#include "CThread.h" #include "CLock.h" #include "CThreadRep.h" #include "XThread.h" #include "CLog.h" #include "CStopwatch.h" // // CThread // CThread::CThread(IJob* job, void* userData) { m_rep = new CThreadRep(job, userData); } CThread::CThread(const CThread& thread) : m_rep(thread.m_rep) { m_rep->ref(); } CThread::CThread(CThreadRep* rep) : m_rep(rep) { // do nothing. rep should have already been Ref()'d. } CThread::~CThread() { m_rep->unref(); } CThread& CThread::operator=( const CThread& thread) { if (thread.m_rep != m_rep) { m_rep->unref(); m_rep = thread.m_rep; m_rep->ref(); } return *this; } void CThread::init() { CThreadRep::initThreads(); } void CThread::sleep( double timeout) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); if (timeout >= 0.0) { currentRep->testCancel(); currentRep->sleep(timeout); } currentRep->testCancel(); } void CThread::exit( void* result) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); log((CLOG_DEBUG1 "throw exit on thread %p", currentRep.operator->())); throw XThreadExit(result); } bool CThread::enableCancel( bool enable) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->enableCancel(enable); } void CThread::cancel() { m_rep->cancel(); } void CThread::setPriority( int n) { m_rep->setPriority(n); } CThread CThread::getCurrentThread() { return CThread(CThreadRep::getCurrentThreadRep()); } bool CThread::wait( double timeout) const { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->wait(m_rep, timeout); } #if defined(CONFIG_PLATFORM_WIN32) bool CThread::waitForEvent( double timeout) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->waitForEvent(timeout); } #endif void CThread::testCancel() { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); currentRep->testCancel(); } void* CThread::getResult() const { if (wait()) return m_rep->getResult(); else return NULL; } void* CThread::getUserData() { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->getUserData(); } bool CThread::operator==( const CThread& thread) const { return (m_rep == thread.m_rep); } bool CThread::operator!=( const CThread& thread) const { return (m_rep != thread.m_rep); } // // CThreadMaskCancel // CThreadMaskCancel::CThreadMaskCancel() : m_old(CThread::enableCancel(false)) { // do nothing } CThreadMaskCancel::~CThreadMaskCancel() { CThread::enableCancel(m_old); }