/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2012-2016 Symless Ltd. * Copyright (C) 2004 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file LICENSE that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "net/ISocket.h" #include "io/IStream.h" #include "base/String.h" #include "base/EventTypes.h" //! Data stream socket interface /*! This interface defines the methods common to all network sockets that represent a full-duplex data stream. */ class IDataSocket : public ISocket, public synergy::IStream { public: class ConnectionFailedInfo { public: ConnectionFailedInfo(const char* what) : m_what(what) { } String m_what; }; IDataSocket(IEventQueue* events) { } //! @name manipulators //@{ //! Connect socket /*! Attempt to connect to a remote endpoint. This returns immediately and sends a connected event when successful or a connection failed event when it fails. The stream acts as if shutdown for input and output until the stream connects. */ virtual void connect(const NetworkAddress&) = 0; //@} // ISocket overrides // close() and getEventTarget() aren't pure to work around a bug // in VC++6. it claims the methods are unused locals and warns // that it's removing them. it's presumably tickled by inheriting // methods with identical signatures from both superclasses. virtual void bind(const NetworkAddress&) = 0; virtual void close(); virtual void* getEventTarget() const; // IStream overrides virtual UInt32 read(void* buffer, UInt32 n) = 0; virtual void write(const void* buffer, UInt32 n) = 0; virtual void flush() = 0; virtual void shutdownInput() = 0; virtual void shutdownOutput() = 0; virtual bool isReady() const = 0; virtual bool isFatal() const = 0; virtual UInt32 getSize() const = 0; };