/* * synergy -- mouse and keyboard sharing utility * Copyright (C) 2012 Synergy Si Ltd. * Copyright (C) 2003 Chris Schoeneman * * This package is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * found in the file COPYING that should have accompanied this file. * * This package is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "synergy/key_types.h" #include "synergy/mouse_types.h" #include "base/Event.h" #include "base/EventTypes.h" #include "common/IInterface.h" //! Primary screen interface /*! This interface defines the methods common to all platform dependent primary screen implementations. */ class IPrimaryScreen : public IInterface { public: //! Button event data class ButtonInfo { public: static ButtonInfo* alloc(ButtonID, KeyModifierMask); static ButtonInfo* alloc(const ButtonInfo&); static bool equal(const ButtonInfo*, const ButtonInfo*); public: ButtonID m_button; KeyModifierMask m_mask; }; //! Motion event data class MotionInfo { public: static MotionInfo* alloc(SInt32 x, SInt32 y); public: SInt32 m_x; SInt32 m_y; }; //! Wheel motion event data class WheelInfo { public: static WheelInfo* alloc(SInt32 xDelta, SInt32 yDelta); public: SInt32 m_xDelta; SInt32 m_yDelta; }; //! Hot key event data class HotKeyInfo { public: static HotKeyInfo* alloc(UInt32 id); public: UInt32 m_id; }; //! @name manipulators //@{ //! Update configuration /*! This is called when the configuration has changed. \c activeSides is a bitmask of EDirectionMask indicating which sides of the primary screen are linked to clients. Override to handle the possible change in jump zones. */ virtual void reconfigure(UInt32 activeSides) = 0; //! Warp cursor /*! Warp the cursor to the absolute coordinates \c x,y. Also discard input events up to and including the warp before returning. */ virtual void warpCursor(SInt32 x, SInt32 y) = 0; //! Register a system hotkey /*! Registers a system-wide hotkey. The screen should arrange for an event to be delivered to itself when the hot key is pressed or released. When that happens the screen should post a \c getHotKeyDownEvent() or \c getHotKeyUpEvent(), respectively. The hot key is key \p key with exactly the modifiers \p mask. Returns 0 on failure otherwise an id that can be used to unregister the hotkey. A hot key is a set of modifiers and a key, which may itself be a modifier. The hot key is pressed when the hot key's modifiers and only those modifiers are logically down (active) and the key is pressed. The hot key is released when the key is released, regardless of the modifiers. The hot key event should be generated no matter what window or application has the focus. No other window or application should receive the key press or release events (they can and should see the modifier key events). When the key is a modifier, it's acceptable to allow the user to press the modifiers in any order or to require the user to press the given key last. */ virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask) = 0; //! Unregister a system hotkey /*! Unregisters a previously registered hot key. */ virtual void unregisterHotKey(UInt32 id) = 0; //! Prepare to synthesize input on primary screen /*! Prepares the primary screen to receive synthesized input. We do not want to receive this synthesized input as user input so this method ensures that we ignore it. Calls to \c fakeInputBegin() may not be nested. */ virtual void fakeInputBegin() = 0; //! Done synthesizing input on primary screen /*! Undoes whatever \c fakeInputBegin() did. */ virtual void fakeInputEnd() = 0; //@} //! @name accessors //@{ //! Get jump zone size /*! Return the jump zone size, the size of the regions on the edges of the screen that cause the cursor to jump to another screen. */ virtual SInt32 getJumpZoneSize() const = 0; //! Test if mouse is pressed /*! Return true if any mouse button is currently pressed. Ideally, "current" means up to the last processed event but it can mean the current physical mouse button state. */ virtual bool isAnyMouseButtonDown(UInt32& buttonID) const = 0; //! Get cursor center position /*! Return the cursor center position which is where we park the cursor to compute cursor motion deltas and should be far from the edges of the screen, typically the center. */ virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0; //@} };