#ifndef CHTTPSERVER_H #define CHTTPSERVER_H #include "BasicTypes.h" #include "CString.h" #include "stdvector.h" class CServer; class CConfig; class CHTTPRequest; class CHTTPReply; class ISocket; class CHTTPServer { public: CHTTPServer(CServer*); virtual ~CHTTPServer(); // manipulators // synchronously process an HTTP request on the given socket void processRequest(ISocket*); // accessors protected: virtual void doProcessRequest(CHTTPRequest&, CHTTPReply&); virtual void doProcessGetEditMap(CHTTPRequest&, CHTTPReply&); virtual void doProcessPostEditMap(CHTTPRequest&, CHTTPReply&); static bool parseXY(const CString&, SInt32& x, SInt32& y); class CScreenArray { public: CScreenArray(); ~CScreenArray(); // resize the array. this also clears all the elements. void resize(SInt32 w, SInt32 h); // insert/remove a row/column. all elements in a new row/column // are unset. void insertRow(SInt32 insertedBeforeRow); void insertColumn(SInt32 insertedBeforeColumn); void eraseRow(SInt32 row); void eraseColumn(SInt32 column); // rotate rows or columns void rotateRows(SInt32 rowsDown); void rotateColumns(SInt32 columnsDown); // remove/set a screen name. setting an empty name is the // same as removing a name. names are not checked for // validity. void remove(SInt32 x, SInt32 y); void set(SInt32 x, SInt32 y, const CString&); // convert a CConfig to a CScreenArray. returns true iff // all connections are symmetric and therefore exactly // representable by a CScreenArray. bool convertFrom(const CConfig&); // accessors // get the array size SInt32 getWidth() const { return m_w; } SInt32 getHeight() const { return m_h; } // returns true iff the cell has a 4-connected neighbor bool isAllowed(SInt32 x, SInt32 y) const; // returns true iff the cell has a (non-empty) name bool isSet(SInt32 x, SInt32 y) const; // get a screen name CString get(SInt32 x, SInt32 y) const; // find a screen by name. returns true iff found. bool find(const CString&, SInt32& x, SInt32& y) const; // return true iff the overall array is valid. that means // just zero or one screen or all screens are 4-connected // to other screens. bool isValid() const; // convert this to a CConfig void convertTo(CConfig&) const; private: typedef std::vector CNames; SInt32 m_w, m_h; CNames m_screens; }; private: CServer* m_server; }; #endif