# synergy -- mouse and keyboard sharing utility # Copyright (C) 2009 Chris Schoeneman, Nick Bolton, Sorin Sbarnea # # This package is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # found in the file COPYING that should have accompanied this file. # # This package is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # TODO: split this file up, it's too long! import sys, os, ConfigParser, shutil, re, ftputil from generators import Generator, EclipseGenerator, MakefilesGenerator if sys.version_info >= (2, 4): import subprocess class InternalCommands: project = 'synergy' setup_version = 5 # increment to force setup/config website_url = 'http://synergy-foss.org/' this_cmd = 'hm' cmake_cmd = 'cmake' qmake_cmd = 'qmake' make_cmd = 'make' xcodebuild_cmd = 'xcodebuild' w32_make_cmd = 'mingw32-make' w32_qt_version = '4.6.2' defaultTarget = 'release' cmake_dir = 'res' gui_dir = 'src/gui' doc_dir = 'doc' sln_filename = '%s.sln' % project xcodeproj_filename = '%s.xcodeproj' % project configDir = 'build' configFilename = '%s/%s.cfg' % (configDir, this_cmd) qtpro_filename = 'gui.pro' doxygen_filename = 'doxygen.cfg' cmake_url = 'http://www.cmake.org/cmake/resources/software.html' # try_chdir(...) and restore_chdir() will use this prevdir = '' # by default, no index specified as arg generator_id = None # by default, prompt user for input no_prompts = False # by default, don't compile the gui enable_make_gui = False # by default, do not compile with game device support. gameDevice = False # by default, do not compile with vnc support. vncSupport = False # by default, let cmake decide macSdk = None win32_generators = { 1 : Generator('Visual Studio 10'), 2 : Generator('Visual Studio 10 Win64'), 3 : Generator('Visual Studio 9 2008'), 4 : Generator('Visual Studio 9 2008 Win64'), 5 : Generator('Visual Studio 8 2005'), 6 : Generator('Visual Studio 8 2005 Win64') } unix_generators = { 1 : MakefilesGenerator(), 2 : EclipseGenerator(), } darwin_generators = { 1 : MakefilesGenerator(), 2 : Generator('Xcode'), 3 : EclipseGenerator(), } def getBuildDir(self, target=''): return self.getGenerator().getBuildDir(target) def getBinDir(self, target=''): return self.getGenerator().getBinDir(target) def sln_filepath(self): return '%s\%s' % (self.getBuildDir(), self.sln_filename) def xcodeproj_filepath(self, target=''): return '%s/%s' % (self.getBuildDir(target), self.xcodeproj_filename) def usage(self): app = sys.argv[0] print ('Usage: %s [-g |-v|--no-prompts|]\n' '\n' 'Replace [command] with one of:\n' ' about Show information about this script\n' ' setup Runs the initial setup for this script\n' ' conf Runs cmake (generates project files)\n' ' open Attempts to open the generated project file\n' ' build Builds using the platform build chain\n' ' clean Cleans using the platform build chain\n' ' kill Kills all synergy processes (run as admin)\n' ' update Updates the source code from repository\n' ' revision Display the current source code revision\n' ' package Create a distribution package (e.g. tar.gz)\n' ' install Installs the program\n' ' doxygen Builds doxygen documentation\n' ' reformat Reformat .cpp and .h files using AStyle\n' ' usage Shows the help screen\n' '\n' 'Example: %s build -g 3' ) % (app, app) def configureAll(self, targets, extraArgs=''): # if no mode specified, use default if len(targets) == 0: targets += [self.defaultTarget,] for target in targets: self.configure(target) def configure(self, target='', extraArgs=''): cmake_args = '' # ensure latest setup and do not ask config for generator (only fall # back to prompt if not specified as arg) self.ensure_setup_latest() # ensure that we have access to cmake _cmake_cmd = self.persist_cmake() # now that we know we've got the latest setup, we can ask the config # file for the generator (but again, we only fall back to this if not # specified as arg). generator = self.getGenerator() if generator != self.findGeneratorFromConfig(): print('Generator changed, running setup.') self.setup(target) if generator.cmakeName != '': cmake_args += ' -G "' + generator.cmakeName + '"' # default is release if target == '': print 'Defaulting target to: ' + self.defaultTarget target = self.defaultTarget # for makefiles always specify a build type (debug, release, etc) if generator.cmakeName.find('Unix Makefiles') != -1: cmake_args += ' -DCMAKE_BUILD_TYPE=' + target.capitalize() if self.gameDevice: cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=TRUE" else: cmake_args += " -DGAME_DEVICE_SUPPORT:BOOL=FALSE" if self.vncSupport: cmake_args += " -DVNC_SUPPORT:BOOL=TRUE" else: cmake_args += " -DVNC_SUPPORT:BOOL=FALSE" if self.macSdk: path = "/Developer/SDKs/MacOSX" + self.macSdk + ".sdk/" cmake_args += " -DCMAKE_OSX_SYSROOT=" + path cmake_args += " -DCMAKE_OSX_DEPLOYMENT_TARGET=" + self.macSdk os.environ["MACOSX_DEPLOYMENT_TARGET"] = self.macSdk # store the sdk version for the build command config = self.getConfig() config.set('cmake', 'mac_sdk', self.macSdk) self.write_config(config) # if not visual studio, use parent dir sourceDir = generator.getSourceDir() if extraArgs != '': cmake_args += ' ' + extraArgs cmake_cmd_string = _cmake_cmd + cmake_args + ' ' + sourceDir # Run from build dir so we have an out-of-source build. self.try_chdir(self.getBuildDir(target)) print "CMake command: " + cmake_cmd_string err = os.system(cmake_cmd_string) self.restore_chdir() if generator.cmakeName.find('Eclipse') != -1: self.fixCmakeEclipseBug() if err != 0: raise Exception('CMake encountered error: ' + str(err)) # allow user to skip qui compile if self.enable_make_gui: # make sure we have qmake self.persist_qmake() qmake_cmd_string = self.qmake_cmd + " " + self.qtpro_filename + " -r" if sys.platform == "darwin": # create makefiles on mac (not xcode). qmake_cmd_string += " -spec macx-g++" (major, minor) = self.getMacVersion() if major == 10 and minor <= 4: # 10.4: universal (intel and power pc) qmake_cmd_string += ' CONFIG+="ppc i386"' print "QMake command: " + qmake_cmd_string # run qmake from the gui dir self.try_chdir(self.gui_dir) err = os.system(qmake_cmd_string) self.restore_chdir() if err != 0: raise Exception('QMake encountered error: ' + str(err)) self.setConfRun(target) # http://tinyurl.com/cs2rxxb def fixCmakeEclipseBug(self): print "Fixing CMake Eclipse bugs..." file = open('.project', 'r+') content = file.read() pattern = re.compile('\s+.+', re.S) content = pattern.sub('', content) file.seek(0) file.write(content) file.truncate() file.close() def persist_cmake(self): # even though we're running `cmake --version`, we're only doing this for the 0 return # code; we don't care about the version, since CMakeLists worrys about this for us. err = os.system('%s --version' % self.cmake_cmd) if err != 0: # if return code from cmake is not 0, then either something has # gone terribly wrong with --version, or it genuinely doesn't exist. print ('Could not find `%s` in system path.\n' 'Download the latest version from:\n %s') % ( self.cmake_cmd, self.cmake_url) raise Exception('Cannot continue without CMake.') else: return self.cmake_cmd def persist_qt(self): self.persist_qmake() def persist_qmake(self): # cannot use subprocess on < python 2.4 if sys.version_info < (2, 4): return try: p = subprocess.Popen( [self.qmake_cmd, '--version'], stdout=subprocess.PIPE, stderr=subprocess.PIPE) except: print >> sys.stderr, 'Error: Could not find qmake.' if sys.platform == 'win32': # windows devs usually need hints ;) print ( 'Suggestions:\n' '1. Ensure that qmake.exe exists in your system path.\n' '2. Try to download Qt (check our dev FAQ for links):\n' ' qt-sdk-win-opensource-2010.02.exe') raise Exception('Cannot continue without qmake.') stdout, stderr = p.communicate() if p.returncode != 0: raise Exception('Could not test for cmake: %s' % stderr) else: m = re.search('.*Using Qt version (\d+\.\d+\.\d+).*', stdout) if m: if sys.platform == 'win32': ver = m.group(1) if ver != self.w32_qt_version: # TODO: test properly print >> sys.stderr, ( 'Warning: Not using supported Qt version %s' ' (your version is %s).' ) % (self.w32_qt_version, ver) else: pass # any version should be ok for other platforms else: raise Exception('Could not find qmake version.') def ensureConfHasRun(self, target, skipConfig): if self.hasConfRun(target): print 'Skipping config for target: ' + target skipConfig = True if not skipConfig: self.configure(target) def build(self, targets=[], skipConfig=False): # if no mode specified, use default if len(targets) == 0: targets += [self.defaultTarget,] self.ensure_setup_latest() generator = self.getGeneratorFromConfig().cmakeName config = self.getConfig() if config.has_option("cmake", "mac_sdk"): macSdk = config.get("cmake", "mac_sdk") os.environ["MACOSX_DEPLOYMENT_TARGET"] = macSdk if generator.find('Unix Makefiles') != -1: for target in targets: self.runBuildCommand(self.make_cmd, target) else: for target in targets: if generator.startswith('Visual Studio'): self.run_vcbuild(generator, target) elif generator == 'Xcode': cmd = self.xcodebuild_cmd + ' -configuration ' + target.capitalize() self.runBuildCommand(cmd, target) else: raise Exception('Build command not supported with generator: ' + generator) # allow user to skip qui compile if self.enable_make_gui: self.make_gui(targets) def sign(self, pfx, pwdFile, dist): generator = self.getGeneratorFromConfig().cmakeName if not generator.startswith('Visual Studio'): raise Exception('only windows is supported') f = open(pwdFile) lines = f.readlines() f.close() pwd = lines[0] if (dist): self.signFile(pfx, pwd, 'bin', self.dist_name('win')) else: self.signFile(pfx, pwd, 'bin/Release', 'synergy.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergyc.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergys.exe') self.signFile(pfx, pwd, 'bin/Release', 'synergyd.exe') self.signFile(pfx, pwd, 'bin/Release', 'synrgyhk.dll') def signFile(self, pfx, pwd, dir, file): self.try_chdir(dir) err = os.system( 'signtool sign' ' /f ' + pfx + ' /p ' + pwd + ' /t http://timestamp.verisign.com/scripts/timstamp.dll ' + file) self.restore_chdir() def runBuildCommand(self, cmd, target): self.try_chdir(self.getBuildDir(target)) err = os.system(cmd) self.restore_chdir() if err != 0: raise Exception(cmd + ' failed: ' + str(err)) def clean(self, targets=[]): # if no mode specified, use default if len(targets) == 0: targets += [self.defaultTarget,] generator = self.getGeneratorFromConfig().cmakeName if generator.startswith('Visual Studio'): # special case for version 10, use new /target:clean if generator.startswith('Visual Studio 10'): for target in targets: self.run_vcbuild(generator, target, '/target:clean') # any other version of visual studio, use /clean elif generator.startswith('Visual Studio'): for target in targets: self.run_vcbuild(generator, target, '/clean') else: cmd = '' if generator == "Unix Makefiles": print 'Cleaning with GNU Make...' cmd = self.make_cmd elif generator == 'Xcode': print 'Cleaning with Xcode...' cmd = self.xcodebuild_cmd else: raise Exception('Not supported with generator: ' + generator) for target in targets: self.try_chdir(self.getBuildDir(target)) err = os.system(cmd + ' clean') self.restore_chdir() if err != 0: raise Exception('Clean failed: ' + str(err)) # allow user to skip qui compile clean_targets = [] if self.enable_make_gui: for target in targets: clean_targets.append(target + '-clean') self.make_gui(clean_targets) def make_gui(self, targets): if sys.platform == 'win32': gui_make_cmd = self.w32_make_cmd elif sys.platform in ['linux2', 'sunos5', 'freebsd7', 'darwin']: gui_make_cmd = self.make_cmd + " -w" else: raise Exception('Unsupported platform: ' + sys.platform) print 'Make GUI command: ' + gui_make_cmd if sys.platform == 'win32': for target in targets: self.try_chdir(self.gui_dir) err = os.system(gui_make_cmd + ' ' + target) self.restore_chdir() if err != 0: raise Exception(gui_make_cmd + ' failed with error: ' + str(err)) else: self.try_chdir(self.gui_dir) err = os.system(gui_make_cmd) self.restore_chdir() if err != 0: raise Exception(gui_make_cmd + ' failed with error: ' + str(err)) if sys.platform == 'darwin': self.macPostMakeGui() def macPostMakeGui(self): dir = self.getGenerator().binDir # copy synergy[cs] binaries into the bundle, since the gui # now looks for the binaries in the current app dir. shutil.copy(dir + "/synergyc", dir + "/Synergy.app/Contents/MacOS/") shutil.copy(dir + "/synergys", dir + "/Synergy.app/Contents/MacOS/") def open(self): generator = self.getGeneratorFromConfig().cmakeName if generator.startswith('Visual Studio'): print 'Opening with %s...' % generator self.open_internal(self.sln_filepath()) elif generator.startswith('Xcode'): print 'Opening with %s...' % generator self.open_internal(self.xcodeproj_filepath(), 'open') else: raise Exception('Not supported with generator: ' + generator) def update(self): print "Running Subversion update..." err = os.system('svn update') if err != 0: raise Exception('Could not update from repository with error code code: ' + str(err)) def revision(self): print self.find_revision() def find_revision(self): if sys.version_info < (2, 4): import commands stdout = commands.getoutput('svn info') else: p = subprocess.Popen(['svn', 'info'], stdout=subprocess.PIPE, stderr=subprocess.PIPE) stdout, stderr = p.communicate() if p.returncode != 0: raise Exception('Could not get revision - svn info failed with code: ' + str(p.returncode)) m = re.search('.*Revision: (\d+).*', stdout) if not m: raise Exception('Could not find revision number in svn info output.') return m.group(1) def kill(self): if sys.platform == 'win32': return os.system('taskkill /F /FI "IMAGENAME eq synergy*"') else: raise Exception('Not implemented for platform: ' + sys.platform) def doxygen(self): # The conf generates doc/doxygen.cfg from cmake/doxygen.cfg.in self.configure(self.defaultTarget, '-DCONF_DOXYGEN:BOOL=TRUE') err = os.system('doxygen %s/%s' % (self.doc_dir, self.doxygen_filename)) if err != 0: raise Exception('doxygen failed with error code: ' + str(err)) def dist(self, type, vcRedistDir, qtDir): # Package is supported by default. package_unsupported = False unixTarget = self.defaultTarget if type == '' or type == None: raise Exception('No type specified.') if type != 'win' and type != 'mac': self.configure(unixTarget, '-DCONF_CPACK:BOOL=TRUE') # make sure we have a release build to package self.build([self.defaultTarget], skipConfig=True) moveExt = '' if type == None: self.dist_usage() return elif type == 'src': if sys.platform in ['linux2', 'darwin']: self.distSrc() else: package_unsupported = True elif type == 'rpm': if sys.platform == 'linux2': self.dist_run('cpack -G RPM', unixTarget) moveExt = 'rpm' else: package_unsupported = True elif type == 'deb': if sys.platform == 'linux2': self.dist_run('cpack -G DEB', unixTarget) moveExt = 'deb' else: package_unsupported = True elif type == 'win': if sys.platform == 'win32': self.distNsis(vcRedistDir, qtDir) else: package_unsupported = True elif type == 'mac': if sys.platform == 'darwin': self.distMac(unixTarget) else: package_unsupported = True else: raise Exception('Package type not supported: ' + type) if moveExt != '': self.unixMove( self.getGenerator().buildDir + '/release/*.' + moveExt, self.getGenerator().binDir) if package_unsupported: raise Exception( ("Package type, '%s' is not supported for platform, '%s'") % (type, sys.platform)) def distSrc(self): version = self.getVersionFromCmake() name = (self.project + '-' + version + '-Source') exportPath = self.getGenerator().buildDir + '/' + name if os.path.exists(exportPath): print "Removing existing export..." shutil.rmtree(exportPath) print 'Exporting repository to: ' + exportPath err = os.system('svn export . ' + exportPath) if err != 0: raise Exception('Repository export failed: ' + str(err)) packagePath = '../' + self.getGenerator().binDir + '/' + name + '.tar.gz' try: self.try_chdir(self.getGenerator().buildDir) print 'Packaging to: ' + packagePath err = os.system('tar cfvz ' + packagePath + ' ' + name) if err != 0: raise Exception('Package failed: ' + str(err)) finally: self.restore_chdir() def unixMove(self, source, dest): print 'Moving ' + source + ' to ' + dest err = os.system('mv ' + source + ' ' + dest) if err != 0: raise Exception('Package failed: ' + str(err)) def distMac(self, unixTarget): dir = self.getGenerator().binDir # use qt to copy libs to bundle so no dependencies are needed, # and create dmg for easy download. bin = "macdeployqt Synergy.app -dmg -verbose=2" self.try_chdir(dir) err = os.system(bin) self.restore_chdir() if err != 0: raise Exception(bin + " failed with error: " + str(err)) fileName = "%s-%s-%s.dmg" % ( self.project, self.getVersionFromCmake(), self.getMacPackageName()) shutil.move(dir + "/Synergy.dmg", dir + "/" + fileName) def distNsis(self, vcRedistDir, qtDir): if vcRedistDir == '': raise Exception( 'VC++ redist dir path not specified (--vcredist-dir).') if qtDir == '': raise Exception( 'QT SDK dir path not specified (--qt-dir).') generator = self.getGeneratorFromConfig().cmakeName arch = 'x86' installDirVar = '$PROGRAMFILES32' if generator.endswith('Win64'): arch = 'x64' installDirVar = '$PROGRAMFILES64' templateFile = open(self.cmake_dir + '\Installer.nsi.in') template = templateFile.read() template = template.replace('${in:version}', self.getVersionFromCmake()) template = template.replace('${in:arch}', arch) template = template.replace('${in:vcRedistDir}', vcRedistDir) template = template.replace('${in:qtDir}', qtDir) template = template.replace('${in:installDirVar}', installDirVar) nsiPath = self.getGenerator().buildDir + '\Installer.nsi' nsiFile = open(nsiPath, 'w') nsiFile.write(template) nsiFile.close() command = 'makensis ' + nsiPath print 'NSIS command: ' + command err = os.system(command) if err != 0: raise Exception('Package failed: ' + str(err)) def getVersionFromCmake(self): cmakeFile = open('CMakeLists.txt') cmake = cmakeFile.read() majorRe = re.search('VERSION_MAJOR (\d+)', cmake) major = majorRe.group(1) minorRe = re.search('VERSION_MINOR (\d+)', cmake) minor = minorRe.group(1) revRe = re.search('VERSION_REV (\d+)', cmake) rev = revRe.group(1) return major + '.' + minor + '.' + rev def distftp(self, type, ftp): if not type: raise Exception('Type not specified.') if not ftp: raise Exception('FTP info not defined.') src = self.dist_name(type) dest = self.dist_name_rev(type) print 'Uploading %s to FTP server %s...' % (dest, ftp.host) srcDir = 'bin/' generator = self.getGeneratorFromConfig().cmakeName #if not generator.startswith('Visual Studio'): # srcDir += 'release/' ftp.run(srcDir + src, dest) print 'Done' def dist_name(self, type): ext = None platform = None if type == 'src': ext = 'tar.gz' platform = 'Source' elif type == 'rpm' or type == 'deb': # os_bits should be loaded with '32bit' or '64bit' import platform (os_bits, other) = platform.architecture() # get platform based on current platform ext = type if os_bits == '32bit': platform = 'Linux-i686' elif os_bits == '64bit': platform = 'Linux-x86_64' elif type == 'win': # get platform based on last generator used ext = 'exe' generator = self.getGeneratorFromConfig().cmakeName if generator.find('Win64') != -1: platform = 'Windows-x64' else: platform = 'Windows-x86' elif type == 'mac': ext = "dmg" platform = self.getMacPackageName() if not platform: raise Exception('Unable to detect package platform.') pattern = re.escape(self.project + '-') + '\d\.\d\.\d' + re.escape('-' + platform + '.' + ext) # only use release dir if not windows target = '' for filename in os.listdir(self.getBinDir(target)): if re.search(pattern, filename): return filename # still here? package probably not created yet. raise Exception('Could not find package name with pattern: ' + pattern) def dist_name_rev(self, type): # find the version number (we're puting the rev in after this) pattern = '(.*\d+\.\d+\.\d+)(.*)' replace = '\g<1>-r' + self.find_revision() + '\g<2>' return re.sub(pattern, replace, self.dist_name(type)) def dist_run(self, command, target=''): self.try_chdir(self.getBuildDir(target)) print 'CPack command: ' + command err = os.system(command) self.restore_chdir() if err != 0: raise Exception('Package failed: ' + str(err)) def dist_usage(self): print ('Usage: %s package [package-type]\n' '\n' 'Replace [package-type] with one of:\n' ' src .tar.gz source (Posix only)\n' ' rpm .rpm package (Red Hat)\n' ' deb .deb paclage (Debian)\n' ' win .exe installer (Windows)\n' ' mac .dmg package (Mac OS X)\n' '\n' 'Example: %s package src-tgz') % (self.this_cmd, self.this_cmd) def about(self): print ('Help Me script, from the Synergy project.\n' '%s\n' '\n' 'For help, run: %s help') % (self.website_url, self.this_cmd) def try_chdir(self, dir): global prevdir if dir == '': prevdir = '' return # Ensure temp build dir exists. if not os.path.exists(dir): print 'Creating dir: ' + dir os.makedirs(dir) prevdir = os.path.abspath(os.curdir) # It will exist by this point, so it's safe to chdir. print 'Entering dir: ' + dir os.chdir(dir) def restore_chdir(self): global prevdir if prevdir == '': return print 'Going back to: ' + prevdir os.chdir(prevdir) def open_internal(self, project_filename, application = ''): if not os.path.exists(project_filename): raise Exception('Project file (%s) not found, run hm conf first.' % project_filename) else: path = project_filename if application != '': path = application + ' ' + path err = os.system(path) if err != 0: raise Exception('Could not open project with error code code: ' + str(err)) def setup(self, target=''): print "Running setup..." oldGenerator = self.findGeneratorFromConfig() if not oldGenerator == None: for target in ['debug', 'release']: buildDir = oldGenerator.getBuildDir(target) cmakeCacheFilename = 'CMakeCache.txt' if buildDir != '': cmakeCacheFilename = buildDir + '/' + cmakeCacheFilename if os.path.exists(cmakeCacheFilename): print "Removing %s, since generator changed." % cmakeCacheFilename os.remove(cmakeCacheFilename) # always either get generator from args, or prompt user when # running setup generator = self.get_generator_from_prompt() config = self.getConfig() config.set('hm', 'setup_version', self.setup_version) # store the generator so we don't need to ask again config.set('cmake', 'generator', generator) self.write_config(config) # for all targets, set conf not run self.setConfRun('all', False) self.setConfRun('debug', False) self.setConfRun('release', False) print "Setup complete." def getConfig(self): if os.path.exists(self.configFilename): config = ConfigParser.ConfigParser() config.read(self.configFilename) else: config = ConfigParser.ConfigParser() if not config.has_section('hm'): config.add_section('hm') if not config.has_section('cmake'): config.add_section('cmake') return config def write_config(self, config, target=''): if not os.path.isdir(self.configDir): os.mkdir(self.configDir) configfile = open(self.configFilename, 'wb') config.write(configfile) def getGeneratorFromConfig(self): generator = self.findGeneratorFromConfig() if generator: return generator raise Exception("Could not find generator: " + name) def findGeneratorFromConfig(self): config = ConfigParser.RawConfigParser() config.read(self.configFilename) if not config.has_section('cmake'): return None name = config.get('cmake', 'generator') generators = self.get_generators() keys = generators.keys() keys.sort() for k in keys: if generators[k].cmakeName == name: return generators[k] return None def min_setup_version(self, version): if os.path.exists(self.configFilename): config = ConfigParser.RawConfigParser() config.read(self.configFilename) try: return config.getint('hm', 'setup_version') >= version except: return False else: return False def hasConfRun(self, target): if self.min_setup_version(2): config = ConfigParser.RawConfigParser() config.read(self.configFilename) try: return config.getboolean('hm', 'conf_done_' + target) except: return False else: return False def setConfRun(self, target, hasRun=True): if self.min_setup_version(3): config = ConfigParser.RawConfigParser() config.read(self.configFilename) config.set('hm', 'conf_done_' + target, hasRun) self.write_config(config) else: raise Exception("User does not have correct setup version.") def get_generators(self): if sys.platform == 'win32': return self.win32_generators elif sys.platform in ['linux2', 'sunos5', 'freebsd7']: return self.unix_generators elif sys.platform == 'darwin': return self.darwin_generators else: raise Exception('Unsupported platform: ' + sys.platform) def get_generator_from_prompt(self): return self.getGenerator().cmakeName def getGenerator(self): generators = self.get_generators() if len(generators.keys()) == 1: return generators[generators.keys()[0]] # if user has specified a generator as an argument if self.generator_id: return generators[int(self.generator_id)] conf = self.findGeneratorFromConfig() if conf: return conf raise Exception( 'Generator not specified, use -g arg ' + '(use `hm genlist` for a list of generators).') def setup_generator_prompt(self, generators): if self.no_prompts: raise Exception('User prompting is disabled.') prompt = 'Enter a number:' print prompt, generator_id = raw_input() if generator_id in generators: print 'Selected generator:', generators[generator_id] else: print 'Invalid number, try again.' self.setup_generator_prompt(generators) return generators[generator_id] def get_vcvarsall(self, generator): import platform, _winreg # os_bits should be loaded with '32bit' or '64bit' (os_bits, other) = platform.architecture() # visual studio is a 32-bit app, so when we're on 64-bit, we need to check the WoW dungeon if os_bits == '64bit': key_name = r'SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7' else: key_name = r'SOFTWARE\Microsoft\VisualStudio\SxS\VC7' try: key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, key_name) except: raise Exception('Unable to open Visual Studio registry key. Application may not be installed.') if generator.startswith('Visual Studio 8'): value,type = _winreg.QueryValueEx(key, '8.0') elif generator.startswith('Visual Studio 9'): value,type = _winreg.QueryValueEx(key, '9.0') elif generator.startswith('Visual Studio 10'): value,type = _winreg.QueryValueEx(key, '10.0') else: raise Exception('Cannot determin vcvarsall.bat location for: ' + generator) # not sure why, but the value on 64-bit differs slightly to the original if os_bits == '64bit': path = value + r'vc\vcvarsall.bat' else: path = value + r'vcvarsall.bat' if not os.path.exists(path): raise Exception("'%s' not found." % path) return path def run_vcbuild(self, generator, mode, args=''): import platform # os_bits should be loaded with '32bit' or '64bit' (os_bits, other) = platform.architecture() # Now we choose the parameters bases on OS 32/64 and our target 32/64 # http://msdn.microsoft.com/en-us/library/x4d2c09s%28VS.80%29.aspx # valid options are only: ia64 amd64 x86_amd64 x86_ia64 # but calling vcvarsall.bat does not garantee that it will work # ret code from vcvarsall.bat is always 0 so the only way of knowing that I worked is by analysing the text output # ms bugg: install VS9, FeaturePack, VS9SP1 and you'll obtain a vcvarsall.bat that fails. if generator.find('Win64') != -1: # target = 64bit if os_bits == '32bit': vcvars_platform = 'x86_amd64' # 32bit OS building 64bit app else: vcvars_platform = 'amd64' # 64bit OS building 64bit app config_platform = 'x64' else: # target = 32bit vcvars_platform = 'x86' # 32/64bit OS building 32bit app config_platform = 'Win32' if mode == 'release': config = 'Release' else: config = 'Debug' if generator.startswith('Visual Studio 10'): cmd = ('@echo off\n' 'call "%s" %s \n' 'msbuild /nologo %s /p:Configuration="%s" /p:Platform="%s" "%s"' ) % (self.get_vcvarsall(generator), vcvars_platform, args, config, config_platform, self.sln_filepath()) else: config = config + '|' + config_platform cmd = ('@echo off\n' 'call "%s" %s \n' 'vcbuild /nologo %s "%s" "%s"' ) % (self.get_vcvarsall(generator), vcvars_platform, args, self.sln_filepath(), config) # Generate a batch file, since we can't use environment variables directly. temp_bat = self.getBuildDir() + r'\vcbuild.bat' file = open(temp_bat, 'w') file.write(cmd) file.close() err = os.system(temp_bat) if err != 0: raise Exception('Microsoft compiler failed with error code: ' + str(err)) def ensure_setup_latest(self): if not self.min_setup_version(self.setup_version): self.setup() def reformat(self): err = os.system( r'tool\astyle\AStyle.exe ' '--quiet --suffix=none --style=java --indent=force-tab=4 --recursive ' 'lib/*.cpp lib/*.h cmd/*.cpp cmd/*.h') if err != 0: raise Exception('Reformat failed with error code: ' + str(err)) def printGeneratorList(self): generators = self.get_generators() keys = generators.keys() keys.sort() for k in keys: print str(k) + ': ' + generators[k].cmakeName def getMacVersion(self): # if we've built with an older sdk, then use that as the # os version for package names, etc. config = self.getConfig() if config.has_option("cmake", "mac_sdk"): macSdk = config.get("cmake", "mac_sdk") split = macSdk.split('.') major = int(split[0]) minor = int(split[1]) return (major, minor) import commands versions = commands.getoutput('/usr/bin/sw_vers') result = re.search('ProductVersion:\t(\d+)\.(\d+)', versions) if not result: print versions raise Exception( 'Could not find Mac OS X version in sw_vers output.') major = int(result.group(1)) minor = int(result.group(2)) return (major, minor) def getMacPackageName(self): (major, minor) = self.getMacVersion() if major == 10: if minor <= 4: # 10.4: intel and power pc arch = "Universal" elif minor <= 6: # 10.5: 32-bit intel arch = "i386" else: # 10.7: 64-bit intel (gui only) arch = "x86_64" else: raise Exception("Mac OS major version unknown: " + str(major)) # version is major and minor with no dots (e.g. 106) version = str(major) + str(minor) return "MacOSX%s-%s" % (version, arch) def reset(self): if os.path.exists('build'): shutil.rmtree('build') if os.path.exists('bin'): shutil.rmtree('bin') if os.path.exists('lib'): shutil.rmtree('lib') if os.path.exists('src/gui/tmp'): shutil.rmtree('src/gui/tmp') # the command handler should be called only from hm.py (i.e. directly # from the command prompt). the purpose of this class is so that we # don't need to do argument handling all over the place in the internal # commands class. class CommandHandler: ic = InternalCommands() build_targets = [] vcRedistDir = '' qtDir = '' def __init__(self, argv, opts, args, verbose): self.ic.verbose = verbose self.opts = opts self.args = args for o, a in self.opts: if o == '--no-prompts': self.ic.no_prompts = True elif o in ('-g', '--generator'): self.ic.generator_id = a elif o == '--make-gui': self.ic.enable_make_gui = True elif o in ('-d', '--debug'): self.build_targets += ['debug',] elif o in ('-r', '--release'): self.build_targets += ['release',] elif o == '--vcredist-dir': self.vcRedistDir = a elif o == '--qt-dir': self.qtDir = a elif o == '--game-device': self.ic.gameDevice = True elif o == '--vnc': self.ic.vncSupport = True elif o == '--mac-sdk': self.ic.macSdk = a def about(self): self.ic.about() def setup(self): self.ic.setup() def configure(self): self.ic.configureAll(self.build_targets) def build(self): self.ic.build(self.build_targets) def clean(self): self.ic.clean(self.build_targets) def update(self): self.ic.update() def install(self): print 'Not yet implemented: install' def doxygen(self): self.ic.doxygen () def dist(self): type = None if len(self.args) > 0: type = self.args[0] self.ic.dist(type, self.vcRedistDir, self.qtDir) def distftp(self): type = None host = None user = None password = None dir = None if len(self.args) > 0: type = self.args[0] for o, a in self.opts: if o == '--host': host = a elif o == '--user': user = a elif o == '--pass': password = a elif o == '--dir': dir = a ftp = None if host: ftp = ftputil.FtpUploader( host, user, password, dir) self.ic.distftp(type, ftp) def destroy(self): self.ic.destroy() def kill(self): self.ic.kill() def usage(self): self.ic.usage() def revision(self): self.ic.revision() def reformat(self): self.ic.reformat() def open(self): self.ic.open() def genlist(self): self.ic.printGeneratorList() def reset(self): self.ic.reset() def sign(self): pfx = None pwd = None dist = False for o, a in self.opts: if o == '--pfx': pfx = a elif o == '--pwd': pwd = a elif o == '--dist': dist = True self.ic.sign(pfx, pwd, dist)