#ifndef CSECONDARYSCREEN_H #define CSECONDARYSCREEN_H #include "ClipboardTypes.h" #include "KeyTypes.h" #include "MouseTypes.h" #include "CMutex.h" class IClipboard; class IScreen; //! Generic client-side screen /*! This is a platform independent base class for secondary screen implementations. A secondary screen is a client-side screen. Each platform will derive a class from CSecondaryScreen to handle platform dependent operations. */ class CSecondaryScreen { public: CSecondaryScreen(); virtual ~CSecondaryScreen(); //! @name manipulators //@{ //! Open screen /*! Opens the screen. This includes initializing the screen, hiding the cursor, and disabling the screen saver. It also causes events to the reported to an IScreenReceiver (which is set through some other interface). Calls close() before returning (rethrowing) if it fails for any reason. */ void open(); //! Run event loop /*! Run the screen's event loop. This returns when it detects the application should terminate or when stop() is called. run() may only be called between open() and close(). */ void run(); //! Exit event loop /*! Force run() to return. This call can return before run() does (i.e. asynchronously). */ void stop(); //! Close screen /*! Closes the screen. This restores the screen saver, shows the cursor and closes the screen. It also synthesizes key up events for any keys that are logically down; without this the client will leave its keyboard in the wrong logical state. */ void close(); //! Enter screen /*! Called when the user navigates to this secondary screen. Warps the cursor to the absolute coordinates \c x,y and unhides it. Also prepares to synthesize input events. */ void enter(SInt32 x, SInt32 y, KeyModifierMask mask); //! Leave screen /*! Called when the user navigates off the secondary screen. Cleans up input event synthesis and hides the cursor. */ void leave(); //! Set clipboard /*! Sets the system's clipboard contents. This is usually called soon after an enter(). */ void setClipboard(ClipboardID, const IClipboard*); //! Grab clipboard /*! Grabs (i.e. take ownership of) the system clipboard. */ void grabClipboard(ClipboardID); //! Activate/deactivate screen saver /*! Forcibly activates the screen saver if \c activate is true otherwise forcibly deactivates it. */ void screensaver(bool activate); //! Notify of key press /*! Synthesize key events to generate a press of key \c id. If possible match the given modifier mask. */ virtual void keyDown(KeyID id, KeyModifierMask) = 0; //! Notify of key repeat /*! Synthesize key events to generate a press and release of key \c id \c count times. If possible match the given modifier mask. */ virtual void keyRepeat(KeyID id, KeyModifierMask, SInt32 count) = 0; //! Notify of key release /*! Synthesize key events to generate a release of key \c id. If possible match the given modifier mask. */ virtual void keyUp(KeyID id, KeyModifierMask) = 0; //! Notify of mouse press /*! Synthesize mouse events to generate a press of mouse button \c id. */ virtual void mouseDown(ButtonID id) = 0; //! Notify of mouse release /*! Synthesize mouse events to generate a release of mouse button \c id. */ virtual void mouseUp(ButtonID id) = 0; //! Notify of mouse motion /*! Synthesize mouse events to generate mouse motion to the absolute screen position \c xAbs,yAbs. */ virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0; //! Notify of mouse wheel motion /*! Synthesize mouse events to generate mouse wheel motion of \c delta. \c delta is positive for motion away from the user and negative for motion towards the user. Each wheel click should generate a delta of +/-120. */ virtual void mouseWheel(SInt32 delta) = 0; //@} //! @name accessors //@{ //! Test if active /*! Returns true iff the screen is active (i.e. the user has entered the screen). Note this is the reverse of a primary screen. */ bool isActive() const; //! Get clipboard /*! Saves the contents of the system clipboard indicated by \c id. */ void getClipboard(ClipboardID id, IClipboard*) const; //! Get jump zone size /*! Return the jump zone size, the size of the regions on the edges of the screen that cause the cursor to jump to another screen. */ virtual SInt32 getJumpZoneSize() const = 0; //! Get screen shape /*! Return the position of the upper-left corner of the screen in \c x and \c y and the size of the screen in \c width and \c height. */ virtual void getShape(SInt32& x, SInt32& y, SInt32& width, SInt32& height) const; //! Get cursor position /*! Return the current position of the cursor in \c x,y. */ virtual void getCursorPos(SInt32& x, SInt32& y) const; //! Get screen /*! Return the platform dependent screen. */ virtual IScreen* getScreen() const = 0; //@} protected: //! Pre-run() hook /*! Called on entry to run(). Override to perform platform specific operations. Default does nothing. May throw. */ virtual void onPreRun(); //! Post-run() hook /*! Called on exit from run(). Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPostRun(); //! Pre-open() hook /*! Called on entry to open(). Override to perform platform specific operations. Default does nothing. May throw. */ virtual void onPreOpen(); //! Post-open() hook /*! Called on exit from open() iff the open was successful. Default does nothing. May throw. */ virtual void onPostOpen(); //! Pre-close() hook /*! Called on entry to close(). Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPreClose(); //! Post-close() hook /*! Called on exit from close(). Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPostClose(); //! Pre-enter() hook /*! Called on entry to enter() after desktop synchronization. Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPreEnter(); //! Post-enter() hook /*! Called on exit from enter(). Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPostEnter(); //! Pre-leave() hook /*! Called on entry to leave() after desktop synchronization. Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPreLeave(); //! Post-leave() hook /*! Called on exit from leave(). Override to perform platform specific operations. Default does nothing. May \b not throw. */ virtual void onPostLeave(); //! Create window /*! Called to create the window. This window is generally used to receive events and hide the cursor. */ virtual void createWindow() = 0; //! Destroy window /*! Called to destroy the window created by createWindow(). */ virtual void destroyWindow() = 0; //! Show window /*! Called when the user navigates off this secondary screen. It needn't actually show the window created by createWindow() but it must hide the cursor and clean up event synthesis. */ virtual void showWindow() = 0; //! Hide window /*! Called when the user navigates to this secondary screen. It should hide the window (if shown), show the cursor, and prepare to synthesize input events. */ virtual void hideWindow() = 0; //! Warp cursor /*! Warp the cursor to the absolute coordinates \c x,y. */ virtual void warpCursor(SInt32 x, SInt32 y) = 0; //! Synchronize key state /*! Check the current keyboard state. Normally a screen will save the keyboard state in this method and use this shadow state when synthesizing events. */ virtual void updateKeys() = 0; //! Synchronize toggle key state /*! Toggle modifiers that don't match the given state so that they do. */ virtual void setToggleState(KeyModifierMask) = 0; private: CMutex m_mutex; // m_active is true if this screen has been entered bool m_active; }; #endif