/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "COSXScreen.h" #include "COSXClipboard.h" #include "COSXEventQueueBuffer.h" #include "COSXKeyState.h" #include "COSXScreenSaver.h" #include "CClipboard.h" #include "CLog.h" #include "IEventQueue.h" #include "TMethodEventJob.h" // // COSXScreen // COSXScreen::COSXScreen(bool isPrimary) : m_isPrimary(isPrimary), m_isOnScreen(m_isPrimary), m_cursorPosValid(false), m_cursorHidden(false), m_keyState(NULL), m_sequenceNumber(0), m_screensaver(NULL), m_screensaverNotify(false), m_ownClipboard(false), m_hiddenWindow(NULL), m_userInputWindow(NULL), m_displayManagerNotificationUPP(NULL) { try { m_displayID = CGMainDisplayID(); updateScreenShape(); m_screensaver = new COSXScreenSaver(); m_keyState = new COSXKeyState(); if (m_isPrimary) { // 1x1 window (to minimze the back buffer allocated for this // window. Rect bounds = { 100, 100, 101, 101 }; // m_hiddenWindow is a window meant to let us get mouse moves // when the focus is on this computer. If you get your event // from the application event target you'll get every mouse // moves. On the other hand the Window event target will only // get events when the mouse moves over the window. // The ignoreClicks attributes makes it impossible for the // user to click on our invisible window. CreateNewWindow(kUtilityWindowClass, kWindowNoShadowAttribute | kWindowIgnoreClicksAttribute | kWindowNoActivatesAttribute, &bounds, &m_hiddenWindow); // Make it invisible SetWindowAlpha(m_hiddenWindow, 0); ShowWindow(m_hiddenWindow); // m_userInputWindow is a window meant to let us get mouse moves // when the focus is on this computer. Rect inputBounds = { 100, 100, 200, 200 }; CreateNewWindow(kUtilityWindowClass, kWindowNoShadowAttribute | kWindowOpaqueForEventsAttribute | kWindowStandardHandlerAttribute, &inputBounds, &m_userInputWindow); SetWindowAlpha(m_userInputWindow, 0); } m_displayManagerNotificationUPP = NewDMExtendedNotificationUPP(displayManagerCallback); OSStatus err = GetCurrentProcess(&m_PSN); err = DMRegisterExtendedNotifyProc(m_displayManagerNotificationUPP, this, 0, &m_PSN); } catch (...) { DMRemoveExtendedNotifyProc(m_displayManagerNotificationUPP, NULL, &m_PSN, 0); if (m_hiddenWindow) { ReleaseWindow(m_hiddenWindow); m_hiddenWindow = NULL; } if (m_userInputWindow) { ReleaseWindow(m_userInputWindow); m_userInputWindow = NULL; } delete m_keyState; delete m_screensaver; throw; } // install event handlers EVENTQUEUE->adoptHandler(CEvent::kSystem, IEventQueue::getSystemTarget(), new TMethodEventJob(this, &COSXScreen::handleSystemEvent)); // install the platform event queue EVENTQUEUE->adoptBuffer(new COSXEventQueueBuffer); } COSXScreen::~COSXScreen() { disable(); EVENTQUEUE->adoptBuffer(NULL); EVENTQUEUE->removeHandler(CEvent::kSystem, IEventQueue::getSystemTarget()); if (m_hiddenWindow) { ReleaseWindow(m_hiddenWindow); m_hiddenWindow = NULL; } if (m_userInputWindow) { ReleaseWindow(m_userInputWindow); m_userInputWindow = NULL; } DMRemoveExtendedNotifyProc(m_displayManagerNotificationUPP, NULL, &m_PSN, 0); delete m_keyState; delete m_screensaver; } void* COSXScreen::getEventTarget() const { return const_cast(this); } bool COSXScreen::getClipboard(ClipboardID, IClipboard* dst) const { COSXClipboard src; CClipboard::copy(dst, &src); return true; } void COSXScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const { x = m_x; y = m_y; w = m_w; h = m_h; } void COSXScreen::getCursorPos(SInt32& x, SInt32& y) const { Point mouse; GetGlobalMouse(&mouse); x = mouse.h; y = mouse.v; m_cursorPosValid = true; m_xCursor = x; m_yCursor = y; } void COSXScreen::reconfigure(UInt32 activeSides) { // FIXME (void)activeSides; } void COSXScreen::warpCursor(SInt32 x, SInt32 y) { // move cursor without generating events CGPoint pos; pos.x = x; pos.y = y; CGWarpMouseCursorPosition(pos); // save new cursor position m_xCursor = x; m_yCursor = y; m_cursorPosValid = true; } SInt32 COSXScreen::getJumpZoneSize() const { // FIXME -- is this correct? return 1; } bool COSXScreen::isAnyMouseButtonDown() const { // FIXME return false; } void COSXScreen::getCursorCenter(SInt32& x, SInt32& y) const { x = m_xCenter; y = m_yCenter; } void COSXScreen::postMouseEvent(const CGPoint & pos) const { // synthesize event. CGPostMouseEvent is a particularly good // example of a bad API. we have to shadow the mouse state to // use this API and if we want to support more buttons we have // to recompile. // // the order of buttons on the mac is: // 1 - Left // 2 - Right // 3 - Middle // Whatever the USB device defined. // // It is a bit weird that the behaviour of buttons over 3 are dependent // on currently plugged in USB devices. CGPostMouseEvent(pos, true, sizeof(m_buttons) / sizeof(m_buttons[0]), m_buttons[0], m_buttons[2], m_buttons[1], m_buttons[3], m_buttons[4]); } void COSXScreen::fakeMouseButton(ButtonID id, bool press) const { // get button index UInt32 index = id - kButtonLeft; if (index >= sizeof(m_buttons) / sizeof(m_buttons[0])) { return; } // update state m_buttons[index] = press; CGPoint pos; if (!m_cursorPosValid) { SInt32 x, y; getCursorPos(x, y); } pos.x = m_xCursor; pos.y = m_yCursor; postMouseEvent(pos); } void COSXScreen::fakeMouseMove(SInt32 x, SInt32 y) const { // synthesize event CGPoint pos; pos.x = x; pos.y = y; postMouseEvent(pos); // save new cursor position m_xCursor = x; m_yCursor = y; m_cursorPosValid = true; } void COSXScreen::fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const { // OS X does not appear to have a fake relative mouse move function. // simulate it by getting the current mouse position and adding to // that. this can yield the wrong answer but there's not much else // we can do. // get current position Point oldPos; GetGlobalMouse(&oldPos); // synthesize event CGPoint pos; pos.x = oldPos.h + dx; pos.y = oldPos.v + dy; postMouseEvent(pos); // we now assume we don't know the current cursor position m_cursorPosValid = false; } void COSXScreen::fakeMouseWheel(SInt32 delta) const { // synergy uses a wheel step size of 120. the mac uses a step size of 1. delta /= 120; if (delta == 0) { return; } CFPropertyListRef pref = ::CFPreferencesCopyValue( CFSTR("com.apple.scrollwheel.scaling") , kCFPreferencesAnyApplication, kCFPreferencesCurrentUser, kCFPreferencesAnyHost); int32_t wheelIncr = 1; if (pref != NULL) { CFTypeID id = CFGetTypeID(pref); if (id == CFNumberGetTypeID()) { CFNumberRef value = static_cast(pref); double scaling; if (CFNumberGetValue(value, kCFNumberDoubleType, &scaling)) { wheelIncr = (int32_t)(8 * scaling); if (wheelIncr == 0) { wheelIncr = 1; } } } CFRelease(pref); } // note that we ignore the magnitude of the delta. i think this is to // avoid local wheel acceleration. if (delta < 0) { wheelIncr = -wheelIncr; } CGPostScrollWheelEvent(1, wheelIncr); } void COSXScreen::enable() { // FIXME -- install clipboard snooper (if we need one) if (m_isPrimary) { // FIXME -- start watching jump zones } else { // FIXME -- prevent system from entering power save mode // hide cursor if (!m_cursorHidden) { CGDisplayHideCursor(m_displayID); m_cursorHidden = true; } // warp the mouse to the cursor center fakeMouseMove(m_xCenter, m_yCenter); // FIXME -- prepare to show cursor if it moves } updateKeys(); } void COSXScreen::disable() { if (m_isPrimary) { // FIXME -- stop watching jump zones, stop capturing input } else { // show cursor if (m_cursorHidden) { CGDisplayShowCursor(m_displayID); m_cursorHidden = false; } // FIXME -- allow system to enter power saving mode } // FIXME -- uninstall clipboard snooper (if we needed one) m_isOnScreen = m_isPrimary; } void COSXScreen::enter() { if (m_isPrimary) { // stop capturing input, watch jump zones HideWindow( m_userInputWindow ); ShowWindow( m_hiddenWindow ); SetMouseCoalescingEnabled(true, NULL); CGSetLocalEventsSuppressionInterval(HUGE_VAL); } else { // show cursor if (m_cursorHidden) { CGDisplayShowCursor(m_displayID); m_cursorHidden = false; } // reset buttons for (UInt32 i = 0; i < sizeof(m_buttons) / sizeof(m_buttons[0]); ++i) { m_buttons[i] = false; } } // now on screen m_isOnScreen = true; } bool COSXScreen::leave() { // FIXME -- choose keyboard layout if per-process and activate it here if (m_isPrimary) { // update key and button state updateKeys(); // warp to center // FIXME -- this should be the center of the main monitor warpCursor(m_xCenter, m_yCenter); // capture events HideWindow(m_hiddenWindow); ShowWindow(m_userInputWindow); RepositionWindow(m_userInputWindow, m_userInputWindow, kWindowCenterOnMainScreen); SetUserFocusWindow(m_userInputWindow); // The OS will coalesce some events if they are similar enough in a // short period of time this is bad for us since we need every event // to send it over to other machines. So disable it. SetMouseCoalescingEnabled(false, NULL); CGSetLocalEventsSuppressionInterval(0.0001); } else { // hide cursor if (!m_cursorHidden) { CGDisplayHideCursor(m_displayID); m_cursorHidden = true; } // warp the mouse to the cursor center fakeMouseMove(m_xCenter, m_yCenter); // FIXME -- prepare to show cursor if it moves // take keyboard focus // FIXME } // now off screen m_isOnScreen = false; return true; } bool COSXScreen::setClipboard(ClipboardID, const IClipboard* src) { COSXClipboard dst; m_ownClipboard = true; if (src != NULL) { // save clipboard data return CClipboard::copy(&dst, src); } else { // assert clipboard ownership if (!dst.open(0)) { return false; } dst.empty(); dst.close(); return true; } } void COSXScreen::checkClipboards() { if (m_ownClipboard && !COSXClipboard::isOwnedBySynergy()) { static ScrapRef sScrapbook = NULL; ScrapRef currentScrap; GetCurrentScrap(¤tScrap); if (sScrapbook != currentScrap) { m_ownClipboard = false; sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardClipboard); sendClipboardEvent(getClipboardGrabbedEvent(), kClipboardSelection); sScrapbook = currentScrap; } } } void COSXScreen::openScreensaver(bool notify) { m_screensaverNotify = notify; if (!m_screensaverNotify) { m_screensaver->disable(); } } void COSXScreen::closeScreensaver() { if (!m_screensaverNotify) { m_screensaver->enable(); } } void COSXScreen::screensaver(bool activate) { if (activate) { m_screensaver->activate(); } else { m_screensaver->deactivate(); } } void COSXScreen::resetOptions() { // no options } void COSXScreen::setOptions(const COptionsList&) { // no options } void COSXScreen::setSequenceNumber(UInt32 seqNum) { m_sequenceNumber = seqNum; } bool COSXScreen::isPrimary() const { return m_isPrimary; } void COSXScreen::sendEvent(CEvent::Type type, void* data) const { EVENTQUEUE->addEvent(CEvent(type, getEventTarget(), data)); } void COSXScreen::sendClipboardEvent(CEvent::Type type, ClipboardID id) const { CClipboardInfo* info = (CClipboardInfo*)malloc(sizeof(CClipboardInfo)); info->m_id = id; info->m_sequenceNumber = m_sequenceNumber; sendEvent(type, info); } void COSXScreen::handleSystemEvent(const CEvent& event, void*) { EventRef* carbonEvent = reinterpret_cast(event.getData()); assert(carbonEvent != NULL); UInt32 eventClass = GetEventClass(*carbonEvent); switch (eventClass) { case kEventClassMouse: switch (GetEventKind(*carbonEvent)) { case kEventMouseDown: { UInt16 myButton; GetEventParameter(*carbonEvent, kEventParamMouseButton, typeMouseButton, NULL, sizeof(myButton), NULL, &myButton); onMouseButton(true, myButton); break; } case kEventMouseUp: { UInt16 myButton; GetEventParameter(*carbonEvent, kEventParamMouseButton, typeMouseButton, NULL, sizeof(myButton), NULL, &myButton); onMouseButton(false, myButton); break; } case kEventMouseDragged: case kEventMouseMoved: { HIPoint point; GetEventParameter(*carbonEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(point), NULL, &point); onMouseMove((SInt32)point.x, (SInt32)point.y); break; } case kEventMouseWheelMoved: { EventMouseWheelAxis axis; SInt32 delta; GetEventParameter(*carbonEvent, kEventParamMouseWheelAxis, typeMouseWheelAxis, NULL, sizeof(axis), NULL, &axis); if (axis == kEventMouseWheelAxisY) { GetEventParameter(*carbonEvent, kEventParamMouseWheelDelta, typeLongInteger, NULL, sizeof(delta), NULL, &delta); onMouseWheel(120 * (SInt32)delta); } break; } } break; case kEventClassKeyboard: switch (GetEventKind(*carbonEvent)) { case kEventRawKeyUp: case kEventRawKeyDown: case kEventRawKeyRepeat: case kEventRawKeyModifiersChanged: // case kEventHotKeyPressed: // case kEventHotKeyReleased: onKey(*carbonEvent); break; } break; case kEventClassWindow: SendEventToWindow(*carbonEvent, m_userInputWindow); switch (GetEventKind(*carbonEvent)) { case kEventWindowActivated: LOG((CLOG_DEBUG1 "window activated")); break; case kEventWindowDeactivated: LOG((CLOG_DEBUG1 "window deactivated")); break; case kEventWindowFocusAcquired: LOG((CLOG_DEBUG1 "focus acquired")); break; case kEventWindowFocusRelinquish: LOG((CLOG_DEBUG1 "focus released")); break; } break; default: break; } } bool COSXScreen::onMouseMove(SInt32 mx, SInt32 my) { LOG((CLOG_DEBUG2 "mouse move %+d,%+d", mx, my)); SInt32 x = mx - m_xCursor; SInt32 y = my - m_yCursor; if ((x == 0 && y == 0) || (mx == m_xCenter && mx == m_yCenter)) { return true; } // save position to compute delta of next motion m_xCursor = mx; m_yCursor = my; if (m_isOnScreen) { // motion on primary screen sendEvent(getMotionOnPrimaryEvent(), CMotionInfo::alloc(m_xCursor, m_yCursor)); } else { // motion on secondary screen. warp mouse back to // center. warpCursor(m_xCenter, m_yCenter); // examine the motion. if it's about the distance // from the center of the screen to an edge then // it's probably a bogus motion that we want to // ignore (see warpCursorNoFlush() for a further // description). static SInt32 bogusZoneSize = 10; if (-x + bogusZoneSize > m_xCenter - m_x || x + bogusZoneSize > m_x + m_w - m_xCenter || -y + bogusZoneSize > m_yCenter - m_y || y + bogusZoneSize > m_y + m_h - m_yCenter) { LOG((CLOG_DEBUG "dropped bogus motion %+d,%+d", x, y)); } else { // send motion sendEvent(getMotionOnSecondaryEvent(), CMotionInfo::alloc(x, y)); } } return true; } bool COSXScreen::onMouseButton(bool pressed, UInt16 macButton) const { // Buttons 2 and 3 are inverted on the mac ButtonID button = mapMacButtonToSynergy(macButton); if (pressed) { LOG((CLOG_DEBUG1 "event: button press button=%d", button)); if (button != kButtonNone) { sendEvent(getButtonDownEvent(), CButtonInfo::alloc(button)); } } else { LOG((CLOG_DEBUG1 "event: button release button=%d", button)); if (button != kButtonNone) { sendEvent(getButtonUpEvent(), CButtonInfo::alloc(button)); } } return true; } bool COSXScreen::onMouseWheel(SInt32 delta) const { LOG((CLOG_DEBUG1 "event: button wheel delta=%d", delta)); sendEvent(getWheelEvent(), CWheelInfo::alloc(delta)); return true; } pascal void COSXScreen::displayManagerCallback(void* inUserData, SInt16 inMessage, void*) { COSXScreen* screen = (COSXScreen*)inUserData; if (inMessage == kDMNotifyEvent) { screen->onDisplayChange(); } } bool COSXScreen::onDisplayChange() { // screen resolution may have changed. save old shape. SInt32 xOld = m_x, yOld = m_y, wOld = m_w, hOld = m_h; // update shape updateScreenShape(); // do nothing if resolution hasn't changed if (xOld != m_x || yOld != m_y || wOld != m_w || hOld != m_h) { if (m_isPrimary) { // warp mouse to center if off screen if (!m_isOnScreen) { warpCursor(m_xCenter, m_yCenter); } } // send new screen info sendEvent(getShapeChangedEvent()); } return true; } bool COSXScreen::onKey(EventRef event) const { UInt32 eventKind = GetEventKind(event); // get the key UInt32 virtualKey; GetEventParameter(event, kEventParamKeyCode, typeUInt32, NULL, sizeof(virtualKey), NULL, &virtualKey); LOG((CLOG_DEBUG1 "event: Key event kind: %d, keycode=%d", eventKind, virtualKey)); // sadly, OS X doesn't report the virtualKey for modifier keys. // virtualKey will be zero for modifier keys. since that's not good // enough we'll have to figure out what the key was. if (virtualKey == 0 && eventKind == kEventRawKeyModifiersChanged) { // get old and new modifier state KeyModifierMask oldMask = getActiveModifiers(); KeyModifierMask newMask = mapMacModifiersToSynergy(event); m_keyState->handleModifierKeys(getEventTarget(), oldMask, newMask); return true; } // decode event type bool down = (eventKind == kEventRawKeyDown); bool up = (eventKind == kEventRawKeyUp); bool isRepeat = (eventKind == kEventRawKeyRepeat); // map event to keys KeyModifierMask mask; COSXKeyState::CKeyIDs keys; KeyButton button = m_keyState->mapKeyFromEvent(keys, &mask, event); if (button == 0) { return false; } // update button state if (down) { m_keyState->setKeyDown(button, true); } else if (up) { if (!isKeyDown(button)) { // up event for a dead key. throw it away. return false; } m_keyState->setKeyDown(button, false); } // send key events for (COSXKeyState::CKeyIDs::const_iterator i = keys.begin(); i != keys.end(); ++i) { m_keyState->sendKeyEvent(getEventTarget(), down, isRepeat, *i, mask, 1, button); } return true; } ButtonID COSXScreen::mapMacButtonToSynergy(UInt16 macButton) const { switch (macButton) { case 1: return kButtonLeft; case 2: return kButtonRight; case 3: return kButtonMiddle; } return kButtonNone; } KeyModifierMask COSXScreen::mapMacModifiersToSynergy(EventRef event) const { // get native bit mask UInt32 macMask; GetEventParameter(event, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(macMask), NULL, &macMask); // convert KeyModifierMask outMask = 0; if ((macMask & shiftKey) != 0) { outMask |= KeyModifierShift; } if ((macMask & rightShiftKey) != 0) { outMask |= KeyModifierShift; } if ((macMask & controlKey) != 0) { outMask |= KeyModifierControl; } if ((macMask & rightControlKey) != 0) { outMask |= KeyModifierControl; } if ((macMask & cmdKey) != 0) { outMask |= KeyModifierAlt; } if ((macMask & optionKey) != 0) { outMask |= KeyModifierSuper; } if ((macMask & rightOptionKey) != 0) { outMask |= KeyModifierSuper; } if ((macMask & alphaLock) != 0) { outMask |= KeyModifierCapsLock; } return outMask; } void COSXScreen::updateButtons() { // FIXME -- get current button state into m_buttons[] } IKeyState* COSXScreen::getKeyState() const { return m_keyState; } void COSXScreen::updateScreenShape() { // get info for each display CGDisplayCount displayCount = 0; if (CGGetActiveDisplayList(0, NULL, &displayCount) != CGDisplayNoErr) { return; } if (displayCount == 0) { return; } CGDirectDisplayID* displays = (CGDirectDisplayID*)malloc(displayCount * sizeof(CGDirectDisplayID)); if (displays == NULL) { return; } if (CGGetActiveDisplayList(displayCount, displays, &displayCount) != CGDisplayNoErr) { free(displays); return; } // get smallest rect enclosing all display rects CGRect totalBounds = CGRectZero; for (CGDisplayCount i = 0; i < displayCount; ++i) { CGRect bounds = CGDisplayBounds(displays[i]); totalBounds = CGRectUnion(totalBounds, bounds); } // get shape of default screen m_x = (SInt32)totalBounds.origin.x; m_y = (SInt32)totalBounds.origin.y; m_w = (SInt32)totalBounds.size.width; m_h = (SInt32)totalBounds.size.height; // get center of default screen // XXX -- this should compute the center of displays[0] m_xCenter = m_x + (m_w >> 1); m_yCenter = m_y + (m_h >> 1); free(displays); LOG((CLOG_DEBUG "screen shape: %d,%d %dx%d on %u %s", m_x, m_y, m_w, m_h, displayCount, (displayCount == 1) ? "display" : "displays")); }