/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CMSWindowsSecondaryScreen.h" #include "CMSWindowsScreen.h" #include "XScreen.h" #include "CLock.h" #include "CLog.h" #include "CArchMiscWindows.h" #include // these are only defined when WINVER >= 0x0500 #if !defined(SPI_GETMOUSESPEED) #define SPI_GETMOUSESPEED 112 #endif #if !defined(SPI_SETMOUSESPEED) #define SPI_SETMOUSESPEED 113 #endif // // CMSWindowsSecondaryScreen // CMSWindowsSecondaryScreen::CMSWindowsSecondaryScreen( IScreenReceiver* receiver) : m_is95Family(CArchMiscWindows::isWindows95Family()), m_window(NULL), m_mask(0) { m_screen = new CMSWindowsScreen(receiver, this); } CMSWindowsSecondaryScreen::~CMSWindowsSecondaryScreen() { assert(m_window == NULL); delete m_screen; } void CMSWindowsSecondaryScreen::keyDown(KeyID key, KeyModifierMask mask, KeyButton button) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); m_screen->syncDesktop(); // get the sequence of keys to simulate key press and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kPress); if (keys.empty()) { return; } // generate key events doKeystrokes(keys, 1); // note that key is now down m_keys[virtualKey] |= 0x80; m_fakeKeys[virtualKey] |= 0x80; switch (virtualKey) { case VK_LSHIFT: case VK_RSHIFT: m_keys[VK_SHIFT] |= 0x80; m_fakeKeys[VK_SHIFT] |= 0x80; break; case VK_LCONTROL: case VK_RCONTROL: m_keys[VK_CONTROL] |= 0x80; m_fakeKeys[VK_CONTROL] |= 0x80; break; case VK_LMENU: case VK_RMENU: m_keys[VK_MENU] |= 0x80; m_fakeKeys[VK_MENU] |= 0x80; break; } // note which server key generated this key m_serverKeyMap[button] = virtualKey; } void CMSWindowsSecondaryScreen::keyRepeat(KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); m_screen->syncDesktop(); // if we haven't seen this button go down then ignore it ServerKeyMap::iterator index = m_serverKeyMap.find(button); if (index == m_serverKeyMap.end()) { return; } // get the sequence of keys to simulate key repeat and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kRepeat); if (keys.empty()) { return; } // if we've seen this button (and we should have) then make sure // we release the same key we pressed when we saw it. if (index != m_serverKeyMap.end() && virtualKey != index->second) { // replace key up with previous keycode but leave key down // alone so it uses the new keycode and store that keycode // in the server key map. for (Keystrokes::iterator index2 = keys.begin(); index2 != keys.end(); ++index2) { if (index2->m_virtualKey == index->second) { index2->m_virtualKey = index->second; break; } } // note that old key is now up m_keys[index->second] = false; m_fakeKeys[index->second] = false; // map server key to new key index->second = virtualKey; // note that new key is now down m_keys[index->second] = true; m_fakeKeys[index->second] = true; } // generate key events doKeystrokes(keys, count); } void CMSWindowsSecondaryScreen::keyUp(KeyID key, KeyModifierMask mask, KeyButton button) { Keystrokes keys; UINT virtualKey; CLock lock(&m_mutex); m_screen->syncDesktop(); // if we haven't seen this button go down then ignore it ServerKeyMap::iterator index = m_serverKeyMap.find(button); if (index == m_serverKeyMap.end()) { return; } // get the sequence of keys to simulate key release and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, kRelease); // if there are no keys to generate then we should at least generate // a key release for the key we pressed. if (keys.empty()) { Keystroke keystroke; virtualKey = index->second; keystroke.m_virtualKey = virtualKey; keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); } // if we've seen this button (and we should have) then make sure // we release the same key we pressed when we saw it. if (index != m_serverKeyMap.end() && virtualKey != index->second) { // replace key up with previous virtual key for (Keystrokes::iterator index2 = keys.begin(); index2 != keys.end(); ++index2) { if (index2->m_virtualKey == virtualKey) { index2->m_virtualKey = index->second; break; } } // use old virtual key virtualKey = index->second; } // generate key events doKeystrokes(keys, 1); // note that key is now up m_keys[virtualKey] &= ~0x80; m_fakeKeys[virtualKey] &= ~0x80; switch (virtualKey) { case VK_LSHIFT: if ((m_keys[VK_RSHIFT] & 0x80) == 0) { m_keys[VK_SHIFT] &= ~0x80; m_fakeKeys[VK_SHIFT] &= ~0x80; } break; case VK_RSHIFT: if ((m_keys[VK_LSHIFT] & 0x80) == 0) { m_keys[VK_SHIFT] &= ~0x80; m_fakeKeys[VK_SHIFT] &= ~0x80; } break; case VK_LCONTROL: if ((m_keys[VK_RCONTROL] & 0x80) == 0) { m_keys[VK_CONTROL] &= ~0x80; m_fakeKeys[VK_CONTROL] &= ~0x80; } break; case VK_RCONTROL: if ((m_keys[VK_LCONTROL] & 0x80) == 0) { m_keys[VK_CONTROL] &= ~0x80; m_fakeKeys[VK_CONTROL] &= ~0x80; } break; case VK_LMENU: if ((m_keys[VK_RMENU] & 0x80) == 0) { m_keys[VK_MENU] &= ~0x80; m_fakeKeys[VK_MENU] &= ~0x80; } break; case VK_RMENU: if ((m_keys[VK_LMENU] & 0x80) == 0) { m_keys[VK_MENU] &= ~0x80; m_fakeKeys[VK_MENU] &= ~0x80; } break; } // remove server key from map if (index != m_serverKeyMap.end()) { m_serverKeyMap.erase(index); } } void CMSWindowsSecondaryScreen::mouseDown(ButtonID button) { CLock lock(&m_mutex); m_screen->syncDesktop(); // map button id to button flag DWORD flags = mapButton(button, true); // send event if (flags != 0) { mouse_event(flags, 0, 0, 0, 0); } } void CMSWindowsSecondaryScreen::mouseUp(ButtonID button) { CLock lock(&m_mutex); m_screen->syncDesktop(); // map button id to button flag DWORD flags = mapButton(button, false); // send event if (flags != 0) { mouse_event(flags, 0, 0, 0, 0); } } void CMSWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y) { CLock lock(&m_mutex); m_screen->syncDesktop(); warpCursor(x, y); } void CMSWindowsSecondaryScreen::mouseWheel(SInt32 delta) { CLock lock(&m_mutex); m_screen->syncDesktop(); mouse_event(MOUSEEVENTF_WHEEL, 0, 0, delta, 0); } void CMSWindowsSecondaryScreen::resetOptions() { // no options } void CMSWindowsSecondaryScreen::setOptions(const COptionsList& /*options*/) { // no options } IScreen* CMSWindowsSecondaryScreen::getScreen() const { return m_screen; } void CMSWindowsSecondaryScreen::onScreensaver(bool) { // ignore } bool CMSWindowsSecondaryScreen::onPreDispatch(const CEvent*) { return false; } bool CMSWindowsSecondaryScreen::onEvent(CEvent* event) { assert(event != NULL); const MSG& msg = event->m_msg; switch (msg.message) { case WM_ACTIVATEAPP: if (msg.wParam == FALSE) { // some other app activated. hide the hider window. ShowWindow(m_window, SW_HIDE); } break; } return false; } void CMSWindowsSecondaryScreen::onOneShotTimerExpired(UInt32) { // ignore } SInt32 CMSWindowsSecondaryScreen::getJumpZoneSize() const { return 0; } void CMSWindowsSecondaryScreen::postCreateWindow(HWND window) { m_window = window; // update key state updateKeys(); // hide cursor if this screen isn't active if (!isActive()) { showWindow(); } } void CMSWindowsSecondaryScreen::preDestroyWindow(HWND) { // do nothing } void CMSWindowsSecondaryScreen::onPreMainLoop() { assert(m_window != NULL); } void CMSWindowsSecondaryScreen::onPreOpen() { assert(m_window == NULL); } void CMSWindowsSecondaryScreen::onPreEnter() { assert(m_window != NULL); } void CMSWindowsSecondaryScreen::onPreLeave() { assert(m_window != NULL); } void CMSWindowsSecondaryScreen::createWindow() { // open the desktop and the window m_window = m_screen->openDesktop(); if (m_window == NULL) { throw XScreenOpenFailure(); } } void CMSWindowsSecondaryScreen::destroyWindow() { // release keys that are logically pressed releaseKeys(); // close the desktop and the window m_screen->closeDesktop(); m_window = NULL; } void CMSWindowsSecondaryScreen::showWindow() { // move hider window under the mouse (rather than moving the mouse // somewhere else on the screen) SInt32 x, y; getCursorPos(x, y); MoveWindow(m_window, x, y, 1, 1, FALSE); // raise and show the hider window. take activation. ShowWindow(m_window, SW_SHOWNORMAL); } void CMSWindowsSecondaryScreen::hideWindow() { ShowWindow(m_window, SW_HIDE); } void CMSWindowsSecondaryScreen::warpCursor(SInt32 x, SInt32 y) { // motion is simple (i.e. it's on the primary monitor) if there // is only one monitor. bool simple = !m_screen->isMultimon(); if (!simple) { // also simple if motion is within the primary monitor simple = (x >= 0 && x < GetSystemMetrics(SM_CXSCREEN) && y >= 0 && y < GetSystemMetrics(SM_CYSCREEN)); } // move the mouse directly to target position if motion is simple if (simple) { // when using absolute positioning with mouse_event(), // the normalized device coordinates range over only // the primary screen. SInt32 w = GetSystemMetrics(SM_CXSCREEN); SInt32 h = GetSystemMetrics(SM_CYSCREEN); mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, (DWORD)((65536.0 * x) / w), (DWORD)((65536.0 * y) / h), 0, 0); } // windows 98 (and Me?) is broken. you cannot set the absolute // position of the mouse except on the primary monitor but you // can do relative moves onto any monitor. this is, in microsoft's // words, "by design." apparently the designers of windows 2000 // we're a little less lazy and did it right. // // microsoft recommends in Q193003 to absolute position the cursor // somewhere on the primary monitor then relative move to the // desired location. this doesn't work for us because when the // user drags a scrollbar, a window, etc. it causes the dragged // item to jump back a forth between the position on the primary // monitor and the desired position. while it always ends up in // the right place, the effect is disconcerting. // // instead we'll get the cursor's current position and do just a // relative move from there to the desired position. relative // moves are subject to cursor acceleration which we don't want. // so we disable acceleration, do the relative move, then restore // acceleration. there's a slight chance we'll end up in the // wrong place if the user moves the cursor using this system's // mouse while simultaneously moving the mouse on the server // system. that defeats the purpose of synergy so we'll assume // that won't happen. even if it does, the next mouse move will // correct the position. else { // save mouse speed & acceleration int oldSpeed[4]; bool accelChanged = SystemParametersInfo(SPI_GETMOUSE,0, oldSpeed, 0) && SystemParametersInfo(SPI_GETMOUSESPEED, 0, oldSpeed + 3, 0); // use 1:1 motion if (accelChanged) { int newSpeed[4] = { 0, 0, 0, 1 }; accelChanged = SystemParametersInfo(SPI_SETMOUSE, 0, newSpeed, 0) || SystemParametersInfo(SPI_SETMOUSESPEED, 0, newSpeed + 3, 0); } // get current mouse position POINT pos; GetCursorPos(&pos); // move relative to mouse position mouse_event(MOUSEEVENTF_MOVE, x - pos.x, y - pos.y, 0, 0); // restore mouse speed & acceleration if (accelChanged) { SystemParametersInfo(SPI_SETMOUSE, 0, oldSpeed, 0); SystemParametersInfo(SPI_SETMOUSESPEED, 0, oldSpeed + 3, 0); } } } void CMSWindowsSecondaryScreen::updateKeys() { // clear key state memset(m_keys, 0, sizeof(m_keys)); memset(m_fakeKeys, 0, sizeof(m_keys)); // we only care about the modifier key states m_keys[VK_LSHIFT] = static_cast(GetKeyState(VK_LSHIFT)); m_keys[VK_RSHIFT] = static_cast(GetKeyState(VK_RSHIFT)); m_keys[VK_SHIFT] = static_cast(GetKeyState(VK_SHIFT)); m_keys[VK_LCONTROL] = static_cast(GetKeyState(VK_LCONTROL)); m_keys[VK_RCONTROL] = static_cast(GetKeyState(VK_RCONTROL)); m_keys[VK_CONTROL] = static_cast(GetKeyState(VK_CONTROL)); m_keys[VK_LMENU] = static_cast(GetKeyState(VK_LMENU)); m_keys[VK_RMENU] = static_cast(GetKeyState(VK_RMENU)); m_keys[VK_MENU] = static_cast(GetKeyState(VK_MENU)); m_keys[VK_LWIN] = static_cast(GetKeyState(VK_LWIN)); m_keys[VK_RWIN] = static_cast(GetKeyState(VK_RWIN)); m_keys[VK_APPS] = static_cast(GetKeyState(VK_APPS)); m_keys[VK_CAPITAL] = static_cast(GetKeyState(VK_CAPITAL)); m_keys[VK_NUMLOCK] = static_cast(GetKeyState(VK_NUMLOCK)); m_keys[VK_SCROLL] = static_cast(GetKeyState(VK_SCROLL)); // copy over lock states to m_fakeKeys m_fakeKeys[VK_CAPITAL] = static_cast(m_keys[VK_CAPITAL] & 0x01); m_fakeKeys[VK_NUMLOCK] = static_cast(m_keys[VK_NUMLOCK] & 0x01); m_fakeKeys[VK_SCROLL] = static_cast(m_keys[VK_SCROLL] & 0x01); // update active modifier mask m_mask = 0; if ((m_keys[VK_LSHIFT] & 0x80) != 0 || (m_keys[VK_RSHIFT] & 0x80) != 0) { m_mask |= KeyModifierShift; } if ((m_keys[VK_LCONTROL] & 0x80) != 0 || (m_keys[VK_RCONTROL] & 0x80) != 0) { m_mask |= KeyModifierControl; } if ((m_keys[VK_LMENU] & 0x80) != 0 || (m_keys[VK_RMENU] & 0x80) != 0) { m_mask |= KeyModifierAlt; } // note -- no keys for KeyModifierMeta if ((m_keys[VK_LWIN] & 0x80) != 0 || (m_keys[VK_RWIN] & 0x80) != 0) { m_mask |= KeyModifierSuper; } if ((m_keys[VK_CAPITAL] & 0x01) != 0) { m_mask |= KeyModifierCapsLock; } if ((m_keys[VK_NUMLOCK] & 0x01) != 0) { m_mask |= KeyModifierNumLock; } if ((m_keys[VK_SCROLL] & 0x01) != 0) { m_mask |= KeyModifierScrollLock; } // note -- do not save KeyModifierModeSwitch in m_mask LOG((CLOG_DEBUG2 "modifiers on update: 0x%04x", m_mask)); } void CMSWindowsSecondaryScreen::setToggleState(KeyModifierMask mask) { // toggle modifiers that don't match the desired state if ((mask & KeyModifierCapsLock) != (m_mask & KeyModifierCapsLock)) { toggleKey(VK_CAPITAL, KeyModifierCapsLock); } if ((mask & KeyModifierNumLock) != (m_mask & KeyModifierNumLock)) { toggleKey(VK_NUMLOCK | 0x100, KeyModifierNumLock); } if ((mask & KeyModifierScrollLock) != (m_mask & KeyModifierScrollLock)) { toggleKey(VK_SCROLL, KeyModifierScrollLock); } } KeyModifierMask CMSWindowsSecondaryScreen::getToggleState() const { return (m_mask & (KeyModifierCapsLock | KeyModifierNumLock | KeyModifierScrollLock)); } // map special KeyID keys to virtual key codes. if the key is an // extended key then the entry is the virtual key code | 0x100. // unmapped keys have a 0 entry. static const UINT g_mapEE00[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ VK_TAB, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_mapEF00[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ VK_BACK, VK_TAB, 0, VK_CLEAR, 0, VK_RETURN, 0, 0, /* 0x10 */ 0, 0, 0, VK_PAUSE, VK_SCROLL, 0/*sys-req*/, 0, 0, /* 0x18 */ 0, 0, 0, VK_ESCAPE, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ VK_HOME|0x100, VK_LEFT|0x100, VK_UP|0x100, VK_RIGHT|0x100, /* 0x54 */ VK_DOWN|0x100, VK_PRIOR|0x100, VK_NEXT|0x100, VK_END|0x100, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ VK_SELECT|0x100, VK_SNAPSHOT|0x100, VK_EXECUTE|0x100, VK_INSERT|0x100, /* 0x64 */ 0, 0, 0, VK_APPS|0x100, /* 0x68 */ 0, 0, VK_HELP|0x100, VK_CANCEL|0x100, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, VK_MODECHANGE|0x100, VK_NUMLOCK|0x100, /* 0x80 */ VK_SPACE, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, VK_TAB, 0, 0, 0, VK_RETURN|0x100, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, VK_HOME, VK_LEFT, VK_UP, /* 0x98 */ VK_RIGHT, VK_DOWN, VK_PRIOR, VK_NEXT, /* 0x9c */ VK_END, 0, VK_INSERT, VK_DELETE, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, VK_MULTIPLY, VK_ADD, /* 0xac */ VK_SEPARATOR, VK_SUBTRACT, VK_DECIMAL, VK_DIVIDE|0x100, /* 0xb0 */ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, /* 0xb4 */ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, /* 0xb8 */ VK_NUMPAD8, VK_NUMPAD9, 0, 0, 0, 0, VK_F1, VK_F2, /* 0xc0 */ VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8, VK_F9, VK_F10, /* 0xc8 */ VK_F11, VK_F12, VK_F13, VK_F14, VK_F15, VK_F16, VK_F17, VK_F18, /* 0xd0 */ VK_F19, VK_F20, VK_F21, VK_F22, VK_F23, VK_F24, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, VK_LSHIFT, VK_RSHIFT, VK_LCONTROL, /* 0xe4 */ VK_RCONTROL|0x100, VK_CAPITAL, 0, 0, /* 0xe8 */ 0, VK_LMENU, VK_RMENU|0x100, VK_LWIN|0x100, /* 0xec */ VK_RWIN|0x100, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, VK_DELETE|0x100 }; DWORD CMSWindowsSecondaryScreen::mapButton(ButtonID button, bool press) const { // the system will swap the meaning of left/right for us if // the user has configured a left-handed mouse but we don't // want it to swap since we want the handedness of the // server's mouse. so pre-swap for a left-handed mouse. if (GetSystemMetrics(SM_SWAPBUTTON)) { switch (button) { case kButtonLeft: button = kButtonRight; break; case kButtonRight: button = kButtonLeft; break; } } // map button id to button flag switch (button) { case kButtonLeft: return press ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; case kButtonMiddle: return press ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; case kButtonRight: return press ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; default: return 0; } } KeyModifierMask CMSWindowsSecondaryScreen::mapKey(Keystrokes& keys, UINT& virtualKey, KeyID id, KeyModifierMask mask, EKeyAction action) const { virtualKey = 0; // check for special keys if ((id & 0xfffff000) == 0xe000) { if ((id & 0xff00) == 0xee00) { virtualKey = g_mapEE00[id & 0xff]; } else if ((id & 0xff00) == 0xef00) { virtualKey = g_mapEF00[id & 0xff]; } if (virtualKey == 0) { LOG((CLOG_DEBUG2 "unknown special key")); return m_mask; } } // special handling of VK_SNAPSHOT if ((virtualKey & 0xff) == VK_SNAPSHOT) { // ignore key repeats on print screen if (action != kRepeat) { // get event flags DWORD flags = 0; if (isExtendedKey(virtualKey)) { flags |= KEYEVENTF_EXTENDEDKEY; } if (action != kPress) { flags |= KEYEVENTF_KEYUP; } // active window or fullscreen? BYTE scan = 0; if ((mask & KeyModifierAlt) == 0) { scan = 1; } // send event keybd_event(static_cast(virtualKey & 0xff), scan, flags, 0); } return m_mask; } // get output mask. default output mask carries over the current // toggle modifier states and includes desired shift, control, alt, // meta, and super states. KeyModifierMask outMask = (m_mask & (KeyModifierCapsLock | KeyModifierNumLock | KeyModifierScrollLock)); outMask |= (mask & (KeyModifierShift | KeyModifierControl | KeyModifierAlt | KeyModifierMeta | KeyModifierSuper)); // set control and alt if mode shift (AltGr) is requested if ((mask & KeyModifierModeSwitch) != 0) { outMask |= KeyModifierControl | KeyModifierAlt; } // extract extended key flag const bool isExtended = ((virtualKey & 0x100) != 0); virtualKey &= ~0x100; // if not in map then ask system to convert character if (virtualKey == 0) { // translate. return no keys if unknown key. char ascii; wchar_t unicode = static_cast(id & 0x0000ffff); BOOL error; if (WideCharToMultiByte(CP_THREAD_ACP, #if defined(WC_NO_BEST_FIT_CHARS) WC_NO_BEST_FIT_CHARS | #endif WC_COMPOSITECHECK | WC_DEFAULTCHAR, &unicode, 1, &ascii, 1, NULL, &error) == 0 || error) { LOG((CLOG_DEBUG2 "character %d not in code page", id)); return m_mask; } SHORT vk = VkKeyScan(ascii); if (vk == 0xffff) { LOG((CLOG_DEBUG2 "no virtual key for character %d", id)); return m_mask; } // use whatever shift state VkKeyScan says // FIXME -- also for control and alt, but it's more difficult // to determine if control and alt must be off or if it just // doesn't matter. outMask &= ~KeyModifierShift; // convert system modifier mask to our mask if (HIBYTE(vk) & 1) { outMask |= KeyModifierShift; } if (HIBYTE(vk) & 2) { outMask |= KeyModifierControl; } if (HIBYTE(vk) & 4) { outMask |= KeyModifierAlt; } // handle combination of caps-lock and shift. if caps-lock is // off locally then use shift as necessary. if caps-lock is on // locally then it reverses the meaning of shift for keys that // are subject to case conversion. if ((outMask & KeyModifierCapsLock) != 0) { if (tolower(ascii) != toupper(ascii)) { LOG((CLOG_DEBUG2 "flip shift")); outMask ^= KeyModifierShift; } } // get virtual key virtualKey = LOBYTE(vk); } // if in map then figure out correct modifier state else { // check numeric keypad. note that while KeyID distinguishes // between the keypad movement keys (e.g. Home, left arrow), // the virtual keys do not. however, the virtual keys do // distinguish between keypad numbers and operators (e.g. // add, multiply) and their main keyboard counterparts. // therefore, we can ignore the num-lock state for movement // virtual keys but not for numeric keys. if (virtualKey >= VK_NUMPAD0 && virtualKey <= VK_DIVIDE) { // set required shift state based on current numlock state if ((outMask & KeyModifierNumLock) == 0) { if ((m_mask & KeyModifierNumLock) == 0) { LOG((CLOG_DEBUG2 "turn on num lock for keypad key")); outMask |= KeyModifierNumLock; } else { LOG((CLOG_DEBUG2 "turn on shift for keypad key")); outMask |= KeyModifierShift; } } } // check for left tab else if (id == kKeyLeftTab) { outMask |= KeyModifierShift; } } LOG((CLOG_DEBUG2 "KeyID %d to virtual key %d mask 0x%04x", id, virtualKey, outMask)); // a list of modifier key info class CModifierInfo { public: KeyModifierMask m_mask; UINT m_virtualKey; UINT m_virtualKey2; bool m_isToggle; }; static const CModifierInfo s_modifier[] = { { KeyModifierShift, VK_LSHIFT, VK_RSHIFT, false }, { KeyModifierControl, VK_LCONTROL, VK_RCONTROL | 0x100,false }, { KeyModifierAlt, VK_LMENU, VK_RMENU | 0x100, false }, // note -- no keys for KeyModifierMeta { KeyModifierSuper, VK_LWIN | 0x100, VK_RWIN | 0x100, false }, { KeyModifierCapsLock, VK_CAPITAL, 0, true }, { KeyModifierNumLock, VK_NUMLOCK | 0x100, 0, true }, { KeyModifierScrollLock,VK_SCROLL, 0, true } }; static const unsigned int s_numModifiers = sizeof(s_modifier) / sizeof(s_modifier[0]); // note if the key is a modifier unsigned int modifierIndex; switch (virtualKey) { case VK_SHIFT: case VK_LSHIFT: case VK_RSHIFT: modifierIndex = 0; break; case VK_CONTROL: case VK_LCONTROL: case VK_RCONTROL: modifierIndex = 1; break; case VK_MENU: case VK_LMENU: case VK_RMENU: modifierIndex = 2; break; case VK_LWIN: case VK_RWIN: modifierIndex = 3; break; case VK_CAPITAL: modifierIndex = 4; break; case VK_NUMLOCK: modifierIndex = 5; break; case VK_SCROLL: modifierIndex = 6; break; default: modifierIndex = s_numModifiers; break; } const bool isModifier = (modifierIndex != s_numModifiers); // add the key events required to get to the modifier state // necessary to generate an event yielding id. also save the // key events required to restore the state. if the key is // a modifier key then skip this because modifiers should not // modify modifiers. Keystrokes undo; Keystroke keystroke; if (outMask != m_mask && !isModifier) { for (unsigned int i = 0; i < s_numModifiers; ++i) { KeyModifierMask bit = s_modifier[i].m_mask; if ((outMask & bit) != (m_mask & bit)) { if ((outMask & bit) != 0) { // modifier is not active but should be. if the // modifier is a toggle then toggle it on with a // press/release, otherwise activate it with a // press. keystroke.m_virtualKey = s_modifier[i].m_virtualKey; keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); if (s_modifier[i].m_isToggle) { keystroke.m_press = false; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } else { keystroke.m_press = false; undo.push_back(keystroke); } } else { // modifier is active but should not be. if the // modifier is a toggle then toggle it off with a // press/release, otherwise deactivate it with a // release. we must check each keycode for the // modifier if not a toggle. if (s_modifier[i].m_isToggle) { keystroke.m_virtualKey = s_modifier[i].m_virtualKey; keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = false; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } else { UINT key = s_modifier[i].m_virtualKey; if ((m_keys[key & 0xff] & 0x80) != 0) { keystroke.m_virtualKey = key; keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } key = s_modifier[i].m_virtualKey2; if (key != 0 && (m_keys[key & 0xff] & 0x80) != 0) { keystroke.m_virtualKey = key; keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = true; undo.push_back(keystroke); } } } } } } // add the key event keystroke.m_virtualKey = virtualKey; if (isExtended) { keystroke.m_virtualKey |= 0x100; } switch (action) { case kPress: keystroke.m_press = true; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRelease: keystroke.m_press = false; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRepeat: keystroke.m_press = true; keystroke.m_repeat = true; keys.push_back(keystroke); break; } // add key events to restore the modifier state. apply events in // the reverse order that they're stored in undo. while (!undo.empty()) { keys.push_back(undo.back()); undo.pop_back(); } // if the key is a modifier key then compute the modifier mask after // this key is pressed. mask = m_mask; if (isModifier && action != kRepeat) { // toggle keys modify the state on release. other keys set // the bit on press and clear the bit on release. const CModifierInfo& modifier = s_modifier[modifierIndex]; if (modifier.m_isToggle) { if (action == kRelease) { mask ^= modifier.m_mask; } } else if (action == kPress) { mask |= modifier.m_mask; } else { // can't reset bit until all keys that set it are released. // scan those keys to see if any are pressed. bool down = false; if (virtualKey != (modifier.m_virtualKey & 0xff) && (m_keys[modifier.m_virtualKey & 0xff] & 0x80) != 0) { down = true; } if (modifier.m_virtualKey2 != 0 && virtualKey != (modifier.m_virtualKey2 & 0xff) && (m_keys[modifier.m_virtualKey2 & 0xff] & 0x80) != 0) { down = true; } if (!down) mask &= ~modifier.m_mask; } } LOG((CLOG_DEBUG2 "previous modifiers 0x%04x, final modifiers 0x%04x", m_mask, mask)); return mask; } void CMSWindowsSecondaryScreen::doKeystrokes(const Keystrokes& keys, SInt32 count) { // do nothing if no keys or no repeats if (count < 1 || keys.empty()) { return; } // generate key events for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) { if (k->m_repeat) { // repeat from here up to but not including the next key // with m_repeat == false count times. Keystrokes::const_iterator start = k; for (; count > 0; --count) { // send repeating events for (k = start; k != keys.end() && k->m_repeat; ++k) { sendKeyEvent(k->m_virtualKey, k->m_press); } } // note -- k is now on the first non-repeat key after the // repeat keys, exactly where we'd like to continue from. } else { // send event sendKeyEvent(k->m_virtualKey, k->m_press); // next key ++k; } } } void CMSWindowsSecondaryScreen::releaseKeys() { // release keys that we've synthesized a press for and only those // keys. we don't want to synthesize a release on a key the user // is still physically pressing. CLock lock(&m_mutex); m_screen->syncDesktop(); // release left/right modifier keys first. if the platform doesn't // support them then they won't be set and the non-side-distinuishing // key will retain its state. if the platform does support them then // the non-side-distinguishing will be reset. if ((m_fakeKeys[VK_LSHIFT] & 0x80) != 0) { sendKeyEvent(VK_LSHIFT, false); m_fakeKeys[VK_SHIFT] = 0; m_fakeKeys[VK_LSHIFT] = 0; } if ((m_fakeKeys[VK_RSHIFT] & 0x80) != 0) { sendKeyEvent(VK_RSHIFT, false); m_fakeKeys[VK_SHIFT] = 0; m_fakeKeys[VK_RSHIFT] = 0; } if ((m_fakeKeys[VK_LCONTROL] & 0x80) != 0) { sendKeyEvent(VK_LCONTROL, false); m_fakeKeys[VK_CONTROL] = 0; m_fakeKeys[VK_LCONTROL] = 0; } if ((m_fakeKeys[VK_RCONTROL] & 0x80) != 0) { sendKeyEvent(VK_RCONTROL, false); m_fakeKeys[VK_CONTROL] = 0; m_fakeKeys[VK_RCONTROL] = 0; } if ((m_fakeKeys[VK_LMENU] & 0x80) != 0) { sendKeyEvent(VK_LMENU, false); m_fakeKeys[VK_MENU] = 0; m_fakeKeys[VK_LMENU] = 0; } if ((m_fakeKeys[VK_RMENU] & 0x80) != 0) { sendKeyEvent(VK_RMENU, false); m_fakeKeys[VK_MENU] = 0; m_fakeKeys[VK_RMENU] = 0; } // now check all the other keys for (UInt32 i = 0; i < sizeof(m_fakeKeys) / sizeof(m_fakeKeys[0]); ++i) { if ((m_fakeKeys[i] & 0x80) != 0) { sendKeyEvent(i, false); m_fakeKeys[i] = 0; } } } void CMSWindowsSecondaryScreen::toggleKey(UINT virtualKey, KeyModifierMask mask) { // send key events to simulate a press and release sendKeyEvent(virtualKey, true); sendKeyEvent(virtualKey, false); // toggle shadow state m_mask ^= mask; m_keys[virtualKey & 0xff] ^= 0x01; m_fakeKeys[virtualKey & 0xff] ^= 0x01; } UINT CMSWindowsSecondaryScreen::virtualKeyToScanCode(UINT& virtualKey) const { // try mapping given virtual key UINT code = MapVirtualKey(virtualKey & 0xff, 0); if (code != 0) { return code; } // no dice. if the virtual key distinguishes between left/right // then try the one that doesn't distinguish sides. windows (or // keyboard drivers) are inconsistent in their treatment of these // virtual keys. the following behaviors have been observed: // // win2k (gateway desktop): // MapVirtualKey(vk, 0): // VK_SHIFT == VK_LSHIFT != VK_RSHIFT // VK_CONTROL == VK_LCONTROL == VK_RCONTROL // VK_MENU == VK_LMENU == VK_RMENU // MapVirtualKey(sc, 3): // VK_LSHIFT and VK_RSHIFT mapped independently // VK_LCONTROL is mapped but not VK_RCONTROL // VK_LMENU is mapped but not VK_RMENU // // win me (sony vaio laptop): // MapVirtualKey(vk, 0): // VK_SHIFT mapped; VK_LSHIFT, VK_RSHIFT not mapped // VK_CONTROL mapped; VK_LCONTROL, VK_RCONTROL not mapped // VK_MENU mapped; VK_LMENU, VK_RMENU not mapped // MapVirtualKey(sc, 3): // all scan codes unmapped (function apparently unimplemented) switch (virtualKey & 0xff) { case VK_LSHIFT: case VK_RSHIFT: virtualKey = VK_SHIFT; return MapVirtualKey(VK_SHIFT, 0); case VK_LCONTROL: case VK_RCONTROL: virtualKey = VK_CONTROL; return MapVirtualKey(VK_CONTROL, 0); case VK_LMENU: case VK_RMENU: virtualKey = VK_MENU; return MapVirtualKey(VK_MENU, 0); default: return 0; } } bool CMSWindowsSecondaryScreen::isExtendedKey(UINT virtualKey) const { // see if we've already encoded the extended flag if ((virtualKey & 0x100) != 0) { return true; } // check known virtual keys switch (virtualKey & 0xff) { case VK_NUMLOCK: case VK_RCONTROL: case VK_RMENU: case VK_LWIN: case VK_RWIN: case VK_APPS: return true; default: return false; } } void CMSWindowsSecondaryScreen::sendKeyEvent(UINT virtualKey, bool press) { DWORD flags = 0; if (isExtendedKey(virtualKey)) { flags |= KEYEVENTF_EXTENDEDKEY; } if (!press) { flags |= KEYEVENTF_KEYUP; } const UINT code = virtualKeyToScanCode(virtualKey); keybd_event(static_cast(virtualKey & 0xff), static_cast(code), flags, 0); LOG((CLOG_DEBUG1 "send key %d, 0x%04x, %s%s", virtualKey & 0xff, code, ((flags & KEYEVENTF_KEYUP) ? "release" : "press"), ((flags & KEYEVENTF_EXTENDEDKEY) ? " extended" : ""))); }