#include "CSocketInputStream.h" #include "CLock.h" #include "CMutex.h" #include "CThread.h" #include "IJob.h" #include "XIO.h" #include #include // // CSocketInputStream // CSocketInputStream::CSocketInputStream(CMutex* mutex, IJob* closeCB) : m_mutex(mutex), m_empty(mutex, true), m_closeCB(closeCB), m_closed(false), m_hungup(false) { assert(m_mutex != NULL); } CSocketInputStream::~CSocketInputStream() { delete m_closeCB; } void CSocketInputStream::write( const void* data, UInt32 n) { if (!m_hungup && n > 0) { m_buffer.write(data, n); m_empty = (m_buffer.getSize() == 0); m_empty.broadcast(); } } void CSocketInputStream::hangup() { m_hungup = true; m_empty.broadcast(); } void CSocketInputStream::close() { CLock lock(m_mutex); if (m_closed) { throw XIOClosed(); } m_closed = true; if (m_closeCB) { m_closeCB->run(); } } UInt32 CSocketInputStream::read( void* dst, UInt32 n) { CLock lock(m_mutex); if (m_closed) { throw XIOClosed(); } // wait for data (or hangup) while (!m_hungup && m_empty == true) { m_empty.wait(); } // read data const UInt32 count = m_buffer.getSize(); if (n > count) { n = count; } if (n > 0) { memcpy(dst, m_buffer.peek(n), n); m_buffer.pop(n); } // update empty state if (m_buffer.getSize() == 0) { m_empty = true; m_empty.broadcast(); } return n; } UInt32 CSocketInputStream::getSize() const { CLock lock(m_mutex); return m_buffer.getSize(); }