/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #ifndef IDATASOCKET_H #define IDATASOCKET_H #include "ISocket.h" class IInputStream; class IOutputStream; //! Data stream socket interface /*! This interface defines the methods common to all network sockets that represent a full-duplex data stream. */ class IDataSocket : public ISocket { public: //! @name manipulators //@{ //! Connect socket /*! Attempt to connect to a remote endpoint. This waits until the connection is established or fails. If it fails it throws an XSocketConnect exception. (cancellation point) */ virtual void connect(const CNetworkAddress&) = 0; //! Get input stream /*! Returns the input stream for reading from the socket. Closing this stream will shutdown the socket for reading. */ virtual IInputStream* getInputStream() = 0; //! Get output stream /*! Returns the output stream for writing to the socket. Closing this stream will shutdown the socket for writing. */ virtual IOutputStream* getOutputStream() = 0; //@} //! @name accessors //@{ //! Get connected event type /*! Returns the socket connected event type. A socket sends this event when a remote connection has been established. */ static CEvent::Type getConnectedEvent(); //! Get connection failed event type /*! Returns the socket connection failed event type. A socket sends this event when an attempt to connect to a remote port has failed. */ static CEvent::Type getConnectionFailedEvent(); //! Get input event type /*! Returns the socket input event type. A socket sends this event when data is available to read from the input stream. */ static CEvent::Type getInputEvent(); //! Get shutdown input event type /*! Returns the socket shutdown input event type. A socket sends this event when the remote side of the connection has shutdown for writing and there is no more data to read from the socket. */ static CEvent::Type getShutdownInputEvent(); //! Get shutdown input event type /*! Returns the socket shutdown input event type. A socket sends this event when the remote side of the connection has shutdown for writing and there is no more data to read from the socket. */ static CEvent::Type getShutdownOutputEvent(); //@} // ISocket overrides virtual void bind(const CNetworkAddress&) = 0; virtual void close() = 0; virtual void setEventTarget(void*) = 0; private: static CEvent::Type s_connectedEvent; static CEvent::Type s_failedEvent; static CEvent::Type s_inputEvent; static CEvent::Type s_shutdownInputEvent; static CEvent::Type s_shutdownOutputEvent; }; #endif