#ifndef IPLATFORM_H #define IPLATFORM_H #include "IInterface.h" #include "CString.h" //! Platform dependent functions interface /*! This interface provides methods to query platform specific data and perform operations that are inherently non-portable. */ class IPlatform : public IInterface { public: typedef int (*DaemonFunc)(IPlatform*, int argc, const char** argv); //! Uninstall result codes enum EResult { kSuccess, //!< Uninstall succeeded kFailed, //!< Uninstall failed kAlready //!< Not installed }; //! @name manipulators //@{ //! Install daemon /*! Install a daemon. \c name is the name of the daemon passed to the system and \c description is a short human readable description of the daemon. \c pathname is the path to the daemon executable. \c commandLine should \b not include the name of program as the first argument. */ // FIXME -- throw on error? will get better error messages that way. virtual bool installDaemon(const char* name, const char* description, const char* pathname, const char* commandLine) = 0; //! Uninstall daemon /*! Uninstall a daemon. */ virtual EResult uninstallDaemon(const char* name) = 0; //! Daemonize the process /*! Daemonize. This should call installDaemonLogger(). Returns true iff successful. \c name is the name of the daemon. Once daemonized, \c func is invoked and daemonize returns when and what it does. daemonize() returns -1 on error. Exactly what happens when daemonizing depends on the platform. */ virtual int daemonize(const char* name, DaemonFunc func) = 0; //! Install daemon logger /*! Directs CLog to send messages to the daemon log. Used when messages should no longer go to the console. \c name is used in the log to identify this process. */ virtual void installDaemonLogger(const char* name) = 0; //@} //! @name accessors //@{ //! Extract base name /*! Find the base name in the given \c pathname. */ virtual const char* getBasename(const char* pathname) const = 0; //! Get user's home directory /*! Returns the user's home directory. Returns the empty string if this cannot be determined. */ virtual CString getUserDirectory() const = 0; //! Get system directory /*! Returns the ussystem configuration file directory. */ virtual CString getSystemDirectory() const = 0; //! Concatenate path components /*! Concatenate pathname components with a directory separator between them. This should not check if the resulting path is longer than allowed by the system; we'll rely on the system calls to tell us that. */ virtual CString addPathComponent( const CString& prefix, const CString& suffix) const = 0; //@} }; #endif