#include "CServer.h" #include "CScreenMap.h" #include "CLog.h" #include "CMutex.h" #include "CNetwork.h" #include "CThread.h" // // logging thread safety // static CMutex* s_logMutex = NULL; static void logLock(bool lock) { assert(s_logMutex != NULL); if (lock) { s_logMutex->lock(); } else { s_logMutex->unlock(); } } // // main // void realMain() { // initialize threading library CThread::init(); // make logging thread safe CMutex logMutex; s_logMutex = &logMutex; CLog::setLock(&logLock); // initialize network library CNetwork::init(); CScreenMap screenMap; screenMap.addScreen("primary"); screenMap.addScreen("secondary"); screenMap.addScreen("secondary2"); screenMap.connect("primary", CScreenMap::kRight, "secondary"); screenMap.connect("secondary", CScreenMap::kLeft, "primary"); screenMap.connect("secondary", CScreenMap::kRight, "secondary2"); screenMap.connect("secondary2", CScreenMap::kLeft, "secondary"); CServer* server = NULL; try { server = new CServer(); server->setScreenMap(screenMap); server->run(); delete server; CNetwork::cleanup(); CLog::setLock(NULL); s_logMutex = NULL; } catch (...) { delete server; CNetwork::cleanup(); CLog::setLock(NULL); s_logMutex = NULL; throw; } } // // platform dependent entry points // #if defined(CONFIG_PLATFORM_WIN32) #include "CMSWindowsScreen.h" int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int) { CMSWindowsScreen::init(instance); if (__argc != 1) { CString msg = "no arguments allowed. exiting."; MessageBox(NULL, msg.c_str(), "error", MB_OK | MB_ICONERROR); return 1; } try { realMain(); return 0; } catch (XBase& e) { CString msg = "failed: "; msg += e.what(); MessageBox(NULL, msg.c_str(), "error", MB_OK | MB_ICONERROR); return 1; } } #else #include int main(int argc, char** argv) { if (argc != 1) { fprintf(stderr, "usage: %s\n", argv[0]); return 1; } try { realMain(); return 0; } catch (XBase& e) { fprintf(stderr, "failed: %s\n", e.what()); return 1; } } #endif