#ifndef ICLIENT_H #define ICLIENT_H #include "IInterface.h" #include "ClipboardTypes.h" #include "KeyTypes.h" #include "MouseTypes.h" #include "CString.h" //! Client interface /*! This interface defines the methods necessary for the server to communicate with a client. */ class IClient : public IInterface { public: //! @name manipulators //@{ //! Open client /*! Open the client and return true iff successful. */ virtual bool open() = 0; //! Run client /*! Service the client. This method is typically called in a separate thread and is exited by cancelling the thread. (cancellation point) */ virtual void run() = 0; //! Close client /*! Close the client. */ virtual void close() = 0; //! Enter screen /*! Enter the screen. The cursor should be warped to \c xAbs,yAbs. The client should record seqNum for future reporting of clipboard changes. \c mask is the expected toggle button state and the client should update its state to match. \c forScreensaver is true iff the screen is being entered because the screen saver is starting. */ virtual void enter(SInt32 xAbs, SInt32 yAbs, UInt32 seqNum, KeyModifierMask mask, bool forScreensaver) = 0; //! Leave screen /*! Leave the screen. Return false iff the user may not leave the client's screen (because, for example, a button is down). */ virtual bool leave() = 0; //! Set clipboard /*! Update the client's clipboard. This implies that the client's clipboard is now up to date. If the client's clipboard was already known to be up to date then this may do nothing. */ virtual void setClipboard(ClipboardID, const CString&) = 0; //! Grab clipboard /*! Grab (i.e. take ownership of) the client's clipboard. Since this is called when another client takes ownership of the clipboard it implies that the client's clipboard is out of date. */ virtual void grabClipboard(ClipboardID) = 0; //! Mark clipboard dirty /*! Mark the client's clipboard as dirty (out of date) or clean (up to date). */ virtual void setClipboardDirty(ClipboardID, bool dirty) = 0; //! Notify of key press /*! Synthesize key events to generate a press of key \c id. If possible match the given modifier mask. */ virtual void keyDown(KeyID id, KeyModifierMask) = 0; //! Notify of key repeat /*! Synthesize key events to generate a press and release of key \c id \c count times. If possible match the given modifier mask. */ virtual void keyRepeat(KeyID id, KeyModifierMask, SInt32 count) = 0; //! Notify of key release /*! Synthesize key events to generate a release of key \c id. If possible match the given modifier mask. */ virtual void keyUp(KeyID id, KeyModifierMask) = 0; //! Notify of mouse press /*! Synthesize mouse events to generate a press of mouse button \c id. */ virtual void mouseDown(ButtonID id) = 0; //! Notify of mouse release /*! Synthesize mouse events to generate a release of mouse button \c id. */ virtual void mouseUp(ButtonID id) = 0; //! Notify of mouse motion /*! Synthesize mouse events to generate mouse motion to the absolute screen position \c xAbs,yAbs. */ virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0; //! Notify of mouse wheel motion /*! Synthesize mouse events to generate mouse wheel motion of \c delta. \c delta is positive for motion away from the user and negative for motion towards the user. Each wheel click should generate a delta of +/-120. */ virtual void mouseWheel(SInt32 delta) = 0; //! Notify of screen saver change virtual void screensaver(bool activate) = 0; //@} //! @name accessors //@{ //! Get client name /*! Return the client's name. */ virtual CString getName() const = 0; //! Get jump zone size /*! Called to get the jump zone size. */ virtual SInt32 getJumpZoneSize() const = 0; //! Get screen shape /*! Return the position of the upper-left corner of the screen in \c x and \c y and the size of the screen in \c w (width) and \c h (height). */ virtual void getShape(SInt32& x, SInt32& y, SInt32& width, SInt32& height) const = 0; //! Get cursor position /*! Return the current position of the cursor in \c x and \c y. */ virtual void getCursorPos(SInt32& x, SInt32& y) const = 0; //! Get cursor center position /*! Return the cursor center position which is where we park the cursor to compute cursor motion deltas and should be far from the edges of the screen, typically the center. */ virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; //@} }; #endif