/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2003 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef IKEYSTATE_H
#define IKEYSTATE_H
#include "IInterface.h"
#include "KeyTypes.h"
#include "CEvent.h"
#include "CString.h"
#include "stdset.h"
#include "IEventQueue.h"
//! Key state interface
/*!
This interface provides access to set and query the keyboard state and
to synthesize key events.
*/
class IKeyState : public IInterface {
public:
IKeyState();
IKeyState(IEventQueue& eventQueue);
enum {
kNumButtons = 0x200
};
//! Key event data
class CKeyInfo {
public:
static CKeyInfo* alloc(KeyID, KeyModifierMask, KeyButton, SInt32 count);
static CKeyInfo* alloc(KeyID, KeyModifierMask, KeyButton, SInt32 count,
const std::set& destinations);
static CKeyInfo* alloc(const CKeyInfo&);
static bool isDefault(const char* screens);
static bool contains(const char* screens, const CString& name);
static bool equal(const CKeyInfo*, const CKeyInfo*);
static CString join(const std::set& destinations);
static void split(const char* screens, std::set&);
public:
KeyID m_key;
KeyModifierMask m_mask;
KeyButton m_button;
SInt32 m_count;
char* m_screens;
char m_screensBuffer[1];
};
typedef std::set KeyButtonSet;
//! @name manipulators
//@{
//! Update the keyboard map
/*!
Causes the key state to get updated to reflect the current keyboard
mapping.
*/
virtual void updateKeyMap() = 0;
//! Update the key state
/*!
Causes the key state to get updated to reflect the physical keyboard
state.
*/
virtual void updateKeyState() = 0;
//! Set half-duplex mask
/*!
Sets which modifier toggle keys are half-duplex. A half-duplex
toggle key doesn't report a key release when toggled on and
doesn't report a key press when toggled off.
*/
virtual void setHalfDuplexMask(KeyModifierMask) = 0;
//! Fake a key press
/*!
Synthesizes a key press event and updates the key state.
*/
virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
KeyButton button) = 0;
//! Fake a key repeat
/*!
Synthesizes a key repeat event and updates the key state.
*/
virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask,
SInt32 count, KeyButton button) = 0;
//! Fake a key release
/*!
Synthesizes a key release event and updates the key state.
*/
virtual bool fakeKeyUp(KeyButton button) = 0;
//! Fake key releases for all fake pressed keys
/*!
Synthesizes a key release event for every key that is synthetically
pressed and updates the key state.
*/
virtual void fakeAllKeysUp() = 0;
//! Fake ctrl+alt+del
/*!
Synthesize a press of ctrl+alt+del. Return true if processing is
complete and false if normal key processing should continue.
*/
virtual bool fakeCtrlAltDel() = 0;
//@}
//! @name accessors
//@{
//! Test if key is pressed
/*!
Returns true iff the given key is down. Half-duplex toggles
always return false.
*/
virtual bool isKeyDown(KeyButton) const = 0;
//! Get the active modifiers
/*!
Returns the modifiers that are currently active according to our
shadowed state.
*/
virtual KeyModifierMask
getActiveModifiers() const = 0;
//! Get the active modifiers from OS
/*!
Returns the modifiers that are currently active according to the
operating system.
*/
virtual KeyModifierMask
pollActiveModifiers() const = 0;
//! Get the active keyboard layout from OS
/*!
Returns the active keyboard layout according to the operating system.
*/
virtual SInt32 pollActiveGroup() const = 0;
//! Get the keys currently pressed from OS
/*!
Adds any keys that are currently pressed according to the operating
system to \p pressedKeys.
*/
virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const = 0;
//! Get key down event type. Event data is CKeyInfo*, count == 1.
CEvent::Type getKeyDownEvent() { return getKeyDownEvent(m_eventQueue); }
//! Get key up event type. Event data is CKeyInfo*, count == 1.
CEvent::Type getKeyUpEvent() { return getKeyUpEvent(m_eventQueue); }
//! Get key repeat event type. Event data is CKeyInfo*.
CEvent::Type getKeyRepeatEvent() { return getKeyRepeatEvent(m_eventQueue); }
//! Get key down event type. Event data is CKeyInfo*, count == 1.
static CEvent::Type getKeyDownEvent(IEventQueue& eventQueue);
//! Get key up event type. Event data is CKeyInfo*, count == 1.
static CEvent::Type getKeyUpEvent(IEventQueue& eventQueue);
//! Get key repeat event type. Event data is CKeyInfo*.
static CEvent::Type getKeyRepeatEvent(IEventQueue& eventQueue);
//@}
protected:
IEventQueue& getEventQueue() const { return m_eventQueue; }
private:
static CEvent::Type s_keyDownEvent;
static CEvent::Type s_keyUpEvent;
static CEvent::Type s_keyRepeatEvent;
IEventQueue& m_eventQueue;
};
#endif