#include "CMSWindowsSecondaryScreen.h" #include "CClient.h" #include "CClipboard.h" #include "CMSWindowsClipboard.h" #include "CPlatform.h" #include "XScreen.h" #include "CLock.h" #include "CThread.h" #include "CLog.h" #include // // CMSWindowsSecondaryScreen // CMSWindowsSecondaryScreen::CMSWindowsSecondaryScreen() : m_client(NULL), m_threadID(0), m_lastThreadID(0), m_desk(NULL), m_deskName(), m_window(NULL), m_active(false), m_nextClipboardWindow(NULL) { m_is95Family = CPlatform::isWindows95Family(); // make sure this thread has a message queue MSG dummy; PeekMessage(&dummy, NULL, WM_USER, WM_USER, PM_NOREMOVE); } CMSWindowsSecondaryScreen::~CMSWindowsSecondaryScreen() { assert(m_window == NULL); } void CMSWindowsSecondaryScreen::run() { // must call run() from same thread as open() assert(m_threadID == GetCurrentThreadId()); // change our priority CThread::getCurrentThread().setPriority(-7); // poll input desktop to see if it changes (onPreTranslate() // handles WM_TIMER) UINT timer = 0; if (!m_is95Family) { SetTimer(NULL, 0, 200, NULL); } // run event loop log((CLOG_INFO "entering event loop")); doRun(); log((CLOG_INFO "exiting event loop")); // remove timer if (!m_is95Family) { KillTimer(NULL, timer); } } void CMSWindowsSecondaryScreen::stop() { doStop(); } void CMSWindowsSecondaryScreen::open(CClient* client) { assert(m_client == NULL); assert(client != NULL); // set the client m_client = client; // open the display openDisplay(); // update key state updateKeys(); updateModifiers(); // assume primary has all clipboards for (ClipboardID id = 0; id < kClipboardEnd; ++id) { grabClipboard(id); } // hide the cursor m_active = true; leave(); } void CMSWindowsSecondaryScreen::close() { assert(m_client != NULL); // close the display closeDisplay(); // done with client m_client = NULL; } void CMSWindowsSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask) { CLock lock(&m_mutex); assert(m_window != NULL); assert(m_active == false); log((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask)); syncDesktop(); // now active m_active = true; // update our keyboard state to reflect the local state updateKeys(); updateModifiers(); // toggle modifiers that don't match the desired state if ((mask & KeyModifierCapsLock) != (m_mask & KeyModifierCapsLock)) { toggleKey(VK_CAPITAL, KeyModifierCapsLock); } if ((mask & KeyModifierNumLock) != (m_mask & KeyModifierNumLock)) { toggleKey(VK_NUMLOCK | 0x100, KeyModifierNumLock); } if ((mask & KeyModifierScrollLock) != (m_mask & KeyModifierScrollLock)) { toggleKey(VK_SCROLL, KeyModifierScrollLock); } // hide mouse onEnter(x, y); } void CMSWindowsSecondaryScreen::leave() { CLock lock(&m_mutex); assert(m_window != NULL); assert(m_active == true); log((CLOG_INFO "leaving screen")); syncDesktop(); // hide mouse onLeave(); // not active anymore m_active = false; // if we think we own the clipboard but we don't then somebody // grabbed the clipboard on this screen without us knowing. // tell the server that this screen grabbed the clipboard. // // this works around bugs in the clipboard viewer chain. // sometimes NT will simply never send WM_DRAWCLIPBOARD // messages for no apparent reason and rebooting fixes the // problem. since we don't want a broken clipboard until the // next reboot we do this double check. clipboard ownership // won't be reflected on other screens until we leave but at // least the clipboard itself will work. HWND clipboardOwner = GetClipboardOwner(); if (m_clipboardOwner != clipboardOwner) { m_clipboardOwner = clipboardOwner; if (m_clipboardOwner != m_window) { m_client->onClipboardChanged(kClipboardClipboard); m_client->onClipboardChanged(kClipboardSelection); } } } void CMSWindowsSecondaryScreen::keyDown(KeyID key, KeyModifierMask mask) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); // get the sequence of keys to simulate key press and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kPress); if (keys.empty()) { return; } // generate key events doKeystrokes(keys, 1); // note that key is now down m_keys[virtualKey] |= 0x80; switch (virtualKey) { case VK_LSHIFT: case VK_RSHIFT: m_keys[VK_SHIFT] |= 0x80; break; case VK_LCONTROL: case VK_RCONTROL: m_keys[VK_CONTROL] |= 0x80; break; case VK_LMENU: case VK_RMENU: m_keys[VK_MENU] |= 0x80; break; } } void CMSWindowsSecondaryScreen::keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); // get the sequence of keys to simulate key repeat and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kRepeat); if (keys.empty()) { return; } // generate key events doKeystrokes(keys, count); } void CMSWindowsSecondaryScreen::keyUp(KeyID key, KeyModifierMask mask) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); // get the sequence of keys to simulate key release and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kRelease); if (keys.empty()) { return; } // generate key events doKeystrokes(keys, 1); // note that key is now up m_keys[virtualKey] &= ~0x80; switch (virtualKey) { case VK_LSHIFT: if ((m_keys[VK_RSHIFT] & 0x80) == 0) { m_keys[VK_SHIFT] &= ~0x80; } break; case VK_RSHIFT: if ((m_keys[VK_LSHIFT] & 0x80) == 0) { m_keys[VK_SHIFT] &= ~0x80; } break; case VK_LCONTROL: if ((m_keys[VK_RCONTROL] & 0x80) == 0) { m_keys[VK_CONTROL] &= ~0x80; } break; case VK_RCONTROL: if ((m_keys[VK_LCONTROL] & 0x80) == 0) { m_keys[VK_CONTROL] &= ~0x80; } break; case VK_LMENU: if ((m_keys[VK_RMENU] & 0x80) == 0) { m_keys[VK_MENU] &= ~0x80; } break; case VK_RMENU: if ((m_keys[VK_LMENU] & 0x80) == 0) { m_keys[VK_MENU] &= ~0x80; } break; } } void CMSWindowsSecondaryScreen::mouseDown(ButtonID button) { CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); // map button id to button flag DWORD flags = mapButton(button, true); // send event if (flags != 0) { mouse_event(flags, 0, 0, 0, 0); } } void CMSWindowsSecondaryScreen::mouseUp(ButtonID button) { CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); // map button id to button flag DWORD flags = mapButton(button, false); // send event if (flags != 0) { mouse_event(flags, 0, 0, 0, 0); } } void CMSWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y) { CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); SInt32 x0, y0, w, h; getScreenShape(x0, y0, w, h); mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, (DWORD)((65535.99 * (x - x0)) / (w - 1)), (DWORD)((65535.99 * (y - y0)) / (h - 1)), 0, 0); } void CMSWindowsSecondaryScreen::mouseWheel(SInt32 delta) { CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); mouse_event(MOUSEEVENTF_WHEEL, 0, 0, delta, 0); } void CMSWindowsSecondaryScreen::setClipboard(ClipboardID /*id*/, const IClipboard* src) { CLock lock(&m_mutex); assert(m_window != NULL); CMSWindowsClipboard dst(m_window); CClipboard::copy(&dst, src); } void CMSWindowsSecondaryScreen::grabClipboard(ClipboardID /*id*/) { CLock lock(&m_mutex); assert(m_window != NULL); CMSWindowsClipboard clipboard(m_window); if (clipboard.open(0)) { clipboard.close(); } } void CMSWindowsSecondaryScreen::getMousePos(SInt32& x, SInt32& y) const { CLock lock(&m_mutex); assert(m_window != NULL); syncDesktop(); POINT pos; if (GetCursorPos(&pos)) { x = pos.x; y = pos.y; } else { x = 0; y = 0; } } void CMSWindowsSecondaryScreen::getShape( SInt32& x, SInt32& y, SInt32& w, SInt32& h) const { getScreenShape(x, y, w, h); } SInt32 CMSWindowsSecondaryScreen::getJumpZoneSize() const { return 0; } void CMSWindowsSecondaryScreen::getClipboard(ClipboardID /*id*/, IClipboard* dst) const { CLock lock(&m_mutex); assert(m_window != NULL); CMSWindowsClipboard src(m_window); CClipboard::copy(dst, &src); } void CMSWindowsSecondaryScreen::onOpenDisplay() { assert(m_window == NULL); // save thread id. we'll need to pass this to the hook library. m_threadID = GetCurrentThreadId(); // get the input desktop and switch to it if (m_is95Family) { if (!openDesktop()) { throw XScreenOpenFailure(); } } else { if (!switchDesktop(openInputDesktop())) { throw XScreenOpenFailure(); } } } void CMSWindowsSecondaryScreen::onCloseDisplay() { // disconnect from desktop if (m_is95Family) { closeDesktop(); } else { switchDesktop(NULL); } // clear thread id m_threadID = 0; assert(m_window == NULL); assert(m_desk == NULL); } bool CMSWindowsSecondaryScreen::onPreTranslate(MSG* msg) { // handle event switch (msg->message) { case WM_TIMER: // if current desktop is not the input desktop then switch to it if (!m_is95Family) { HDESK desk = openInputDesktop(); if (desk != NULL) { if (isCurrentDesktop(desk)) { CloseDesktop(desk); } else { switchDesktop(desk); } } } return true; } return false; } LRESULT CMSWindowsSecondaryScreen::onEvent(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_QUERYENDSESSION: if (m_is95Family) { return TRUE; } break; case WM_ENDSESSION: if (m_is95Family) { if (wParam == TRUE && lParam == 0) { stop(); } return 0; } break; case WM_PAINT: ValidateRect(hwnd, NULL); return 0; case WM_ACTIVATEAPP: if (wParam == FALSE) { // some other app activated. hide the hider window. ShowWindow(m_window, SW_HIDE); } break; case WM_DRAWCLIPBOARD: log((CLOG_DEBUG "clipboard was taken")); // first pass it on SendMessage(m_nextClipboardWindow, msg, wParam, lParam); // now notify client that somebody changed the clipboard (unless // we're now the owner, in which case it's because we took // ownership, or now it's owned by nobody, which will happen if // we owned it and switched desktops because we destroy our // window to do that). m_clipboardOwner = GetClipboardOwner(); if (m_clipboardOwner != m_window && m_clipboardOwner != NULL) { m_client->onClipboardChanged(kClipboardClipboard); m_client->onClipboardChanged(kClipboardSelection); } return 0; case WM_CHANGECBCHAIN: if (m_nextClipboardWindow == (HWND)wParam) { m_nextClipboardWindow = (HWND)lParam; } else { SendMessage(m_nextClipboardWindow, msg, wParam, lParam); } return 0; case WM_DISPLAYCHANGE: // screen resolution has changed updateScreenShape(); m_client->onResolutionChanged(); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); } void CMSWindowsSecondaryScreen::onEnter(SInt32 x, SInt32 y) { // warp to requested location SInt32 x0, y0, w, h; getScreenShape(x0, y0, w, h); mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, (DWORD)((65535.99 * (x - x0)) / (w - 1)), (DWORD)((65535.99 * (y - y0)) / (h - 1)), 0, 0); // show cursor ShowWindow(m_window, SW_HIDE); } void CMSWindowsSecondaryScreen::onLeave() { // move hider window under the mouse (rather than moving the mouse // somewhere else on the screen) POINT point; GetCursorPos(&point); MoveWindow(m_window, point.x, point.y, 1, 1, FALSE); // raise and show the hider window. take activation. ShowWindow(m_window, SW_SHOWNORMAL); } bool CMSWindowsSecondaryScreen::openDesktop() { CLock lock(&m_mutex); // initialize clipboard owner to current owner. we don't want // to take ownership of the clipboard just by starting up. m_clipboardOwner = GetClipboardOwner(); // create the cursor hiding window. this window is used to hide the // cursor when it's not on the screen. the window is hidden as soon // as the cursor enters the screen or the display's real cursor is // moved. m_window = CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW, (LPCTSTR)getClass(), "Synergy", WS_POPUP, 0, 0, 1, 1, NULL, NULL, getInstance(), NULL); // install our clipboard snooper m_nextClipboardWindow = SetClipboardViewer(m_window); return true; } void CMSWindowsSecondaryScreen::closeDesktop() { CLock lock(&m_mutex); if (m_window != NULL) { // remove clipboard snooper ChangeClipboardChain(m_window, m_nextClipboardWindow); m_nextClipboardWindow = NULL; // destroy window DestroyWindow(m_window); m_window = NULL; } } bool CMSWindowsSecondaryScreen::switchDesktop(HDESK desk) { CLock lock(&m_mutex); bool ownClipboard = false; if (m_window != NULL) { // note if we own the clipboard ownClipboard = (m_clipboardOwner == m_window); // remove clipboard snooper ChangeClipboardChain(m_window, m_nextClipboardWindow); m_nextClipboardWindow = NULL; // destroy window DestroyWindow(m_window); m_window = NULL; } // done with desktop if (m_desk != NULL) { CloseDesktop(m_desk); m_desk = NULL; m_deskName = ""; } // if no new desktop then we're done if (desk == NULL) { log((CLOG_INFO "disconnecting desktop")); return true; } // set the desktop. can only do this when there are no windows // and hooks on the current desktop owned by this thread. if (SetThreadDesktop(desk) == 0) { log((CLOG_ERR "failed to set desktop: %d", GetLastError())); CloseDesktop(desk); return false; } // initialize clipboard owner to current owner. we don't want // to take ownership of the clipboard just by starting up. m_clipboardOwner = GetClipboardOwner(); // create the cursor hiding window. this window is used to hide the // cursor when it's not on the screen. the window is hidden as soon // as the cursor enters the screen or the display's real cursor is // moved. m_window = CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW, (LPCTSTR)getClass(), "Synergy", WS_POPUP, 0, 0, 1, 1, NULL, NULL, getInstance(), NULL); if (m_window == NULL) { log((CLOG_ERR "failed to create window: %d", GetLastError())); CloseDesktop(desk); return false; } // install our clipboard snooper m_nextClipboardWindow = SetClipboardViewer(m_window); // if we owned the desktop then set the clipboard owner if (ownClipboard) { m_clipboardOwner = GetClipboardOwner(); } // save new desktop m_desk = desk; m_deskName = getDesktopName(m_desk); log((CLOG_INFO "switched to desktop %s", m_deskName.c_str())); // get desktop up to date if (!m_active) { onLeave(); } return true; } void CMSWindowsSecondaryScreen::syncDesktop() const { // note -- mutex must be locked on entry // change calling thread's desktop if (!m_is95Family) { if (SetThreadDesktop(m_desk) == 0) { log((CLOG_WARN "failed to set desktop: %d", GetLastError())); } } // attach input queues if not already attached. this has a habit // of sucking up more and more CPU each time it's called (even if // the threads are already attached). since we only expect one // thread to call this more than once we can save just the last // the attached thread. DWORD threadID = GetCurrentThreadId(); if (threadID != m_lastThreadID && threadID != m_threadID) { m_lastThreadID = threadID; AttachThreadInput(threadID, m_threadID, TRUE); } } CString CMSWindowsSecondaryScreen::getCurrentDesktopName() const { return m_deskName; } // these tables map KeyID (a X windows KeySym) to virtual key codes. // if the key is an extended key then the entry is the virtual key // code | 0x100. keys that map to normal characters have a 0 entry // and the conversion is done elsewhere. static const UINT g_latin1[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin2[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin3[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin4[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin5[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin6[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin7[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin8[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin9[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_terminal[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_function[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ VK_TAB, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; /* XK_KP_Space to XK_KP_Equal */ static const UINT g_miscellany[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ VK_BACK, VK_TAB, 0, VK_CLEAR, 0, VK_RETURN, 0, 0, /* 0x10 */ 0, 0, 0, VK_PAUSE, VK_SCROLL, 0/*sys-req*/, 0, 0, /* 0x18 */ 0, 0, 0, VK_ESCAPE, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ VK_HOME|0x100, VK_LEFT|0x100, VK_UP|0x100, VK_RIGHT|0x100, /* 0x54 */ VK_DOWN|0x100, VK_PRIOR|0x100, VK_NEXT|0x100, VK_END|0x100, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ VK_SELECT|0x100, VK_SNAPSHOT|0x100, VK_EXECUTE|0x100, VK_INSERT|0x100, /* 0x64 */ 0, 0, 0, VK_APPS|0x100, /* 0x68 */ 0, 0, VK_HELP|0x100, VK_CANCEL|0x100, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, VK_MODECHANGE|0x100, VK_NUMLOCK|0x100, /* 0x80 */ VK_SPACE, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, VK_TAB, 0, 0, 0, VK_RETURN|0x100, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, VK_HOME, VK_LEFT, VK_UP, /* 0x98 */ VK_RIGHT, VK_DOWN, VK_PRIOR, VK_NEXT, /* 0x9c */ VK_END, 0, VK_INSERT, VK_DELETE, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, VK_MULTIPLY, VK_ADD, /* 0xac */ VK_SEPARATOR, VK_SUBTRACT, VK_DECIMAL, VK_DIVIDE|0x100, /* 0xb0 */ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, /* 0xb4 */ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, /* 0xb8 */ VK_NUMPAD8, VK_NUMPAD9, 0, 0, 0, 0, VK_F1, VK_F2, /* 0xc0 */ VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8, VK_F9, VK_F10, /* 0xc8 */ VK_F11, VK_F12, VK_F13, VK_F14, VK_F15, VK_F16, VK_F17, VK_F18, /* 0xd0 */ VK_F19, VK_F20, VK_F21, VK_F22, VK_F23, VK_F24, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, VK_LSHIFT, VK_RSHIFT, VK_LCONTROL, /* 0xe4 */ VK_RCONTROL|0x100, VK_CAPITAL, 0, VK_LWIN|0x100, /* 0xe8 */ VK_RWIN|0x100, VK_LMENU, VK_RMENU|0x100, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, VK_DELETE|0x100 }; static const UINT* g_katakana = NULL; static const UINT* g_arabic = NULL; static const UINT* g_cyrillic = NULL; static const UINT* g_greek = NULL; static const UINT* g_technical = NULL; static const UINT* g_special = NULL; static const UINT* g_publishing = NULL; static const UINT* g_apl = NULL; static const UINT* g_hebrew = NULL; static const UINT* g_thai = NULL; static const UINT* g_korean = NULL; static const UINT* g_armenian = NULL; static const UINT* g_georgian = NULL; static const UINT* g_azeri = NULL; static const UINT* g_vietnamese = NULL; static const UINT* g_currency = NULL; static const UINT* g_mapTable[] = { /* 0x00 */ g_latin1, g_latin2, g_latin3, g_latin4, /* 0x04 */ g_katakana, g_arabic, g_cyrillic, g_greek, /* 0x08 */ g_technical, g_special, g_publishing, g_apl, /* 0x0c */ g_hebrew, g_thai, g_korean, NULL, /* 0x10 */ NULL, NULL, g_latin8, g_latin9, /* 0x14 */ g_armenian, g_georgian, g_azeri, NULL, /* 0x18 */ NULL, NULL, NULL, NULL, NULL, NULL, g_vietnamese, NULL, /* 0x20 */ g_currency, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x28 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x30 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x38 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x40 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x48 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x50 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x58 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x60 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x68 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x70 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x78 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x80 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x88 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x90 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x98 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xa0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xa8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xb0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xb8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xc0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xc8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xd0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xd8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xe0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xe8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xf0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xf8 */ NULL, NULL, NULL, NULL, /* 0xfc */ NULL, g_terminal, g_function, g_miscellany }; DWORD CMSWindowsSecondaryScreen::mapButton(ButtonID button, bool press) const { // map button id to button flag switch (button) { case kButtonLeft: return press ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; case kButtonMiddle: return press ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; case kButtonRight: return press ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; default: return 0; } } KeyModifierMask CMSWindowsSecondaryScreen::mapKey(Keystrokes& keys, UINT& virtualKey, KeyID id, KeyModifierMask mask, EKeyAction action) const { // lookup the key table const UInt32 mapID = ((id >> 8) & 0xff); const UINT* map = g_mapTable[mapID]; if (map == NULL) { // unknown key return m_mask; } // look up virtual key for id. default output mask carries over // the current toggle modifier states and includes desired shift, // control, alt, and meta states. const UInt32 code = (id & 0xff); virtualKey = map[code]; KeyModifierMask outMask = (m_mask & (KeyModifierCapsLock | KeyModifierNumLock | KeyModifierScrollLock)); outMask |= (mask & (KeyModifierShift | KeyModifierControl | KeyModifierAlt | KeyModifierMeta)); log((CLOG_DEBUG2 "key id %d -> virtual key %d", id, virtualKey)); // extract extended key flag const bool isExtended = ((virtualKey & 0x100) != 0); virtualKey &= ~0x100; // if not in map then ask system to convert ascii character if (virtualKey == 0) { if (mapID != 0) { // not ascii log((CLOG_DEBUG2 "not ascii")); return m_mask; } // translate. return no keys if unknown key. SHORT vk = VkKeyScan(static_cast(code)); if (vk == 0xffff) { log((CLOG_DEBUG2 "no virtual key for character %d", code)); return m_mask; } // use whatever shift state VkKeyScan says // FIXME -- also for control and alt, but it's more difficult // to determine if control and alt must be off or if it just // doesn't matter. outMask &= ~KeyModifierShift; // convert system modifier mask to our mask if (HIBYTE(vk) & 1) { outMask |= KeyModifierShift; } if (HIBYTE(vk) & 2) { outMask |= KeyModifierControl; } if (HIBYTE(vk) & 4) { outMask |= KeyModifierAlt; } log((CLOG_DEBUG2 "character %d to virtual key %d mask 0x%04x", code, LOBYTE(vk), outMask)); // handle combination of caps-lock and shift. if caps-lock is // off locally then use shift as necessary. if caps-lock is on // locally then it reverses the meaning of shift for keys that // are subject to case conversion. if ((outMask & KeyModifierCapsLock) != 0) { if (tolower(code) != toupper(code)) { log((CLOG_DEBUG2 "flip shift")); outMask ^= KeyModifierShift; } } // get virtual key virtualKey = LOBYTE(vk); } // if in map then figure out correct modifier state else { // check numeric keypad. note that while KeyID distinguishes // between the keypad movement keys (e.g. Home, left arrow), // the virtual keys do not. however, the virtual keys do // distinguish between keypad numbers and operators (e.g. // add, multiply) and their main keyboard counterparts. // therefore, we can ignore the num-lock state for movement // virtual keys but not for numeric keys. if (virtualKey >= VK_NUMPAD0 && virtualKey <= VK_DIVIDE) { // set required shift state based on current numlock state if ((outMask & KeyModifierNumLock) == 0) { if ((m_mask & KeyModifierNumLock) == 0) { log((CLOG_DEBUG2 "turn on num lock for keypad key")); outMask |= KeyModifierNumLock; } else { log((CLOG_DEBUG2 "turn on shift for keypad key")); outMask |= KeyModifierShift; } } } // check for ISO_Left_Tab else if (id == 0xfe20) { outMask |= KeyModifierShift; } } // a list of modifier key info class CModifierInfo { public: KeyModifierMask m_mask; UINT m_virtualKey; UINT m_virtualKey2; bool m_isToggle; }; static const CModifierInfo s_modifier[] = { { KeyModifierShift, VK_LSHIFT, VK_RSHIFT, false }, { KeyModifierControl, VK_LCONTROL, VK_RCONTROL | 0x100,false }, { KeyModifierAlt, VK_LMENU, VK_RMENU | 0x100, false }, { KeyModifierMeta, VK_LWIN | 0x100, VK_RWIN | 0x100, false }, { KeyModifierCapsLock, VK_CAPITAL, 0, true }, { KeyModifierNumLock, VK_NUMLOCK | 0x100, 0, true }, { KeyModifierScrollLock,VK_SCROLL, 0, true } }; static const unsigned int s_numModifiers = sizeof(s_modifier) / sizeof(s_modifier[0]); // note if the key is a modifier unsigned int modifierIndex; switch (virtualKey) { case VK_SHIFT: case VK_LSHIFT: case VK_RSHIFT: modifierIndex = 0; break; case VK_CONTROL: case VK_LCONTROL: case VK_RCONTROL: modifierIndex = 1; break; case VK_MENU: case VK_LMENU: case VK_RMENU: modifierIndex = 2; break; case VK_LWIN: case VK_RWIN: modifierIndex = 3; break; case VK_CAPITAL: modifierIndex = 4; break; case VK_NUMLOCK: modifierIndex = 5; break; case VK_SCROLL: modifierIndex = 6; break; default: modifierIndex = s_numModifiers; break; } const bool isModifier = (modifierIndex != s_numModifiers); // add the key events required to get to the modifier state // necessary to generate an event yielding id. also save the // key events required to restore the state. if the key is // a modifier key then skip this because modifiers should not // modify modifiers. Keystrokes undo; Keystroke keystroke; if (outMask != m_mask && !isModifier) { for (unsigned int i = 0; i < s_numModifiers; ++i) { KeyModifierMask bit = s_modifier[i].m_mask; if ((outMask & bit) != (m_mask & bit)) { if ((outMask & bit) != 0) { // modifier is not active but should be. if the // modifier is a toggle then toggle it on with a // press/release, otherwise activate it with a // press. keystroke.m_virtualKey = s_modifier[i].m_virtualKey; keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); if (s_modifier[i].m_isToggle) { keystroke.m_press = false; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } else { keystroke.m_press = false; undo.push_back(keystroke); } } else { // modifier is active but should not be. if the // modifier is a toggle then toggle it off with a // press/release, otherwise deactivate it with a // release. we must check each keycode for the // modifier if not a toggle. if (s_modifier[i].m_isToggle) { keystroke.m_virtualKey = s_modifier[i].m_virtualKey; keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = false; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } else { UINT key = s_modifier[i].m_virtualKey; if ((m_keys[key & 0xff] & 0x80) != 0) { keystroke.m_virtualKey = key; keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } key = s_modifier[i].m_virtualKey2; if (key != 0 && (m_keys[key & 0xff] & 0x80) != 0) { keystroke.m_virtualKey = key; keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } } } } } } // add the key event keystroke.m_virtualKey = virtualKey; if (isExtended) { keystroke.m_virtualKey |= 0x100; } switch (action) { case kPress: keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRelease: keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRepeat: keystroke.m_press = true; keystroke.m_repeat = true; keys.push_back(keystroke); break; } // add key events to restore the modifier state. apply events in // the reverse order that they're stored in undo. while (!undo.empty()) { keys.push_back(undo.back()); undo.pop_back(); } // if the key is a modifier key then compute the modifier mask after // this key is pressed. mask = m_mask; if (isModifier && action != kRepeat) { // toggle keys modify the state on release. other keys set // the bit on press and clear the bit on release. const CModifierInfo& modifier = s_modifier[modifierIndex]; if (modifier.m_isToggle) { if (action == kRelease) { mask ^= modifier.m_mask; } } else if (action == kPress) { mask |= modifier.m_mask; } else { // can't reset bit until all keys that set it are released. // scan those keys to see if any are pressed. bool down = false; if (virtualKey != (modifier.m_virtualKey & 0xff) && (m_keys[modifier.m_virtualKey & 0xff] & 0x80) != 0) { down = true; } if (modifier.m_virtualKey2 != 0 && virtualKey != (modifier.m_virtualKey2 & 0xff) && (m_keys[modifier.m_virtualKey2 & 0xff] & 0x80) != 0) { down = true; } if (!down) mask &= ~modifier.m_mask; } } log((CLOG_DEBUG2 "previous modifiers 0x%04x, final modifiers 0x%04x", m_mask, mask)); return mask; } void CMSWindowsSecondaryScreen::doKeystrokes(const Keystrokes& keys, SInt32 count) { // do nothing if no keys or no repeats if (count < 1 || keys.empty()) { return; } // generate key events for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) { if (k->m_repeat) { // repeat from here up to but not including the next key // with m_repeat == false count times. Keystrokes::const_iterator start = k; for (; count > 0; --count) { // send repeating events for (k = start; k != keys.end() && k->m_repeat; ++k) { sendKeyEvent(k->m_virtualKey, k->m_press); } } // note -- k is now on the first non-repeat key after the // repeat keys, exactly where we'd like to continue from. } else { // send event sendKeyEvent(k->m_virtualKey, k->m_press); // next key ++k; } } } void CMSWindowsSecondaryScreen::updateKeys() { // clear key state memset(m_keys, 0, sizeof(m_keys)); // we only care about the modifier key states m_keys[VK_LSHIFT] = static_cast(GetKeyState(VK_LSHIFT)); m_keys[VK_RSHIFT] = static_cast(GetKeyState(VK_RSHIFT)); m_keys[VK_SHIFT] = static_cast(GetKeyState(VK_SHIFT)); m_keys[VK_LCONTROL] = static_cast(GetKeyState(VK_LCONTROL)); m_keys[VK_RCONTROL] = static_cast(GetKeyState(VK_RCONTROL)); m_keys[VK_CONTROL] = static_cast(GetKeyState(VK_CONTROL)); m_keys[VK_LMENU] = static_cast(GetKeyState(VK_LMENU)); m_keys[VK_RMENU] = static_cast(GetKeyState(VK_RMENU)); m_keys[VK_MENU] = static_cast(GetKeyState(VK_MENU)); m_keys[VK_LWIN] = static_cast(GetKeyState(VK_LWIN)); m_keys[VK_RWIN] = static_cast(GetKeyState(VK_RWIN)); m_keys[VK_APPS] = static_cast(GetKeyState(VK_APPS)); m_keys[VK_CAPITAL] = static_cast(GetKeyState(VK_CAPITAL)); m_keys[VK_NUMLOCK] = static_cast(GetKeyState(VK_NUMLOCK)); m_keys[VK_SCROLL] = static_cast(GetKeyState(VK_SCROLL)); } void CMSWindowsSecondaryScreen::updateModifiers() { // update active modifier mask m_mask = 0; if ((m_keys[VK_LSHIFT] & 0x80) != 0 || (m_keys[VK_RSHIFT] & 0x80) != 0) { m_mask |= KeyModifierShift; } if ((m_keys[VK_LCONTROL] & 0x80) != 0 || (m_keys[VK_RCONTROL] & 0x80) != 0) { m_mask |= KeyModifierControl; } if ((m_keys[VK_LMENU] & 0x80) != 0 || (m_keys[VK_RMENU] & 0x80) != 0) { m_mask |= KeyModifierAlt; } if ((m_keys[VK_LWIN] & 0x80) != 0 || (m_keys[VK_RWIN] & 0x80) != 0) { m_mask |= KeyModifierMeta; } if ((m_keys[VK_CAPITAL] & 0x01) != 0) { m_mask |= KeyModifierCapsLock; } if ((m_keys[VK_NUMLOCK] & 0x01) != 0) { m_mask |= KeyModifierNumLock; } if ((m_keys[VK_SCROLL] & 0x01) != 0) { m_mask |= KeyModifierScrollLock; } log((CLOG_DEBUG2 "modifiers on update: 0x%04x", m_mask)); } void CMSWindowsSecondaryScreen::toggleKey(UINT virtualKey, KeyModifierMask mask) { // send key events to simulate a press and release sendKeyEvent(virtualKey, true); sendKeyEvent(virtualKey, false); // toggle shadow state m_mask ^= mask; m_keys[virtualKey & 0xff] ^= 0x01; } UINT CMSWindowsSecondaryScreen::virtualKeyToScanCode(UINT& virtualKey) { // try mapping given virtual key UINT code = MapVirtualKey(virtualKey & 0xff, 0); if (code != 0) { return code; } // no dice. if the virtual key distinguishes between left/right // then try the one that doesn't distinguish sides. windows (or // keyboard drivers) are inconsistent in their treatment of these // virtual keys. the following behaviors have been observed: // // win2k (gateway desktop): // MapVirtualKey(vk, 0): // VK_SHIFT == VK_LSHIFT != VK_RSHIFT // VK_CONTROL == VK_LCONTROL == VK_RCONTROL // VK_MENU == VK_LMENU == VK_RMENU // MapVirtualKey(sc, 3): // VK_LSHIFT and VK_RSHIFT mapped independently // VK_LCONTROL is mapped but not VK_RCONTROL // VK_LMENU is mapped but not VK_RMENU // // win me (sony vaio laptop): // MapVirtualKey(vk, 0): // VK_SHIFT mapped; VK_LSHIFT, VK_RSHIFT not mapped // VK_CONTROL mapped; VK_LCONTROL, VK_RCONTROL not mapped // VK_MENU mapped; VK_LMENU, VK_RMENU not mapped // MapVirtualKey(sc, 3): // all scan codes unmapped (function apparently unimplemented) switch (virtualKey & 0xff) { case VK_LSHIFT: case VK_RSHIFT: virtualKey = VK_SHIFT; return MapVirtualKey(VK_SHIFT, 0); case VK_LCONTROL: case VK_RCONTROL: virtualKey = VK_CONTROL; return MapVirtualKey(VK_CONTROL, 0); case VK_LMENU: case VK_RMENU: virtualKey = VK_MENU; return MapVirtualKey(VK_MENU, 0); default: return 0; } } bool CMSWindowsSecondaryScreen::isExtendedKey(UINT virtualKey) { // see if we've already encoded the extended flag if ((virtualKey & 0x100) != 0) { return true; } // check known virtual keys switch (virtualKey & 0xff) { case VK_NUMLOCK: case VK_RCONTROL: case VK_RMENU: case VK_LWIN: case VK_RWIN: case VK_APPS: return true; default: return false; } } void CMSWindowsSecondaryScreen::sendKeyEvent(UINT virtualKey, bool press) { DWORD flags = 0; if (isExtendedKey(virtualKey)) { flags |= KEYEVENTF_EXTENDEDKEY; } if (!press) { flags |= KEYEVENTF_KEYUP; } const UINT code = virtualKeyToScanCode(virtualKey); keybd_event(static_cast(virtualKey & 0xff), static_cast(code), flags, 0); log((CLOG_DEBUG2 "send key %d, 0x%04x, %s%s", virtualKey & 0xff, code, ((flags & KEYEVENTF_KEYUP) ? "release" : "press"), ((flags & KEYEVENTF_EXTENDEDKEY) ? " extended" : ""))); }