xevent; XNextEvent(m_display, &xevent); // handle event switch (xevent.type) { case CreateNotify: // select events on new window selectEvents(xevent.xcreatewindow.window); break; case KeyPress: { const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(xevent.xkey.keycode, mask); if (key != kKeyNone) { m_server->onKeyDown(key, mask); } break; } // FIXME -- simulate key repeat. X sends press/release for // repeat. must detect auto repeat and use kKeyRepeat. case KeyRelease: { const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(xevent.xkey.keycode, mask); if (key != kKeyNone) { m_server->onKeyUp(key, mask); } break; } case ButtonPress: { const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseDown(button); } break; } case ButtonRelease: { const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseUp(button); } break; } case MotionNotify: { SInt32 x, y; if (!m_active) { x = xevent.xmotion.x_root; y = xevent.xmotion.y_root; m_server->onMouseMovePrimary(x, y); } else { // FIXME -- slurp up all remaining motion events? // probably not since key strokes may go to wrong place. // get mouse deltas Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int mask; if (!::XQueryPointer(m_display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &mask)) break; x = xRoot - (m_w >> 1); y = yRoot - (m_h >> 1); // warp mouse back to center warpCursor(m_w >> 1, m_h >> 1); m_server->onMouseMoveSecondary(x, y); } break; } /* case SelectionClear: target->XXX(xevent.xselectionclear.); break; case SelectionNotify: target->XXX(xevent.xselection.); break; case SelectionRequest: target->XXX(xevent.xselectionrequest.); break; */ } } } KeyModifierMask CXWindowsPrimaryScreen::mapModifier( unsigned int state) const { // FIXME -- should be configurable KeyModifierMask mask = 0; if (state & 1) mask |= KeyModifierShift; if (state & 2) mask |= KeyModifierCapsLock; if (state & 4) mask |= KeyModifierControl; if (state & 8) mask |= KeyModifierAlt; if (state & 16) mask |= KeyModifierNumLock; if (state & 32) mask |= KeyModifierMeta; if (state & 128) mask |= KeyModifierScrollLock; return mask; } KeyID CXWindowsPrimaryScreen::mapKey( KeyCode keycode, KeyModifierMask mask) const { int index; if (mask & KeyModifierShift) index = 1; else index = 0; return static_cast(::XKeycodeToKeysym(m_display, keycode, index)); } ButtonID CXWindowsPrimaryScreen::mapButton( unsigned int button) const { // FIXME -- should use button mapping? if (button >= 1 && button <= 3) return static_cast(button); else return kButtonNone; }