/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2002 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "CServer.h" #include "CClientProxy.h" #include "CClientProxyUnknown.h" #include "CPrimaryClient.h" #include "IPlatformScreen.h" #include "OptionTypes.h" #include "ProtocolTypes.h" #include "XScreen.h" #include "XSynergy.h" #include "IDataSocket.h" #include "IListenSocket.h" #include "XSocket.h" #include "IEventQueue.h" #include "CLog.h" #include "TMethodEventJob.h" #include "CArch.h" #include #include // // CServer // CEvent::Type CServer::s_errorEvent = CEvent::kUnknown; CEvent::Type CServer::s_connectedEvent = CEvent::kUnknown; CEvent::Type CServer::s_disconnectedEvent = CEvent::kUnknown; CEvent::Type CServer::s_switchToScreen = CEvent::kUnknown; CEvent::Type CServer::s_switchInDirection = CEvent::kUnknown; CEvent::Type CServer::s_keyboardBroadcast = CEvent::kUnknown; CEvent::Type CServer::s_lockCursorToScreen = CEvent::kUnknown; CServer::CServer(const CConfig& config, CPrimaryClient* primaryClient) : m_primaryClient(primaryClient), m_active(primaryClient), m_seqNum(0), m_xDelta(0), m_yDelta(0), m_xDelta2(0), m_yDelta2(0), m_config(), m_inputFilter(m_config.getInputFilter()), m_activeSaver(NULL), m_switchDir(kNoDirection), m_switchScreen(NULL), m_switchWaitDelay(0.0), m_switchWaitTimer(NULL), m_switchTwoTapDelay(0.0), m_switchTwoTapEngaged(false), m_switchTwoTapArmed(false), m_switchTwoTapZone(3), m_relativeMoves(false), m_keyboardBroadcasting(false), m_lockedToScreen(false) { // must have a primary client and it must have a canonical name assert(m_primaryClient != NULL); assert(config.isScreen(primaryClient->getName())); CString primaryName = getName(primaryClient); // clear clipboards for (ClipboardID id = 0; id < kClipboardEnd; ++id) { CClipboardInfo& clipboard = m_clipboards[id]; clipboard.m_clipboardOwner = primaryName; clipboard.m_clipboardSeqNum = m_seqNum; if (clipboard.m_clipboard.open(0)) { clipboard.m_clipboard.empty(); clipboard.m_clipboard.close(); } clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); } // install event handlers EVENTQUEUE->adoptHandler(CEvent::kTimer, this, new TMethodEventJob(this, &CServer::handleSwitchWaitTimeout)); EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyDownEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleKeyDownEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyUpEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleKeyUpEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getKeyRepeatEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleKeyRepeatEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getButtonDownEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleButtonDownEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getButtonUpEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleButtonUpEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getMotionOnPrimaryEvent(), m_primaryClient->getEventTarget(), new TMethodEventJob(this, &CServer::handleMotionPrimaryEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getMotionOnSecondaryEvent(), m_primaryClient->getEventTarget(), new TMethodEventJob(this, &CServer::handleMotionSecondaryEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getWheelEvent(), m_primaryClient->getEventTarget(), new TMethodEventJob(this, &CServer::handleWheelEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getScreensaverActivatedEvent(), m_primaryClient->getEventTarget(), new TMethodEventJob(this, &CServer::handleScreensaverActivatedEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getScreensaverDeactivatedEvent(), m_primaryClient->getEventTarget(), new TMethodEventJob(this, &CServer::handleScreensaverDeactivatedEvent)); EVENTQUEUE->adoptHandler(getSwitchToScreenEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleSwitchToScreenEvent)); EVENTQUEUE->adoptHandler(getSwitchInDirectionEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleSwitchInDirectionEvent)); EVENTQUEUE->adoptHandler(getKeyboardBroadcastEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleKeyboardBroadcastEvent)); EVENTQUEUE->adoptHandler(getLockCursorToScreenEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleLockCursorToScreenEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getFakeInputBeginEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleFakeInputBeginEvent)); EVENTQUEUE->adoptHandler(IPlatformScreen::getFakeInputEndEvent(), m_inputFilter, new TMethodEventJob(this, &CServer::handleFakeInputEndEvent)); // add connection addClient(m_primaryClient); // set initial configuration setConfig(config); // enable primary client m_primaryClient->enable(); m_inputFilter->setPrimaryClient(m_primaryClient); } CServer::~CServer() { // remove event handlers and timers EVENTQUEUE->removeHandler(IPlatformScreen::getKeyDownEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getKeyUpEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getKeyRepeatEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getButtonDownEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getButtonUpEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getMotionOnPrimaryEvent(), m_primaryClient->getEventTarget()); EVENTQUEUE->removeHandler(IPlatformScreen::getMotionOnSecondaryEvent(), m_primaryClient->getEventTarget()); EVENTQUEUE->removeHandler(IPlatformScreen::getWheelEvent(), m_primaryClient->getEventTarget()); EVENTQUEUE->removeHandler(IPlatformScreen::getScreensaverActivatedEvent(), m_primaryClient->getEventTarget()); EVENTQUEUE->removeHandler(IPlatformScreen::getScreensaverDeactivatedEvent(), m_primaryClient->getEventTarget()); EVENTQUEUE->removeHandler(IPlatformScreen::getFakeInputBeginEvent(), m_inputFilter); EVENTQUEUE->removeHandler(IPlatformScreen::getFakeInputEndEvent(), m_inputFilter); EVENTQUEUE->removeHandler(CEvent::kTimer, this); stopSwitch(); // force immediate disconnection of secondary clients disconnect(); for (COldClients::iterator index = m_oldClients.begin(); index != m_oldClients.begin(); ++index) { CBaseClientProxy* client = index->first; EVENTQUEUE->deleteTimer(index->second); EVENTQUEUE->removeHandler(CEvent::kTimer, client); EVENTQUEUE->removeHandler(CClientProxy::getDisconnectedEvent(), client); delete client; } // remove input filter m_inputFilter->setPrimaryClient(NULL); // disable and disconnect primary client m_primaryClient->disable(); removeClient(m_primaryClient); } bool CServer::setConfig(const CConfig& config) { // refuse configuration if it doesn't include the primary screen if (!config.isScreen(m_primaryClient->getName())) { return false; } // close clients that are connected but being dropped from the // configuration. closeClients(config); // cut over m_config = config; processOptions(); // add ScrollLock as a hotkey to lock to the screen. this was a // built-in feature in earlier releases and is now supported via // the user configurable hotkey mechanism. if the user has already // registered ScrollLock for something else then that will win but // we will unfortunately generate a warning. if the user has // configured a CLockCursorToScreenAction then we don't add // ScrollLock as a hotkey. if (!m_config.hasLockToScreenAction()) { IPlatformScreen::CKeyInfo* key = IPlatformScreen::CKeyInfo::alloc(kKeyScrollLock, 0, 0, 0); CInputFilter::CRule rule(new CInputFilter::CKeystrokeCondition(key)); rule.adoptAction(new CInputFilter::CLockCursorToScreenAction, true); m_inputFilter->addFilterRule(rule); } // tell primary screen about reconfiguration m_primaryClient->reconfigure(getActivePrimarySides()); // tell all (connected) clients about current options for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { CBaseClientProxy* client = index->second; sendOptions(client); } return true; } void CServer::adoptClient(CBaseClientProxy* client) { assert(client != NULL); // watch for client disconnection EVENTQUEUE->adoptHandler(CClientProxy::getDisconnectedEvent(), client, new TMethodEventJob(this, &CServer::handleClientDisconnected, client)); // name must be in our configuration if (!m_config.isScreen(client->getName())) { LOG((CLOG_WARN "a client with name \"%s\" is not in the map", client->getName().c_str())); closeClient(client, kMsgEUnknown); return; } // add client to client list if (!addClient(client)) { // can only have one screen with a given name at any given time LOG((CLOG_WARN "a client with name \"%s\" is already connected", getName(client).c_str())); closeClient(client, kMsgEBusy); return; } LOG((CLOG_NOTE "client \"%s\" has connected", getName(client).c_str())); // send configuration options to client sendOptions(client); // activate screen saver on new client if active on the primary screen if (m_activeSaver != NULL) { client->screensaver(true); } // send notification CServer::CScreenConnectedInfo* info = CServer::CScreenConnectedInfo::alloc(getName(client)); EVENTQUEUE->addEvent(CEvent(CServer::getConnectedEvent(), m_primaryClient->getEventTarget(), info)); } void CServer::disconnect() { // close all secondary clients if (m_clients.size() > 1 || !m_oldClients.empty()) { CConfig emptyConfig; closeClients(emptyConfig); } else { EVENTQUEUE->addEvent(CEvent(getDisconnectedEvent(), this)); } } UInt32 CServer::getNumClients() const { return (SInt32)m_clients.size(); } void CServer::getClients(std::vector& list) const { list.clear(); for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { list.push_back(index->first); } } CEvent::Type CServer::getErrorEvent() { return CEvent::registerTypeOnce(s_errorEvent, "CServer::error"); } CEvent::Type CServer::getConnectedEvent() { return CEvent::registerTypeOnce(s_connectedEvent, "CServer::connected"); } CEvent::Type CServer::getDisconnectedEvent() { return CEvent::registerTypeOnce(s_disconnectedEvent, "CServer::disconnected"); } CEvent::Type CServer::getSwitchToScreenEvent() { return CEvent::registerTypeOnce(s_switchToScreen, "CServer::switchToScreen"); } CEvent::Type CServer::getSwitchInDirectionEvent() { return CEvent::registerTypeOnce(s_switchInDirection, "CServer::switchInDirection"); } CEvent::Type CServer::getKeyboardBroadcastEvent() { return CEvent::registerTypeOnce(s_keyboardBroadcast, "CServer:keyboardBroadcast"); } CEvent::Type CServer::getLockCursorToScreenEvent() { return CEvent::registerTypeOnce(s_lockCursorToScreen, "CServer::lockCursorToScreen"); } CString CServer::getName(const CBaseClientProxy* client) const { CString name = m_config.getCanonicalName(client->getName()); if (name.empty()) { name = client->getName(); } return name; } UInt32 CServer::getActivePrimarySides() const { UInt32 sides = 0; if (!isLockedToScreenServer()) { if (hasAnyNeighbor(m_primaryClient, kLeft)) { sides |= kLeftMask; } if (hasAnyNeighbor(m_primaryClient, kRight)) { sides |= kRightMask; } if (hasAnyNeighbor(m_primaryClient, kTop)) { sides |= kTopMask; } if (hasAnyNeighbor(m_primaryClient, kBottom)) { sides |= kBottomMask; } } return sides; } bool CServer::isLockedToScreenServer() const { // locked if scroll-lock is toggled on return m_lockedToScreen; } bool CServer::isLockedToScreen() const { // locked if we say we're locked if (isLockedToScreenServer()) { LOG((CLOG_DEBUG "locked to screen")); return true; } // locked if primary says we're locked if (m_primaryClient->isLockedToScreen()) { return true; } // not locked return false; } SInt32 CServer::getJumpZoneSize(CBaseClientProxy* client) const { if (client == m_primaryClient) { return m_primaryClient->getJumpZoneSize(); } else { return 0; } } void CServer::switchScreen(CBaseClientProxy* dst, SInt32 x, SInt32 y, bool forScreensaver) { assert(dst != NULL); #ifndef NDEBUG { SInt32 dx, dy, dw, dh; dst->getShape(dx, dy, dw, dh); assert(x >= dx && y >= dy && x < dx + dw && y < dy + dh); } #endif assert(m_active != NULL); LOG((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", getName(m_active).c_str(), getName(dst).c_str(), x, y)); // stop waiting to switch stopSwitch(); // record new position m_x = x; m_y = y; m_xDelta = 0; m_yDelta = 0; m_xDelta2 = 0; m_yDelta2 = 0; // wrapping means leaving the active screen and entering it again. // since that's a waste of time we skip that and just warp the // mouse. if (m_active != dst) { // leave active screen if (!m_active->leave()) { // cannot leave screen LOG((CLOG_WARN "can't leave screen")); return; } // update the primary client's clipboards if we're leaving the // primary screen. if (m_active == m_primaryClient) { for (ClipboardID id = 0; id < kClipboardEnd; ++id) { CClipboardInfo& clipboard = m_clipboards[id]; if (clipboard.m_clipboardOwner == getName(m_primaryClient)) { onClipboardChanged(m_primaryClient, id, clipboard.m_clipboardSeqNum); } } } // cut over m_active = dst; // increment enter sequence number ++m_seqNum; // enter new screen m_active->enter(x, y, m_seqNum, m_primaryClient->getToggleMask(), forScreensaver); // send the clipboard data to new active screen for (ClipboardID id = 0; id < kClipboardEnd; ++id) { m_active->setClipboard(id, &m_clipboards[id].m_clipboard); } } else { m_active->mouseMove(x, y); } } void CServer::jumpToScreen(CBaseClientProxy* newScreen) { assert(newScreen != NULL); // record the current cursor position on the active screen m_active->setJumpCursorPos(m_x, m_y); // get the last cursor position on the target screen SInt32 x, y; newScreen->getJumpCursorPos(x, y); switchScreen(newScreen, x, y, false); } float CServer::mapToFraction(CBaseClientProxy* client, EDirection dir, SInt32 x, SInt32 y) const { SInt32 sx, sy, sw, sh; client->getShape(sx, sy, sw, sh); switch (dir) { case kLeft: case kRight: return static_cast(y - sy + 0.5f) / static_cast(sh); case kTop: case kBottom: return static_cast(x - sx + 0.5f) / static_cast(sw); case kNoDirection: assert(0 && "bad direction"); break; } return 0.0f; } void CServer::mapToPixel(CBaseClientProxy* client, EDirection dir, float f, SInt32& x, SInt32& y) const { SInt32 sx, sy, sw, sh; client->getShape(sx, sy, sw, sh); switch (dir) { case kLeft: case kRight: y = static_cast(f * sh) + sy; break; case kTop: case kBottom: x = static_cast(f * sw) + sx; break; case kNoDirection: assert(0 && "bad direction"); break; } } bool CServer::hasAnyNeighbor(CBaseClientProxy* client, EDirection dir) const { assert(client != NULL); return m_config.hasNeighbor(getName(client), dir); } CBaseClientProxy* CServer::getNeighbor(CBaseClientProxy* src, EDirection dir, SInt32& x, SInt32& y) const { // note -- must be locked on entry assert(src != NULL); // get source screen name CString srcName = getName(src); assert(!srcName.empty()); LOG((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); // convert position to fraction float t = mapToFraction(src, dir, x, y); // search for the closest neighbor that exists in direction dir float tTmp; for (;;) { CString dstName(m_config.getNeighbor(srcName, dir, t, &tTmp)); // if nothing in that direction then return NULL. if the // destination is the source then we can make no more // progress in this direction. since we haven't found a // connected neighbor we return NULL. if (dstName.empty()) { LOG((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); return NULL; } // look up neighbor cell. if the screen is connected and // ready then we can stop. CClientList::const_iterator index = m_clients.find(dstName); if (index != m_clients.end()) { LOG((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\" at %f", dstName.c_str(), CConfig::dirName(dir), srcName.c_str(), t)); mapToPixel(index->second, dir, tTmp, x, y); return index->second; } // skip over unconnected screen LOG((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str())); srcName = dstName; // use position on skipped screen t = tTmp; } } CBaseClientProxy* CServer::mapToNeighbor(CBaseClientProxy* src, EDirection srcSide, SInt32& x, SInt32& y) const { // note -- must be locked on entry assert(src != NULL); // get the first neighbor CBaseClientProxy* dst = getNeighbor(src, srcSide, x, y); if (dst == NULL) { return NULL; } // get the source screen's size SInt32 dx, dy, dw, dh; CBaseClientProxy* lastGoodScreen = src; lastGoodScreen->getShape(dx, dy, dw, dh); // find destination screen, adjusting x or y (but not both). the // searches are done in a sort of canonical screen space where // the upper-left corner is 0,0 for each screen. we adjust from // actual to canonical position on entry to and from canonical to // actual on exit from the search. switch (srcSide) { case kLeft: x -= dx; while (dst != NULL) { lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); x += dw; if (x >= 0) { break; } LOG((CLOG_DEBUG2 "skipping over screen %s", getName(dst).c_str())); dst = getNeighbor(lastGoodScreen, srcSide, x, y); } assert(lastGoodScreen != NULL); x += dx; break; case kRight: x -= dx; while (dst != NULL) { x -= dw; lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); if (x < dw) { break; } LOG((CLOG_DEBUG2 "skipping over screen %s", getName(dst).c_str())); dst = getNeighbor(lastGoodScreen, srcSide, x, y); } assert(lastGoodScreen != NULL); x += dx; break; case kTop: y -= dy; while (dst != NULL) { lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); y += dh; if (y >= 0) { break; } LOG((CLOG_DEBUG2 "skipping over screen %s", getName(dst).c_str())); dst = getNeighbor(lastGoodScreen, srcSide, x, y); } assert(lastGoodScreen != NULL); y += dy; break; case kBottom: y -= dy; while (dst != NULL) { y -= dh; lastGoodScreen = dst; lastGoodScreen->getShape(dx, dy, dw, dh); if (y < dh) { break; } LOG((CLOG_DEBUG2 "skipping over screen %s", getName(dst).c_str())); dst = getNeighbor(lastGoodScreen, srcSide, x, y); } assert(lastGoodScreen != NULL); y += dy; break; case kNoDirection: assert(0 && "bad direction"); return NULL; } // save destination screen assert(lastGoodScreen != NULL); dst = lastGoodScreen; // if entering primary screen then be sure to move in far enough // to avoid the jump zone. if entering a side that doesn't have // a neighbor (i.e. an asymmetrical side) then we don't need to // move inwards because that side can't provoke a jump. avoidJumpZone(dst, srcSide, x, y); return dst; } void CServer::avoidJumpZone(CBaseClientProxy* dst, EDirection dir, SInt32& x, SInt32& y) const { // we only need to avoid jump zones on the primary screen if (dst != m_primaryClient) { return; } const CString dstName(getName(dst)); SInt32 dx, dy, dw, dh; dst->getShape(dx, dy, dw, dh); float t = mapToFraction(dst, dir, x, y); SInt32 z = getJumpZoneSize(dst); // move in far enough to avoid the jump zone. if entering a side // that doesn't have a neighbor (i.e. an asymmetrical side) then we // don't need to move inwards because that side can't provoke a jump. switch (dir) { case kLeft: if (!m_config.getNeighbor(dstName, kRight, t, NULL).empty() && x > dx + dw - 1 - z) x = dx + dw - 1 - z; break; case kRight: if (!m_config.getNeighbor(dstName, kLeft, t, NULL).empty() && x < dx + z) x = dx + z; break; case kTop: if (!m_config.getNeighbor(dstName, kBottom, t, NULL).empty() && y > dy + dh - 1 - z) y = dy + dh - 1 - z; break; case kBottom: if (!m_config.getNeighbor(dstName, kTop, t, NULL).empty() && y < dy + z) y = dy + z; break; case kNoDirection: assert(0 && "bad direction"); } } bool CServer::isSwitchOkay(CBaseClientProxy* newScreen, EDirection dir, SInt32 x, SInt32 y, SInt32 xActive, SInt32 yActive) { LOG((CLOG_DEBUG1 "try to leave \"%s\" on %s", getName(m_active).c_str(), CConfig::dirName(dir))); // is there a neighbor? if (newScreen == NULL) { // there's no neighbor. we don't want to switch and we don't // want to try to switch later. LOG((CLOG_DEBUG1 "no neighbor %s", CConfig::dirName(dir))); stopSwitch(); return false; } // should we switch or not? bool preventSwitch = false; bool allowSwitch = false; // note if the switch direction has changed. save the new // direction and screen if so. bool isNewDirection = (dir != m_switchDir); if (isNewDirection || m_switchScreen == NULL) { m_switchDir = dir; m_switchScreen = newScreen; } // is this a double tap and do we care? if (!allowSwitch && m_switchTwoTapDelay > 0.0) { if (isNewDirection || !isSwitchTwoTapStarted() || !shouldSwitchTwoTap()) { // tapping a different or new edge or second tap not // fast enough. prepare for second tap. preventSwitch = true; startSwitchTwoTap(); } else { // got second tap allowSwitch = true; } } // if waiting before a switch then prepare to switch later if (!allowSwitch && m_switchWaitDelay > 0.0) { if (isNewDirection || !isSwitchWaitStarted()) { startSwitchWait(x, y); } preventSwitch = true; } // are we in a locked corner? first check if screen has the option set // and, if not, check the global options. const CConfig::CScreenOptions* options = m_config.getOptions(getName(m_active)); if (options == NULL || options->count(kOptionScreenSwitchCorners) == 0) { options = m_config.getOptions(""); } if (options != NULL && options->count(kOptionScreenSwitchCorners) > 0) { // get corner mask and size CConfig::CScreenOptions::const_iterator i = options->find(kOptionScreenSwitchCorners); UInt32 corners = static_cast(i->second); i = options->find(kOptionScreenSwitchCornerSize); SInt32 size = 0; if (i != options->end()) { size = i->second; } // see if we're in a locked corner if ((getCorner(m_active, xActive, yActive, size) & corners) != 0) { // yep, no switching LOG((CLOG_DEBUG1 "locked in corner")); preventSwitch = true; stopSwitch(); } } // ignore if mouse is locked to screen and don't try to switch later if (!preventSwitch && isLockedToScreen()) { LOG((CLOG_DEBUG1 "locked to screen")); preventSwitch = true; stopSwitch(); } return !preventSwitch; } void CServer::noSwitch(SInt32 x, SInt32 y) { armSwitchTwoTap(x, y); stopSwitchWait(); } void CServer::stopSwitch() { if (m_switchScreen != NULL) { m_switchScreen = NULL; m_switchDir = kNoDirection; stopSwitchTwoTap(); stopSwitchWait(); } } void CServer::startSwitchTwoTap() { m_switchTwoTapEngaged = true; m_switchTwoTapArmed = false; m_switchTwoTapTimer.reset(); LOG((CLOG_DEBUG1 "waiting for second tap")); } void CServer::armSwitchTwoTap(SInt32 x, SInt32 y) { if (m_switchTwoTapEngaged) { if (m_switchTwoTapTimer.getTime() > m_switchTwoTapDelay) { // second tap took too long. disengage. stopSwitchTwoTap(); } else if (!m_switchTwoTapArmed) { // still time for a double tap. see if we left the tap // zone and, if so, arm the two tap. SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); SInt32 tapZone = m_primaryClient->getJumpZoneSize(); if (tapZone < m_switchTwoTapZone) { tapZone = m_switchTwoTapZone; } if (x >= ax + tapZone && x < ax + aw - tapZone && y >= ay + tapZone && y < ay + ah - tapZone) { // win32 can generate bogus mouse events that appear to // move in the opposite direction that the mouse actually // moved. try to ignore that crap here. switch (m_switchDir) { case kLeft: m_switchTwoTapArmed = (m_xDelta > 0 && m_xDelta2 > 0); break; case kRight: m_switchTwoTapArmed = (m_xDelta < 0 && m_xDelta2 < 0); break; case kTop: m_switchTwoTapArmed = (m_yDelta > 0 && m_yDelta2 > 0); break; case kBottom: m_switchTwoTapArmed = (m_yDelta < 0 && m_yDelta2 < 0); break; default: break; } } } } } void CServer::stopSwitchTwoTap() { m_switchTwoTapEngaged = false; m_switchTwoTapArmed = false; } bool CServer::isSwitchTwoTapStarted() const { return m_switchTwoTapEngaged; } bool CServer::shouldSwitchTwoTap() const { // this is the second tap if two-tap is armed and this tap // came fast enough return (m_switchTwoTapArmed && m_switchTwoTapTimer.getTime() <= m_switchTwoTapDelay); } void CServer::startSwitchWait(SInt32 x, SInt32 y) { stopSwitchWait(); m_switchWaitX = x; m_switchWaitY = y; m_switchWaitTimer = EVENTQUEUE->newOneShotTimer(m_switchWaitDelay, this); LOG((CLOG_DEBUG1 "waiting to switch")); } void CServer::stopSwitchWait() { if (m_switchWaitTimer != NULL) { EVENTQUEUE->deleteTimer(m_switchWaitTimer); m_switchWaitTimer = NULL; } } bool CServer::isSwitchWaitStarted() const { return (m_switchWaitTimer != NULL); } UInt32 CServer::getCorner(CBaseClientProxy* client, SInt32 x, SInt32 y, SInt32 size) const { assert(client != NULL); // get client screen shape SInt32 ax, ay, aw, ah; client->getShape(ax, ay, aw, ah); // check for x,y on the left or right SInt32 xSide; if (x <= ax) { xSide = -1; } else if (x >= ax + aw - 1) { xSide = 1; } else { xSide = 0; } // check for x,y on the top or bottom SInt32 ySide; if (y <= ay) { ySide = -1; } else if (y >= ay + ah - 1) { ySide = 1; } else { ySide = 0; } // if against the left or right then check if y is within size if (xSide != 0) { if (y < ay + size) { return (xSide < 0) ? kTopLeftMask : kTopRightMask; } else if (y >= ay + ah - size) { return (xSide < 0) ? kBottomLeftMask : kBottomRightMask; } } // if against the left or right then check if y is within size if (ySide != 0) { if (x < ax + size) { return (ySide < 0) ? kTopLeftMask : kBottomLeftMask; } else if (x >= ax + aw - size) { return (ySide < 0) ? kTopRightMask : kBottomRightMask; } } return kNoCornerMask; } void CServer::stopRelativeMoves() { if (m_relativeMoves && m_active != m_primaryClient) { // warp to the center of the active client so we know where we are SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); m_x = ax + (aw >> 1); m_y = ay + (ah >> 1); m_xDelta = 0; m_yDelta = 0; m_xDelta2 = 0; m_yDelta2 = 0; LOG((CLOG_DEBUG2 "synchronize move on %s by %d,%d", getName(m_active).c_str(), m_x, m_y)); m_active->mouseMove(m_x, m_y); } } void CServer::sendOptions(CBaseClientProxy* client) const { COptionsList optionsList; // look up options for client const CConfig::CScreenOptions* options = m_config.getOptions(getName(client)); if (options != NULL) { // convert options to a more convenient form for sending optionsList.reserve(2 * options->size()); for (CConfig::CScreenOptions::const_iterator index = options->begin(); index != options->end(); ++index) { optionsList.push_back(index->first); optionsList.push_back(static_cast(index->second)); } } // look up global options options = m_config.getOptions(""); if (options != NULL) { // convert options to a more convenient form for sending optionsList.reserve(optionsList.size() + 2 * options->size()); for (CConfig::CScreenOptions::const_iterator index = options->begin(); index != options->end(); ++index) { optionsList.push_back(index->first); optionsList.push_back(static_cast(index->second)); } } // send the options client->resetOptions(); client->setOptions(optionsList); } void CServer::processOptions() { const CConfig::CScreenOptions* options = m_config.getOptions(""); if (options == NULL) { return; } bool newRelativeMoves = m_relativeMoves; for (CConfig::CScreenOptions::const_iterator index = options->begin(); index != options->end(); ++index) { const OptionID id = index->first; const OptionValue value = index->second; if (id == kOptionScreenSwitchDelay) { m_switchWaitDelay = 1.0e-3 * static_cast(value); if (m_switchWaitDelay < 0.0) { m_switchWaitDelay = 0.0; } stopSwitchWait(); } else if (id == kOptionScreenSwitchTwoTap) { m_switchTwoTapDelay = 1.0e-3 * static_cast(value); if (m_switchTwoTapDelay < 0.0) { m_switchTwoTapDelay = 0.0; } stopSwitchTwoTap(); } else if (id == kOptionRelativeMouseMoves) { newRelativeMoves = (value != 0); } } if (m_relativeMoves && !newRelativeMoves) { stopRelativeMoves(); } m_relativeMoves = newRelativeMoves; } void CServer::handleShapeChanged(const CEvent&, void* vclient) { // ignore events from unknown clients CBaseClientProxy* client = reinterpret_cast(vclient); if (m_clientSet.count(client) == 0) { return; } LOG((CLOG_INFO "screen \"%s\" shape changed", getName(client).c_str())); // update jump coordinate SInt32 x, y; client->getCursorPos(x, y); client->setJumpCursorPos(x, y); // update the mouse coordinates if (client == m_active) { m_x = x; m_y = y; } // handle resolution change to primary screen if (client == m_primaryClient) { if (client == m_active) { onMouseMovePrimary(m_x, m_y); } else { onMouseMoveSecondary(0, 0); } } } void CServer::handleClipboardGrabbed(const CEvent& event, void* vclient) { // ignore events from unknown clients CBaseClientProxy* grabber = reinterpret_cast(vclient); if (m_clientSet.count(grabber) == 0) { return; } const IScreen::CClipboardInfo* info = reinterpret_cast(event.getData()); // ignore grab if sequence number is old. always allow primary // screen to grab. CClipboardInfo& clipboard = m_clipboards[info->m_id]; if (grabber != m_primaryClient && info->m_sequenceNumber < clipboard.m_clipboardSeqNum) { LOG((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", getName(grabber).c_str(), info->m_id)); return; } // mark screen as owning clipboard LOG((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", getName(grabber).c_str(), info->m_id, clipboard.m_clipboardOwner.c_str())); clipboard.m_clipboardOwner = getName(grabber); clipboard.m_clipboardSeqNum = info->m_sequenceNumber; // clear the clipboard data (since it's not known at this point) if (clipboard.m_clipboard.open(0)) { clipboard.m_clipboard.empty(); clipboard.m_clipboard.close(); } clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); // tell all other screens to take ownership of clipboard. tell the // grabber that it's clipboard isn't dirty. for (CClientList::iterator index = m_clients.begin(); index != m_clients.end(); ++index) { CBaseClientProxy* client = index->second; if (client == grabber) { client->setClipboardDirty(info->m_id, false); } else { client->grabClipboard(info->m_id); } } } void CServer::handleClipboardChanged(const CEvent& event, void* vclient) { // ignore events from unknown clients CBaseClientProxy* sender = reinterpret_cast(vclient); if (m_clientSet.count(sender) == 0) { return; } const IScreen::CClipboardInfo* info = reinterpret_cast(event.getData()); onClipboardChanged(sender, info->m_id, info->m_sequenceNumber); } void CServer::handleKeyDownEvent(const CEvent& event, void*) { IPlatformScreen::CKeyInfo* info = reinterpret_cast(event.getData()); onKeyDown(info->m_key, info->m_mask, info->m_button, info->m_screens); } void CServer::handleKeyUpEvent(const CEvent& event, void*) { IPlatformScreen::CKeyInfo* info = reinterpret_cast(event.getData()); onKeyUp(info->m_key, info->m_mask, info->m_button, info->m_screens); } void CServer::handleKeyRepeatEvent(const CEvent& event, void*) { IPlatformScreen::CKeyInfo* info = reinterpret_cast(event.getData()); onKeyRepeat(info->m_key, info->m_mask, info->m_count, info->m_button); } void CServer::handleButtonDownEvent(const CEvent& event, void*) { IPlatformScreen::CButtonInfo* info = reinterpret_cast(event.getData()); onMouseDown(info->m_button); } void CServer::handleButtonUpEvent(const CEvent& event, void*) { IPlatformScreen::CButtonInfo* info = reinterpret_cast(event.getData()); onMouseUp(info->m_button); } void CServer::handleMotionPrimaryEvent(const CEvent& event, void*) { IPlatformScreen::CMotionInfo* info = reinterpret_cast(event.getData()); onMouseMovePrimary(info->m_x, info->m_y); } void CServer::handleMotionSecondaryEvent(const CEvent& event, void*) { IPlatformScreen::CMotionInfo* info = reinterpret_cast(event.getData()); onMouseMoveSecondary(info->m_x, info->m_y); } void CServer::handleWheelEvent(const CEvent& event, void*) { IPlatformScreen::CWheelInfo* info = reinterpret_cast(event.getData()); onMouseWheel(info->m_xDelta, info->m_yDelta); } void CServer::handleScreensaverActivatedEvent(const CEvent&, void*) { onScreensaver(true); } void CServer::handleScreensaverDeactivatedEvent(const CEvent&, void*) { onScreensaver(false); } void CServer::handleSwitchWaitTimeout(const CEvent&, void*) { // ignore if mouse is locked to screen if (isLockedToScreen()) { LOG((CLOG_DEBUG1 "locked to screen")); stopSwitch(); return; } // switch screen switchScreen(m_switchScreen, m_switchWaitX, m_switchWaitY, false); } void CServer::handleClientDisconnected(const CEvent&, void* vclient) { // client has disconnected. it might be an old client or an // active client. we don't care so just handle it both ways. CBaseClientProxy* client = reinterpret_cast(vclient); removeActiveClient(client); removeOldClient(client); delete client; } void CServer::handleClientCloseTimeout(const CEvent&, void* vclient) { // client took too long to disconnect. just dump it. CBaseClientProxy* client = reinterpret_cast(vclient); LOG((CLOG_NOTE "forced disconnection of client \"%s\"", getName(client).c_str())); removeOldClient(client); delete client; } void CServer::handleSwitchToScreenEvent(const CEvent& event, void*) { CSwitchToScreenInfo* info = reinterpret_cast(event.getData()); CClientList::const_iterator index = m_clients.find(info->m_screen); if (index == m_clients.end()) { LOG((CLOG_DEBUG1 "screen \"%s\" not active", info->m_screen)); } else { jumpToScreen(index->second); } } void CServer::handleSwitchInDirectionEvent(const CEvent& event, void*) { CSwitchInDirectionInfo* info = reinterpret_cast(event.getData()); // jump to screen in chosen direction from center of this screen SInt32 x = m_x, y = m_y; CBaseClientProxy* newScreen = getNeighbor(m_active, info->m_direction, x, y); if (newScreen == NULL) { LOG((CLOG_DEBUG1 "no neighbor %s", CConfig::dirName(info->m_direction))); } else { jumpToScreen(newScreen); } } void CServer::handleKeyboardBroadcastEvent(const CEvent& event, void*) { CKeyboardBroadcastInfo* info = (CKeyboardBroadcastInfo*)event.getData(); // choose new state bool newState; switch (info->m_state) { case CKeyboardBroadcastInfo::kOff: newState = false; break; default: case CKeyboardBroadcastInfo::kOn: newState = true; break; case CKeyboardBroadcastInfo::kToggle: newState = !m_keyboardBroadcasting; break; } // enter new state if (newState != m_keyboardBroadcasting || info->m_screens != m_keyboardBroadcastingScreens) { m_keyboardBroadcasting = newState; m_keyboardBroadcastingScreens = info->m_screens; LOG((CLOG_DEBUG "keyboard broadcasting %s: %s", m_keyboardBroadcasting ? "on" : "off", m_keyboardBroadcastingScreens.c_str())); } } void CServer::handleLockCursorToScreenEvent(const CEvent& event, void*) { CLockCursorToScreenInfo* info = (CLockCursorToScreenInfo*)event.getData(); // choose new state bool newState; switch (info->m_state) { case CLockCursorToScreenInfo::kOff: newState = false; break; default: case CLockCursorToScreenInfo::kOn: newState = true; break; case CLockCursorToScreenInfo::kToggle: newState = !m_lockedToScreen; break; } // enter new state if (newState != m_lockedToScreen) { m_lockedToScreen = newState; LOG((CLOG_DEBUG "cursor %s current screen", m_lockedToScreen ? "locked to" : "unlocked from")); m_primaryClient->reconfigure(getActivePrimarySides()); if (!isLockedToScreenServer()) { stopRelativeMoves(); } } } void CServer::handleFakeInputBeginEvent(const CEvent&, void*) { m_primaryClient->fakeInputBegin(); } void CServer::handleFakeInputEndEvent(const CEvent&, void*) { m_primaryClient->fakeInputEnd(); } void CServer::onClipboardChanged(CBaseClientProxy* sender, ClipboardID id, UInt32 seqNum) { CClipboardInfo& clipboard = m_clipboards[id]; // ignore update if sequence number is old if (seqNum < clipboard.m_clipboardSeqNum) { LOG((CLOG_INFO "ignored screen \"%s\" update of clipboard %d (missequenced)", getName(sender).c_str(), id)); return; } // should be the expected client assert(sender == m_clients.find(clipboard.m_clipboardOwner)->second); // get data sender->getClipboard(id, &clipboard.m_clipboard); // ignore if data hasn't changed CString data = clipboard.m_clipboard.marshall(); if (data == clipboard.m_clipboardData) { LOG((CLOG_DEBUG "ignored screen \"%s\" update of clipboard %d (unchanged)", clipboard.m_clipboardOwner.c_str(), id)); return; } // got new data LOG((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id)); clipboard.m_clipboardData = data; // tell all clients except the sender that the clipboard is dirty for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { CBaseClientProxy* client = index->second; client->setClipboardDirty(id, client != sender); } // send the new clipboard to the active screen m_active->setClipboard(id, &clipboard.m_clipboard); } void CServer::onScreensaver(bool activated) { LOG((CLOG_DEBUG "onScreenSaver %s", activated ? "activated" : "deactivated")); if (activated) { // save current screen and position m_activeSaver = m_active; m_xSaver = m_x; m_ySaver = m_y; // jump to primary screen if (m_active != m_primaryClient) { switchScreen(m_primaryClient, 0, 0, true); } } else { // jump back to previous screen and position. we must check // that the position is still valid since the screen may have // changed resolutions while the screen saver was running. if (m_activeSaver != NULL && m_activeSaver != m_primaryClient) { // check position CBaseClientProxy* screen = m_activeSaver; SInt32 x, y, w, h; screen->getShape(x, y, w, h); SInt32 zoneSize = getJumpZoneSize(screen); if (m_xSaver < x + zoneSize) { m_xSaver = x + zoneSize; } else if (m_xSaver >= x + w - zoneSize) { m_xSaver = x + w - zoneSize - 1; } if (m_ySaver < y + zoneSize) { m_ySaver = y + zoneSize; } else if (m_ySaver >= y + h - zoneSize) { m_ySaver = y + h - zoneSize - 1; } // jump switchScreen(screen, m_xSaver, m_ySaver, false); } // reset state m_activeSaver = NULL; } // send message to all clients for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { CBaseClientProxy* client = index->second; client->screensaver(activated); } } void CServer::onKeyDown(KeyID id, KeyModifierMask mask, KeyButton button, const char* screens) { LOG((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x button=0x%04x", id, mask, button)); assert(m_active != NULL); // relay if (!m_keyboardBroadcasting || (screens && IKeyState::CKeyInfo::isDefault(screens))) { m_active->keyDown(id, mask, button); } else { if (!screens && m_keyboardBroadcasting) { screens = m_keyboardBroadcastingScreens.c_str(); if (IKeyState::CKeyInfo::isDefault(screens)) { screens = "*"; } } for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { if (IKeyState::CKeyInfo::contains(screens, index->first)) { index->second->keyDown(id, mask, button); } } } } void CServer::onKeyUp(KeyID id, KeyModifierMask mask, KeyButton button, const char* screens) { LOG((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x button=0x%04x", id, mask, button)); assert(m_active != NULL); // relay if (!m_keyboardBroadcasting || (screens && IKeyState::CKeyInfo::isDefault(screens))) { m_active->keyUp(id, mask, button); } else { if (!screens && m_keyboardBroadcasting) { screens = m_keyboardBroadcastingScreens.c_str(); if (IKeyState::CKeyInfo::isDefault(screens)) { screens = "*"; } } for (CClientList::const_iterator index = m_clients.begin(); index != m_clients.end(); ++index) { if (IKeyState::CKeyInfo::contains(screens, index->first)) { index->second->keyUp(id, mask, button); } } } } void CServer::onKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count, KeyButton button) { LOG((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d button=0x%04x", id, mask, count, button)); assert(m_active != NULL); // relay m_active->keyRepeat(id, mask, count, button); } void CServer::onMouseDown(ButtonID id) { LOG((CLOG_DEBUG1 "onMouseDown id=%d", id)); assert(m_active != NULL); // relay m_active->mouseDown(id); } void CServer::onMouseUp(ButtonID id) { LOG((CLOG_DEBUG1 "onMouseUp id=%d", id)); assert(m_active != NULL); // relay m_active->mouseUp(id); } bool CServer::onMouseMovePrimary(SInt32 x, SInt32 y) { LOG((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y)); // mouse move on primary (server's) screen if (m_active != m_primaryClient) { // stale event -- we're actually on a secondary screen return false; } // save last delta m_xDelta2 = m_xDelta; m_yDelta2 = m_yDelta; // save current delta m_xDelta = x - m_x; m_yDelta = y - m_y; // save position m_x = x; m_y = y; // get screen shape SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); SInt32 zoneSize = getJumpZoneSize(m_active); // clamp position to screen SInt32 xc = x, yc = y; if (xc < ax + zoneSize) { xc = ax; } else if (xc >= ax + aw - zoneSize) { xc = ax + aw - 1; } if (yc < ay + zoneSize) { yc = ay; } else if (yc >= ay + ah - zoneSize) { yc = ay + ah - 1; } // see if we should change screens EDirection dir; if (x < ax + zoneSize) { x -= zoneSize; dir = kLeft; } else if (x >= ax + aw - zoneSize) { x += zoneSize; dir = kRight; } else if (y < ay + zoneSize) { y -= zoneSize; dir = kTop; } else if (y >= ay + ah - zoneSize) { y += zoneSize; dir = kBottom; } else { // still on local screen noSwitch(x, y); return false; } // get jump destination CBaseClientProxy* newScreen = mapToNeighbor(m_active, dir, x, y); // should we switch or not? if (isSwitchOkay(newScreen, dir, x, y, xc, yc)) { // switch screen switchScreen(newScreen, x, y, false); return true; } else { return false; } } void CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy) { LOG((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy)); // mouse move on secondary (client's) screen assert(m_active != NULL); if (m_active == m_primaryClient) { // stale event -- we're actually on the primary screen return; } // if doing relative motion on secondary screens and we're locked // to the screen (which activates relative moves) then send a // relative mouse motion. when we're doing this we pretend as if // the mouse isn't actually moving because we're expecting some // program on the secondary screen to warp the mouse on us, so we // have no idea where it really is. if (m_relativeMoves && isLockedToScreenServer()) { LOG((CLOG_DEBUG2 "relative move on %s by %d,%d", getName(m_active).c_str(), dx, dy)); m_active->mouseRelativeMove(dx, dy); return; } // save old position const SInt32 xOld = m_x; const SInt32 yOld = m_y; // save last delta m_xDelta2 = m_xDelta; m_yDelta2 = m_yDelta; // save current delta m_xDelta = dx; m_yDelta = dy; // accumulate motion m_x += dx; m_y += dy; // get screen shape SInt32 ax, ay, aw, ah; m_active->getShape(ax, ay, aw, ah); // find direction of neighbor and get the neighbor bool jump = true; CBaseClientProxy* newScreen; do { // clamp position to screen SInt32 xc = m_x, yc = m_y; if (xc < ax) { xc = ax; } else if (xc >= ax + aw) { xc = ax + aw - 1; } if (yc < ay) { yc = ay; } else if (yc >= ay + ah) { yc = ay + ah - 1; } EDirection dir; if (m_x < ax) { dir = kLeft; } else if (m_x > ax + aw - 1) { dir = kRight; } else if (m_y < ay) { dir = kTop; } else if (m_y > ay + ah - 1) { dir = kBottom; } else { // we haven't left the screen newScreen = m_active; jump = false; // if waiting and mouse is not on the border we're waiting // on then stop waiting. also if it's not on the border // then arm the double tap. if (m_switchScreen != NULL) { bool clearWait; SInt32 zoneSize = m_primaryClient->getJumpZoneSize(); switch (m_switchDir) { case kLeft: clearWait = (m_x >= ax + zoneSize); break; case kRight: clearWait = (m_x <= ax + aw - 1 - zoneSize); break; case kTop: clearWait = (m_y >= ay + zoneSize); break; case kBottom: clearWait = (m_y <= ay + ah - 1 + zoneSize); break; default: clearWait = false; break; } if (clearWait) { // still on local screen noSwitch(m_x, m_y); } } // skip rest of block break; } // try to switch screen. get the neighbor. newScreen = mapToNeighbor(m_active, dir, m_x, m_y); // see if we should switch if (!isSwitchOkay(newScreen, dir, m_x, m_y, xc, yc)) { newScreen = m_active; jump = false; } } while (false); if (jump) { // switch screens switchScreen(newScreen, m_x, m_y, false); } else { // same screen. clamp mouse to edge. m_x = xOld + dx; m_y = yOld + dy; if (m_x < ax) { m_x = ax; LOG((CLOG_DEBUG2 "clamp to left of \"%s\"", getName(m_active).c_str())); } else if (m_x > ax + aw - 1) { m_x = ax + aw - 1; LOG((CLOG_DEBUG2 "clamp to right of \"%s\"", getName(m_active).c_str())); } if (m_y < ay) { m_y = ay; LOG((CLOG_DEBUG2 "clamp to top of \"%s\"", getName(m_active).c_str())); } else if (m_y > ay + ah - 1) { m_y = ay + ah - 1; LOG((CLOG_DEBUG2 "clamp to bottom of \"%s\"", getName(m_active).c_str())); } // warp cursor if it moved. if (m_x != xOld || m_y != yOld) { LOG((CLOG_DEBUG2 "move on %s to %d,%d", getName(m_active).c_str(), m_x, m_y)); m_active->mouseMove(m_x, m_y); } } } void CServer::onMouseWheel(SInt32 xDelta, SInt32 yDelta) { LOG((CLOG_DEBUG1 "onMouseWheel %+d,%+d", xDelta, yDelta)); assert(m_active != NULL); // relay m_active->mouseWheel(xDelta, yDelta); } bool CServer::addClient(CBaseClientProxy* client) { CString name = getName(client); if (m_clients.count(name) != 0) { return false; } // add event handlers EVENTQUEUE->adoptHandler(IScreen::getShapeChangedEvent(), client->getEventTarget(), new TMethodEventJob(this, &CServer::handleShapeChanged, client)); EVENTQUEUE->adoptHandler(IScreen::getClipboardGrabbedEvent(), client->getEventTarget(), new TMethodEventJob(this, &CServer::handleClipboardGrabbed, client)); EVENTQUEUE->adoptHandler(CClientProxy::getClipboardChangedEvent(), client->getEventTarget(), new TMethodEventJob(this, &CServer::handleClipboardChanged, client)); // add to list m_clientSet.insert(client); m_clients.insert(std::make_pair(name, client)); // initialize client data SInt32 x, y; client->getCursorPos(x, y); client->setJumpCursorPos(x, y); // tell primary client about the active sides m_primaryClient->reconfigure(getActivePrimarySides()); return true; } bool CServer::removeClient(CBaseClientProxy* client) { // return false if not in list CClientSet::iterator i = m_clientSet.find(client); if (i == m_clientSet.end()) { return false; } // remove event handlers EVENTQUEUE->removeHandler(IScreen::getShapeChangedEvent(), client->getEventTarget()); EVENTQUEUE->removeHandler(IScreen::getClipboardGrabbedEvent(), client->getEventTarget()); EVENTQUEUE->removeHandler(CClientProxy::getClipboardChangedEvent(), client->getEventTarget()); // remove from list m_clients.erase(getName(client)); m_clientSet.erase(i); return true; } void CServer::closeClient(CBaseClientProxy* client, const char* msg) { assert(client != m_primaryClient); assert(msg != NULL); // send message to client. this message should cause the client // to disconnect. we add this client to the closed client list // and install a timer to remove the client if it doesn't respond // quickly enough. we also remove the client from the active // client list since we're not going to listen to it anymore. // note that this method also works on clients that are not in // the m_clients list. adoptClient() may call us with such a // client. LOG((CLOG_NOTE "disconnecting client \"%s\"", getName(client).c_str())); // send message // FIXME -- avoid type cast (kinda hard, though) ((CClientProxy*)client)->close(msg); // install timer. wait timeout seconds for client to close. double timeout = 5.0; CEventQueueTimer* timer = EVENTQUEUE->newOneShotTimer(timeout, NULL); EVENTQUEUE->adoptHandler(CEvent::kTimer, timer, new TMethodEventJob(this, &CServer::handleClientCloseTimeout, client)); // move client to closing list removeClient(client); m_oldClients.insert(std::make_pair(client, timer)); // if this client is the active screen then we have to // jump off of it forceLeaveClient(client); } void CServer::closeClients(const CConfig& config) { // collect the clients that are connected but are being dropped // from the configuration (or who's canonical name is changing). typedef std::set CRemovedClients; CRemovedClients removed; for (CClientList::iterator index = m_clients.begin(); index != m_clients.end(); ++index) { if (!config.isCanonicalName(index->first)) { removed.insert(index->second); } } // don't close the primary client removed.erase(m_primaryClient); // now close them. we collect the list then close in two steps // because closeClient() modifies the collection we iterate over. for (CRemovedClients::iterator index = removed.begin(); index != removed.end(); ++index) { closeClient(*index, kMsgCClose); } } void CServer::removeActiveClient(CBaseClientProxy* client) { if (removeClient(client)) { forceLeaveClient(client); EVENTQUEUE->removeHandler(CClientProxy::getDisconnectedEvent(), client); if (m_clients.size() == 1 && m_oldClients.empty()) { EVENTQUEUE->addEvent(CEvent(getDisconnectedEvent(), this)); } } } void CServer::removeOldClient(CBaseClientProxy* client) { COldClients::iterator i = m_oldClients.find(client); if (i != m_oldClients.end()) { EVENTQUEUE->removeHandler(CClientProxy::getDisconnectedEvent(), client); EVENTQUEUE->removeHandler(CEvent::kTimer, i->second); EVENTQUEUE->deleteTimer(i->second); m_oldClients.erase(i); if (m_clients.size() == 1 && m_oldClients.empty()) { EVENTQUEUE->addEvent(CEvent(getDisconnectedEvent(), this)); } } } void CServer::forceLeaveClient(CBaseClientProxy* client) { CBaseClientProxy* active = (m_activeSaver != NULL) ? m_activeSaver : m_active; if (active == client) { // record new position (center of primary screen) m_primaryClient->getCursorCenter(m_x, m_y); // stop waiting to switch to this client if (active == m_switchScreen) { stopSwitch(); } // don't notify active screen since it has probably already // disconnected. LOG((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", getName(active).c_str(), getName(m_primaryClient).c_str(), m_x, m_y)); // cut over m_active = m_primaryClient; // enter new screen (unless we already have because of the // screen saver) if (m_activeSaver == NULL) { m_primaryClient->enter(m_x, m_y, m_seqNum, m_primaryClient->getToggleMask(), false); } } // if this screen had the cursor when the screen saver activated // then we can't switch back to it when the screen saver // deactivates. if (m_activeSaver == client) { m_activeSaver = NULL; } // tell primary client about the active sides m_primaryClient->reconfigure(getActivePrimarySides()); } // // CServer::CClipboardInfo // CServer::CClipboardInfo::CClipboardInfo() : m_clipboard(), m_clipboardData(), m_clipboardOwner(), m_clipboardSeqNum(0) { // do nothing } // // CServer::CLockCursorToScreenInfo // CServer::CLockCursorToScreenInfo* CServer::CLockCursorToScreenInfo::alloc(State state) { CLockCursorToScreenInfo* info = (CLockCursorToScreenInfo*)malloc(sizeof(CLockCursorToScreenInfo)); info->m_state = state; return info; } // // CServer::CSwitchToScreenInfo // CServer::CSwitchToScreenInfo* CServer::CSwitchToScreenInfo::alloc(const CString& screen) { CSwitchToScreenInfo* info = (CSwitchToScreenInfo*)malloc(sizeof(CSwitchToScreenInfo) + screen.size()); strcpy(info->m_screen, screen.c_str()); return info; } // // CServer::CSwitchInDirectionInfo // CServer::CSwitchInDirectionInfo* CServer::CSwitchInDirectionInfo::alloc(EDirection direction) { CSwitchInDirectionInfo* info = (CSwitchInDirectionInfo*)malloc(sizeof(CSwitchInDirectionInfo)); info->m_direction = direction; return info; } // // CServer::CScreenConnectedInfo // CServer::CScreenConnectedInfo* CServer::CScreenConnectedInfo::alloc(const CString& screen) { CScreenConnectedInfo* info = (CScreenConnectedInfo*)malloc(sizeof(CScreenConnectedInfo) + screen.size()); strcpy(info->m_screen, screen.c_str()); return info; } // // CServer::CKeyboardBroadcastInfo // CServer::CKeyboardBroadcastInfo* CServer::CKeyboardBroadcastInfo::alloc(State state) { CKeyboardBroadcastInfo* info = (CKeyboardBroadcastInfo*)malloc(sizeof(CKeyboardBroadcastInfo)); info->m_state = state; info->m_screens[0] = '\0'; return info; } CServer::CKeyboardBroadcastInfo* CServer::CKeyboardBroadcastInfo::alloc(State state, const CString& screens) { CKeyboardBroadcastInfo* info = (CKeyboardBroadcastInfo*)malloc(sizeof(CKeyboardBroadcastInfo) + screens.size()); info->m_state = state; strcpy(info->m_screens, screens.c_str()); return info; }