/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CServer.h" #include "CHTTPServer.h" #include "CPrimaryClient.h" #include "IPrimaryScreenFactory.h" #include "CInputPacketStream.h" #include "COutputPacketStream.h" #include "CProtocolUtil.h" #include "CClientProxy1_0.h" #include "ProtocolTypes.h" #include "XScreen.h" #include "XSynergy.h" #include "CTCPListenSocket.h" #include "IDataSocket.h" #include "ISocketFactory.h" #include "XSocket.h" #include "IStreamFilterFactory.h" #include "CLock.h" #include "CThread.h" #include "CTimerThread.h" #include "XThread.h" #include "CFunctionJob.h" #include "CLog.h" #include "CStopwatch.h" #include "TMethodJob.h" // // CServer // const SInt32 CServer::s_httpMaxSimultaneousRequests = 3; CServer::CServer(const CString& serverName) : m_name(serverName), m_bindTimeout(5.0 * 60.0), m_screenFactory(NULL), m_socketFactory(NULL), m_streamFilterFactory(NULL), m_acceptClientThread(NULL), m_active(NULL), m_primaryClient(NULL), m_seqNum(0), m_activeSaver(NULL), m_httpServer(NULL), m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests) { // do nothing } CServer::~CServer() { delete m_screenFactory; delete m_socketFactory; delete m_streamFilterFactory; } void CServer::open() { // open the screen try { log((CLOG_INFO "opening screen")); openPrimaryScreen(); } catch (XScreen&) { // can't open screen log((CLOG_INFO "failed to open screen")); throw; } catch (XUnknownClient& e) { // can't open screen log((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str())); throw; } } void CServer::mainLoop() { // check preconditions { CLock lock(&m_mutex); assert(m_primaryClient != NULL); } try { log((CLOG_NOTE "starting server")); // start listening for new clients m_acceptClientThread = new CThread(startThread( new TMethodJob(this, &CServer::acceptClients))); // start listening for HTTP requests if (m_config.getHTTPAddress().isValid()) { m_httpServer = new CHTTPServer(this); startThread(new TMethodJob(this, &CServer::acceptHTTPClients)); } // handle events m_primaryClient->mainLoop(); // clean up log((CLOG_NOTE "stopping server")); // use a macro to write the stuff that should go into a finally // block so we can repeat it easily. stroustrup's view that // "resource acquistion is initialization" is a better solution // than a finally block is parochial. they both have their // place. adding finally to C++ would've been a drop in a big // bucket. #define FINALLY do { \ stopThreads(); \ delete m_httpServer; \ m_httpServer = NULL; \ } while (false) FINALLY; } catch (XBase& e) { log((CLOG_ERR "server error: %s", e.what())); // clean up log((CLOG_NOTE "stopping server")); FINALLY; } catch (XThread&) { // clean up log((CLOG_NOTE "stopping server")); FINALLY; throw; } catch (...) { log((CLOG_DEBUG "unknown server error")); // clean up log((CLOG_NOTE "stopping server")); FINALLY; throw; } #undef FINALLY } void CServer::exitMainLoop() { m_primaryClient->exitMainLoop(); } void CServer::close() { if (m_primaryClient != NULL) { closePrimaryScreen(); } log((CLOG_INFO "closed screen")); } bool CServer::setConfig(const CConfig& config) { // refuse configuration if it doesn't include the primary screen { CLock lock(&m_mutex); if (m_primaryClient != NULL && !config.isScreen(m_primaryClient->getName())) { return false; } } // close clients that are connected but being dropped from the // configuration. closeClients(config); // cut over CLock lock(&m_mutex); m_config = config; // tell primary screen about reconfiguration if (m_primaryClient != NULL) { m_primaryClient->reconfigure(getActivePrimarySides()); } return true; } void CServer::setScreenFactory(IPrimaryScreenFactory* adopted) { CLock lock(&m_mutex); delete m_screenFactory; m_screenFactory = adopted; } void CServer::setSocketFactory(ISocketFactory* adopted) { CLock lock(&m_mutex); delete m_socketFactory; m_socketFactory = adopted; } void CServer::setStreamFilterFactory(IStreamFilterFactory* adopted) { CLock lock(&m_mutex); delete m_streamFilterFactory; m_streamFilterFactory = adopted; } CString CServer::getPrimaryScreenName() const { return m_name; } void CServer::getConfig(CConfig* config) const { assert(config != NULL); CLock lock(&m_mutex); *config = m_config; } UInt32 CServer::getActivePrimarySides() const { // note -- m_mutex must be locked on entry UInt32 sides = 0; if (!m_config.getNeighbor(getPrimaryScreenName(), kLeft).empty()) { sides |= kLeftMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), kRight).empty()) { sides |= kRightMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), kTop).empty()) { sides |= kTopMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), kBottom).empty()) { sides |= kBottomMask; } return sides; } void CServer::onError() { // stop all running threads but don't wait too long since some // threads may be unable to proceed until this thread returns. stopThreads(3.0); // done with the HTTP server CLock lock(&m_mutex); delete m_httpServer; m_httpServer = NULL; // note -- we do not attempt to close down the primary screen } void CServer::onInfoChanged(const CString& name, const CClientInfo& info) { CLock lock(&m_mutex); // look up client CClientList::iterator index = m_clients.find(name); if (index == m_clients.end()) { throw XBadClient(); } IClient* client = index->second; assert(client != NULL); // update the remote mouse coordinates if (client == m_active) { m_x = info.m_mx; m_y = info.m_my; } log((CLOG_INFO "screen \"%s\" shape=%d,%d %dx%d zone=%d pos=%d,%d", name.c_str(), info.m_x, info.m_y, info.m_w, info.m_h, info.m_zoneSize, info.m_mx, info.m_my)); // handle resolution change to primary screen if (client == m_primaryClient) { if (client == m_active) { onMouseMovePrimaryNoLock(m_x, m_y); } else { onMouseMoveSecondaryNoLock(0, 0); } } } bool CServer::onGrabClipboard(const CString& name, ClipboardID id, UInt32 seqNum) { CLock lock(&m_mutex); // screen must be connected CClientList::iterator grabber = m_clients.find(name); if (grabber == m_clients.end()) { throw XBadClient(); } // ignore grab if sequence number is old. always allow primary // screen to grab. CClipboardInfo& clipboard = m_clipboards[id]; if (name != m_primaryClient->getName() && seqNum < clipboard.m_clipboardSeqNum) { log((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", name.c_str(), id)); return false; } // mark screen as owning clipboard log((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", name.c_str(), id, clipboard.m_clipboardOwner.c_str())); clipboard.m_clipboardOwner = name; clipboard.m_clipboardSeqNum = seqNum; // clear the clipboard data (since it's not known at this point) if (clipboard.m_clipboard.open(0)) { clipboard.m_clipboard.empty(); clipboard.m_clipboard.close(); } clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); // tell all other screens to take ownership of clipboard. tell the // grabber that it's clipboard isn't dirty. for (CClientList::iterator index = m_clients.begin(); index != m_clients.end(); ++index) { IClient* client = index->second; if (index == grabber) { client->setClipboardDirty(id, false); } else { client->grabClipboard(id); } } return true; } void CServer::onClipboardChanged(ClipboardID id, UInt32 seqNum, const CString& data) { CLock lock(&m_mutex); onClipboardChangedNoLock(id, seqNum, data); } void CServer::onClipboardChangedNoLock(ClipboardID id, UInt32 seqNum, const CString& data) { CClipboardInfo& clipboard = m_clipboards[id]; // ignore update if sequence number is old if (seqNum < clipboard.m_clipboardSeqNum) { log((CLOG_INFO "ignored screen \"%s\" update of clipboard %d (missequenced)", clipboard.m_clipboardOwner.c_str(), id)); return; } // ignore if data hasn't changed if (data == clipboard.m_clipboardData) { log((CLOG_DEBUG "ignored screen \"%s\" update of clipboard %d (unchanged)", clipboard.m_clipboardOwner.c_str(), id)); return; } // unmarshall into our clipboard buffer log((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id)); clipboard.m_clipboardData = data; clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0); // tell all clients except the sender that the clipboard is dirty CClientList::const_iterator sender = m_clients.find(clipboard.m_clipboardOwner); for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { IClient* client = index->second; client->setClipboardDirty(id, index != sender); } // send the new clipboard to the active screen m_active->setClipboard(id, m_clipboards[id].m_clipboardData); } void CServer::onScreensaver(bool activated) { log((CLOG_DEBUG "onScreenSaver %s", activated ? "activated" : "deactivated")); CLock lock(&m_mutex); if (activated) { // save current screen and position m_activeSaver = m_active; m_xSaver = m_x; m_ySaver = m_y; // jump to primary screen if (m_active != m_primaryClient) { switchScreen(m_primaryClient, 0, 0, true); } } else { // jump back to previous screen and position. we must check // that the position is still valid since the screen may have // changed resolutions while the screen saver was running. if (m_activeSaver != NULL && m_activeSaver != m_primaryClient) { // check position IClient* screen = m_activeSaver; SInt32 x, y, w, h; screen->getShape(x, y, w, h); SInt32 zoneSize = screen->getJumpZoneSize(); if (m_xSaver < x + zoneSize) { m_xSaver = x + zoneSize; } else if (m_xSaver >= x + w - zoneSize) { m_xSaver = x + w - zoneSize - 1; } if (m_ySaver < y + zoneSize) { m_ySaver = y + zoneSize; } else if (m_ySaver >= y + h - zoneSize) { m_ySaver = y + h - zoneSize - 1; } // jump switchScreen(screen, m_xSaver, m_ySaver, false); } // reset state m_activeSaver = NULL; } // send message to all clients for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { IClient* client = index->second; client->screensaver(activated); } } void CServer::onKeyDown(KeyID id, KeyModifierMask mask) { log((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, true)) { return; } // relay m_active->keyDown(id, mask); } void CServer::onKeyUp(KeyID id, KeyModifierMask mask) { log((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, false)) { return; } // relay m_active->keyUp(id, mask); } void CServer::onKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count) { log((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, false)) { onCommandKey(id, mask, true); return; } // relay m_active->keyRepeat(id, mask, count); } void CServer::onMouseDown(ButtonID id) { log((CLOG_DEBUG1 "onMouseDown id=%d", id)); CLock lock(&m_mutex); assert(m_active != NULL); // relay m_active->mouseDown(id); } void CServer::onMouseUp(ButtonID id) { log((CLOG_DEBUG1 "onMouseUp id=%d", id)); CLock lock(&m_mutex); assert(m_active != NULL); // relay m_active->mouseUp(id); } bool CServer::onMouseMovePrimary(SInt32 x, SInt32 y) { log((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y)); CLock lock(&m_mutex); return onMouseMovePrimaryNoLock(x, y); } bool CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y) { // mouse move on primary (server's) screen assert(m_primaryClient != NULL); assert(m_active == m_primaryClient); // ignore if mouse is locked to screen if (isLockedToScreenNoLock()) { return false; } // get screen shape SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); SInt32 zoneSize = m_active->getJumpZoneSize(); // see if we should change screens EDirection dir; if (x < ax + zoneSize) { x -= zoneSize; dir = kLeft; log((CLOG_DEBUG1 "switch to left")); } else if (x >= ax + aw - zoneSize) { x += zoneSize; dir = kRight; log((CLOG_DEBUG1 "switch to right")); } else if (y < ay + zoneSize) { y -= zoneSize; dir = kTop; log((CLOG_DEBUG1 "switch to top")); } else if (y >= ay + ah - zoneSize) { y += zoneSize; dir = kBottom; log((CLOG_DEBUG1 "switch to bottom")); } else { // still on local screen return false; } // get jump destination and, if no screen in jump direction, // then ignore the move. IClient* newScreen = getNeighbor(m_active, dir, x, y); if (newScreen == NULL) { return false; } // switch screen switchScreen(newScreen, x, y, false); return true; } void CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy) { log((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy)); CLock lock(&m_mutex); onMouseMoveSecondaryNoLock(dx, dy); } void CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy) { // mouse move on secondary (client's) screen assert(m_active != NULL); if (m_active == m_primaryClient) { // we're actually on the primary screen. this can happen // when the primary screen begins processing a mouse move // for a secondary screen, then the active (secondary) // screen disconnects causing us to jump to the primary // screen, and finally the primary screen finishes // processing the mouse move, still thinking it's for // a secondary screen. we just ignore the motion. return; } // save old position const SInt32 xOld = m_x; const SInt32 yOld = m_y; // accumulate motion m_x += dx; m_y += dy; // get screen shape SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); // switch screens if the mouse is outside the screen and not // locked to the screen IClient* newScreen = NULL; if (!isLockedToScreenNoLock()) { // find direction of neighbor EDirection dir; if (m_x < ax) { dir = kLeft; } else if (m_x > ax + aw - 1) { dir = kRight; } else if (m_y < ay) { dir = kTop; } else if (m_y > ay + ah - 1) { dir = kBottom; } else { newScreen = m_active; // keep compiler quiet about unset variable dir = kLeft; } // get neighbor if we should switch if (newScreen == NULL) { log((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir))); // get new position or clamp to current screen newScreen = getNeighbor(m_active, dir, m_x, m_y); if (newScreen == NULL) { log((CLOG_DEBUG1 "no neighbor; clamping")); if (m_x < ax) { m_x = ax; } else if (m_x > ax + aw - 1) { m_x = ax + aw - 1; } if (m_y < ay) { m_y = ay; } else if (m_y > ay + ah - 1) { m_y = ay + ah - 1; } } } } else { // clamp to edge when locked log((CLOG_DEBUG1 "clamp to \"%s\"", m_active->getName().c_str())); if (m_x < ax) { m_x = ax; } else if (m_x > ax + aw - 1) { m_x = ax + aw - 1; } if (m_y < ay) { m_y = ay; } else if (m_y > ay + ah - 1) { m_y = ay + ah - 1; } } // warp cursor if on same screen if (newScreen == NULL || newScreen == m_active) { // do nothing if mouse didn't move if (m_x != xOld || m_y != yOld) { log((CLOG_DEBUG2 "move on %s to %d,%d", m_active->getName().c_str(), m_x, m_y)); m_active->mouseMove(m_x, m_y); } } // otherwise screen screens else { switchScreen(newScreen, m_x, m_y, false); } } void CServer::onMouseWheel(SInt32 delta) { log((CLOG_DEBUG1 "onMouseWheel %+d", delta)); CLock lock(&m_mutex); assert(m_active != NULL); // relay m_active->mouseWheel(delta); } bool CServer::onCommandKey(KeyID /*id*/, KeyModifierMask /*mask*/, bool /*down*/) { return false; } bool CServer::isLockedToScreenNoLock() const { // locked if primary says we're locked if (m_primaryClient->isLockedToScreen()) { return true; } // locked if scroll-lock is toggled on if ((m_primaryClient->getToggleMask() & KeyModifierScrollLock) != 0) { return true; } // not locked return false; } void CServer::switchScreen(IClient* dst, SInt32 x, SInt32 y, bool forScreensaver) { // note -- must be locked on entry assert(dst != NULL); #ifndef NDEBUG { SInt32 dx, dy, dw, dh; dst->getShape(dx, dy, dw, dh); assert(x >= dx && y >= dy && x < dx + dw && y < dy + dh); } #endif assert(m_active != NULL); log((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->getName().c_str(), dst->getName().c_str(), x, y)); // record new position m_x = x; m_y = y; // wrapping means leaving the active screen and entering it again. // since that's a waste of time we skip that and just warp the // mouse. if (m_active != dst) { // leave active screen if (!m_active->leave()) { // cannot leave screen log((CLOG_WARN "can't leave screen")); return; } // update the primary client's clipboards if we're leaving the // primary screen. if (m_active == m_primaryClient) { for (ClipboardID id = 0; id < kClipboardEnd; ++id) { CClipboardInfo& clipboard = m_clipboards[id]; if (clipboard.m_clipboardOwner == m_primaryClient->getName()) { CString clipboardData; m_primaryClient->getClipboard(id, clipboardData); onClipboardChangedNoLock(id, clipboard.m_clipboardSeqNum, clipboardData); } } } // cut over m_active = dst; // increment enter sequence number ++m_seqNum; // enter new screen m_active->enter(x, y, m_seqNum, m_primaryClient->getToggleMask(), forScreensaver); // send the clipboard data to new active screen for (ClipboardID id = 0; id < kClipboardEnd; ++id) { m_active->setClipboard(id, m_clipboards[id].m_clipboardData); } } else { m_active->mouseMove(x, y); } } IClient* CServer::getNeighbor(IClient* src, EDirection dir) const { assert(src != NULL); CString srcName = src->getName(); assert(!srcName.empty()); log((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); for (;;) { // look up name of neighbor const CString dstName(m_config.getNeighbor(srcName, dir)); // if nothing in that direction then return NULL if (dstName.empty()) { log((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); return NULL; } // look up neighbor cell. if the screen is connected and // ready then we can stop. otherwise we skip over an // unconnected screen. CClientList::const_iterator index = m_clients.find(dstName); if (index != m_clients.end()) { log((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str())); return index->second; } log((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str())); srcName = dstName; } } IClient* CServer::getNeighbor(IClient* src, EDirection srcSide, SInt32& x, SInt32& y) const { assert(src != NULL); // get the first neighbor IClient* dst = getNeighbor(src, srcSide); if (dst == NULL) { return NULL; } // get the source screen's size (needed for kRight and kBottom) SInt32 sx, sy, sw, sh; SInt32 dx, dy, dw, dh; IClient* lastGoodScreen = src; lastGoodScreen->getShape(sx, sy, sw, sh); lastGoodScreen->getShape(dx, dy, dw, dh); // find destination screen, adjusting x or y (but not both). the // searches are done in a sort of canonical screen space where // the upper-left corner is 0,0 for each screen. we adjust from // actual to canonical position on entry to and from canonical to // actual on exit from the search. switch (srcSide) { case kLeft: x -= dx; while (dst != NULL && dst != lastGoodScreen) { lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); x += dw; if (x >= 0) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } assert(lastGoodScreen != NULL); x += dx; break; case kRight: x -= dx; while (dst != NULL) { x -= dw; lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); if (x < dw) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } assert(lastGoodScreen != NULL); x += dx; break; case kTop: y -= dy; while (dst != NULL) { lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); y += dh; if (y >= 0) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } assert(lastGoodScreen != NULL); y += dy; break; case kBottom: y -= dy; while (dst != NULL) { y -= dh; lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); if (y < sh) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } assert(lastGoodScreen != NULL); y += dy; break; } // save destination screen assert(lastGoodScreen != NULL); dst = lastGoodScreen; // if entering primary screen then be sure to move in far enough // to avoid the jump zone. if entering a side that doesn't have // a neighbor (i.e. an asymmetrical side) then we don't need to // move inwards because that side can't provoke a jump. if (dst == m_primaryClient) { const CString dstName(dst->getName()); switch (srcSide) { case kLeft: if (!m_config.getNeighbor(dstName, kRight).empty() && x > dx + dw - 1 - dst->getJumpZoneSize()) x = dx + dw - 1 - dst->getJumpZoneSize(); break; case kRight: if (!m_config.getNeighbor(dstName, kLeft).empty() && x < dx + dst->getJumpZoneSize()) x = dx + dst->getJumpZoneSize(); break; case kTop: if (!m_config.getNeighbor(dstName, kBottom).empty() && y > dy + dh - 1 - dst->getJumpZoneSize()) y = dy + dh - 1 - dst->getJumpZoneSize(); break; case kBottom: if (!m_config.getNeighbor(dstName, kTop).empty() && y < dy + dst->getJumpZoneSize()) y = dy + dst->getJumpZoneSize(); break; } } // adjust the coordinate orthogonal to srcSide to account for // resolution differences. for example, if y is 200 pixels from // the top on a screen 1000 pixels high (20% from the top) when // we cross the left edge onto a screen 600 pixels high then y // should be set 120 pixels from the top (again 20% from the // top). switch (srcSide) { case kLeft: case kRight: y -= sy; if (y < 0) { y = 0; } else if (y >= sh) { y = dh - 1; } else { y = static_cast(0.5 + y * static_cast(dh - 1) / (sh - 1)); } y += dy; break; case kTop: case kBottom: x -= sx; if (x < 0) { x = 0; } else if (x >= sw) { x = dw - 1; } else { x = static_cast(0.5 + x * static_cast(dw - 1) / (sw - 1)); } x += dx; break; } return dst; } void CServer::closeClients(const CConfig& config) { CThreadList threads; { CLock lock(&m_mutex); // get the set of clients that are connected but are being // dropped from the configuration (or who's canonical name // is changing) and tell them to disconnect. note that // since m_clientThreads doesn't include a thread for the // primary client we will not close it. for (CClientThreadList::iterator index = m_clientThreads.begin(); index != m_clientThreads.end(); ) { const CString& name = index->first; if (!config.isCanonicalName(name)) { // lookup IClient with name CClientList::const_iterator index2 = m_clients.find(name); assert(index2 != m_clients.end()); // save the thread and remove it from m_clientThreads threads.push_back(index->second); m_clientThreads.erase(index++); // close that client assert(index2->second != m_primaryClient); index2->second->close(); } else { ++index; } } } // wait a moment to allow each client to close its connection // before we close it (to avoid having our socket enter TIME_WAIT). if (threads.size() > 0) { CThread::sleep(1.0); } // cancel the old client threads for (CThreadList::iterator index = threads.begin(); index != threads.end(); ++index) { index->cancel(); } // wait for old client threads to terminate. we must not hold // the lock while we do this so those threads can finish any // calls to this object. for (CThreadList::iterator index = threads.begin(); index != threads.end(); ++index) { index->wait(); } // clean up thread list reapThreads(); } CThread CServer::startThread(IJob* job) { CLock lock(&m_mutex); // reap completed threads doReapThreads(m_threads); // add new thread to list. use the job as user data for logging. CThread thread(job, job); m_threads.push_back(thread); log((CLOG_DEBUG1 "started thread %p", thread.getUserData())); return thread; } void CServer::stopThreads(double timeout) { log((CLOG_DEBUG1 "stopping threads")); // cancel the accept client thread to prevent more clients from // connecting while we're shutting down. CThread* acceptClientThread; { CLock lock(&m_mutex); acceptClientThread = m_acceptClientThread; m_acceptClientThread = NULL; } if (acceptClientThread != NULL) { acceptClientThread->cancel(); acceptClientThread->wait(timeout); delete acceptClientThread; } // close all clients (except the primary) { CConfig emptyConfig; closeClients(emptyConfig); } // swap thread list so nobody can mess with it CThreadList threads; { CLock lock(&m_mutex); threads.swap(m_threads); } // cancel every thread for (CThreadList::iterator index = threads.begin(); index != threads.end(); ++index) { index->cancel(); } // now wait for the threads CStopwatch timer(true); while (threads.size() > 0 && (timeout < 0.0 || timer.getTime() < timeout)) { doReapThreads(threads); CThread::sleep(0.01); } // delete remaining threads for (CThreadList::iterator index = threads.begin(); index != threads.end(); ++index) { log((CLOG_DEBUG1 "reaped running thread %p", index->getUserData())); } log((CLOG_DEBUG1 "stopped threads")); } void CServer::reapThreads() { CLock lock(&m_mutex); doReapThreads(m_threads); } void CServer::doReapThreads(CThreadList& threads) { for (CThreadList::iterator index = threads.begin(); index != threads.end(); ) { if (index->wait(0.0)) { // thread terminated log((CLOG_DEBUG1 "reaped thread %p", index->getUserData())); index = threads.erase(index); } else { // thread is running ++index; } } } void CServer::acceptClients(void*) { log((CLOG_DEBUG1 "starting to wait for clients")); IListenSocket* listen = NULL; try { // create socket listener if (m_socketFactory != NULL) { listen = m_socketFactory->createListen(); } assert(listen != NULL); // bind to the desired port. keep retrying if we can't bind // the address immediately. CStopwatch timer; for (;;) { try { log((CLOG_DEBUG1 "binding listen socket")); listen->bind(m_config.getSynergyAddress()); break; } catch (XSocketBind& e) { log((CLOG_DEBUG1 "bind failed: %s", e.getErrstr())); // give up if we've waited too long if (timer.getTime() >= m_bindTimeout) { log((CLOG_DEBUG1 "waited too long to bind, giving up")); throw; } // wait a bit before retrying CThread::sleep(5.0); } } // accept connections and begin processing them log((CLOG_DEBUG1 "waiting for client connections")); for (;;) { // accept connection CThread::testCancel(); IDataSocket* socket = listen->accept(); log((CLOG_NOTE "accepted client connection")); CThread::testCancel(); // start handshake thread startThread(new TMethodJob( this, &CServer::runClient, socket)); } // clean up delete listen; } catch (XBase& e) { log((CLOG_ERR "cannot listen for clients: %s", e.what())); delete listen; exitMainLoop(); } catch (...) { delete listen; throw; } } void CServer::runClient(void* vsocket) { // get the socket pointer from the argument assert(vsocket != NULL); IDataSocket* socket = reinterpret_cast(vsocket); // create proxy CClientProxy* proxy = NULL; try { proxy = handshakeClient(socket); if (proxy == NULL) { delete socket; return; } } catch (...) { delete socket; throw; } // add the connection try { addConnection(proxy); // save this client's thread CLock lock(&m_mutex); m_clientThreads.insert(std::make_pair(proxy->getName(), CThread::getCurrentThread())); } catch (XDuplicateClient& e) { // client has duplicate name log((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str())); CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBusy); delete proxy; delete socket; return; } catch (XUnknownClient& e) { // client has unknown name log((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str())); CProtocolUtil::writef(proxy->getOutputStream(), kMsgEUnknown); delete proxy; delete socket; return; } catch (...) { delete proxy; delete socket; throw; } // activate screen saver on new client if active on the primary screen { CLock lock(&m_mutex); if (m_activeSaver != NULL) { proxy->screensaver(true); } } // handle client messages try { log((CLOG_NOTE "client \"%s\" has connected", proxy->getName().c_str())); proxy->mainLoop(); } catch (XBadClient&) { // client not behaving log((CLOG_WARN "protocol error from client \"%s\"", proxy->getName().c_str())); CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBad); } catch (XBase& e) { // misc error log((CLOG_WARN "error communicating with client \"%s\": %s", proxy->getName().c_str(), e.what())); } catch (...) { // mainLoop() was probably cancelled removeConnection(proxy->getName()); delete socket; throw; } // clean up removeConnection(proxy->getName()); delete socket; } CClientProxy* CServer::handshakeClient(IDataSocket* socket) { log((CLOG_DEBUG1 "negotiating with new client")); // get the input and output streams IInputStream* input = socket->getInputStream(); IOutputStream* output = socket->getOutputStream(); bool own = false; // attach filters if (m_streamFilterFactory != NULL) { input = m_streamFilterFactory->createInput(input, own); output = m_streamFilterFactory->createOutput(output, own); own = true; } // attach the packetizing filters input = new CInputPacketStream(input, own); output = new COutputPacketStream(output, own); own = true; CClientProxy* proxy = NULL; CString name(""); try { // give the client a limited time to complete the handshake CTimerThread timer(30.0); // say hello log((CLOG_DEBUG1 "saying hello")); CProtocolUtil::writef(output, kMsgHello, kProtocolMajorVersion, kProtocolMinorVersion); output->flush(); // wait for the reply log((CLOG_DEBUG1 "waiting for hello reply")); UInt32 n = input->getSize(); // limit the maximum length of the hello if (n > kMaxHelloLength) { throw XBadClient(); } // get and parse the reply to hello SInt16 major, minor; try { log((CLOG_DEBUG1 "parsing hello reply")); CProtocolUtil::readf(input, kMsgHelloBack, &major, &minor, &name); } catch (XIO&) { throw XBadClient(); } // disallow invalid version numbers if (major < 0 || minor < 0) { throw XIncompatibleClient(major, minor); } // disallow connection from test versions to release versions if (major == 0 && kProtocolMajorVersion != 0) { throw XIncompatibleClient(major, minor); } // hangup (with error) if version isn't supported if (major > kProtocolMajorVersion || (major == kProtocolMajorVersion && minor > kProtocolMinorVersion)) { throw XIncompatibleClient(major, minor); } // convert name to canonical form (if any) if (m_config.isScreen(name)) { name = m_config.getCanonicalName(name); } // create client proxy for highest version supported by the client log((CLOG_DEBUG1 "creating proxy for client \"%s\" version %d.%d", name.c_str(), major, minor)); proxy = new CClientProxy1_0(this, name, input, output); // negotiate // FIXME // ask and wait for the client's info log((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str())); proxy->open(); return proxy; } catch (XIncompatibleClient& e) { // client is incompatible log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor())); CProtocolUtil::writef(output, kMsgEIncompatible, kProtocolMajorVersion, kProtocolMinorVersion); } catch (XBadClient&) { // client not behaving log((CLOG_WARN "protocol error from client \"%s\"", name.c_str())); CProtocolUtil::writef(output, kMsgEBad); } catch (XBase& e) { // misc error log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what())); } catch (...) { // probably timed out if (proxy != NULL) { delete proxy; } else if (own) { delete input; delete output; } throw; } // failed if (proxy != NULL) { delete proxy; } else if (own) { delete input; delete output; } return NULL; } void CServer::acceptHTTPClients(void*) { log((CLOG_DEBUG1 "starting to wait for HTTP clients")); IListenSocket* listen = NULL; try { // create socket listener listen = new CTCPListenSocket; // bind to the desired port. keep retrying if we can't bind // the address immediately. CStopwatch timer; for (;;) { try { log((CLOG_DEBUG1 "binding HTTP listen socket")); listen->bind(m_config.getHTTPAddress()); break; } catch (XSocketBind& e) { log((CLOG_DEBUG1 "bind HTTP failed: %s", e.getErrstr())); // give up if we've waited too long if (timer.getTime() >= m_bindTimeout) { log((CLOG_DEBUG1 "waited too long to bind HTTP, giving up")); throw; } // wait a bit before retrying CThread::sleep(5.0); } } // accept connections and begin processing them log((CLOG_DEBUG1 "waiting for HTTP connections")); for (;;) { // limit the number of HTTP requests being handled at once { CLock lock(&m_httpAvailable); while (m_httpAvailable == 0) { m_httpAvailable.wait(); } assert(m_httpAvailable > 0); m_httpAvailable = m_httpAvailable - 1; } // accept connection CThread::testCancel(); IDataSocket* socket = listen->accept(); log((CLOG_NOTE "accepted HTTP connection")); CThread::testCancel(); // handle HTTP request startThread(new TMethodJob( this, &CServer::processHTTPRequest, socket)); } // clean up delete listen; } catch (XBase& e) { log((CLOG_ERR "cannot listen for HTTP clients: %s", e.what())); delete listen; exitMainLoop(); } catch (...) { delete listen; throw; } } void CServer::processHTTPRequest(void* vsocket) { IDataSocket* socket = reinterpret_cast(vsocket); try { // process the request and force delivery m_httpServer->processRequest(socket); socket->getOutputStream()->flush(); // wait a moment to give the client a chance to hangup first CThread::sleep(3.0); // clean up socket->close(); delete socket; // increment available HTTP handlers { CLock lock(&m_httpAvailable); m_httpAvailable = m_httpAvailable + 1; m_httpAvailable.signal(); } } catch (...) { delete socket; { CLock lock(&m_httpAvailable); m_httpAvailable = m_httpAvailable + 1; m_httpAvailable.signal(); } throw; } } void CServer::openPrimaryScreen() { assert(m_primaryClient == NULL); // reset sequence number m_seqNum = 0; // canonicalize the primary screen name CString primaryName = m_config.getCanonicalName(getPrimaryScreenName()); if (primaryName.empty()) { throw XUnknownClient(getPrimaryScreenName()); } // clear clipboards for (ClipboardID id = 0; id < kClipboardEnd; ++id) { CClipboardInfo& clipboard = m_clipboards[id]; clipboard.m_clipboardOwner = primaryName; clipboard.m_clipboardSeqNum = m_seqNum; if (clipboard.m_clipboard.open(0)) { clipboard.m_clipboard.empty(); clipboard.m_clipboard.close(); } clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); } try { // create the primary client m_primaryClient = new CPrimaryClient(m_screenFactory, this, this, primaryName); // add connection addConnection(m_primaryClient); m_active = m_primaryClient; // open the screen log((CLOG_DEBUG1 "opening primary screen")); m_primaryClient->open(); // tell it about the active sides m_primaryClient->reconfigure(getActivePrimarySides()); } catch (...) { if (m_active != NULL) { removeConnection(primaryName); } else { delete m_primaryClient; } m_active = NULL; m_primaryClient = NULL; throw; } } void CServer::closePrimaryScreen() { assert(m_primaryClient != NULL); // close the primary screen try { log((CLOG_DEBUG1 "closing primary screen")); m_primaryClient->close(); } catch (...) { // ignore } // remove connection removeConnection(m_primaryClient->getName()); m_primaryClient = NULL; } void CServer::addConnection(IClient* client) { assert(client != NULL); log((CLOG_DEBUG "adding connection \"%s\"", client->getName().c_str())); CLock lock(&m_mutex); // name must be in our configuration if (!m_config.isScreen(client->getName())) { throw XUnknownClient(client->getName()); } // can only have one screen with a given name at any given time if (m_clients.count(client->getName()) != 0) { throw XDuplicateClient(client->getName()); } // save screen info m_clients.insert(std::make_pair(client->getName(), client)); log((CLOG_DEBUG "added connection \"%s\"", client->getName().c_str())); } void CServer::removeConnection(const CString& name) { log((CLOG_DEBUG "removing connection \"%s\"", name.c_str())); CLock lock(&m_mutex); // find client CClientList::iterator index = m_clients.find(name); assert(index != m_clients.end()); // if this is active screen then we have to jump off of it IClient* active = (m_activeSaver != NULL) ? m_activeSaver : m_active; if (active == index->second && active != m_primaryClient) { // record new position (center of primary screen) m_primaryClient->getCursorCenter(m_x, m_y); // don't notify active screen since it probably already disconnected log((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", active->getName().c_str(), m_primaryClient->getName().c_str(), m_x, m_y)); // cut over m_active = m_primaryClient; // enter new screen (unless we already have because of the // screen saver) if (m_activeSaver == NULL) { m_primaryClient->enter(m_x, m_y, m_seqNum, m_primaryClient->getToggleMask(), false); } } // if this screen had the cursor when the screen saver activated // then we can't switch back to it when the screen saver // deactivates. if (m_activeSaver == index->second) { m_activeSaver = NULL; } // done with client delete index->second; m_clients.erase(index); // remove any thread for this client m_clientThreads.erase(name); } // // CServer::CClipboardInfo // CServer::CClipboardInfo::CClipboardInfo() : m_clipboard(), m_clipboardData(), m_clipboardOwner(), m_clipboardSeqNum(0) { // do nothing }