#!/bin/sh cd "$(dirname $0)" || exit 1 # some environments have cmake v2 as 'cmake' and v3 as 'cmake3' # check for cmake3 first then fallback to just cmake B_CMAKE=`type cmake3 2>/dev/null` if [ $? -eq 0 ]; then B_CMAKE=`echo $B_CMAKE | cut -d' ' -f3` else B_CMAKE=cmake fi # default build configuration B_BUILD_TYPE=${B_BUILD_TYPE:-Debug} if [ "$(uname)" = "Darwin" ]; then # OSX needs a lot of extra help, poor thing # run the osx_environment.sh script to fix paths source ./osx_environment.sh B_CMAKE_FLAGS="-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 $B_CMAKE_FLAGS" fi # allow local customizations to build environment [ -r ./unixbuild_env.sh ] && source ./unixbuild_env.sh B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=$B_BUILD_TYPE $B_CMAKE_FLAGS" rm -rf build mkdir build || exit 1 cd build || exit 1 echo Starting Barrier $B_BUILD_TYPE build... $B_CMAKE $B_CMAKE_FLAGS .. || exit 1 make || exit 1 echo "Build completed successfully"