#include "CXWindowsSecondaryScreen.h" #include "CXWindowsClipboard.h" #include "CXWindowsUtil.h" #include "CClient.h" #include "CThread.h" #include "CLog.h" #include #include #include #define XK_MISCELLANY #define XK_XKB_KEYS #include #include // // CXWindowsSecondaryScreen // CXWindowsSecondaryScreen::CXWindowsSecondaryScreen() : m_client(NULL), m_window(None) { // do nothing } CXWindowsSecondaryScreen::~CXWindowsSecondaryScreen() { assert(m_window == None); } void CXWindowsSecondaryScreen::run() { assert(m_window != None); for (;;) { // wait for and get the next event XEvent xevent; if (!getEvent(&xevent)) { break; } // handle event switch (xevent.type) { case MappingNotify: { // keyboard mapping changed CDisplayLock display(this); XRefreshKeyboardMapping(&xevent.xmapping); updateKeys(display); updateKeycodeMap(display); updateModifierMap(display); updateModifiers(display); break; } case LeaveNotify: { // mouse moved out of hider window somehow. hide the window. assert(m_window != None); CDisplayLock display(this); XUnmapWindow(display, m_window); break; } } } } void CXWindowsSecondaryScreen::stop() { doStop(); } void CXWindowsSecondaryScreen::open(CClient* client) { assert(m_client == NULL); assert(client != NULL); // set the client m_client = client; // open the display openDisplay(); { // verify the availability of the XTest extension CDisplayLock display(this); int majorOpcode, firstEvent, firstError; if (!XQueryExtension(display, XTestExtensionName, &majorOpcode, &firstEvent, &firstError)) throw int(6); // FIXME -- make exception for this // update key state updateKeys(display); updateKeycodeMap(display); updateModifierMap(display); updateModifiers(display); } // check for peculiarities // FIXME -- may have to get these from some database m_numLockHalfDuplex = false; m_capsLockHalfDuplex = false; m_numLockHalfDuplex = true; m_capsLockHalfDuplex = true; // assume primary has all clipboards for (ClipboardID id = 0; id < kClipboardEnd; ++id) grabClipboard(id); } void CXWindowsSecondaryScreen::close() { assert(m_client != NULL); // close the display closeDisplay(); // done with client m_client = NULL; } void CXWindowsSecondaryScreen::enter( SInt32 x, SInt32 y, KeyModifierMask mask) { assert(m_window != None); CDisplayLock display(this); // warp to requested location XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime); XSync(display, False); // show cursor XUnmapWindow(display, m_window); // update our keyboard state to reflect the local state updateKeys(display); updateModifiers(display); // toggle modifiers that don't match the desired state unsigned int xMask = maskToX(mask); if ((xMask & m_capsLockMask) != (m_mask & m_capsLockMask)) { toggleKey(display, XK_Caps_Lock, m_capsLockMask); } if ((xMask & m_numLockMask) != (m_mask & m_numLockMask)) { toggleKey(display, XK_Num_Lock, m_numLockMask); } if ((xMask & m_scrollLockMask) != (m_mask & m_scrollLockMask)) { toggleKey(display, XK_Scroll_Lock, m_scrollLockMask); } XSync(display, False); } void CXWindowsSecondaryScreen::leave() { CDisplayLock display(this); leaveNoLock(display); } void CXWindowsSecondaryScreen::keyDown( KeyID key, KeyModifierMask mask) { Keystrokes keys; KeyCode keycode; // get the sequence of keys to simulate key press and the final // modifier state. m_mask = mapKey(keys, keycode, key, mask, kPress); if (keys.empty()) return; // generate key events doKeystrokes(keys, 1); // note that key is now down m_keys[keycode] = true; } void CXWindowsSecondaryScreen::keyRepeat( KeyID key, KeyModifierMask mask, SInt32 count) { Keystrokes keys; KeyCode keycode; // get the sequence of keys to simulate key repeat and the final // modifier state. m_mask = mapKey(keys, keycode, key, mask, kRepeat); if (keys.empty()) return; // generate key events doKeystrokes(keys, count); } void CXWindowsSecondaryScreen::keyUp( KeyID key, KeyModifierMask mask) { Keystrokes keys; KeyCode keycode; // get the sequence of keys to simulate key release and the final // modifier state. m_mask = mapKey(keys, keycode, key, mask, kRelease); if (keys.empty()) return; // generate key events doKeystrokes(keys, 1); // note that key is now up m_keys[keycode] = false; } void CXWindowsSecondaryScreen::mouseDown(ButtonID button) { CDisplayLock display(this); XTestFakeButtonEvent(display, mapButton(button), True, CurrentTime); XSync(display, False); } void CXWindowsSecondaryScreen::mouseUp(ButtonID button) { CDisplayLock display(this); XTestFakeButtonEvent(display, mapButton(button), False, CurrentTime); XSync(display, False); } void CXWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y) { CDisplayLock display(this); XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime); XSync(display, False); } void CXWindowsSecondaryScreen::mouseWheel(SInt32 delta) { // choose button depending on rotation direction const unsigned int button = (delta >= 0) ? 4 : 5; // now use absolute value of delta if (delta < 0) { delta = -delta; } // send as many clicks as necessary CDisplayLock display(this); for (; delta >= 120; delta -= 120) { XTestFakeButtonEvent(display, button, True, CurrentTime); XTestFakeButtonEvent(display, button, False, CurrentTime); } XSync(display, False); } void CXWindowsSecondaryScreen::setClipboard( ClipboardID id, const IClipboard* clipboard) { setDisplayClipboard(id, clipboard); } void CXWindowsSecondaryScreen::grabClipboard(ClipboardID id) { setDisplayClipboard(id, NULL); } void CXWindowsSecondaryScreen::getMousePos( SInt32* x, SInt32* y) const { CDisplayLock display(this); int xTmp, yTmp, dummy; unsigned int dummyMask; Window dummyWindow; XQueryPointer(display, getRoot(), &dummyWindow, &dummyWindow, &xTmp, &yTmp, &dummy, &dummy, &dummyMask); *x = xTmp; *y = yTmp; } void CXWindowsSecondaryScreen::getSize( SInt32* width, SInt32* height) const { getScreenSize(width, height); } SInt32 CXWindowsSecondaryScreen::getJumpZoneSize() const { return 0; } void CXWindowsSecondaryScreen::getClipboard( ClipboardID id, IClipboard* clipboard) const { getDisplayClipboard(id, clipboard); } void CXWindowsSecondaryScreen::onOpenDisplay() { assert(m_window == None); CDisplayLock display(this); // create the cursor hiding window. this window is used to hide the // cursor when it's not on the screen. the window is hidden as soon // as the cursor enters the screen or the display's real cursor is // moved. XSetWindowAttributes attr; attr.event_mask = LeaveWindowMask; attr.do_not_propagate_mask = 0; attr.override_redirect = True; attr.cursor = createBlankCursor(); m_window = XCreateWindow(display, getRoot(), 0, 0, 1, 1, 0, 0, InputOnly, CopyFromParent, CWDontPropagate | CWEventMask | CWOverrideRedirect | CWCursor, &attr); log((CLOG_DEBUG "window is 0x%08x", m_window)); // become impervious to server grabs XTestGrabControl(display, True); // hide the cursor leaveNoLock(display); } CXWindowsClipboard* CXWindowsSecondaryScreen::createClipboard( ClipboardID id) { CDisplayLock display(this); return new CXWindowsClipboard(display, m_window, id); } void CXWindowsSecondaryScreen::onCloseDisplay() { assert(m_window != None); // no longer impervious to server grabs CDisplayLock display(this); XTestGrabControl(display, False); // destroy window XDestroyWindow(display, m_window); m_window = None; } void CXWindowsSecondaryScreen::onLostClipboard( ClipboardID id) { // tell client that the clipboard was grabbed locally m_client->onClipboardChanged(id); } void CXWindowsSecondaryScreen::leaveNoLock(Display* display) { assert(display != NULL); assert(m_window != None); // move hider window under the mouse (rather than moving the mouse // somewhere else on the screen) int x, y, dummy; unsigned int dummyMask; Window dummyWindow; XQueryPointer(display, getRoot(), &dummyWindow, &dummyWindow, &x, &y, &dummy, &dummy, &dummyMask); XMoveWindow(display, m_window, x, y); // raise and show the hider window XMapRaised(display, m_window); // hide cursor by moving it into the hider window XWarpPointer(display, None, m_window, 0, 0, 0, 0, 0, 0); } unsigned int CXWindowsSecondaryScreen::mapButton( ButtonID id) const { // FIXME -- should use button mapping? return static_cast(id); } KeyModifierMask CXWindowsSecondaryScreen::mapKey( Keystrokes& keys, KeyCode& keycode, KeyID id, KeyModifierMask mask, EKeyAction action) const { // note -- must have display locked on entry // the system translates key events into characters depending // on the modifier key state at the time of the event. to // generate the right keysym we need to set the modifier key // states appropriately. // // the mask passed by the caller is the desired mask. however, // there may not be a keycode mapping to generate the desired // keysym with that mask. we override the bits in the mask // that cannot be accomodated. // note if the key is the caps lock and it's "half-duplex" const bool isHalfDuplex = ((id == XK_Caps_Lock && m_capsLockHalfDuplex) || (id == XK_Num_Lock && m_numLockHalfDuplex)); // ignore releases and repeats for half-duplex keys if (isHalfDuplex && action != kPress) { return m_mask; } // lookup the a keycode for this key id. also return the // key modifier mask required. unsigned int outMask; if (!findKeyCode(keycode, outMask, id, maskToX(mask))) { // we cannot generate the desired keysym because no key // maps to that keysym. just return the current mask. log((CLOG_DEBUG2 "no keycode for keysym %d modifiers 0x%04x", id, mask)); return m_mask; } log((CLOG_DEBUG2 "keysym %d -> keycode %d modifiers 0x%04x", id, keycode, outMask)); // if we cannot match the modifier mask then don't return any // keys and just return the current mask. if ((outMask & m_modifierMask) != outMask) { log((CLOG_DEBUG2 "cannot match modifiers to mask 0x%04x", m_modifierMask)); return m_mask; } // note if the key is a modifier ModifierMap::const_iterator index = m_keycodeToModifier.find(keycode); const bool isModifier = (index != m_keycodeToModifier.end()); // add the key events required to get to the modifier state // necessary to generate an event yielding id. also save the // key events required to restore the state. if the key is // a modifier key then skip this because modifiers should not // modify modifiers. Keystrokes undo; Keystroke keystroke; if (outMask != m_mask && !isModifier) { for (unsigned int i = 0; i < 8; ++i) { unsigned int bit = (1 << i); if ((outMask & bit) != (m_mask & bit)) { // get list of keycodes for the modifier. if there isn't // one then there's no key mapped to this modifier. // we can't generate the desired key so bail. const KeyCode* modifierKeys = &m_modifierToKeycode[i * m_keysPerModifier]; KeyCode modifierKey = modifierKeys[0]; if (modifierKey == 0) { modifierKey = modifierKeys[1]; } if (modifierKey == 0) { log((CLOG_DEBUG1 "no key mapped to modifier 0x%04x", bit)); return m_mask; } if (modifierKey != 0 && (outMask & bit) != 0) { // modifier is not active but should be. if the // modifier is a toggle then toggle it on with a // press/release, otherwise activate it with a // press. use the first keycode for the modifier. log((CLOG_DEBUG2 "modifier 0x%04x is not active", bit)); keystroke.m_keycode = modifierKey; keystroke.m_press = True; keystroke.m_repeat = false; keys.push_back(keystroke); if ((bit & m_toggleModifierMask) != 0) { log((CLOG_DEBUG2 "modifier 0x%04x is a toggle", bit)); if ((bit == m_capsLockMask && m_capsLockHalfDuplex) || (bit == m_numLockMask && m_numLockHalfDuplex)) { keystroke.m_press = False; undo.push_back(keystroke); } else { keystroke.m_press = False; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = True; undo.push_back(keystroke); } } else { keystroke.m_press = False; undo.push_back(keystroke); } } else if ((outMask & bit) == 0) { // modifier is active but should not be. if the // modifier is a toggle then toggle it off with a // press/release, otherwise deactivate it with a // release. we must check each keycode for the // modifier if not a toggle. log((CLOG_DEBUG2 "modifier 0x%04x is active", bit)); if ((bit & m_toggleModifierMask) != 0) { if (modifierKey != 0) { log((CLOG_DEBUG2 "modifier 0x%04x is a toggle", bit)); keystroke.m_keycode = modifierKey; keystroke.m_repeat = false; if ((bit == m_capsLockMask && m_capsLockHalfDuplex) || (bit == m_numLockMask && m_numLockHalfDuplex)) { keystroke.m_press = False; keys.push_back(keystroke); keystroke.m_press = True; undo.push_back(keystroke); } else { keystroke.m_press = True; keys.push_back(keystroke); keystroke.m_press = False; keys.push_back(keystroke); undo.push_back(keystroke); keystroke.m_press = True; undo.push_back(keystroke); } } } else { for (unsigned int j = 0; j < m_keysPerModifier; ++j) { const KeyCode key = modifierKeys[j]; if (key != 0 && m_keys[key]) { keystroke.m_keycode = key; keystroke.m_press = False; keystroke.m_repeat = false; keys.push_back(keystroke); keystroke.m_press = True; undo.push_back(keystroke); } } } } } } } // note if the press of a half-duplex key should be treated as a release if (isHalfDuplex && (m_mask & (1 << index->second)) != 0) { action = kRelease; } // add the key event keystroke.m_keycode = keycode; switch (action) { case kPress: keystroke.m_press = True; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRelease: keystroke.m_press = False; keystroke.m_repeat = false; keys.push_back(keystroke); break; case kRepeat: keystroke.m_press = False; keystroke.m_repeat = true; keys.push_back(keystroke); keystroke.m_press = True; keys.push_back(keystroke); break; } // add key events to restore the modifier state. apply events in // the reverse order that they're stored in undo. while (!undo.empty()) { keys.push_back(undo.back()); undo.pop_back(); } // if the key is a modifier key then compute the modifier map after // this key is pressed or released. if repeating then ignore. mask = m_mask; if (isModifier && action != kRepeat) { // get modifier const unsigned int modifierBit = (1 << index->second); // toggle keys modify the state on release. other keys set the // bit on press and clear the bit on release. if half-duplex // then toggle each time we get here. if ((modifierBit & m_toggleModifierMask) != 0) { if (isHalfDuplex || action == kRelease) { mask ^= modifierBit; } } else if (action == kPress) { mask |= modifierBit; } else { // can't reset bit until all keys that set it are released. // scan those keys to see if any (except keycode) are pressed. bool down = false; const KeyCode* modifierKeys = &m_modifierToKeycode[ index->second * m_keysPerModifier]; for (unsigned int j = 0; !down && j < m_keysPerModifier; ++j) { if (modifierKeys[j] != 0 && m_keys[modifierKeys[j]]) down = true; } if (!down) mask &= ~modifierBit; } } return mask; } bool CXWindowsSecondaryScreen::findKeyCode( KeyCode& keycode, unsigned int& maskOut, KeyID id, unsigned int maskIn) const { // if XK_Tab is requested with shift active then try XK_ISO_Left_Tab // instead. if that doesn't work, we'll fall back to XK_Tab with // shift active. this is to handle primary screens that don't map // XK_ISO_Left_Tab sending events to secondary screens that do. if (id == XK_Tab && (maskIn & ShiftMask) != 0) { id = XK_ISO_Left_Tab; maskIn &= ~ShiftMask; } // find a keycode to generate id. XKeysymToKeycode() almost does // what we need but won't tell us which index to use with the // keycode. return false if there's no keycode to generate id. KeyCodeMap::const_iterator index = m_keycodeMap.find(id); if (index == m_keycodeMap.end()) { // try backup keysym for certain keys (particularly the numpad // keys since most laptops don't have a separate numpad and the // numpad overlaying the main keyboard may not have movement // key bindings). switch (id) { case XK_KP_Home: id = XK_Home; break; case XK_KP_Left: id = XK_Left; break; case XK_KP_Up: id = XK_Up; break; case XK_KP_Right: id = XK_Right; break; case XK_KP_Down: id = XK_Down; break; case XK_KP_Prior: id = XK_Prior; break; case XK_KP_Next: id = XK_Next; break; case XK_KP_End: id = XK_End; break; case XK_KP_Insert: id = XK_Insert; break; case XK_KP_Delete: id = XK_Delete; break; case XK_ISO_Left_Tab: id = XK_Tab; maskIn |= ShiftMask; break; default: return false; } index = m_keycodeMap.find(id); if (index == m_keycodeMap.end()) { return false; } } // save the keycode keycode = index->second.m_keycode; // compute output mask. that's the set of modifiers that need to // be enabled when the keycode event is encountered in order to // generate the id keysym and match maskIn. it's possible that // maskIn wants, say, a shift key to be down but that would make // it impossible to generate the keysym. in that case we must // override maskIn. this is complicated by caps/shift-lock and // num-lock. maskOut = (maskIn & ~index->second.m_keyMaskMask); log((CLOG_DEBUG2 "maskIn(0x%04x) & ~maskMask(0x%04x) -> 0x%04x", maskIn, index->second.m_keyMaskMask, maskOut)); if (IsKeypadKey(id) || IsPrivateKeypadKey(id)) { if ((m_mask & m_numLockMask) != 0) { maskOut &= ~index->second.m_keyMask; maskOut |= m_numLockMask; log((CLOG_DEBUG2 "keypad key: & ~mask(0x%04x) | numLockMask(0x%04x) -> 0x%04x", index->second.m_keyMask, m_numLockMask, maskOut)); } else { maskOut |= index->second.m_keyMask; maskOut &= ~m_numLockMask; log((CLOG_DEBUG2 "keypad key: | mask(0x%04x) & ~numLockMask(0x%04x) -> 0x%04x", index->second.m_keyMask, m_numLockMask, maskOut)); } } else { unsigned int maskShift = (index->second.m_keyMask & ShiftMask); log((CLOG_DEBUG2 "maskShift = 0x%04x", maskShift)); if (maskShift != 0 && (m_mask & m_capsLockMask) != 0) { // shift and capsLock cancel out for keysyms subject to // case conversion but not for keys with shifted // characters that are not case conversions. see if // case conversion is necessary. KeySym lKey, uKey; XConvertCase(id, &lKey, &uKey); if (lKey != uKey) { log((CLOG_DEBUG2 "case convertable, shift && capsLock -> caps lock")); maskShift = m_capsLockMask; } else { log((CLOG_DEBUG2 "case unconvertable, shift && capsLock -> shift, caps lock")); maskShift |= m_capsLockMask; } } log((CLOG_DEBUG2 "maskShift = 0x%04x", maskShift)); maskOut |= maskShift; maskOut |= (index->second.m_keyMask & ~(ShiftMask | LockMask)); log((CLOG_DEBUG2 "| maskShift(0x%04x) | other (0x%04x) -> 0x%04x", maskShift, (index->second.m_keyMask & ~(ShiftMask | LockMask)), maskOut)); } return true; } void CXWindowsSecondaryScreen::doKeystrokes( const Keystrokes& keys, SInt32 count) { // do nothing if no keys or no repeats if (count < 1 || keys.empty()) return; // lock display CDisplayLock display(this); // generate key events for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ) { if (k->m_repeat) { // repeat from here up to but not including the next key // with m_repeat == false count times. Keystrokes::const_iterator start = k; for (; count > 0; --count) { // send repeating events for (k = start; k != keys.end() && k->m_repeat; ++k) { XTestFakeKeyEvent(display, k->m_keycode, k->m_press, CurrentTime); } } // note -- k is now on the first non-repeat key after the // repeat keys, exactly where we'd like to continue from. } else { // send event XTestFakeKeyEvent(display, k->m_keycode, k->m_press, CurrentTime); // next key ++k; } } // update XSync(display, False); } unsigned int CXWindowsSecondaryScreen::maskToX( KeyModifierMask inMask) const { // FIXME -- should be configurable. also not using Mod3Mask. unsigned int outMask = 0; if (inMask & KeyModifierShift) outMask |= ShiftMask; if (inMask & KeyModifierControl) outMask |= ControlMask; if (inMask & KeyModifierAlt) outMask |= Mod1Mask; if (inMask & KeyModifierMeta) outMask |= Mod4Mask; if (inMask & KeyModifierCapsLock) outMask |= m_capsLockMask; if (inMask & KeyModifierNumLock) outMask |= m_numLockMask; if (inMask & KeyModifierScrollLock) outMask |= m_scrollLockMask; return outMask; } void CXWindowsSecondaryScreen::updateKeys(Display* display) { // ask server which keys are pressed char keys[32]; XQueryKeymap(display, keys); // transfer to our state for (unsigned int i = 0, j = 0; i < 32; j += 8, ++i) { m_keys[j + 0] = ((keys[i] & 0x01) != 0); m_keys[j + 1] = ((keys[i] & 0x02) != 0); m_keys[j + 2] = ((keys[i] & 0x04) != 0); m_keys[j + 3] = ((keys[i] & 0x08) != 0); m_keys[j + 4] = ((keys[i] & 0x10) != 0); m_keys[j + 5] = ((keys[i] & 0x20) != 0); m_keys[j + 6] = ((keys[i] & 0x40) != 0); m_keys[j + 7] = ((keys[i] & 0x80) != 0); } } void CXWindowsSecondaryScreen::updateModifiers( Display* display) { // query the pointer to get the keyboard state Window root, window; int xRoot, yRoot, xWindow, yWindow; unsigned int state; if (!XQueryPointer(display, m_window, &root, &window, &xRoot, &yRoot, &xWindow, &yWindow, &state)) { state = 0; } // update active modifier mask m_mask = 0; for (unsigned int i = 0; i < 8; ++i) { const unsigned int bit = (1 << i); if ((bit & m_toggleModifierMask) == 0) { for (unsigned int j = 0; j < m_keysPerModifier; ++j) { if (m_keys[m_modifierToKeycode[i * m_keysPerModifier + j]]) m_mask |= bit; } } else if ((bit & state) != 0) { // toggle is on m_mask |= bit; } } } void CXWindowsSecondaryScreen::updateKeycodeMap( Display* display) { // get the number of keycodes int minKeycode, maxKeycode; XDisplayKeycodes(display, &minKeycode, &maxKeycode); const int numKeycodes = maxKeycode - minKeycode + 1; // get the keyboard mapping for all keys int keysymsPerKeycode; KeySym* keysyms = XGetKeyboardMapping(display, minKeycode, numKeycodes, &keysymsPerKeycode); // restrict keysyms per keycode to 2 because, frankly, i have no // idea how/what modifiers are used to access keysyms beyond the // first 2. int numKeysyms = 2; // keysymsPerKeycode // initialize KeyCodeMask entry; m_keycodeMap.clear(); // insert keys for (int i = 0; i < numKeycodes; ++i) { // how many keysyms for this keycode? int n; for (n = 0; n < numKeysyms; ++n) { if (keysyms[i * keysymsPerKeycode + n] == NoSymbol) { break; } } // move to next keycode if there are no keysyms if (n == 0) { continue; } // set the mask of modifiers that this keycode uses entry.m_keyMaskMask = (n == 1) ? 0 : (ShiftMask | LockMask); // add entries for this keycode entry.m_keycode = static_cast(minKeycode + i); for (int j = 0; j < numKeysyms; ++j) { entry.m_keyMask = (j == 0) ? 0 : ShiftMask; m_keycodeMap.insert(std::make_pair(keysyms[i * keysymsPerKeycode + j], entry)); } } // clean up XFree(keysyms); } void CXWindowsSecondaryScreen::updateModifierMap( Display* display) { // get modifier map from server XModifierKeymap* keymap = XGetModifierMapping(display); // initialize m_modifierMask = 0; m_toggleModifierMask = 0; m_numLockMask = 0; m_capsLockMask = 0; m_scrollLockMask = 0; m_keysPerModifier = keymap->max_keypermod; m_modifierToKeycode.clear(); m_modifierToKeycode.resize(8 * m_keysPerModifier); // set keycodes and masks for (unsigned int i = 0; i < 8; ++i) { const unsigned int bit = (1 << i); for (unsigned int j = 0; j < m_keysPerModifier; ++j) { KeyCode keycode = keymap->modifiermap[i * m_keysPerModifier + j]; // save in modifier to keycode m_modifierToKeycode[i * m_keysPerModifier + j] = keycode; // save in keycode to modifier m_keycodeToModifier.insert(std::make_pair(keycode, i)); // modifier is enabled if keycode isn't 0 if (keycode != 0) m_modifierMask |= bit; // modifier is a toggle if the keysym is a toggle modifier const KeySym keysym = XKeycodeToKeysym(display, keycode, 0); if (isToggleKeysym(keysym)) { m_toggleModifierMask |= bit; // note num/caps-lock if (keysym == XK_Num_Lock) { m_numLockMask |= bit; } else if (keysym == XK_Caps_Lock) { m_capsLockMask |= bit; } else if (keysym == XK_Scroll_Lock) { m_scrollLockMask |= bit; } } } } XFreeModifiermap(keymap); } void CXWindowsSecondaryScreen::toggleKey( Display* display, KeySym keysym, unsigned int mask) { // lookup the keycode KeyCodeMap::const_iterator index = m_keycodeMap.find(keysym); if (index == m_keycodeMap.end()) return; KeyCode keycode = index->second.m_keycode; // toggle the key if ((keysym == XK_Caps_Lock && m_capsLockHalfDuplex) || (keysym == XK_Num_Lock && m_numLockHalfDuplex)) { // "half-duplex" toggle XTestFakeKeyEvent(display, keycode, (m_mask & mask) == 0, CurrentTime); } else { // normal toggle XTestFakeKeyEvent(display, keycode, True, CurrentTime); XTestFakeKeyEvent(display, keycode, False, CurrentTime); } // toggle shadow state m_mask ^= mask; } bool CXWindowsSecondaryScreen::isToggleKeysym(KeySym key) { switch (key) { case XK_Caps_Lock: case XK_Shift_Lock: case XK_Num_Lock: case XK_Scroll_Lock: return true; default: return false; } }