#include "CXWindowsPrimaryScreen.h" #include "CServer.h" #include "CThread.h" #include "CLog.h" #include #include // // CXWindowsPrimaryScreen // CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() : m_server(NULL), m_active(false), m_window(None) { // do nothing } CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen() { assert(m_window == None); } void CXWindowsPrimaryScreen::open(CServer* server) { assert(m_server == NULL); assert(server != NULL); // set the server m_server = server; // open the display openDisplay(); } void CXWindowsPrimaryScreen::close() { assert(m_server != NULL); // close the display closeDisplay(); // done with server m_server = NULL; } void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y) { log((CLOG_INFO "entering primary at %d,%d", x, y)); assert(m_active == true); assert(m_window != None); CDisplayLock display(this); // warp to requested location XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y); // unmap the grab window. this also ungrabs the mouse and keyboard. XUnmapWindow(display, m_window); // remove all input events for grab window XEvent event; while (XCheckWindowEvent(display, m_window, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask, &event)) { // do nothing } // not active anymore m_active = false; } void CXWindowsPrimaryScreen::leave() { log((CLOG_INFO "leaving primary")); assert(m_active == false); assert(m_window != None); CDisplayLock display(this); // raise and show the input window XMapRaised(display, m_window); // grab the mouse and keyboard. keep trying until we get them. // if we can't grab one after grabbing the other then ungrab // and wait before retrying. int result; do { // mouse first do { result = XGrabPointer(display, m_window, True, 0, GrabModeAsync, GrabModeAsync, m_window, None, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { log((CLOG_DEBUG "waiting to grab pointer")); CThread::sleep(0.25); } } while (result != GrabSuccess); log((CLOG_DEBUG "grabbed pointer")); // now the keyboard result = XGrabKeyboard(display, m_window, True, GrabModeAsync, GrabModeAsync, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { // back off to avoid grab deadlock XUngrabPointer(display, CurrentTime); log((CLOG_DEBUG "ungrabbed pointer, waiting to grab keyboard")); CThread::sleep(0.25); } } while (result != GrabSuccess); log((CLOG_DEBUG "grabbed keyboard")); // move the mouse to the center of grab window SInt32 w, h; getScreenSize(&w, &h); warpCursorNoLock(display, w >> 1, h >> 1); // local client now active m_active = true; } void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y) { CDisplayLock display(this); warpCursorNoLock(display, x, y); } void CXWindowsPrimaryScreen::warpCursorNoLock( Display* display, SInt32 x, SInt32 y) { assert(display != NULL); assert(m_window != None); // warp the mouse XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y); XSync(display, False); log((CLOG_DEBUG "warped to %d,%d", x, y)); // discard mouse events since we just added one we don't want XEvent xevent; while (XCheckWindowEvent(display, m_window, PointerMotionMask, &xevent)) { // do nothing } } #include // FIXME void CXWindowsPrimaryScreen::setClipboard( const IClipboard* /*clipboard*/) { // FIXME -- put this in superclass? // FIXME -- don't use CurrentTime CDisplayLock display(this); XSetSelectionOwner(display, XA_PRIMARY, m_window, CurrentTime); if (XGetSelectionOwner(display, XA_PRIMARY) == m_window) { // we got the selection log((CLOG_DEBUG "grabbed clipboard")); } // FIXME -- need to copy or adopt the clipboard to serve future requests } void CXWindowsPrimaryScreen::getSize( SInt32* width, SInt32* height) const { getScreenSize(width, height); } SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const { return 1; } void CXWindowsPrimaryScreen::getClipboard( IClipboard* clipboard) const { // FIXME -- put this in superclass? // FIXME -- don't use CurrentTime getDisplayClipboard(clipboard, m_window, CurrentTime); } void CXWindowsPrimaryScreen::onOpenDisplay() { assert(m_window == None); CDisplayLock display(this); // get size of screen SInt32 w, h; getScreenSize(&w, &h); // create the grab window. this window is used to capture user // input when the user is focussed on another client. don't let // the window manager mess with it. XSetWindowAttributes attr; attr.event_mask = PointerMotionMask |// PointerMotionHintMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = createBlankCursor(); m_window = XCreateWindow(display, getRoot(), 0, 0, w, h, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); // start watching for events on other windows selectEvents(display, getRoot()); } void CXWindowsPrimaryScreen::onCloseDisplay() { assert(m_window != None); // destroy window CDisplayLock display(this); XDestroyWindow(display, m_window); m_window = None; } void CXWindowsPrimaryScreen::selectEvents( Display* display, Window w) const { // we want to track the mouse everywhere on the display. to achieve // that we select PointerMotionMask on every window. we also select // SubstructureNotifyMask in order to get CreateNotify events so we // select events on new windows too. // we don't want to adjust our grab window if (w == m_window) return; // select events of interest XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask | PropertyChangeMask); // recurse on child windows Window rw, pw, *cw; unsigned int nc; if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) { for (unsigned int i = 0; i < nc; ++i) selectEvents(display, cw[i]); XFree(cw); } } void CXWindowsPrimaryScreen::eventThread(void*) { for (;;) { // wait for and get the next event XEvent xevent; getEvent(&xevent); // handle event switch (xevent.type) { case CreateNotify: { // select events on new window CDisplayLock display(this); selectEvents(display, xevent.xcreatewindow.window); break; } case KeyPress: { log((CLOG_DEBUG "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(xevent.xkey.keycode, mask); if (key != kKeyNone) { m_server->onKeyDown(key, mask); } break; } // FIXME -- simulate key repeat. X sends press/release for // repeat. must detect auto repeat and use kKeyRepeat. case KeyRelease: { log((CLOG_DEBUG "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(xevent.xkey.keycode, mask); if (key != kKeyNone) { m_server->onKeyUp(key, mask); } break; } case ButtonPress: { log((CLOG_DEBUG "event: ButtonPress button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseDown(button); } break; } case ButtonRelease: { log((CLOG_DEBUG "event: ButtonRelease button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseUp(button); } break; } case MotionNotify: { log((CLOG_DEBUG "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root)); SInt32 x, y; if (!m_active) { x = xevent.xmotion.x_root; y = xevent.xmotion.y_root; m_server->onMouseMovePrimary(x, y); } else { // FIXME -- slurp up all remaining motion events? // probably not since key strokes may go to wrong place. // get mouse deltas { CDisplayLock display(this); Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int mask; if (!XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &mask)) break; // compute position of center of window SInt32 w, h; getScreenSize(&w, &h); x = xRoot - (w >> 1); y = yRoot - (h >> 1); // warp mouse back to center warpCursorNoLock(display, w >> 1, h >> 1); } m_server->onMouseMoveSecondary(x, y); } break; } /* case SelectionClear: target->XXX(xevent.xselectionclear.); break; case SelectionNotify: target->XXX(xevent.xselection.); break; case SelectionRequest: target->XXX(xevent.xselectionrequest.); break; */ } } } KeyModifierMask CXWindowsPrimaryScreen::mapModifier( unsigned int state) const { // FIXME -- should be configurable KeyModifierMask mask = 0; if (state & 1) mask |= KeyModifierShift; if (state & 2) mask |= KeyModifierCapsLock; if (state & 4) mask |= KeyModifierControl; if (state & 8) mask |= KeyModifierAlt; if (state & 16) mask |= KeyModifierNumLock; if (state & 32) mask |= KeyModifierMeta; if (state & 128) mask |= KeyModifierScrollLock; return mask; } KeyID CXWindowsPrimaryScreen::mapKey( KeyCode keycode, KeyModifierMask mask) const { int index; if (mask & KeyModifierShift) index = 1; else index = 0; CDisplayLock display(this); return static_cast(XKeycodeToKeysym(display, keycode, index)); } ButtonID CXWindowsPrimaryScreen::mapButton( unsigned int button) const { // FIXME -- should use button mapping? if (button >= 1 && button <= 3) return static_cast(button); else return kButtonNone; }