/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2012 Bolton Software Ltd. * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "COSXEventQueueBuffer.h" #include "CEvent.h" #include "IEventQueue.h" // // CEventQueueTimer // class CEventQueueTimer { }; // // COSXEventQueueBuffer // COSXEventQueueBuffer::COSXEventQueueBuffer(IEventQueue* events) : m_eventQueue(events), m_event(NULL) { // do nothing } COSXEventQueueBuffer::~COSXEventQueueBuffer() { // release the last event if (m_event != NULL) { ReleaseEvent(m_event); } } void COSXEventQueueBuffer::waitForEvent(double timeout) { EventRef event; ReceiveNextEvent(0, NULL, timeout, false, &event); } IEventQueueBuffer::Type COSXEventQueueBuffer::getEvent(CEvent& event, UInt32& dataID) { // release the previous event if (m_event != NULL) { ReleaseEvent(m_event); m_event = NULL; } // get the next event OSStatus error = ReceiveNextEvent(0, NULL, 0.0, true, &m_event); // handle the event if (error == eventLoopQuitErr) { event = CEvent(CEvent::kQuit); return kSystem; } else if (error != noErr) { return kNone; } else { UInt32 eventClass = GetEventClass(m_event); switch (eventClass) { case 'Syne': dataID = GetEventKind(m_event); return kUser; default: event = CEvent(CEvent::kSystem, m_eventQueue->getSystemTarget(), &m_event); return kSystem; } } } bool COSXEventQueueBuffer::addEvent(UInt32 dataID) { EventRef event; OSStatus error = CreateEvent( kCFAllocatorDefault, 'Syne', dataID, 0, kEventAttributeNone, &event); if (error == noErr) { error = PostEventToQueue(m_threadEventQueueRef, event, kEventPriorityStandard); ReleaseEvent(event); } return (error == noErr); } bool COSXEventQueueBuffer::isEmpty() const { EventRef event; OSStatus status = ReceiveNextEvent(0, NULL, 0.0, false, &event); return (status == eventLoopTimedOutErr); } CEventQueueTimer* COSXEventQueueBuffer::newTimer(double, bool) const { return new CEventQueueTimer; } void COSXEventQueueBuffer::deleteTimer(CEventQueueTimer* timer) const { delete timer; } void COSXEventQueueBuffer::cacheCurrentEventQueueRef() { m_threadEventQueueRef = GetCurrentEventQueue(); }