# Microsoft Developer Studio Project File - Name="io" - Package Owner=<4>


# Microsoft Developer Studio Generated Build File, Format Version 6.00


# ** DO NOT EDIT **





# TARGTYPE "Win32 (x86) Static Library" 0x0104





CFG=io - Win32 Debug


!MESSAGE This is not a valid makefile. To build this project using NMAKE,


!MESSAGE use the Export Makefile command and run


!MESSAGE 


!MESSAGE NMAKE /f "io.mak".


!MESSAGE 


!MESSAGE You can specify a configuration when running NMAKE


!MESSAGE by defining the macro CFG on the command line. For example:


!MESSAGE 


!MESSAGE NMAKE /f "io.mak" CFG="io - Win32 Debug"


!MESSAGE 


!MESSAGE Possible choices for configuration are:


!MESSAGE 


!MESSAGE "io - Win32 Release" (based on "Win32 (x86) Static Library")


!MESSAGE "io - Win32 Debug" (based on "Win32 (x86) Static Library")


!MESSAGE 





# Begin Project


# PROP AllowPerConfigDependencies 0


# PROP Scc_ProjName ""


# PROP Scc_LocalPath ""


CPP=cl.exe


RSC=rc.exe





!IF  "$(CFG)" == "io - Win32 Release"





# PROP BASE Use_MFC 0


# PROP BASE Use_Debug_Libraries 0


# PROP BASE Output_Dir "Release"


# PROP BASE Intermediate_Dir "Release"


# PROP BASE Target_Dir ""


# PROP Use_MFC 0


# PROP Use_Debug_Libraries 0


# PROP Output_Dir "Release"


# PROP Intermediate_Dir "Release"


# PROP Target_Dir ""


# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c


# ADD CPP /nologo /MT /W4 /GX /O2 /I "..\base" /I "..\mt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c


# SUBTRACT CPP /YX


# ADD BASE RSC /l 0x409 /d "NDEBUG"


# ADD RSC /l 0x409 /d "NDEBUG"


BSC32=bscmake.exe


# ADD BASE BSC32 /nologo


# ADD BSC32 /nologo


LIB32=link.exe -lib


# ADD BASE LIB32 /nologo


# ADD LIB32 /nologo





!ELSEIF  "$(CFG)" == "io - Win32 Debug"





# PROP BASE Use_MFC 0


# PROP BASE Use_Debug_Libraries 1


# PROP BASE Output_Dir "Debug"


# PROP BASE Intermediate_Dir "Debug"


# PROP BASE Target_Dir ""


# PROP Use_MFC 0


# PROP Use_Debug_Libraries 1


# PROP Output_Dir "Debug"


# PROP Intermediate_Dir "Debug"


# PROP Target_Dir ""


# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c


# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /I "..\base" /I "..\mt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c


# SUBTRACT CPP /YX


# ADD BASE RSC /l 0x409 /d "_DEBUG"


# ADD RSC /l 0x409 /d "_DEBUG"


BSC32=bscmake.exe


# ADD BASE BSC32 /nologo


# ADD BSC32 /nologo


LIB32=link.exe -lib


# ADD BASE LIB32 /nologo


# ADD LIB32 /nologo





!ENDIF 





# Begin Target





# Name "io - Win32 Release"


# Name "io - Win32 Debug"


# Begin Group "Source Files"





# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"


# Begin Source File





SOURCE=.\CBufferedInputStream.cpp


# End Source File


# Begin Source File





SOURCE=.\CBufferedOutputStream.cpp


# End Source File


# Begin Source File





SOURCE=.\CInputStreamFilter.cpp


# End Source File


# Begin Source File





SOURCE=.\COutputStreamFilter.cpp


# End Source File


# Begin Source File





SOURCE=.\CStreamBuffer.cpp


# End Source File


# Begin Source File





SOURCE=.\XIO.cpp


# End Source File


# End Group


# Begin Group "Header Files"





# PROP Default_Filter "h;hpp;hxx;hm;inl"


# Begin Source File





SOURCE=.\CBufferedInputStream.h


# End Source File


# Begin Source File





SOURCE=.\CBufferedOutputStream.h


# End Source File


# Begin Source File





SOURCE=.\CInputStreamFilter.h


# End Source File


# Begin Source File





SOURCE=.\COutputStreamFilter.h


# End Source File


# Begin Source File





SOURCE=.\CStreamBuffer.h


# End Source File


# Begin Source File





SOURCE=.\IInputStream.h


# End Source File


# Begin Source File





SOURCE=.\IOutputStream.h


# End Source File


# Begin Source File





SOURCE=.\IStreamFilterFactory.h


# End Source File


# Begin Source File





SOURCE=.\XIO.h


# End Source File


# End Group


# End Target


# End Project