/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman, Nick Bolton, Sorin Sbarnea * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CCLIENTPROXY_H #define CCLIENTPROXY_H #include "CBaseClientProxy.h" #include "CEvent.h" #include "CString.h" class IStream; //! Generic proxy for client class CClientProxy : public CBaseClientProxy { public: /*! \c name is the name of the client. */ CClientProxy(const CString& name, IStream* adoptedStream); ~CClientProxy(); //! @name manipulators //@{ //! Disconnect /*! Ask the client to disconnect, using \p msg as the reason. */ void close(const char* msg); //@} //! @name accessors //@{ //! Get stream /*! Returns the stream passed to the c'tor. */ IStream* getStream() const; //! Get ready event type /*! Returns the ready event type. This is sent when the client has completed the initial handshake. Until it is sent, the client is not fully connected. */ static CEvent::Type getReadyEvent(); //! Get disconnect event type /*! Returns the disconnect event type. This is sent when the client disconnects or is disconnected. The target is getEventTarget(). */ static CEvent::Type getDisconnectedEvent(); //! Get clipboard changed event type /*! Returns the clipboard changed event type. This is sent whenever the contents of the clipboard has changed. The data is a pointer to a IScreen::CClipboardInfo. */ static CEvent::Type getClipboardChangedEvent(); //! Get game device timing receive event type /*! Returns the game device timing receive event type. This is set whenever the server receives to a timing event response from a client. */ static CEvent::Type getGameDeviceTimingRespEvent(); //@} // IScreen virtual void* getEventTarget() const; virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0; virtual void getShape(SInt32& x, SInt32& y, SInt32& width, SInt32& height) const = 0; virtual void getCursorPos(SInt32& x, SInt32& y) const = 0; // IClient overrides virtual void enter(SInt32 xAbs, SInt32 yAbs, UInt32 seqNum, KeyModifierMask mask, bool forScreensaver) = 0; virtual bool leave() = 0; virtual void setClipboard(ClipboardID, const IClipboard*) = 0; virtual void grabClipboard(ClipboardID) = 0; virtual void setClipboardDirty(ClipboardID, bool) = 0; virtual void keyDown(KeyID, KeyModifierMask, KeyButton) = 0; virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count, KeyButton) = 0; virtual void keyUp(KeyID, KeyModifierMask, KeyButton) = 0; virtual void mouseDown(ButtonID) = 0; virtual void mouseUp(ButtonID) = 0; virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0; virtual void mouseRelativeMove(SInt32 xRel, SInt32 yRel) = 0; virtual void mouseWheel(SInt32 xDelta, SInt32 yDelta) = 0; virtual void screensaver(bool activate) = 0; virtual void resetOptions() = 0; virtual void setOptions(const COptionsList& options) = 0; virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) = 0; virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) = 0; virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0; virtual void gameDeviceTimingReq() = 0; private: IStream* m_stream; static CEvent::Type s_readyEvent; static CEvent::Type s_disconnectedEvent; static CEvent::Type s_clipboardChangedEvent; static CEvent::Type s_gameDeviceTimingRecvEvent; }; #endif