#ifndef IPRIMARYSCREEN_H #define IPRIMARYSCREEN_H #include "IInterface.h" #include "BasicTypes.h" #include "ClipboardTypes.h" class CServer; class IClipboard; class IPrimaryScreen : public IInterface { public: // manipulators // enter the screen's message loop. this returns when it detects // the application should terminate or when stop() is called. // the screen must be open()'d before run() and must not be // close()'d until run() returns. virtual void run() = 0; // cause run() to return virtual void stop() = 0; // initialize the screen and start reporting events to the server. // events should be reported no matter where on the screen they // occur but do not interfere with normal event dispatch. the // screen saver engaging should be reported as an event. if that // can't be detected then this object should disable the system's // screen saver timer and should start the screen saver after // idling for an appropriate time. virtual void open(CServer*) = 0; // close the screen. should restore the screen saver timer if it // was disabled. virtual void close() = 0; // called when the user navigates back to the primary screen. // warp the cursor to the given coordinates, unhide it, and // ungrab the input devices. every call to enter has a matching // call to leave() which preceeds it, however the screen can // assume an implicit call to enter() in the call to open(). virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute) = 0; // called when the user navigates off the primary screen. hide // the cursor and grab exclusive access to the input devices. virtual void leave() = 0; // warp the cursor to the given position virtual void warpCursor(SInt32 xAbsolute, SInt32 yAbsolute) = 0; // set the screen's clipboard contents. this is usually called // soon after an enter(). virtual void setClipboard(ClipboardID, const IClipboard*) = 0; /* // show or hide the screen saver virtual void onScreenSaver(bool show) = 0; */ // synergy should own the clipboard virtual void grabClipboard(ClipboardID) = 0; // accessors /* // get the screen's name. all screens must have a name unique on // the server they connect to. the hostname is usually an // appropriate name. virtual CString getName() const = 0; */ // get the size of the screen virtual void getSize(SInt32* width, SInt32* height) const = 0; // get the size of jump zone virtual SInt32 getJumpZoneSize() const = 0; // get the screen's clipboard contents. the implementation can // and should avoid setting the clipboard object if the screen's // clipboard hasn't changed. virtual void getClipboard(ClipboardID, IClipboard*) const = 0; // get the primary screen's current toggle modifier key state. // the returned mask should have the corresponding bit set for // each toggle key that is active. virtual KeyModifierMask getToggleMask() const = 0; }; #endif