#include "CServer.h" #include "CHTTPServer.h" #include "CInputPacketStream.h" #include "COutputPacketStream.h" #include "CProtocolUtil.h" #include "CServerProtocol.h" #include "IPrimaryScreen.h" #include "ProtocolTypes.h" #include "XScreen.h" #include "XSynergy.h" #include "CNetworkAddress.h" #include "IListenSocket.h" #include "ISocket.h" #include "ISocketFactory.h" #include "XSocket.h" #include "CLock.h" #include "CThread.h" #include "CTimerThread.h" #include "XThread.h" #include "CFunctionJob.h" #include "CLog.h" #include "CStopwatch.h" #include "TMethodJob.h" #include // hack to work around operator=() bug in STL in g++ prior to v3 #if defined(__GNUC__) && (__GNUC__ < 3) #define assign(_dst, _src, _type) _dst.reset(_src) #else #define assign(_dst, _src, _type) _dst = std::auto_ptr<_type >(_src) #endif // // CServer // const SInt32 CServer::s_httpMaxSimultaneousRequests = 3; CServer::CServer( const CString& serverName) : m_name(serverName), m_cleanupSize(&m_mutex, 0), m_primary(NULL), m_active(NULL), m_primaryInfo(NULL), m_seqNum(0), m_httpServer(NULL), m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests) { m_socketFactory = NULL; m_securityFactory = NULL; m_bindTimeout = 5.0 * 60.0; } CServer::~CServer() { // do nothing } void CServer::run() { try { log((CLOG_NOTE "starting server")); // connect to primary screen while (m_primary == NULL) { try { openPrimaryScreen(); } catch (XScreenOpenFailure&) { // can't open screen yet. wait a few seconds to retry. log((CLOG_INFO "failed to open screen. waiting to retry.")); CThread::sleep(3.0); } catch (XUnknownClient& e) { // can't open screen yet. wait a few seconds to retry. log((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str())); log((CLOG_NOTE "stopping server")); return; } } // start listening for new clients CThread(new TMethodJob(this, &CServer::acceptClients)); // start listening for HTTP requests if (m_config.getHTTPAddress().isValid()) { m_httpServer = new CHTTPServer(this); CThread(new TMethodJob(this, &CServer::acceptHTTPClients)); } // handle events log((CLOG_DEBUG "starting event handling")); m_primary->run(); // clean up log((CLOG_NOTE "stopping server")); cleanupThreads(); delete m_httpServer; m_httpServer = NULL; closePrimaryScreen(); } catch (XBase& e) { log((CLOG_ERR "server error: %s", e.what())); // clean up log((CLOG_NOTE "stopping server")); cleanupThreads(); delete m_httpServer; m_httpServer = NULL; if (m_primary != NULL) { closePrimaryScreen(); } } catch (XThread&) { // clean up log((CLOG_NOTE "stopping server")); cleanupThreads(); delete m_httpServer; m_httpServer = NULL; if (m_primary != NULL) { closePrimaryScreen(); } throw; } catch (...) { log((CLOG_DEBUG "unknown server error")); // clean up log((CLOG_NOTE "stopping server")); cleanupThreads(); delete m_httpServer; m_httpServer = NULL; if (m_primary != NULL) { closePrimaryScreen(); } throw; } } void CServer::quit() { m_primary->stop(); } void CServer::shutdown() { // stop all running threads but don't wait too long since some // threads may be unable to proceed until this thread returns. cleanupThreads(3.0); // done with the HTTP server delete m_httpServer; m_httpServer = NULL; // note -- we do not attempt to close down the primary screen } bool CServer::setConfig( const CConfig& config) { typedef std::vector CThreads; CThreads threads; { CLock lock(&m_mutex); // refuse configuration if it doesn't include the primary screen if (m_primaryInfo != NULL && !config.isScreen(m_primaryInfo->m_name)) { return false; } // get the set of screens that are connected but are being // dropped from the configuration (or who's canonical name // is changing). don't add the primary screen. also tell // the secondary screen to disconnect. for (CScreenList::const_iterator index = m_screens.begin(); index != m_screens.end(); ++index) { if (index->second != m_primaryInfo && !config.isCanonicalName(index->first)) { assert(index->second->m_protocol != NULL); index->second->m_protocol->sendClose(); threads.push_back(index->second->m_thread); } } } // wait a moment to allow each secondary screen to close // its connection before we close it (to avoid having our // socket enter TIME_WAIT). if (threads.size() > 0) { CThread::sleep(1.0); } // cancel the old secondary screen threads for (CThreads::iterator index = threads.begin(); index != threads.end(); ++index) { index->cancel(); } // wait for old secondary screen threads to disconnect. must // not hold lock while we do this so those threads can finish // any calls to this object. for (CThreads::iterator index = threads.begin(); index != threads.end(); ++index) { index->wait(); } // cut over CLock lock(&m_mutex); m_config = config; // tell primary screen about reconfiguration if (m_primary != NULL) { m_primary->onConfigure(); } return true; } CString CServer::getPrimaryScreenName() const { return m_name; } void CServer::getConfig( CConfig* config) const { assert(config != NULL); CLock lock(&m_mutex); *config = m_config; } UInt32 CServer::getActivePrimarySides() const { UInt32 sides = 0; CLock lock(&m_mutex); if (!m_config.getNeighbor(getPrimaryScreenName(), CConfig::kLeft).empty()) { sides |= CConfig::kLeftMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), CConfig::kRight).empty()) { sides |= CConfig::kRightMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), CConfig::kTop).empty()) { sides |= CConfig::kTopMask; } if (!m_config.getNeighbor(getPrimaryScreenName(), CConfig::kBottom).empty()) { sides |= CConfig::kBottomMask; } return sides; } void CServer::setInfo( SInt32 w, SInt32 h, SInt32 zoneSize, SInt32 x, SInt32 y) { CLock lock(&m_mutex); assert(m_primaryInfo != NULL); setInfoNoLock(m_primaryInfo->m_name, w, h, zoneSize, x, y); } void CServer::setInfo( const CString& client, SInt32 w, SInt32 h, SInt32 zoneSize, SInt32 x, SInt32 y) { CLock lock(&m_mutex); setInfoNoLock(client, w, h, zoneSize, x, y); } void CServer::setInfoNoLock( const CString& screen, SInt32 w, SInt32 h, SInt32 zoneSize, SInt32 x, SInt32 y) { assert(!screen.empty()); assert(w > 0); assert(h > 0); assert(zoneSize >= 0); // screen must be connected CScreenList::iterator index = m_screens.find(screen); if (index == m_screens.end()) { throw XBadClient(); } // screen is now ready (i.e. available to user) CScreenInfo* info = index->second; info->m_ready = true; // update screen info if (info == m_active) { // update the remote mouse coordinates m_x = x; m_y = y; } info->m_width = w; info->m_height = h; info->m_zoneSize = zoneSize; log((CLOG_INFO "screen \"%s\" size=%dx%d zone=%d pos=%d,%d", screen.c_str(), w, h, zoneSize, x, y)); // send acknowledgement (if screen isn't the primary) if (info->m_protocol != NULL) { info->m_protocol->sendInfoAcknowledgment(); } // handle resolution change to primary screen else { if (info == m_active) { onMouseMovePrimaryNoLock(x, y); } else { onMouseMoveSecondaryNoLock(0, 0); } } } void CServer::grabClipboard( ClipboardID id) { CLock lock(&m_mutex); assert(m_primaryInfo != NULL); grabClipboardNoLock(id, 0, m_primaryInfo->m_name); } void CServer::grabClipboard( ClipboardID id, UInt32 seqNum, const CString& client) { CLock lock(&m_mutex); grabClipboardNoLock(id, seqNum, client); } void CServer::grabClipboardNoLock( ClipboardID id, UInt32 seqNum, const CString& screen) { // note -- must be locked on entry CClipboardInfo& clipboard = m_clipboards[id]; // screen must be connected CScreenList::iterator index = m_screens.find(screen); if (index == m_screens.end()) { throw XBadClient(); } // ignore grab if sequence number is old. always allow primary // screen to grab. if (screen != m_primaryInfo->m_name && seqNum < clipboard.m_clipboardSeqNum) { log((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", screen.c_str(), id)); return; } // mark screen as owning clipboard log((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", screen.c_str(), id, clipboard.m_clipboardOwner.c_str())); clipboard.m_clipboardOwner = screen; clipboard.m_clipboardSeqNum = seqNum; // no screens have the new clipboard except the sender clearGotClipboard(id); index->second->m_gotClipboard[id] = true; // tell all other screens to take ownership of clipboard for (index = m_screens.begin(); index != m_screens.end(); ++index) { if (index->first != screen) { CScreenInfo* info = index->second; if (info->m_protocol == NULL) { m_primary->grabClipboard(id); } else { info->m_protocol->sendGrabClipboard(id); } } } // get the clipboard data if primary has it, otherwise mark the // clipboard data as unknown. if (m_active->m_protocol == NULL) { // get clipboard immediately from primary screen m_primary->getClipboard(id, &clipboard.m_clipboard); clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); clipboard.m_clipboardReady = true; } else { // clear out the clipboard since existing data is now out of date. if (clipboard.m_clipboard.open(0)) { clipboard.m_clipboard.close(); } clipboard.m_clipboardReady = false; } } void CServer::setClipboard( ClipboardID id, UInt32 seqNum, const CString& data) { CLock lock(&m_mutex); CClipboardInfo& clipboard = m_clipboards[id]; // ignore update if sequence number is old if (seqNum < clipboard.m_clipboardSeqNum) { log((CLOG_INFO "ignored screen \"%s\" update of clipboard %d", clipboard.m_clipboardOwner.c_str(), id)); return; } // unmarshall into our clipboard buffer log((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id)); clipboard.m_clipboardReady = true; clipboard.m_clipboardData = data; clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0); // all screens have an out-of-date clipboard except the sender clearGotClipboard(id); CScreenList::const_iterator index = m_screens.find(clipboard.m_clipboardOwner); if (index != m_screens.end()) { index->second->m_gotClipboard[id] = true; } // send the new clipboard to the active screen (will do nothing if // the active screen is the one sending the new clipboard) sendClipboard(id); } bool CServer::onCommandKey( KeyID /*id*/, KeyModifierMask /*mask*/, bool /*down*/) { return false; } void CServer::onKeyDown( KeyID id, KeyModifierMask mask) { log((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, true)) { return; } // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendKeyDown(id, mask); } } void CServer::onKeyUp( KeyID id, KeyModifierMask mask) { log((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, false)) { return; } // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendKeyUp(id, mask); } } void CServer::onKeyRepeat( KeyID id, KeyModifierMask mask, SInt32 count) { log((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count)); CLock lock(&m_mutex); assert(m_active != NULL); // handle command keys if (onCommandKey(id, mask, false)) { onCommandKey(id, mask, true); return; } // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendKeyRepeat(id, mask, count); } } void CServer::onMouseDown( ButtonID id) { log((CLOG_DEBUG1 "onMouseDown id=%d", id)); CLock lock(&m_mutex); assert(m_active != NULL); // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendMouseDown(id); } } void CServer::onMouseUp( ButtonID id) { log((CLOG_DEBUG1 "onMouseUp id=%d", id)); CLock lock(&m_mutex); assert(m_active != NULL); // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendMouseUp(id); } } bool CServer::onMouseMovePrimary( SInt32 x, SInt32 y) { log((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y)); CLock lock(&m_mutex); return onMouseMovePrimaryNoLock(x, y); } bool CServer::onMouseMovePrimaryNoLock( SInt32 x, SInt32 y) { // mouse move on primary (server's) screen assert(m_active != NULL); assert(m_active->m_protocol == NULL); // ignore if mouse is locked to screen if (isLockedToScreenNoLock()) { return false; } // see if we should change screens CConfig::EDirection dir; if (x < m_active->m_zoneSize) { x -= m_active->m_zoneSize; dir = CConfig::kLeft; log((CLOG_DEBUG1 "switch to left")); } else if (x >= m_active->m_width - m_active->m_zoneSize) { x += m_active->m_zoneSize; dir = CConfig::kRight; log((CLOG_DEBUG1 "switch to right")); } else if (y < m_active->m_zoneSize) { y -= m_active->m_zoneSize; dir = CConfig::kTop; log((CLOG_DEBUG1 "switch to top")); } else if (y >= m_active->m_height - m_active->m_zoneSize) { y += m_active->m_zoneSize; dir = CConfig::kBottom; log((CLOG_DEBUG1 "switch to bottom")); } else { // still on local screen return false; } // get jump destination CScreenInfo* newScreen = getNeighbor(m_active, dir, x, y); // if no screen in jump direction then ignore the move if (newScreen == NULL) { return false; } // remap position to account for resolution differences mapPosition(m_active, dir, newScreen, x, y); // switch screen switchScreen(newScreen, x, y); return true; } void CServer::onMouseMoveSecondary( SInt32 dx, SInt32 dy) { log((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy)); CLock lock(&m_mutex); onMouseMoveSecondaryNoLock(dx, dy); } void CServer::onMouseMoveSecondaryNoLock( SInt32 dx, SInt32 dy) { // mouse move on secondary (client's) screen assert(m_active != NULL); if (m_active->m_protocol == NULL) { // we're actually on the primary screen. this can happen // when the primary screen begins processing a mouse move // for a secondary screen, then the active (secondary) // screen disconnects causing us to jump to the primary // screen, and finally the primary screen finishes // processing the mouse move, still thinking it's for // a secondary screen. we just ignore the motion. return; } // save old position const SInt32 xOld = m_x; const SInt32 yOld = m_y; // accumulate motion m_x += dx; m_y += dy; // switch screens if the mouse is outside the screen and not // locked to the screen CScreenInfo* newScreen = NULL; if (!isLockedToScreenNoLock()) { // find direction of neighbor CConfig::EDirection dir; if (m_x < 0) { dir = CConfig::kLeft; } else if (m_x > m_active->m_width - 1) { dir = CConfig::kRight; } else if (m_y < 0) { dir = CConfig::kTop; } else if (m_y > m_active->m_height - 1) { dir = CConfig::kBottom; } else { newScreen = m_active; // keep compiler quiet about unset variable dir = CConfig::kLeft; } // get neighbor if we should switch if (newScreen == NULL) { log((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->m_name.c_str(), CConfig::dirName(dir))); SInt32 x = m_x, y = m_y; newScreen = getNeighbor(m_active, dir, x, y); // remap position to account for resolution differences if (newScreen != NULL) { mapPosition(m_active, dir, newScreen, x, y); m_x = x; m_y = y; } else { log((CLOG_DEBUG1 "no neighbor; clamping")); if (m_x < 0) m_x = 0; else if (m_x > m_active->m_width - 1) m_x = m_active->m_width - 1; if (m_y < 0) m_y = 0; else if (m_y > m_active->m_height - 1) m_y = m_active->m_height - 1; } } } else { // clamp to edge when locked log((CLOG_DEBUG1 "clamp to \"%s\"", m_active->m_name.c_str())); if (m_x < 0) m_x = 0; else if (m_x > m_active->m_width - 1) m_x = m_active->m_width - 1; if (m_y < 0) m_y = 0; else if (m_y > m_active->m_height - 1) m_y = m_active->m_height - 1; } // warp cursor if on same screen if (newScreen == NULL || newScreen == m_active) { // do nothing if mouse didn't move if (m_x != xOld || m_y != yOld) { log((CLOG_DEBUG2 "move on %s to %d,%d", m_active->m_name.c_str(), m_x, m_y)); m_active->m_protocol->sendMouseMove(m_x, m_y); } } // otherwise screen screens else { switchScreen(newScreen, m_x, m_y); } } void CServer::onMouseWheel( SInt32 delta) { log((CLOG_DEBUG1 "onMouseWheel %+d", delta)); CLock lock(&m_mutex); assert(m_active != NULL); // relay if (m_active->m_protocol != NULL) { m_active->m_protocol->sendMouseWheel(delta); } } bool CServer::isLockedToScreen() const { CLock lock(&m_mutex); return isLockedToScreenNoLock(); } bool CServer::isLockedToScreenNoLock() const { // locked if primary says we're locked if (m_primary->isLockedToScreen()) { return true; } // locked if scroll-lock is toggled on if ((m_primary->getToggleMask() & KeyModifierScrollLock) != 0) { return true; } // not locked return false; } void CServer::switchScreen( CScreenInfo* dst, SInt32 x, SInt32 y) { assert(dst != NULL); assert(x >= 0 && y >= 0 && x < dst->m_width && y < dst->m_height); assert(m_active != NULL); log((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), dst->m_name.c_str(), x, y)); // FIXME -- we're not locked here but we probably should be // record new position m_x = x; m_y = y; // wrapping means leaving the active screen and entering it again. // since that's a waste of time we skip that and just warp the // mouse. if (m_active != dst) { // note if we're leaving the primary screen const bool leavingPrimary = (m_active->m_protocol == NULL); // leave active screen if (leavingPrimary) { if (!m_primary->leave()) { // cannot leave primary screen log((CLOG_WARN "can't leave primary screen")); return; } // update the clipboards that the primary screen owns for (ClipboardID id = 0; id < kClipboardEnd; ++id) { updatePrimaryClipboard(id); } } else { m_active->m_protocol->sendLeave(); } // cut over m_active = dst; // increment enter sequence number ++m_seqNum; // enter new screen if (m_active->m_protocol == NULL) { m_primary->enter(x, y); } else { m_active->m_protocol->sendEnter(x, y, m_seqNum, m_primary->getToggleMask()); } // send the clipboard data to new active screen for (ClipboardID id = 0; id < kClipboardEnd; ++id) { sendClipboard(id); } } else { if (m_active->m_protocol == NULL) { m_primary->warpCursor(x, y); } else { m_active->m_protocol->sendMouseMove(x, y); } } } CServer::CScreenInfo* CServer::getNeighbor( CScreenInfo* src, CConfig::EDirection dir) const { assert(src != NULL); CString srcName = src->m_name; assert(!srcName.empty()); log((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); for (;;) { // look up name of neighbor const CString dstName(m_config.getNeighbor(srcName, dir)); // if nothing in that direction then return NULL if (dstName.empty()) { log((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str())); return NULL; } // look up neighbor cell. if the screen is connected and // ready then we can stop. otherwise we skip over an // unconnected screen. CScreenList::const_iterator index = m_screens.find(dstName); if (index != m_screens.end() && index->second->m_ready) { log((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str())); return index->second; } log((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str())); srcName = dstName; } } CServer::CScreenInfo* CServer::getNeighbor( CScreenInfo* src, CConfig::EDirection srcSide, SInt32& x, SInt32& y) const { assert(src != NULL); // get the first neighbor CScreenInfo* lastGoodScreen = src; CScreenInfo* dst = getNeighbor(src, srcSide); if (dst == NULL) { return NULL; } // get the source screen's size (needed for kRight and kBottom) SInt32 w = src->m_width, h = src->m_height; // find destination screen, adjusting x or y (but not both) switch (srcSide) { case CConfig::kLeft: while (dst != NULL && dst != lastGoodScreen) { lastGoodScreen = dst; w = lastGoodScreen->m_width; h = lastGoodScreen->m_height; x += w; if (x >= 0) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } break; case CConfig::kRight: while (dst != NULL) { lastGoodScreen = dst; x -= w; w = lastGoodScreen->m_width; h = lastGoodScreen->m_height; if (x < w) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } break; case CConfig::kTop: while (dst != NULL) { lastGoodScreen = dst; w = lastGoodScreen->m_width; h = lastGoodScreen->m_height; y += h; if (y >= 0) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } break; case CConfig::kBottom: while (dst != NULL) { lastGoodScreen = dst; y -= h; w = lastGoodScreen->m_width; h = lastGoodScreen->m_height; if (y < h) { break; } log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str())); dst = getNeighbor(lastGoodScreen, srcSide); } break; } assert(lastGoodScreen != NULL); /* allow screen to be it's own neighbor to allow wrapping // no neighbor if best neighbor is the source itself if (lastGoodScreen == src) return NULL; */ // if entering primary screen then be sure to move in far enough // to avoid the jump zone. if entering a side that doesn't have // a neighbor (i.e. an asymmetrical side) then we don't need to // move inwards because that side can't provoke a jump. if (lastGoodScreen->m_protocol == NULL) { const CString dstName(lastGoodScreen->m_name); switch (srcSide) { case CConfig::kLeft: if (!m_config.getNeighbor(dstName, CConfig::kRight).empty() && x > w - 1 - lastGoodScreen->m_zoneSize) x = w - 1 - lastGoodScreen->m_zoneSize; break; case CConfig::kRight: if (!m_config.getNeighbor(dstName, CConfig::kLeft).empty() && x < lastGoodScreen->m_zoneSize) x = lastGoodScreen->m_zoneSize; break; case CConfig::kTop: if (!m_config.getNeighbor(dstName, CConfig::kBottom).empty() && y > h - 1 - lastGoodScreen->m_zoneSize) y = h - 1 - lastGoodScreen->m_zoneSize; break; case CConfig::kBottom: if (!m_config.getNeighbor(dstName, CConfig::kTop).empty() && y < lastGoodScreen->m_zoneSize) y = lastGoodScreen->m_zoneSize; break; } } return lastGoodScreen; } void CServer::mapPosition( CScreenInfo* src, CConfig::EDirection srcSide, CScreenInfo* dst, SInt32& x, SInt32& y) const { assert(src != NULL); assert(dst != NULL); assert(srcSide >= CConfig::kFirstDirection && srcSide <= CConfig::kLastDirection); switch (srcSide) { case CConfig::kLeft: case CConfig::kRight: if (y < 0) { y = 0; } else if (y >= src->m_height) { y = dst->m_height - 1; } else { y = static_cast(0.5 + y * static_cast(dst->m_height - 1) / (src->m_height - 1)); } break; case CConfig::kTop: case CConfig::kBottom: if (x < 0) { x = 0; } else if (x >= src->m_width) { x = dst->m_width - 1; } else { x = static_cast(0.5 + x * static_cast(dst->m_width - 1) / (src->m_width - 1)); } break; } } #include "CTCPListenSocket.h" void CServer::acceptClients(void*) { log((CLOG_DEBUG1 "starting to wait for clients")); // add this thread to the list of threads to cancel. remove from // list in d'tor. CCleanupNote cleanupNote(this); std::auto_ptr listen; try { // create socket listener // listen = std::auto_ptr(m_socketFactory->createListen()); assign(listen, new CTCPListenSocket, IListenSocket); // FIXME // bind to the desired port. keep retrying if we can't bind // the address immediately. CStopwatch timer; for (;;) { try { log((CLOG_DEBUG1 "binding listen socket")); listen->bind(m_config.getSynergyAddress()); break; } catch (XSocketAddressInUse&) { // give up if we've waited too long if (timer.getTime() >= m_bindTimeout) { log((CLOG_DEBUG1 "waited too long to bind, giving up")); throw; } // wait a bit before retrying log((CLOG_DEBUG1 "bind failed; waiting to retry")); CThread::sleep(5.0); } } // accept connections and begin processing them log((CLOG_DEBUG1 "waiting for client connections")); for (;;) { // accept connection CThread::testCancel(); ISocket* socket = listen->accept(); log((CLOG_NOTE "accepted client connection")); CThread::testCancel(); // start handshake thread CThread(new TMethodJob( this, &CServer::handshakeClient, socket)); } } catch (XBase& e) { log((CLOG_ERR "cannot listen for clients: %s", e.what())); quit(); } } void CServer::handshakeClient( void* vsocket) { log((CLOG_DEBUG1 "negotiating with new client")); // get the socket pointer from the argument assert(vsocket != NULL); std::auto_ptr socket(reinterpret_cast(vsocket)); // add this thread to the list of threads to cancel. remove from // list in d'tor. CCleanupNote cleanupNote(this); CString name(""); try { // get the input and output streams IInputStream* srcInput = socket->getInputStream(); IOutputStream* srcOutput = socket->getOutputStream(); std::auto_ptr input; std::auto_ptr output; // attach the encryption layer bool own = false; if (m_securityFactory != NULL) { /* FIXME -- implement ISecurityFactory input.reset(m_securityFactory->createInputFilter(srcInput, own)); output.reset(m_securityFactory->createOutputFilter(srcOutput, own)); srcInput = input.get(); srcOutput = output.get(); own = true; */ } // attach the packetizing filters assign(input, new CInputPacketStream(srcInput, own), IInputStream); assign(output, new COutputPacketStream(srcOutput, own), IOutputStream); std::auto_ptr protocol; std::auto_ptr connectedNote; try { { // give the client a limited time to complete the handshake CTimerThread timer(30.0); // limit the maximum length of the hello static const UInt32 maxHelloLen = 1024; // say hello log((CLOG_DEBUG1 "saying hello")); CProtocolUtil::writef(output.get(), "Synergy%2i%2i", kProtocolMajorVersion, kProtocolMinorVersion); output->flush(); // wait for the reply log((CLOG_DEBUG1 "waiting for hello reply")); UInt32 n = input->getSize(); if (n > maxHelloLen) { throw XBadClient(); } // get and parse the reply to hello SInt16 major, minor; try { log((CLOG_DEBUG1 "parsing hello reply")); CProtocolUtil::readf(input.get(), "Synergy%2i%2i%s", &major, &minor, &name); } catch (XIO&) { throw XBadClient(); } // convert name to canonical form (if any) if (m_config.isScreen(name)) { name = m_config.getCanonicalName(name); } // create a protocol interpreter for the version log((CLOG_DEBUG1 "creating interpreter for client \"%s\" version %d.%d", name.c_str(), major, minor)); assign(protocol, CServerProtocol::create(major, minor, this, name, input.get(), output.get()), IServerProtocol); // client is now pending assign(connectedNote, new CConnectionNote(this, name, protocol.get()), CConnectionNote); // ask and wait for the client's info log((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str())); protocol->queryInfo(); // now connected; client no longer subject to timeout. } // handle messages from client. returns when the client // disconnects. log((CLOG_NOTE "client \"%s\" has connected", name.c_str())); protocol->run(); } catch (XDuplicateClient& e) { // client has duplicate name log((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str())); CProtocolUtil::writef(output.get(), kMsgEBusy); } catch (XUnknownClient& e) { // client has unknown name log((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str())); CProtocolUtil::writef(output.get(), kMsgEUnknown); } catch (XIncompatibleClient& e) { // client is incompatible // FIXME -- could print network address if socket had suitable method log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor())); CProtocolUtil::writef(output.get(), kMsgEIncompatible, kProtocolMajorVersion, kProtocolMinorVersion); } catch (XBadClient&) { // client not behaving // FIXME -- could print network address if socket had suitable method log((CLOG_WARN "protocol error from client \"%s\"", name.c_str())); CProtocolUtil::writef(output.get(), kMsgEBad); } // flush any pending output output.get()->flush(); } catch (XBase& e) { // misc error log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what())); // FIXME -- could print network address if socket had suitable method } } void CServer::acceptHTTPClients(void*) { log((CLOG_DEBUG1 "starting to wait for HTTP clients")); // add this thread to the list of threads to cancel. remove from // list in d'tor. CCleanupNote cleanupNote(this); std::auto_ptr listen; try { // create socket listener // listen = std::auto_ptr(m_socketFactory->createListen()); assign(listen, new CTCPListenSocket, IListenSocket); // FIXME // bind to the desired port. keep retrying if we can't bind // the address immediately. CStopwatch timer; for (;;) { try { log((CLOG_DEBUG1 "binding HTTP listen socket")); listen->bind(m_config.getHTTPAddress()); break; } catch (XSocketAddressInUse&) { // give up if we've waited too long if (timer.getTime() >= m_bindTimeout) { log((CLOG_DEBUG1 "waited too long to bind HTTP, giving up")); throw; } // wait a bit before retrying log((CLOG_DEBUG1 "bind HTTP failed; waiting to retry")); CThread::sleep(5.0); } } // accept connections and begin processing them log((CLOG_DEBUG1 "waiting for HTTP connections")); for (;;) { // limit the number of HTTP requests being handled at once { CLock lock(&m_httpAvailable); while (m_httpAvailable == 0) { m_httpAvailable.wait(); } assert(m_httpAvailable > 0); m_httpAvailable = m_httpAvailable - 1; } // accept connection CThread::testCancel(); ISocket* socket = listen->accept(); log((CLOG_NOTE "accepted HTTP connection")); CThread::testCancel(); // handle HTTP request CThread(new TMethodJob( this, &CServer::processHTTPRequest, socket)); } } catch (XBase& e) { log((CLOG_ERR "cannot listen for HTTP clients: %s", e.what())); // FIXME -- quit? quit(); } } void CServer::processHTTPRequest( void* vsocket) { // add this thread to the list of threads to cancel. remove from // list in d'tor. CCleanupNote cleanupNote(this); ISocket* socket = reinterpret_cast(vsocket); try { // process the request and force delivery m_httpServer->processRequest(socket); socket->getOutputStream()->flush(); // wait a moment to give the client a chance to hangup first CThread::sleep(3.0); // clean up socket->close(); delete socket; // increment available HTTP handlers { CLock lock(&m_httpAvailable); m_httpAvailable = m_httpAvailable + 1; m_httpAvailable.signal(); } } catch (...) { delete socket; { CLock lock(&m_httpAvailable); m_httpAvailable = m_httpAvailable + 1; m_httpAvailable.signal(); } throw; } } void CServer::clearGotClipboard( ClipboardID id) { for (CScreenList::const_iterator index = m_screens.begin(); index != m_screens.end(); ++index) { index->second->m_gotClipboard[id] = false; } } void CServer::sendClipboard( ClipboardID id) { // do nothing if clipboard was already sent if (!m_active->m_gotClipboard[id]) { CClipboardInfo& clipboard = m_clipboards[id]; if (clipboard.m_clipboardReady) { // send it if (m_active->m_protocol == NULL) { m_primary->setClipboard(id, &clipboard.m_clipboard); } else { m_active->m_protocol->sendClipboard(id, clipboard.m_clipboardData); } // clipboard has been sent m_active->m_gotClipboard[id] = true; } } } void CServer::updatePrimaryClipboard( ClipboardID id) { CClipboardInfo& clipboard = m_clipboards[id]; // if leaving primary and the primary owns the clipboard // then update it. if (clipboard.m_clipboardOwner == m_primaryInfo->m_name) { assert(clipboard.m_clipboardReady == true); // save clipboard time IClipboard::Time time = clipboard.m_clipboard.getTime(); // update m_primary->getClipboard(id, &clipboard.m_clipboard); // if clipboard changed then other screens have an // out-of-date clipboard. if (time != clipboard.m_clipboard.getTime()) { log((CLOG_DEBUG "clipboard %d time changed (%08x to %08x)", id, time, clipboard.m_clipboard.getTime())); // marshall data CString newData = clipboard.m_clipboard.marshall(); // compare old and new data. if identical then the clipboard // hasn't really changed. if (newData != clipboard.m_clipboardData) { log((CLOG_DEBUG "clipboard %d changed", id)); clipboard.m_clipboardData = newData; clearGotClipboard(id); } else { log((CLOG_DEBUG "clipboard %d unchanged", id)); } m_primaryInfo->m_gotClipboard[id] = true; } } } // FIXME -- use factory to create screen #if defined(CONFIG_PLATFORM_WIN32) #include "CMSWindowsPrimaryScreen.h" #elif defined(CONFIG_PLATFORM_UNIX) #include "CXWindowsPrimaryScreen.h" #endif void CServer::openPrimaryScreen() { assert(m_primary == NULL); // reset sequence number m_seqNum = 0; CString primary = m_config.getCanonicalName(m_name); if (primary.empty()) { throw XUnknownClient(m_name); } try { // add connection m_active = addConnection(primary, NULL); m_primaryInfo = m_active; // open screen log((CLOG_DEBUG1 "creating primary screen")); #if defined(CONFIG_PLATFORM_WIN32) m_primary = new CMSWindowsPrimaryScreen; #elif defined(CONFIG_PLATFORM_UNIX) m_primary = new CXWindowsPrimaryScreen; #endif log((CLOG_DEBUG1 "opening primary screen")); m_primary->open(this); } catch (...) { if (m_primary != NULL) { removeConnection(primary); delete m_primary; } m_primary = NULL; m_primaryInfo = NULL; m_active = NULL; throw; } // set the clipboard owner to the primary screen and then get the // current clipboard data. for (ClipboardID id = 0; id < kClipboardEnd; ++id) { CClipboardInfo& clipboard = m_clipboards[id]; m_primary->getClipboard(id, &clipboard.m_clipboard); clipboard.m_clipboardData = clipboard.m_clipboard.marshall(); clipboard.m_clipboardReady = true; clipboard.m_clipboardOwner = m_active->m_name; } } void CServer::closePrimaryScreen() { assert(m_primary != NULL); // remove connection CString primary = m_config.getCanonicalName(m_name); removeConnection(primary); // close the primary screen try { log((CLOG_DEBUG1 "closing primary screen")); m_primary->close(); } catch (...) { // ignore } // clean up log((CLOG_DEBUG1 "destroying primary screen")); delete m_primary; m_primary = NULL; } void CServer::addCleanupThread( const CThread& thread) { CLock lock(&m_mutex); m_cleanupList.insert(m_cleanupList.begin(), new CThread(thread)); m_cleanupSize = m_cleanupSize + 1; } void CServer::removeCleanupThread( const CThread& thread) { CLock lock(&m_mutex); for (CThreadList::iterator index = m_cleanupList.begin(); index != m_cleanupList.end(); ++index) { if (**index == thread) { CThread* thread = *index; m_cleanupList.erase(index); m_cleanupSize = m_cleanupSize - 1; if (m_cleanupSize == 0) { m_cleanupSize.broadcast(); } delete thread; return; } } } void CServer::cleanupThreads( double timeout) { log((CLOG_DEBUG1 "cleaning up threads")); // first cancel every thread except the current one (with mutex // locked so the cleanup list won't change). CLock lock(&m_mutex); CThread current(CThread::getCurrentThread()); SInt32 minCount = 0; for (CThreadList::iterator index = m_cleanupList.begin(); index != m_cleanupList.end(); ++index) { CThread* thread = *index; if (thread != ¤t) { thread->cancel(); } else { minCount = 1; } } // now wait for the threads (with mutex unlocked as each thread // will remove itself from the list) CStopwatch timer(true); while (m_cleanupSize > minCount) { m_cleanupSize.wait(timer, timeout); } // delete remaining threads for (CThreadList::iterator index = m_cleanupList.begin(); index != m_cleanupList.end(); ++index) { CThread* thread = *index; delete thread; } m_cleanupList.clear(); m_cleanupSize = 0; log((CLOG_DEBUG1 "cleaned up threads")); } CServer::CScreenInfo* CServer::addConnection( const CString& name, IServerProtocol* protocol) { log((CLOG_DEBUG "adding connection \"%s\"", name.c_str())); CLock lock(&m_mutex); // name must be in our configuration if (!m_config.isScreen(name)) { throw XUnknownClient(name); } // can only have one screen with a given name at any given time if (m_screens.count(name) != 0) { throw XDuplicateClient(name); } // save screen info CScreenInfo* newScreen = new CScreenInfo(name, protocol); m_screens.insert(std::make_pair(name, newScreen)); log((CLOG_DEBUG "added connection \"%s\"", name.c_str())); return newScreen; } void CServer::removeConnection( const CString& name) { log((CLOG_DEBUG "removing connection \"%s\"", name.c_str())); CLock lock(&m_mutex); // find screen info CScreenList::iterator index = m_screens.find(name); assert(index != m_screens.end()); // if this is active screen then we have to jump off of it if (m_active == index->second && m_active != m_primaryInfo) { // record new position (center of primary screen) m_x = m_primaryInfo->m_width >> 1; m_y = m_primaryInfo->m_height >> 1; // don't notify active screen since it probably already disconnected log((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), m_primaryInfo->m_name.c_str(), m_x, m_y)); // cut over m_active = m_primaryInfo; // enter new screen m_primary->enter(m_x, m_y); } // done with screen info delete index->second; m_screens.erase(index); } // // CServer::CCleanupNote // CServer::CCleanupNote::CCleanupNote( CServer* server) : m_server(server) { assert(m_server != NULL); m_server->addCleanupThread(CThread::getCurrentThread()); } CServer::CCleanupNote::~CCleanupNote() { m_server->removeCleanupThread(CThread::getCurrentThread()); } // // CServer::CConnectionNote // CServer::CConnectionNote::CConnectionNote( CServer* server, const CString& name, IServerProtocol* protocol) : m_server(server), m_name(name) { assert(m_server != NULL); m_server->addConnection(m_name, protocol); } CServer::CConnectionNote::~CConnectionNote() { m_server->removeConnection(m_name); } // // CServer::CScreenInfo // CServer::CScreenInfo::CScreenInfo( const CString& name, IServerProtocol* protocol) : m_thread(CThread::getCurrentThread()), m_name(name), m_protocol(protocol), m_ready(false), m_width(0), m_height(0), m_zoneSize(0) { for (ClipboardID id = 0; id < kClipboardEnd; ++id) m_gotClipboard[id] = false; } CServer::CScreenInfo::~CScreenInfo() { // do nothing } // // CServer::CClipboardInfo // CServer::CClipboardInfo::CClipboardInfo() : m_clipboard(), m_clipboardData(), m_clipboardOwner(), m_clipboardSeqNum(0), m_clipboardReady(false) { // do nothing }