#include "CInputPacketStream.h" #include "CLock.h" // // CInputPacketStream // CInputPacketStream::CInputPacketStream(IInputStream* stream, bool adopt) : CInputStreamFilter(stream, adopt), m_mutex(), m_size(0), m_buffer(&m_mutex, NULL) { // do nothing } CInputPacketStream::~CInputPacketStream() { // do nothing } void CInputPacketStream::close() { getStream()->close(); } UInt32 CInputPacketStream::read(void* buffer, UInt32 n) { CLock lock(&m_mutex); // wait for entire message to be read. return immediately if // stream hungup. if (getSizeNoLock() == 0) { return 0; } // limit number of bytes to read to the number of bytes left in the // current message. if (n > m_size) { n = m_size; } // now read from our buffer n = m_buffer.readNoLock(buffer, n); assert(n <= m_size); m_size -= n; return n; } UInt32 CInputPacketStream::getSize() const { CLock lock(&m_mutex); return getSizeNoLock(); } UInt32 CInputPacketStream::getSizeNoLock() const { while (!hasFullMessage()) { // read more data char buffer[4096]; UInt32 n = getStream()->read(buffer, sizeof(buffer)); // return if stream hungup if (n == 0) { m_buffer.hangup(); return 0; } // append to our buffer m_buffer.write(buffer, n); } return m_size; } bool CInputPacketStream::hasFullMessage() const { // get payload length if we don't have it yet if (m_size == 0) { // check if length field has been read yet if (m_buffer.getSizeNoLock() < 4) { // not enough data for payload length return false; } // save payload length UInt8 buffer[4]; UInt32 n = m_buffer.readNoLock(buffer, sizeof(buffer)); assert(n == 4); m_size = ((UInt32)buffer[0] << 24) | ((UInt32)buffer[1] << 16) | ((UInt32)buffer[2] << 8) | (UInt32)buffer[3]; // if payload length is zero then discard null message if (m_size == 0) { return false; } } assert(m_size > 0); // we have the full message when we have at least m_size bytes in // the buffer return (m_buffer.getSizeNoLock() >= m_size); }