/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #ifndef CSIMPLEEVENTQUEUEBUFFER_H #define CSIMPLEEVENTQUEUEBUFFER_H #include "IEventQueueBuffer.h" #include "IArchMultithread.h" #include "stddeque.h" //! In-memory event queue buffer /*! An event queue buffer provides a queue of events for an IEventQueue. */ class CSimpleEventQueueBuffer : public IEventQueueBuffer { public: CSimpleEventQueueBuffer(); ~CSimpleEventQueueBuffer(); // IEventQueueBuffer overrides virtual void waitForEvent(double timeout); virtual Type getEvent(CEvent& event, UInt32& dataID); virtual bool addEvent(UInt32 dataID); virtual bool isEmpty() const; virtual CEventQueueTimer* newTimer(double duration, bool oneShot) const; virtual void deleteTimer(CEventQueueTimer*) const; private: typedef std::deque CEventDeque; CArchMutex m_queueMutex; CArchCond m_queueReadyCond; bool m_queueReady; CEventDeque m_queue; }; #endif