#ifndef CXWINDOWSSECONDARYSCREEN_H #define CXWINDOWSSECONDARYSCREEN_H #include "CXWindowsScreen.h" #include "ISecondaryScreen.h" #include "stdmap.h" #include "stdvector.h" class CXWindowsSecondaryScreen : public CXWindowsScreen, public ISecondaryScreen { public: CXWindowsSecondaryScreen(); virtual ~CXWindowsSecondaryScreen(); // ISecondaryScreen overrides virtual void run(); virtual void stop(); virtual void open(CClient*); virtual void close(); virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute, KeyModifierMask mask); virtual void leave(); virtual void keyDown(KeyID, KeyModifierMask); virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count); virtual void keyUp(KeyID, KeyModifierMask); virtual void mouseDown(ButtonID); virtual void mouseUp(ButtonID); virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute); virtual void mouseWheel(SInt32 delta); virtual void setClipboard(ClipboardID, const IClipboard*); virtual void grabClipboard(ClipboardID); virtual void getMousePos(SInt32* x, SInt32* y) const; virtual void getSize(SInt32* width, SInt32* height) const; virtual SInt32 getJumpZoneSize() const; virtual void getClipboard(ClipboardID, IClipboard*) const; protected: // CXWindowsScreen overrides virtual void onOpenDisplay(); virtual CXWindowsClipboard* createClipboard(ClipboardID); virtual void onCloseDisplay(); virtual void onLostClipboard(ClipboardID); private: enum EKeyAction { kPress, kRelease, kRepeat }; class KeyCodeMask { public: KeyCode m_keycode; unsigned int m_keyMask; unsigned int m_keyMaskMask; }; class Keystroke { public: KeyCode m_keycode; Bool m_press; bool m_repeat; }; typedef std::vector Keystrokes; typedef std::vector KeyCodes; typedef std::map KeyCodeMap; typedef std::map ModifierMap; void leaveNoLock(Display*); unsigned int mapButton(ButtonID button) const; unsigned int mapKey(Keystrokes&, KeyCode&, KeyID, KeyModifierMask, EKeyAction) const; bool findKeyCode(KeyCode&, unsigned int&, KeyID id, unsigned int) const; void doKeystrokes(const Keystrokes&, SInt32 count); unsigned int maskToX(KeyModifierMask) const; void updateKeys(Display* display); void updateKeycodeMap(Display* display); void updateModifiers(Display* display); void updateModifierMap(Display* display); void toggleKey(Display*, KeySym, unsigned int mask); static bool isToggleKeysym(KeySym); private: CClient* m_client; Window m_window; // note toggle keys that toggles on up/down (false) or on // transition (true) bool m_numLockHalfDuplex; bool m_capsLockHalfDuplex; // set entries indicate keys that are pressed. indexed by keycode. bool m_keys[256]; // current active modifiers (X key masks) unsigned int m_mask; // maps key IDs to X keycodes and the X modifier key mask needed // to generate the right keysym KeyCodeMap m_keycodeMap; // the modifiers that have keys bound to them unsigned int m_modifierMask; // set bits indicate modifiers that toggle (e.g. caps-lock) unsigned int m_toggleModifierMask; // masks that indicate which modifier bits are for toggle keys unsigned int m_numLockMask; unsigned int m_capsLockMask; unsigned int m_scrollLockMask; // map X modifier key indices to the key codes bound to them unsigned int m_keysPerModifier; KeyCodes m_modifierToKeycode; // maps keycodes to modifier indices ModifierMap m_keycodeToModifier; }; #endif