#ifndef CCLIENT_H #define CCLIENT_H #include "IScreenReceiver.h" #include "IClient.h" #include "IClipboard.h" #include "CNetworkAddress.h" #include "CMutex.h" class CSecondaryScreen; class CServerProxy; class CThread; class IDataSocket; class IScreenReceiver; class CClient : public IScreenReceiver, public IClient { public: CClient(const CString& clientName); ~CClient(); // manipulators // turn camping on or off. when camping the client will keep // trying to connect to the server until it succeeds. this // is useful if the client may start before the server. do // not call this while in run(). void camp(bool on); // set the server's address that the client should connect to void setAddress(const CNetworkAddress& serverAddress); // tell client to exit run() gracefully. this must only be called // after a successful open(). void quit(); // accessors // returns true if the server rejected us bool wasRejected() const; // IScreenReceiver overrides virtual void onError(); virtual void onInfoChanged(const CClientInfo&); virtual bool onGrabClipboard(ClipboardID); virtual void onClipboardChanged(ClipboardID, const CString&); // IClient overrides virtual bool open(); virtual void run(); virtual void close(); virtual void enter(SInt32 xAbs, SInt32 yAbs, UInt32 seqNum, KeyModifierMask mask, bool forScreensaver); virtual bool leave(); virtual void setClipboard(ClipboardID, const CString&); virtual void grabClipboard(ClipboardID); virtual void setClipboardDirty(ClipboardID, bool dirty); virtual void keyDown(KeyID, KeyModifierMask); virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count); virtual void keyUp(KeyID, KeyModifierMask); virtual void mouseDown(ButtonID); virtual void mouseUp(ButtonID); virtual void mouseMove(SInt32 xAbs, SInt32 yAbs); virtual void mouseWheel(SInt32 delta); virtual void screensaver(bool activate); virtual CString getName() const; virtual SInt32 getJumpZoneSize() const; virtual void getShape(SInt32& x, SInt32& y, SInt32& width, SInt32& height) const; virtual void getCursorPos(SInt32& x, SInt32& y) const; virtual void getCursorCenter(SInt32& x, SInt32& y) const; private: // open/close the secondary screen void openSecondaryScreen(); void closeSecondaryScreen(); // send the clipboard to the server void sendClipboard(ClipboardID); // handle server messaging void runSession(void*); void deleteSession(double timeout = -1.0); void runServer(); CServerProxy* handshakeServer(IDataSocket*); private: CMutex m_mutex; CString m_name; CSecondaryScreen* m_screen; IScreenReceiver* m_server; CNetworkAddress m_serverAddress; bool m_camp; CThread* m_session; bool m_active; bool m_rejected; bool m_ownClipboard[kClipboardEnd]; IClipboard::Time m_timeClipboard[kClipboardEnd]; CString m_dataClipboard[kClipboardEnd]; }; #endif