/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CTCPSocket.h" #include "CNetworkAddress.h" #include "CSocketMultiplexer.h" #include "TSocketMultiplexerMethodJob.h" #include "XSocket.h" #include "CLock.h" #include "CEventQueue.h" #include "CLog.h" #include "IEventJob.h" #include "CArch.h" #include "XArch.h" // // CTCPSocket // CTCPSocket::CTCPSocket() : m_mutex(), m_flushed(&m_mutex, true), m_eventFilter(NULL) { try { m_socket = ARCH->newSocket(IArchNetwork::kINET, IArchNetwork::kSTREAM); } catch (XArchNetwork& e) { throw XSocketCreate(e.what()); } init(); } CTCPSocket::CTCPSocket(CArchSocket socket) : m_mutex(), m_socket(socket), m_flushed(&m_mutex, true), m_eventFilter(NULL) { assert(m_socket != NULL); // socket starts in connected state init(); onConnected(); setJob(newJob()); } CTCPSocket::~CTCPSocket() { try { close(); } catch (...) { // ignore } } void CTCPSocket::bind(const CNetworkAddress& addr) { try { ARCH->bindSocket(m_socket, addr.getAddress()); } catch (XArchNetworkAddressInUse& e) { throw XSocketAddressInUse(e.what()); } catch (XArchNetwork& e) { throw XSocketBind(e.what()); } } void CTCPSocket::close() { CLock lock(&m_mutex); // clear buffers and enter disconnected state if (m_connected) { sendSocketEvent(getDisconnectedEvent()); } onDisconnected(); // remove ourself from the multiplexer setJob(NULL); // close the socket if (m_socket != NULL) { CArchSocket socket = m_socket; m_socket = NULL; try { ARCH->closeSocket(socket); } catch (XArchNetwork& e) { // ignore, there's not much we can do LOG((CLOG_WARN "error closing socket: %s", e.what().c_str())); } } } void* CTCPSocket::getEventTarget() const { return const_cast(reinterpret_cast(this)); } UInt32 CTCPSocket::read(void* buffer, UInt32 n) { // copy data directly from our input buffer CLock lock(&m_mutex); UInt32 size = m_inputBuffer.getSize(); if (n > size) { n = size; } if (buffer != NULL) { memcpy(buffer, m_inputBuffer.peek(n), n); } m_inputBuffer.pop(n); // if no more data and we cannot read or write then send disconnected if (n > 0 && m_inputBuffer.getSize() == 0 && !m_readable && !m_writable) { sendSocketEvent(getDisconnectedEvent()); m_connected = false; } return n; } void CTCPSocket::write(const void* buffer, UInt32 n) { CLock lock(&m_mutex); // must not have shutdown output if (!m_writable) { sendStreamEvent(getOutputErrorEvent()); return; } // ignore empty writes if (n == 0) { return; } // copy data to the output buffer bool wasEmpty = (m_outputBuffer.getSize() == 0); m_outputBuffer.write(buffer, n); // there's data to write m_flushed = false; // make sure we're waiting to write if (wasEmpty) { setJob(newJob()); } } void CTCPSocket::flush() { CLock lock(&m_mutex); while (m_flushed == false) { m_flushed.wait(); } } void CTCPSocket::shutdownInput() { CLock lock(&m_mutex); // shutdown socket for reading try { ARCH->closeSocketForRead(m_socket); } catch (XArchNetwork&) { // ignore } // shutdown buffer for reading if (m_readable) { sendStreamEvent(getInputShutdownEvent()); onInputShutdown(); setJob(newJob()); } } void CTCPSocket::shutdownOutput() { CLock lock(&m_mutex); // shutdown socket for writing try { ARCH->closeSocketForWrite(m_socket); } catch (XArchNetwork&) { // ignore } // shutdown buffer for writing if (m_writable) { sendStreamEvent(getOutputShutdownEvent()); onOutputShutdown(); setJob(newJob()); } } void CTCPSocket::setEventFilter(IEventJob* filter) { CLock lock(&m_mutex); m_eventFilter = filter; } bool CTCPSocket::isReady() const { CLock lock(&m_mutex); return (m_inputBuffer.getSize() > 0); } UInt32 CTCPSocket::getSize() const { CLock lock(&m_mutex); return m_inputBuffer.getSize(); } IEventJob* CTCPSocket::getEventFilter() const { CLock lock(&m_mutex); return m_eventFilter; } void CTCPSocket::connect(const CNetworkAddress& addr) { CLock lock(&m_mutex); // fail on attempts to reconnect if (m_socket == NULL || m_connected) { sendSocketEvent(getConnectionFailedEvent()); return; } try { ARCH->connectSocket(m_socket, addr.getAddress()); sendSocketEvent(getConnectedEvent()); onConnected(); setJob(newJob()); } catch (XArchNetworkConnecting&) { // connection is in progress m_writable = true; setJob(newJob()); } catch (XArchNetwork& e) { throw XSocketConnect(e.what()); } } void CTCPSocket::init() { // default state m_connected = false; m_readable = false; m_writable = false; try { // make socket non-blocking ARCH->setBlockingOnSocket(m_socket, false); // turn off Nagle algorithm. we send lots of very short messages // that should be sent without (much) delay. for example, the // mouse motion messages are much less useful if they're delayed. ARCH->setNoDelayOnSocket(m_socket, true); } catch (XArchNetwork& e) { try { ARCH->closeSocket(m_socket); m_socket = NULL; } catch (XArchNetwork&) { // ignore } throw XSocketCreate(e.what()); } } void CTCPSocket::setJob(ISocketMultiplexerJob* job) { // multiplexer will delete the old job if (job == NULL) { CSocketMultiplexer::getInstance()->removeSocket(this); } else { CSocketMultiplexer::getInstance()->addSocket(this, job); } } ISocketMultiplexerJob* CTCPSocket::newJob() { // note -- must have m_mutex locked on entry if (m_socket == NULL || !(m_readable || m_writable)) { return NULL; } else if (!m_connected) { assert(!m_readable); return new TSocketMultiplexerMethodJob( this, &CTCPSocket::serviceConnecting, m_socket, m_readable, m_writable); } else { return new TSocketMultiplexerMethodJob( this, &CTCPSocket::serviceConnected, m_socket, m_readable, m_writable && (m_outputBuffer.getSize() > 0)); } } void CTCPSocket::sendSocketEvent(CEvent::Type type) { EVENTQUEUE->addEvent(CEvent(type, this, NULL)); } void CTCPSocket::sendStreamEvent(CEvent::Type type) { if (m_eventFilter != NULL) { m_eventFilter->run(CEvent(type, this, NULL)); } else { EVENTQUEUE->addEvent(CEvent(type, this, NULL)); } } void CTCPSocket::onConnected() { m_connected = true; m_readable = true; m_writable = true; } void CTCPSocket::onInputShutdown() { m_inputBuffer.pop(m_inputBuffer.getSize()); m_readable = false; } void CTCPSocket::onOutputShutdown() { m_outputBuffer.pop(m_outputBuffer.getSize()); m_writable = false; // we're now flushed m_flushed = true; m_flushed.broadcast(); } void CTCPSocket::onDisconnected() { // disconnected onInputShutdown(); onOutputShutdown(); m_connected = false; } ISocketMultiplexerJob* CTCPSocket::serviceConnecting(ISocketMultiplexerJob* job, bool, bool write, bool error) { CLock lock(&m_mutex); if (write && !error) { try { // connection may have failed or succeeded ARCH->throwErrorOnSocket(m_socket); } catch (XArchNetwork&) { error = true; } } if (error) { sendSocketEvent(getConnectionFailedEvent()); onDisconnected(); return newJob(); } if (write) { sendSocketEvent(getConnectedEvent()); onConnected(); return newJob(); } return job; } ISocketMultiplexerJob* CTCPSocket::serviceConnected(ISocketMultiplexerJob* job, bool read, bool write, bool error) { CLock lock(&m_mutex); if (error) { sendSocketEvent(getDisconnectedEvent()); onDisconnected(); return newJob(); } bool needNewJob = false; if (write) { try { // write data UInt32 n = m_outputBuffer.getSize(); const void* buffer = m_outputBuffer.peek(n); n = (UInt32)ARCH->writeSocket(m_socket, buffer, n); // discard written data if (n > 0) { m_outputBuffer.pop(n); if (m_outputBuffer.getSize() == 0) { sendStreamEvent(getOutputFlushedEvent()); m_flushed = true; m_flushed.broadcast(); needNewJob = true; } } } catch (XArchNetworkShutdown&) { // remote read end of stream hungup. our output side // has therefore shutdown. onOutputShutdown(); sendStreamEvent(getOutputShutdownEvent()); if (!m_readable && m_inputBuffer.getSize() == 0) { sendSocketEvent(getDisconnectedEvent()); m_connected = false; } needNewJob = true; } catch (XArchNetworkDisconnected&) { // stream hungup onDisconnected(); sendSocketEvent(getDisconnectedEvent()); needNewJob = true; } catch (XArchNetwork&) { // other write error onDisconnected(); sendStreamEvent(getOutputErrorEvent()); sendSocketEvent(getDisconnectedEvent()); needNewJob = true; } } if (read && m_readable) { try { UInt8 buffer[4096]; size_t n = ARCH->readSocket(m_socket, buffer, sizeof(buffer)); if (n > 0) { bool wasEmpty = (m_inputBuffer.getSize() == 0); // slurp up as much as possible do { m_inputBuffer.write(buffer, n); n = ARCH->readSocket(m_socket, buffer, sizeof(buffer)); } while (n > 0); // send input ready if input buffer was empty if (wasEmpty) { sendStreamEvent(getInputReadyEvent()); } } else { // remote write end of stream hungup. our input side // has therefore shutdown but don't flush our buffer // since there's still data to be read. sendStreamEvent(getInputShutdownEvent()); if (!m_writable && m_inputBuffer.getSize() == 0) { sendSocketEvent(getDisconnectedEvent()); m_connected = false; } m_readable = false; needNewJob = true; } } catch (XArchNetworkDisconnected&) { // stream hungup sendSocketEvent(getDisconnectedEvent()); onDisconnected(); needNewJob = true; } catch (XArchNetwork&) { // ignore other read error } } return needNewJob ? newJob() : job; }