#include "CXWindowsPrimaryScreen.h" #include "CServer.h" #include "CXWindowsClipboard.h" #include "CXWindowsUtil.h" #include "CThread.h" #include "CLog.h" #include "CStopwatch.h" #if defined(X_DISPLAY_MISSING) # error X11 is required to build synergy #else # include # include # define XK_MISCELLANY # include #endif // // CXWindowsPrimaryScreen // CXWindowsPrimaryScreen::CXWindowsPrimaryScreen() : m_server(NULL), m_active(false), m_window(None) { // do nothing } CXWindowsPrimaryScreen::~CXWindowsPrimaryScreen() { assert(m_window == None); } void CXWindowsPrimaryScreen::run() { for (;;) { // wait for and get the next event XEvent xevent; if (!getEvent(&xevent)) { break; } // handle event switch (xevent.type) { case CreateNotify: { // select events on new window CDisplayLock display(this); selectEvents(display, xevent.xcreatewindow.window); } break; case MappingNotify: { // keyboard mapping changed CDisplayLock display(this); XRefreshKeyboardMapping(&xevent.xmapping); updateModifierMap(display); } break; case KeyPress: { log((CLOG_DEBUG1 "event: KeyPress code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(&xevent.xkey); if (key != kKeyNone) { m_server->onKeyDown(key, mask); if (key == XK_Caps_Lock && m_capsLockHalfDuplex) { m_server->onKeyUp(key, mask | KeyModifierCapsLock); } else if (key == XK_Num_Lock && m_numLockHalfDuplex) { m_server->onKeyUp(key, mask | KeyModifierNumLock); } } } break; case KeyRelease: { const KeyModifierMask mask = mapModifier(xevent.xkey.state); const KeyID key = mapKey(&xevent.xkey); if (key != kKeyNone) { // check if this is a key repeat by getting the next // KeyPress event that has the same key and time as // this release event, if any. first prepare the // filter info. CKeyEventInfo filter; filter.m_event = KeyPress; filter.m_window = xevent.xkey.window; filter.m_time = xevent.xkey.time; filter.m_keycode = xevent.xkey.keycode; // now check for event XEvent xevent2; CDisplayLock display(this); if (XCheckIfEvent(display, &xevent2, &CXWindowsPrimaryScreen::findKeyEvent, (XPointer)&filter) != True) { // no press event follows so it's a plain release log((CLOG_DEBUG1 "event: KeyRelease code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); if (key == XK_Caps_Lock && m_capsLockHalfDuplex) { m_server->onKeyDown(key, mask); } else if (key == XK_Num_Lock && m_numLockHalfDuplex) { m_server->onKeyDown(key, mask); } m_server->onKeyUp(key, mask); } else { // found a press event following so it's a repeat. // we could attempt to count the already queued // repeats but we'll just send a repeat of 1. // note that we discard the press event. log((CLOG_DEBUG1 "event: repeat code=%d, state=0x%04x", xevent.xkey.keycode, xevent.xkey.state)); m_server->onKeyRepeat(key, mask, 1); } } } break; case ButtonPress: { log((CLOG_DEBUG1 "event: ButtonPress button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseDown(button); } } break; case ButtonRelease: { log((CLOG_DEBUG1 "event: ButtonRelease button=%d", xevent.xbutton.button)); const ButtonID button = mapButton(xevent.xbutton.button); if (button != kButtonNone) { m_server->onMouseUp(button); } else if (xevent.xbutton.button == 4) { // wheel forward (away from user) m_server->onMouseWheel(120); } else if (xevent.xbutton.button == 5) { // wheel backward (toward user) m_server->onMouseWheel(-120); } } break; case MotionNotify: { log((CLOG_DEBUG2 "event: MotionNotify %d,%d", xevent.xmotion.x_root, xevent.xmotion.y_root)); SInt32 x = xevent.xmotion.x_root; SInt32 y = xevent.xmotion.y_root; if (!m_active) { m_server->onMouseMovePrimary(x, y); } else { // compute motion delta. this is relative to the // last known mouse position. x -= m_x; y -= m_y; // save position to compute delta of next motion m_x = xevent.xmotion.x_root; m_y = xevent.xmotion.y_root; // if event was sent then ignore it and discard // the event from the mouse warp. this is how we // warp the mouse back to the center of the screen // without that causing a corresponding motion on // the secondary screen. if (xevent.xmotion.send_event) { // ignore event x = 0; y = 0; // discard events until we find the matching // sent event. see below for where the events // are sent. we discard the matching sent // event and can be sure we've skipped the // warp event. CDisplayLock display(this); do { XMaskEvent(display, PointerMotionMask, &xevent); } while (!xevent.xmotion.send_event); } // warp mouse back to center if (x != 0 || y != 0) { CDisplayLock display(this); // send an event that we can recognize before // the mouse warp. XEvent eventBefore = xevent; xevent.xmotion.window = m_window; xevent.xmotion.time = CurrentTime; xevent.xmotion.x = m_xCenter; xevent.xmotion.y = m_yCenter; xevent.xmotion.x_root = m_xCenter; xevent.xmotion.y_root = m_yCenter; XEvent eventAfter = eventBefore; XSendEvent(display, m_window, False, 0, &xevent); // warp mouse back to center XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, m_xCenter, m_yCenter); // send an event that we can recognize after // the mouse warp. XSendEvent(display, m_window, False, 0, &xevent); } // send event if mouse moved if (x != 0 || y != 0) { m_server->onMouseMoveSecondary(x, y); } } } break; } } } void CXWindowsPrimaryScreen::stop() { CDisplayLock display(this); doStop(); } void CXWindowsPrimaryScreen::open(CServer* server) { assert(m_server == NULL); assert(server != NULL); // open the display openDisplay(); // set the server m_server = server; // check for peculiarities // FIXME -- may have to get these from some database m_numLockHalfDuplex = false; m_capsLockHalfDuplex = false; // m_numLockHalfDuplex = true; // m_capsLockHalfDuplex = true; // get screen shape SInt32 x, y, w, h; getScreenShape(x, y, w, h); { CDisplayLock display(this); // update key state updateModifierMap(display); // get mouse position Window root, window; int mx, my, xWindow, yWindow; unsigned int mask; if (!XQueryPointer(display, m_window, &root, &window, &mx, &my, &xWindow, &yWindow, &mask)) { mx = w >> 1; my = h >> 1; } // save mouse position m_x = x; m_y = y; } // save position of center of screen m_xCenter = x + (w >> 1); m_yCenter = y + (h >> 1); // send screen info m_server->setInfo(x, y, w, h, getJumpZoneSize(), m_x, m_y); } void CXWindowsPrimaryScreen::close() { assert(m_server != NULL); // close the display closeDisplay(); // done with server m_server = NULL; } void CXWindowsPrimaryScreen::enter(SInt32 x, SInt32 y) { log((CLOG_INFO "entering primary at %d,%d", x, y)); assert(m_active == true); assert(m_window != None); CDisplayLock display(this); // warp to requested location XWarpPointer(display, None, m_window, 0, 0, 0, 0, x, y); // unmap the grab window. this also ungrabs the mouse and keyboard. XUnmapWindow(display, m_window); // remove all input events for grab window XEvent event; while (XCheckWindowEvent(display, m_window, PointerMotionMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask, &event)) { // do nothing } // not active anymore m_active = false; } bool CXWindowsPrimaryScreen::leave() { log((CLOG_INFO "leaving primary")); assert(m_active == false); assert(m_window != None); CDisplayLock display(this); // raise and show the input window XMapRaised(display, m_window); // grab the mouse and keyboard. keep trying until we get them. // if we can't grab one after grabbing the other then ungrab // and wait before retrying. give up after s_timeout seconds. static const double s_timeout = 1.0; int result; CStopwatch timer; do { // keyboard first do { result = XGrabKeyboard(display, m_window, True, GrabModeAsync, GrabModeAsync, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { log((CLOG_DEBUG2 "waiting to grab keyboard")); CThread::sleep(0.05); if (timer.getTime() >= s_timeout) { log((CLOG_DEBUG2 "grab keyboard timed out")); XUnmapWindow(display, m_window); return false; } } } while (result != GrabSuccess); log((CLOG_DEBUG2 "grabbed keyboard")); // now the mouse result = XGrabPointer(display, m_window, True, 0, GrabModeAsync, GrabModeAsync, m_window, None, CurrentTime); assert(result != GrabNotViewable); if (result != GrabSuccess) { // back off to avoid grab deadlock XUngrabKeyboard(display, CurrentTime); log((CLOG_DEBUG2 "ungrabbed keyboard, waiting to grab pointer")); CThread::sleep(0.05); if (timer.getTime() >= s_timeout) { log((CLOG_DEBUG2 "grab pointer timed out")); XUnmapWindow(display, m_window); return false; } } } while (result != GrabSuccess); log((CLOG_DEBUG1 "grabbed pointer and keyboard")); // move the mouse to the center of grab window warpCursorNoLock(display, m_xCenter, m_yCenter); // local client now active m_active = true; return true; } void CXWindowsPrimaryScreen::onConfigure() { // do nothing } void CXWindowsPrimaryScreen::warpCursor(SInt32 x, SInt32 y) { CDisplayLock display(this); warpCursorNoLock(display, x, y); } void CXWindowsPrimaryScreen::warpCursorNoLock(Display* display, SInt32 x, SInt32 y) { assert(display != NULL); assert(m_window != None); // warp the mouse XWarpPointer(display, None, getRoot(), 0, 0, 0, 0, x, y); XSync(display, False); log((CLOG_DEBUG2 "warped to %d,%d", x, y)); // discard mouse events since we just added one we don't want XEvent xevent; while (XCheckWindowEvent(display, m_window, PointerMotionMask, &xevent)) { // do nothing } // save position as last position m_x = x; m_y = y; } void CXWindowsPrimaryScreen::setClipboard(ClipboardID id, const IClipboard* clipboard) { setDisplayClipboard(id, clipboard); } void CXWindowsPrimaryScreen::grabClipboard(ClipboardID id) { setDisplayClipboard(id, NULL); } void CXWindowsPrimaryScreen::getShape( SInt32& x, SInt32& y, SInt32& w, SInt32& h) const { getScreenShape(x, y, w, h); } SInt32 CXWindowsPrimaryScreen::getJumpZoneSize() const { return 1; } void CXWindowsPrimaryScreen::getClipboard(ClipboardID id, IClipboard* clipboard) const { getDisplayClipboard(id, clipboard); } KeyModifierMask CXWindowsPrimaryScreen::getToggleMask() const { CDisplayLock display(this); // query the pointer to get the keyboard state // FIXME -- is there a better way to do this? Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (!XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { return 0; } // convert to KeyModifierMask KeyModifierMask mask = 0; if (state & m_numLockMask) mask |= KeyModifierNumLock; if (state & m_capsLockMask) mask |= KeyModifierCapsLock; if (state & m_scrollLockMask) mask |= KeyModifierScrollLock; return mask; } bool CXWindowsPrimaryScreen::isLockedToScreen() const { CDisplayLock display(this); // query the pointer to get the button state Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { if ((state & (Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask)) != 0) { return true; } } // get logical keyboard state char keyMap[32]; memset(keyMap, 0, sizeof(keyMap)); XQueryKeymap(display, keyMap); // locked if any key is down for (unsigned int i = 0; i < sizeof(keyMap); ++i) { if (keyMap[i] != 0) { return true; } } // not locked return false; } void CXWindowsPrimaryScreen::onOpenDisplay(Display* display) { assert(m_window == None); // get size of screen SInt32 x, y, w, h; getScreenShape(x, y, w, h); // create the grab window. this window is used to capture user // input when the user is focussed on another client. don't let // the window manager mess with it. XSetWindowAttributes attr; attr.event_mask = PointerMotionMask |// PointerMotionHintMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | KeymapStateMask | PropertyChangeMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = createBlankCursor(); m_window = XCreateWindow(display, getRoot(), x, y, w, h, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); log((CLOG_DEBUG "window is 0x%08x", m_window)); // start watching for events on other windows selectEvents(display, getRoot()); } CXWindowsClipboard* CXWindowsPrimaryScreen::createClipboard(ClipboardID id) { CDisplayLock display(this); return new CXWindowsClipboard(display, m_window, id); } void CXWindowsPrimaryScreen::onCloseDisplay(Display* display) { assert(m_window != None); // destroy window if (display != NULL) { XDestroyWindow(display, m_window); } m_window = None; } void CXWindowsPrimaryScreen::onUnexpectedClose() { // tell server to shutdown if (m_server != NULL) { m_server->shutdown(); } } void CXWindowsPrimaryScreen::onLostClipboard(ClipboardID id) { // tell server that the clipboard was grabbed locally m_server->grabClipboard(id); } void CXWindowsPrimaryScreen::selectEvents(Display* display, Window w) const { // ignore errors while we adjust event masks CXWindowsUtil::CErrorLock lock; // adjust event masks doSelectEvents(display, w); } void CXWindowsPrimaryScreen::doSelectEvents(Display* display, Window w) const { // we want to track the mouse everywhere on the display. to achieve // that we select PointerMotionMask on every window. we also select // SubstructureNotifyMask in order to get CreateNotify events so we // select events on new windows too. // we don't want to adjust our grab window if (w == m_window) { return; } // select events of interest XSelectInput(display, w, PointerMotionMask | SubstructureNotifyMask); // recurse on child windows Window rw, pw, *cw; unsigned int nc; if (XQueryTree(display, w, &rw, &pw, &cw, &nc)) { for (unsigned int i = 0; i < nc; ++i) { doSelectEvents(display, cw[i]); } XFree(cw); } } KeyModifierMask CXWindowsPrimaryScreen::mapModifier(unsigned int state) const { // FIXME -- should be configurable KeyModifierMask mask = 0; if (state & ShiftMask) mask |= KeyModifierShift; if (state & LockMask) mask |= KeyModifierCapsLock; if (state & ControlMask) mask |= KeyModifierControl; if (state & Mod1Mask) mask |= KeyModifierAlt; if (state & Mod2Mask) mask |= KeyModifierNumLock; if (state & Mod4Mask) mask |= KeyModifierMeta; if (state & Mod5Mask) mask |= KeyModifierScrollLock; return mask; } KeyID CXWindowsPrimaryScreen::mapKey(XKeyEvent* event) const { KeySym keysym; char dummy[1]; CDisplayLock display(this); XLookupString(event, dummy, 0, &keysym, NULL); return static_cast(keysym); } ButtonID CXWindowsPrimaryScreen::mapButton(unsigned int button) const { // FIXME -- should use button mapping? if (button >= 1 && button <= 3) { return static_cast(button); } else { return kButtonNone; } } void CXWindowsPrimaryScreen::updateModifierMap(Display* display) { // get modifier map from server XModifierKeymap* keymap = XGetModifierMapping(display); // initialize m_numLockMask = 0; m_capsLockMask = 0; m_scrollLockMask = 0; // set keycodes and masks for (unsigned int i = 0; i < 8; ++i) { const unsigned int bit = (1 << i); for (int j = 0; j < keymap->max_keypermod; ++j) { KeyCode keycode = keymap->modifiermap[i * keymap->max_keypermod + j]; // note toggle modifier bits const KeySym keysym = XKeycodeToKeysym(display, keycode, 0); if (keysym == XK_Num_Lock) { m_numLockMask |= bit; } else if (keysym == XK_Caps_Lock) { m_capsLockMask |= bit; } else if (keysym == XK_Scroll_Lock) { m_scrollLockMask |= bit; } } } XFreeModifiermap(keymap); } Bool CXWindowsPrimaryScreen::findKeyEvent(Display*, XEvent* xevent, XPointer arg) { CKeyEventInfo* filter = reinterpret_cast(arg); return (xevent->type == filter->m_event && xevent->xkey.window == filter->m_window && xevent->xkey.time == filter->m_time && xevent->xkey.keycode == filter->m_keycode) ? True : False; }