/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CPLATFORMSCREEN_H #define CPLATFORMSCREEN_H #include "IPlatformScreen.h" //! Base screen implementation /*! This screen implementation is the superclass of all other screen implementations. It implements a handful of methods and requires subclasses to implement the rest. */ class CPlatformScreen : public IPlatformScreen { public: CPlatformScreen(); CPlatformScreen(IEventQueue& eventQueue); virtual ~CPlatformScreen(); // IScreen overrides virtual void* getEventTarget() const = 0; virtual bool getClipboard(ClipboardID id, IClipboard*) const = 0; virtual void getShape(SInt32& x, SInt32& y, SInt32& width, SInt32& height) const = 0; virtual void getCursorPos(SInt32& x, SInt32& y) const = 0; // IPrimaryScreen overrides virtual void reconfigure(UInt32 activeSides) = 0; virtual void warpCursor(SInt32 x, SInt32 y) = 0; virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask) = 0; virtual void unregisterHotKey(UInt32 id) = 0; virtual void fakeInputBegin() = 0; virtual void fakeInputEnd() = 0; virtual SInt32 getJumpZoneSize() const = 0; virtual bool isAnyMouseButtonDown() const = 0; virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; virtual void gameDeviceTimingResp(UInt16 freq) = 0; // ISecondaryScreen overrides virtual void fakeMouseButton(ButtonID id, bool press) = 0; virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0; virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0; virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0; virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0; virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0; virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0; virtual void queueGameDeviceTimingReq() const = 0; // IKeyState overrides virtual void updateKeyMap(); virtual void updateKeyState(); virtual void setHalfDuplexMask(KeyModifierMask); virtual void fakeKeyDown(KeyID id, KeyModifierMask mask, KeyButton button); virtual bool fakeKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count, KeyButton button); virtual bool fakeKeyUp(KeyButton button); virtual void fakeAllKeysUp(); virtual bool fakeCtrlAltDel(); virtual bool isKeyDown(KeyButton) const; virtual KeyModifierMask getActiveModifiers() const; virtual KeyModifierMask pollActiveModifiers() const; virtual SInt32 pollActiveGroup() const; virtual void pollPressedKeys(KeyButtonSet& pressedKeys) const; // IPlatformScreen overrides virtual void enable() = 0; virtual void disable() = 0; virtual void enter() = 0; virtual bool leave() = 0; virtual bool setClipboard(ClipboardID, const IClipboard*) = 0; virtual void checkClipboards() = 0; virtual void openScreensaver(bool notify) = 0; virtual void closeScreensaver() = 0; virtual void screensaver(bool activate) = 0; virtual void resetOptions() = 0; virtual void setOptions(const COptionsList& options) = 0; virtual void setSequenceNumber(UInt32) = 0; virtual bool isPrimary() const = 0; protected: //! Update mouse buttons /*! Subclasses must implement this method to update their internal mouse button mapping and, if desired, state tracking. */ virtual void updateButtons() = 0; //! Get the key state /*! Subclasses must implement this method to return the platform specific key state object that each subclass must have. */ virtual IKeyState* getKeyState() const = 0; // IPlatformScreen overrides virtual void handleSystemEvent(const CEvent& event, void*) = 0; }; #endif