/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include "CApp.h" class CScreen; class CEvent; class CClient; class CNetworkAddress; class CClientApp : public CApp { public: class CArgs : public CApp::CArgsBase { public: CArgs(); ~CArgs(); public: int m_yscroll; CNetworkAddress* m_serverAddress; }; CClientApp(CreateTaskBarReceiverFunc createTaskBarReceiver); virtual ~CClientApp(); // Parse client specific command line arguments. void parseArgs(int argc, const char* const* argv); // Prints help specific to client. void help(); // Returns arguments that are common and for client. CArgs& args() const { return (CArgs&)argsBase(); } const char* daemonName() const; const char* daemonInfo() const; // TODO: move to server only (not supported on client) void loadConfig() { } bool loadConfig(const CString& pathname) { return false; } int foregroundStartup(int argc, char** argv); int standardStartup(int argc, char** argv); int runInner(int argc, char** argv, ILogOutputter* outputter, StartupFunc startup); CScreen* createScreen(); void updateStatus(); void updateStatus(const CString& msg); void resetRestartTimeout(); double nextRestartTimeout(); void handleScreenError(const CEvent&, void*); CScreen* openClientScreen(); void closeClientScreen(CScreen* screen); void handleClientRestart(const CEvent&, void* vtimer); void scheduleClientRestart(double retryTime); void handleClientConnected(const CEvent&, void*); void handleClientFailed(const CEvent& e, void*); void handleClientDisconnected(const CEvent&, void*); CClient* openClient(const CString& name, const CNetworkAddress& address, CScreen* screen); void closeClient(CClient* client); bool startClient(); void stopClient(); int mainLoop(); void startNode(); static CClientApp& instance() { return (CClientApp&)CApp::instance(); } private: CClient* s_client; CScreen* s_clientScreen; virtual bool parseArg(const int& argc, const char* const* argv, int& i); };