#ifndef CXWINDOWSSCREEN_H #define CXWINDOWSSCREEN_H #include "ClipboardTypes.h" #include "CMutex.h" #include "CStopwatch.h" #include "stdvector.h" #if defined(X_DISPLAY_MISSING) # error X11 is required to build synergy #else # include #endif #include #include class IClipboard; class IJob; class IScreenSaver; class CXWindowsClipboard; class CXWindowsScreenSaver; class CXWindowsScreen { public: CXWindowsScreen(); virtual ~CXWindowsScreen(); // manipulators // add/remove a job to invoke every timeout seconds. the job is // called with the display locked. if a job timeout expires twice // or more before the job can be called then the job is called // just once. the caller retains ownership of the job. void addTimer(IJob*, double timeout); void removeTimer(IJob*); protected: class CDisplayLock { public: CDisplayLock(const CXWindowsScreen*); ~CDisplayLock(); operator Display*() const; private: const CMutex* m_mutex; Display* m_display; }; friend class CDisplayLock; // open the X display. calls onOpenDisplay() after opening the display, // getting the screen, its size, and root window. then it starts the // event thread. void openDisplay(); // destroy the window and close the display. calls onCloseDisplay() // after the event thread has been shut down but before the display // is closed. void closeDisplay(); // get the opened screen, its shape, its root window. to get the // display create a CDisplayLock object passing this. while the // object exists no other threads may access the display. do not // save the Display* beyond the lifetime of the CDisplayLock. int getScreen() const; void getScreenShape( SInt32& x, SInt32& y, SInt32& w, SInt32& h) const; Window getRoot() const; // create a cursor that is transparent everywhere Cursor createBlankCursor() const; // wait for and get the next X event. cancellable. bool getEvent(XEvent*) const; // cause getEvent() to return false immediately and forever after. // the caller must have locked the display. void doStop(); // set the contents of the clipboard (i.e. primary selection) bool setDisplayClipboard(ClipboardID, const IClipboard* clipboard); // copy the clipboard contents to clipboard bool getDisplayClipboard(ClipboardID, IClipboard* clipboard) const; // get the screen saver object CXWindowsScreenSaver* getScreenSaver() const; // called by openDisplay() to allow subclasses to prepare the display. // the display is locked and passed to the subclass. virtual void onOpenDisplay(Display*) = 0; // called by openDisplay() after onOpenDisplay() to create each clipboard virtual CXWindowsClipboard* createClipboard(ClipboardID) = 0; // called by closeDisplay() to allow subclasses to clean up the display. // the display is locked and passed to the subclass. note that the // display may be NULL if the display has unexpectedly disconnected. virtual void onCloseDisplay(Display*) = 0; // called if the display is unexpectedly closing. default does nothing. virtual void onUnexpectedClose(); // called when a clipboard is lost virtual void onLostClipboard(ClipboardID) = 0; private: // remove a timer without locking void removeTimerNoLock(IJob*); // internal event processing bool processEvent(XEvent*); // process timers bool processTimers(); // determine the clipboard from the X selection. returns // kClipboardEnd if no such clipboard. ClipboardID getClipboardID(Atom selection) const; // continue processing a selection request void processClipboardRequest(Window window, Time time, Atom property); // terminate a selection request void destroyClipboardRequest(Window window); // X I/O error handler static int ioErrorHandler(Display*); private: // a priority queue will direct access to the elements template , class Compare = std::greater > class CPriorityQueue { public: typedef typename Container::value_type value_type; typedef typename Container::size_type size_type; typedef typename Container::iterator iterator; typedef Container container_type; CPriorityQueue() { } CPriorityQueue(Container& swappedIn); ~CPriorityQueue() { } // manipulators void push(const value_type& v) { c.push_back(v); std::push_heap(c.begin(), c.end(), comp); } void pop() { std::pop_heap(c.begin(), c.end(), comp); c.pop_back(); } iterator begin() { return c.begin(); } iterator end() { return c.end(); } void swap(CPriorityQueue& q) { c.swap(q.c); } void swap(Container& c2) { c.swap(c2); std::make_heap(c.begin(), c.end(), comp); } // accessors bool empty() const { return c.empty(); } size_type size() const { return c.size(); } const value_type& top() const { return c.front(); } private: Container c; Compare comp; }; // a timer priority queue element class CTimer { public: CTimer(IJob* job, double timeout); ~CTimer(); // manipulators void run(); void reset(); CTimer& operator-=(double); // accessors IJob* getJob() const { return m_job; } operator double() const; bool operator<(const CTimer&) const; private: IJob* m_job; double m_timeout; double m_time; }; private: typedef CPriorityQueue CTimerPriorityQueue; Display* m_display; int m_screen; Window m_root; SInt32 m_x, m_y; SInt32 m_w, m_h; bool m_stop; // clipboards CXWindowsClipboard* m_clipboard[kClipboardEnd]; // screen saver CXWindowsScreenSaver* m_screenSaver; // timers, the stopwatch used to time, and a mutex for the timers CTimerPriorityQueue m_timers; CStopwatch m_time; CMutex m_timersMutex; // X is not thread safe CMutex m_mutex; // pointer to (singleton) screen. this is only needed by // ioErrorHandler(). static CXWindowsScreen* s_screen; }; #endif