/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #ifndef CKEYSTATE_H #define CKEYSTATE_H #include "IKeyState.h" #include "stdvector.h" //! Core key state /*! This class provides key state services. Subclasses must implement a few platform specific methods. */ class CKeyState : public IKeyState { public: CKeyState(); virtual ~CKeyState(); //! @name manipulators //@{ //! Mark key as being down /*! Sets the state of \p button to down or up. If this is overridden it must forward to the superclass. */ virtual void setKeyDown(KeyButton button, bool down); //! Mark modifier as being toggled on /*! Sets the state of the keys for the given (single) \p modifier to be toggled on. */ void setToggled(KeyModifierMask modifier); //! Post a key event /*! Posts a key event. This may adjust the event or post additional events in some circumstances. If this is overridden it must forward to the superclass. */ virtual void sendKeyEvent(void* target, bool press, bool isAutoRepeat, KeyID key, KeyModifierMask mask, SInt32 count, KeyButton button); //@} //! @name accessors //@{ //@} // IKeyState overrides virtual void updateKeys(); virtual void setHalfDuplexMask(KeyModifierMask); virtual void fakeKeyDown(KeyID id, KeyModifierMask mask, KeyButton button); virtual void fakeKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count, KeyButton button); virtual void fakeKeyUp(KeyButton button); virtual void fakeToggle(KeyModifierMask modifier); virtual bool fakeCtrlAltDel() = 0; virtual bool isKeyDown(KeyButton) const; virtual KeyModifierMask getActiveModifiers() const; virtual const char* getKeyName(KeyButton) const = 0; protected: class Keystroke { public: KeyButton m_key; bool m_press; bool m_repeat; }; typedef std::vector Keystrokes; typedef std::vector KeyButtons; //! @name protocted manipulators //@{ //! Add keys for modifier /*! Sets the buttons that are mapped to the given (single) \p modifier. For example, if buttons 5 and 23 were mapped to KeyModifierShift (perhaps as left and right shift keys) then the mask would be KeyModifierShift and \c buttons would contain 5 and 23. A modifier with no keys is ignored. Buttons that are zero are ignored. */ void addModifier(KeyModifierMask modifier, const KeyButtons& buttons); //! Get key events to change modifier state /*! Retrieves the key events necessary to activate (\c desireActive is true) or deactivate (\c desireActive is false) the modifier given by \c mask by pushing them onto the back of \c keys. \c mask must specify exactly one modifier. \c undo receives the key events necessary to restore the modifier's previous state. They're pushed onto \c undo in the reverse order they should be executed. Returns true if the modifier can be adjusted, false otherwise. */ bool mapModifier(Keystrokes& keys, Keystrokes& undo, KeyModifierMask mask, bool desireActive) const; //! Update the key state /*! Update the key state to reflect the physical keyboard state and current keyboard mapping. This must call \c setKeyDown, \c setToggled, and \c addModifier to set the current state. */ virtual void doUpdateKeys() = 0; //! Fake a key event /*! Synthesize a key event for \p button. If \p press is true then synthesize a key press and, if false, a key release. If \p isAutoRepeat is true then the event is an auto-repeat. */ virtual void doFakeKeyEvent(KeyButton button, bool press, bool isAutoRepeat) = 0; //! Map key press/repeat to keystrokes /*! Converts a press/repeat of key \p id with the modifiers as given in \p desiredMask into the keystrokes necessary to synthesize that key event. Returns the platform specific code of the key being pressed, or 0 if the key cannot be mapped or \p isAutoRepeat is true and the key does not auto-repeat. */ virtual KeyButton mapKey(Keystrokes& keys, KeyID id, KeyModifierMask desiredMask, bool isAutoRepeat) const = 0; //@} private: bool isHalfDuplex(KeyModifierMask) const; bool isToggle(KeyModifierMask) const; bool isModifierActive(KeyModifierMask) const; UInt32 getIndexForModifier(KeyModifierMask) const; void fakeKeyEvents(const Keystrokes&, UInt32 count); void fakeKeyEvent(KeyButton, bool press, bool isAutoRepeat); void updateKeyState(KeyButton serverID, KeyButton localID, bool press); private: enum { kNumModifiers = 9, kButtonMask = kNumButtons - 1 }; typedef UInt8 KeyState; enum EKeyState { kDown = 0x01, //!< Key is down kToggled = 0x02 //!< Key is toggled on }; // modifiers that are half-duplex KeyModifierMask m_halfDuplex; // current modifier state KeyModifierMask m_mask; // current keyboard state KeyState m_keys[kNumButtons]; // map from server button ID to local button ID for pressed keys KeyButton m_serverKeyMap[kNumButtons]; // map button to the modifier mask it represents KeyModifierMask m_keyToMask[kNumButtons]; // map modifier to buttons with that modifier KeyButtons m_maskToKeys[kNumModifiers]; }; #endif