/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2011 Chris Schoeneman, Nick Bolton, Sorin Sbarnea * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "CClientProxy1_4.h" #include "CProtocolUtil.h" #include "CLog.h" #include "IEventQueue.h" #include "TMethodEventJob.h" #include #include #include "CServer.h" // // CClientProxy1_4 // CClientProxy1_4::CClientProxy1_4(const CString& name, IStream* stream, CServer* server) : CClientProxy1_3(name, stream), m_server(server) { assert(m_server != NULL); } CClientProxy1_4::~CClientProxy1_4() { } void CClientProxy1_4::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) { LOG((CLOG_DEBUG2 "send game device buttons to \"%s\" id=%d buttons=%d", getName().c_str(), id, buttons)); CProtocolUtil::writef(getStream(), kMsgDGameButtons, id, buttons); } void CClientProxy1_4::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) { LOG((CLOG_DEBUG2 "send game device sticks to \"%s\" id=%d s1=%+d,%+d s2=%+d,%+d", getName().c_str(), id, x1, y1, x2, y2)); CProtocolUtil::writef(getStream(), kMsgDGameSticks, id, x1, y1, x2, y2); } void CClientProxy1_4::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) { LOG((CLOG_DEBUG2 "send game device triggers to \"%s\" id=%d t1=%d t2=%d", getName().c_str(), id, t1, t2)); CProtocolUtil::writef(getStream(), kMsgDGameTriggers, id, t1, t2); } void CClientProxy1_4::gameDeviceTimingReq() { LOG((CLOG_DEBUG2 "send game device timing request to \"%s\"", getName().c_str())); CProtocolUtil::writef(getStream(), kMsgCGameTimingReq); } bool CClientProxy1_4::parseMessage(const UInt8* code) { // process message if (memcmp(code, kMsgCGameTimingResp, 4) == 0) { gameDeviceTimingResp(); } else if (memcmp(code, kMsgDGameFeedback, 4) == 0) { gameDeviceFeedback(); } else { return CClientProxy1_3::parseMessage(code); } return true; } void CClientProxy1_4::gameDeviceFeedback() { // parse GameDeviceID id; UInt16 m1, m2; CProtocolUtil::readf(getStream(), kMsgDGameFeedback + 4, &id, &m1, &m2); LOG((CLOG_DEBUG2 "recv game device feedback id=%d m1=%d m2=%d", id, m1, m2)); // forward m_server->gameDeviceFeedback(id, m1, m2); } void CClientProxy1_4::gameDeviceTimingResp() { // parse UInt16 freq; CProtocolUtil::readf(getStream(), kMsgCGameTimingResp + 4, &freq); LOG((CLOG_DEBUG2 "recv game device timing response freq=%dms", freq)); // forward m_server->gameDeviceTimingResp(freq); }