#include "CMSWindowsSecondaryScreen.h" #include "CMSWindowsClipboard.h" #include "CClient.h" #include "CClipboard.h" #include "CThread.h" #include "CLog.h" #include // // CMSWindowsSecondaryScreen // CMSWindowsSecondaryScreen::CMSWindowsSecondaryScreen() : m_client(NULL), m_window(NULL), m_nextClipboardWindow(NULL) { // do nothing } CMSWindowsSecondaryScreen::~CMSWindowsSecondaryScreen() { assert(m_window == NULL); } static CString s_log; static CString s_logMore; static HWND s_debug = NULL; static HWND s_debugLog = NULL; static DWORD s_thread = 0; static BOOL CALLBACK WINAPI debugProc(HWND, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_INITDIALOG: return TRUE; case WM_CLOSE: PostQuitMessage(0); return TRUE; case WM_APP: if (!s_logMore.empty()) { if (s_log.size() > 20000) s_log = s_logMore; else s_log += s_logMore; s_logMore = ""; SendMessage(s_debugLog, WM_SETTEXT, FALSE, (LPARAM)(LPCTSTR)s_log.c_str()); SendMessage(s_debugLog, EM_SETSEL, s_log.size(), s_log.size()); SendMessage(s_debugLog, EM_SCROLLCARET, 0, 0); } return TRUE; } return FALSE; } static void debugOutput(const char* msg) { s_logMore += msg; PostMessage(s_debug, WM_APP, 0, 0); } void CMSWindowsSecondaryScreen::run() { CLog::setOutputter(&debugOutput); log((CLOG_INFO "entering event loop")); doRun(); log((CLOG_INFO "exiting event loop")); CLog::setOutputter(NULL); } void CMSWindowsSecondaryScreen::stop() { log((CLOG_INFO "requesting event loop stop")); doStop(); } void CMSWindowsSecondaryScreen::open(CClient* client) { assert(m_client == NULL); assert(client != NULL); log((CLOG_INFO "opening screen")); // set the client m_client = client; // open the display openDisplay(); // update key state updateKeys(); updateModifiers(); // assume primary has all clipboards for (ClipboardID id = 0; id < kClipboardEnd; ++id) grabClipboard(id); } void CMSWindowsSecondaryScreen::close() { assert(m_client != NULL); log((CLOG_INFO "closing screen")); // close the display closeDisplay(); // done with client m_client = NULL; } void CMSWindowsSecondaryScreen::enter( SInt32 x, SInt32 y, KeyModifierMask mask) { assert(m_window != NULL); log((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask)); // warp to requested location SInt32 w, h; getScreenSize(&w, &h); mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, (DWORD)((65535.99 * x) / (w - 1)), (DWORD)((65535.99 * y) / (h - 1)), 0, 0); // show cursor log((CLOG_INFO "show cursor")); ShowWindow(m_window, SW_HIDE); // update our keyboard state to reflect the local state updateKeys(); updateModifiers(); // toggle modifiers that don't match the desired state if ((mask & KeyModifierCapsLock) != (m_mask & KeyModifierCapsLock)) { toggleKey(VK_CAPITAL, KeyModifierCapsLock); } if ((mask & KeyModifierNumLock) != (m_mask & KeyModifierNumLock)) { toggleKey(VK_NUMLOCK, KeyModifierNumLock); } if ((mask & KeyModifierScrollLock) != (m_mask & KeyModifierScrollLock)) { toggleKey(VK_SCROLL, KeyModifierScrollLock); } } void CMSWindowsSecondaryScreen::leave() { assert(m_window != NULL); log((CLOG_INFO "leaving screen")); // move hider window under the mouse (rather than moving the mouse // somewhere else on the screen) POINT point; GetCursorPos(&point); MoveWindow(m_window, point.x, point.y, 1, 1, FALSE); // raise and show the hider window. take activation. log((CLOG_INFO "hide cursor")); ShowWindow(m_window, SW_SHOWNORMAL); // if we think we own the clipboard but we don't then somebody // grabbed the clipboard on this screen without us knowing. // tell the server that this screen grabbed the clipboard. // // this works around bugs in the clipboard viewer chain. // sometimes NT will simply never send WM_DRAWCLIPBOARD // messages for no apparent reason and rebooting fixes the // problem. since we don't want a broken clipboard until the // next reboot we do this double check. clipboard ownership // won't be reflected on other screens until we leave but at // least the clipboard itself will work. HWND clipboardOwner = GetClipboardOwner(); if (m_clipboardOwner != clipboardOwner) { m_clipboardOwner = clipboardOwner; if (m_clipboardOwner != m_window) { m_client->onClipboardChanged(kClipboardClipboard); m_client->onClipboardChanged(kClipboardSelection); } } } void CMSWindowsSecondaryScreen::keyDown( KeyID key, KeyModifierMask mask) { Keystrokes keys; UINT virtualKey; // get the sequence of keys to simulate key press and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, true); if (keys.empty()) return; // generate key events for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ++k) { const UINT code = MapVirtualKey(k->first, 0); keybd_event(k->first, code, k->second ? 0 : KEYEVENTF_KEYUP, 0); } // note that key is now down m_keys[virtualKey] |= 0x80; } void CMSWindowsSecondaryScreen::keyRepeat( KeyID key, KeyModifierMask mask, SInt32 count) { Keystrokes keys; UINT virtualKey; // get the sequence of keys to simulate key release and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, true); if (keys.empty()) return; // generate key events // YYY -- need to know which code in Keystrokes should be repeated; // then repeat only that key count times for (SInt32 i = 0; i < count; ++i) { for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ++k) { const UINT code = MapVirtualKey(k->first, 0); keybd_event(k->first, code, k->second ? 0 : KEYEVENTF_KEYUP, 0); } } } void CMSWindowsSecondaryScreen::keyUp( KeyID key, KeyModifierMask mask) { Keystrokes keys; UINT virtualKey; // get the sequence of keys to simulate key release and the final // modifier state. m_mask = mapKey(keys, virtualKey, key, mask, false); if (keys.empty()) return; // generate key events for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ++k) { const UINT code = MapVirtualKey(k->first, 0); keybd_event(k->first, code, k->second ? 0 : KEYEVENTF_KEYUP, 0); } // note that key is now up m_keys[virtualKey] &= ~0x80; } void CMSWindowsSecondaryScreen::mouseDown(ButtonID button) { // map button id to button flag DWORD flags = mapButton(button); // send event if (flags != 0) mouse_event(flags, 0, 0, 0, 0); } void CMSWindowsSecondaryScreen::mouseUp(ButtonID button) { // map button id to button flag DWORD flags = mapButton(button); // send event if (flags != 0) mouse_event(flags, 0, 0, 0, 0); } void CMSWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y) { SInt32 w, h; getScreenSize(&w, &h); mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, (SInt32)(65535.99 * x / (w - 1)), (SInt32)(65535.99 * y / (h - 1)), 0, 0); } void CMSWindowsSecondaryScreen::mouseWheel(SInt32 delta) { mouse_event(MOUSEEVENTF_WHEEL, 0, 0, delta, 0); } void CMSWindowsSecondaryScreen::setClipboard( ClipboardID id, const IClipboard* src) { assert(m_window != NULL); CMSWindowsClipboard dst(m_window); CClipboard::copy(&dst, src); } void CMSWindowsSecondaryScreen::grabClipboard(ClipboardID id) { assert(m_window != NULL); CMSWindowsClipboard clipboard(m_window); if (clipboard.open(0)) { clipboard.close(); } } void CMSWindowsSecondaryScreen::getSize( SInt32* width, SInt32* height) const { getScreenSize(width, height); } SInt32 CMSWindowsSecondaryScreen::getJumpZoneSize() const { return 0; } void CMSWindowsSecondaryScreen::getClipboard( ClipboardID id, IClipboard* dst) const { assert(m_window != NULL); CMSWindowsClipboard src(m_window); CClipboard::copy(dst, &src); } #include "resource.h" // FIXME void CMSWindowsSecondaryScreen::onOpenDisplay() { assert(m_window == NULL); // create debug dialog s_thread = GetCurrentThreadId();; s_debug = CreateDialog(getInstance(), MAKEINTRESOURCE(IDD_SYNERGY), NULL, &debugProc); s_debugLog = ::GetDlgItem(s_debug, IDC_LOG); CLog::setOutputter(&debugOutput); ShowWindow(s_debug, SW_SHOWNORMAL); // initialize clipboard owner to current owner. we don't want // to take ownership of the clipboard just by starting up. m_clipboardOwner = GetClipboardOwner(); // create the cursor hiding window. this window is used to hide the // cursor when it's not on the screen. the window is hidden as soon // as the cursor enters the screen or the display's real cursor is // moved. m_window = CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_TOOLWINDOW, (LPCTSTR)getClass(), "Synergy", WS_POPUP, 0, 0, 1, 1, NULL, NULL, getInstance(), NULL); // hide the cursor leave(); // install our clipboard snooper m_nextClipboardWindow = SetClipboardViewer(m_window); } void CMSWindowsSecondaryScreen::onCloseDisplay() { assert(m_window != NULL); // remove clipboard snooper ChangeClipboardChain(m_window, m_nextClipboardWindow); m_nextClipboardWindow = NULL; // destroy window DestroyWindow(m_window); m_window = NULL; CLog::setOutputter(NULL); DestroyWindow(s_debug); s_debug = NULL; s_thread = 0; } bool CMSWindowsSecondaryScreen::onPreTranslate(MSG* msg) { if (IsDialogMessage(s_debug, msg)) { return true; } return false; } LRESULT CMSWindowsSecondaryScreen::onEvent( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { // FIXME -- handle display changes case WM_PAINT: ValidateRect(hwnd, NULL); return 0; case WM_ACTIVATEAPP: if (wParam == FALSE) { // some other app activated. hide the hider window. log((CLOG_INFO "show cursor")); ShowWindow(m_window, SW_HIDE); } break; case WM_DRAWCLIPBOARD: log((CLOG_DEBUG "clipboard was taken")); // first pass it on SendMessage(m_nextClipboardWindow, msg, wParam, lParam); // now notify client that somebody changed the clipboard (unless // we're now the owner, in which case it's because we took // ownership). m_clipboardOwner = GetClipboardOwner(); if (m_clipboardOwner != m_window) { m_client->onClipboardChanged(kClipboardClipboard); m_client->onClipboardChanged(kClipboardSelection); } return 0; case WM_CHANGECBCHAIN: if (m_nextClipboardWindow == (HWND)wParam) m_nextClipboardWindow = (HWND)lParam; else SendMessage(m_nextClipboardWindow, msg, wParam, lParam); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); } static const UINT g_latin1[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin2[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin3[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin4[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin5[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin6[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin7[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin8[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_latin9[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_terminal[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; static const UINT g_function[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0 }; // FIXME -- will this work? // 0x100 + = shift // 0x200 + = ctrl // 0x400 + = alt /* XK_KP_Space to XK_KP_Equal */ static const UINT g_miscellany[] = { /* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x08 */ VK_BACK, VK_TAB, /*0x100 +*/ VK_RETURN, VK_CLEAR, 0, VK_RETURN, 0, 0, /* 0x10 */ 0, 0, 0, VK_PAUSE, VK_SCROLL, 0/*sys-req*/, 0, 0, /* 0x18 */ 0, 0, 0, VK_ESCAPE, 0, 0, 0, 0, /* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x50 */ VK_HOME, VK_LEFT, VK_UP, VK_RIGHT, /* 0x54 */ VK_DOWN, VK_PRIOR, VK_NEXT, VK_END, /* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x60 */ VK_SELECT, VK_SNAPSHOT, VK_EXECUTE, VK_INSERT, 0, 0, 0, VK_APPS, /* 0x68 */ 0, 0, VK_HELP, VK_CANCEL, 0, 0, 0, 0, /* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0x78 */ 0, 0, 0, 0, 0, 0, VK_MODECHANGE, VK_NUMLOCK, /* 0x80 */ VK_SPACE, 0, 0, 0, 0, 0, 0, 0, /* 0x88 */ 0, VK_TAB, 0, 0, 0, VK_RETURN, 0, 0, /* 0x90 */ 0, 0, 0, 0, 0, VK_HOME, VK_LEFT, VK_UP, /* 0x98 */ VK_RIGHT, VK_DOWN, VK_PRIOR, VK_NEXT, /* 0x9c */ VK_END, 0, VK_INSERT, VK_DELETE, /* 0xa0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xa8 */ 0, 0, VK_MULTIPLY, VK_ADD, /* 0xac */ VK_SEPARATOR, VK_SUBTRACT, VK_DECIMAL, VK_DIVIDE, /* 0xb0 */ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, /* 0xb4 */ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, /* 0xb8 */ VK_NUMPAD8, VK_NUMPAD9, 0, 0, 0, 0, VK_F1, VK_F2, /* 0xc0 */ VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8, VK_F9, VK_F10, /* 0xc8 */ VK_F11, VK_F12, VK_F13, VK_F14, VK_F15, VK_F16, VK_F17, VK_F18, /* 0xd0 */ VK_F19, VK_F20, VK_F21, VK_F22, VK_F23, VK_F24, 0, 0, /* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* FIXME -- want to use LSHIFT, LCONTROL, and LMENU but those don't seem * to affect the shift state for VkKeyScan. */ /* 0xe0 */ 0, VK_SHIFT, VK_RSHIFT, VK_CONTROL, /* 0xe4 */ VK_RCONTROL, VK_CAPITAL, 0, VK_LWIN, /* 0xe8 */ VK_RWIN, VK_MENU, VK_RMENU, 0, 0, 0, 0, 0, /* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, VK_DELETE }; static const UINT* g_katakana = NULL; static const UINT* g_arabic = NULL; static const UINT* g_cyrillic = NULL; static const UINT* g_greek = NULL; static const UINT* g_technical = NULL; static const UINT* g_special = NULL; static const UINT* g_publishing = NULL; static const UINT* g_apl = NULL; static const UINT* g_hebrew = NULL; static const UINT* g_thai = NULL; static const UINT* g_korean = NULL; static const UINT* g_armenian = NULL; static const UINT* g_georgian = NULL; static const UINT* g_azeri = NULL; static const UINT* g_vietnamese = NULL; static const UINT* g_currency = NULL; static const UINT* g_mapTable[] = { /* 0x00 */ g_latin1, g_latin2, g_latin3, g_latin4, /* 0x04 */ g_katakana, g_arabic, g_cyrillic, g_greek, /* 0x08 */ g_technical, g_special, g_publishing, g_apl, /* 0x0c */ g_hebrew, g_thai, g_korean, NULL, /* 0x10 */ NULL, NULL, g_latin8, g_latin9, /* 0x14 */ g_armenian, g_georgian, g_azeri, NULL, /* 0x18 */ NULL, NULL, NULL, NULL, NULL, NULL, g_vietnamese, NULL, /* 0x20 */ g_currency, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x28 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x30 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x38 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x40 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x48 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x50 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x58 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x60 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x68 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x70 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x78 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x80 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x88 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x90 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0x98 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xa0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xa8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xb0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xb8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xc0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xc8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xd0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xd8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xe0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xe8 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xf0 */ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, /* 0xf8 */ NULL, NULL, NULL, NULL, /* 0xfc */ NULL, g_terminal, g_function, g_miscellany }; DWORD CMSWindowsSecondaryScreen::mapButton( ButtonID button) const { // map button id to button flag switch (button) { case kButtonLeft: return MOUSEEVENTF_LEFTDOWN; case kButtonMiddle: return MOUSEEVENTF_MIDDLEDOWN; case kButtonRight: return MOUSEEVENTF_RIGHTDOWN; default: return 0; } } KeyModifierMask CMSWindowsSecondaryScreen::mapKey( Keystrokes& keys, UINT& virtualKey, KeyID id, KeyModifierMask mask, bool press) const { // lookup the key table const UInt32 mapID = ((id >> 8) & 0xff); const UINT* map = g_mapTable[mapID]; if (map == NULL) { // unknown key return m_mask; } // look up virtual key for id. default output mask carries over // the current toggle modifier states. const UInt32 code = (id & 0xff); virtualKey = map[code]; KeyModifierMask outMask = (m_mask & (KeyModifierCapsLock | KeyModifierNumLock | KeyModifierScrollLock)); // if not in map then ask system to convert ascii character if (virtualKey == 0) { if (mapID != 0) { // not ascii return m_mask; } // translate. return no keys if unknown key. SHORT vk = VkKeyScan(code); if (vk == 0xffff) { return m_mask; } // convert system modifier mask to our mask if (HIBYTE(vk) & 1) outMask |= KeyModifierShift; if (HIBYTE(vk) & 2) outMask |= KeyModifierControl; if (HIBYTE(vk) & 4) outMask |= KeyModifierAlt; // if caps-lock is on and so is shift then turn off caps-lock if (outMask & (KeyModifierShift | KeyModifierCapsLock) == (KeyModifierShift | KeyModifierCapsLock)) outMask &= ~KeyModifierCapsLock; // get virtual key virtualKey = LOBYTE(vk); } // if in map then figure out correct modifier state else { // check numeric keypad. note that while KeyID distinguishes // between the keypad movement keys (e.g. Home, left arrow), // the virtual keys do not. however, the virtual keys do // distinguish between keypad numbers and operators (e.g. // add, multiply) and their main keyboard counterparts. // therefore, we can ignore the num-lock state for movement // virtual keys but not for numeric keys. if (virtualKey >= VK_NUMPAD0 && virtualKey <= VK_DIVIDE) { // set required shift state based on current numlock state if ((outMask & KeyModifierNumLock) == 0) outMask |= KeyModifierShift; } // FIXME -- should check for LeftTab KeySym } // a list of modifier key info class CModifierInfo { public: KeyModifierMask mask; UINT virtualKey; UINT virtualKey2; bool isToggle; }; static const CModifierInfo s_modifier[] = { { KeyModifierShift, VK_LSHIFT, VK_RSHIFT, false }, { KeyModifierControl, VK_LCONTROL, VK_RCONTROL, false }, { KeyModifierAlt, VK_LMENU, VK_RMENU, false }, { KeyModifierMeta, VK_LWIN, VK_RWIN, false }, { KeyModifierCapsLock, VK_CAPITAL, 0, true }, { KeyModifierNumLock, VK_NUMLOCK, 0, true }, { KeyModifierScrollLock, VK_SCROLL, 0, true } }; static const unsigned int s_numModifiers = sizeof(s_modifier) / sizeof(s_modifier[0]); // note if the key is a modifier unsigned int modifierIndex; switch (virtualKey) { case VK_SHIFT: case VK_LSHIFT: case VK_RSHIFT: modifierIndex = 0; break; case VK_CONTROL: case VK_LCONTROL: case VK_RCONTROL: modifierIndex = 1; break; case VK_MENU: case VK_LMENU: case VK_RMENU: modifierIndex = 2; break; case VK_LWIN: case VK_RWIN: modifierIndex = 3; break; case VK_CAPITAL: modifierIndex = 4; break; case VK_NUMLOCK: modifierIndex = 5; break; case VK_SCROLL: modifierIndex = 6; break; default: modifierIndex = s_numModifiers; break; } const bool isModifier = (modifierIndex != s_numModifiers); // add the key events required to get to the modifier state // necessary to generate an event yielding id. also save the // key events required to restore the state. if the key is // a modifier key then skip this because modifiers should not // modify modifiers. Keystrokes undo; if (outMask != m_mask && !isModifier) { for (unsigned int i = 0; i < s_numModifiers; ++i) { KeyModifierMask bit = s_modifier[i].mask; if ((outMask & bit) != (m_mask & bit)) { if ((outMask & bit) != 0) { // modifier is not active but should be. if the // modifier is a toggle then toggle it on with a // press/release, otherwise activate it with a // press. const UINT modifierKey = s_modifier[i].virtualKey; keys.push_back(std::make_pair(modifierKey, true)); if (s_modifier[i].isToggle) { keys.push_back(std::make_pair(modifierKey, false)); undo.push_back(std::make_pair(modifierKey, false)); undo.push_back(std::make_pair(modifierKey, true)); } else { undo.push_back(std::make_pair(modifierKey, false)); } } else { // modifier is active but should not be. if the // modifier is a toggle then toggle it off with a // press/release, otherwise deactivate it with a // release. we must check each keycode for the // modifier if not a toggle. if (s_modifier[i].isToggle) { const UINT modifierKey = s_modifier[i].virtualKey; keys.push_back(std::make_pair(modifierKey, true)); keys.push_back(std::make_pair(modifierKey, false)); undo.push_back(std::make_pair(modifierKey, false)); undo.push_back(std::make_pair(modifierKey, true)); } else { UINT key = s_modifier[i].virtualKey; if ((m_keys[key] & 0x80) != 0) { keys.push_back(std::make_pair(key, false)); undo.push_back(std::make_pair(key, true)); } key = s_modifier[i].virtualKey2; if ((m_keys[key] & 0x80) != 0) { keys.push_back(std::make_pair(key, false)); undo.push_back(std::make_pair(key, true)); } } } } } } // add the key event keys.push_back(std::make_pair(virtualKey, press)); // add key events to restore the modifier state. apply events in // the reverse order that they're stored in undo. while (!undo.empty()) { keys.push_back(undo.back()); undo.pop_back(); } // if the key is a modifier key then compute the modifier mask after // this key is pressed. mask = m_mask; if (isModifier) { // toggle keys modify the state on press if toggling on and on // release if toggling off. other keys set the bit on press // and clear the bit on release. // FIXME -- verify if that's true on win32 if (s_modifier[modifierIndex].isToggle) { if (((mask & s_modifier[modifierIndex].mask) == 0) == press) mask ^= s_modifier[modifierIndex].mask; } else if (press) { mask |= s_modifier[modifierIndex].mask; } else { // can't reset bit until all keys that set it are released. // scan those keys to see if any are pressed. bool down = false; if ((m_keys[s_modifier[modifierIndex].virtualKey] & 0x80) != 0) { down = true; } if ((m_keys[s_modifier[modifierIndex].virtualKey2] & 0x80) != 0) { down = true; } if (!down) mask &= ~s_modifier[modifierIndex].mask; } } return mask; } void CMSWindowsSecondaryScreen::updateKeys() { GetKeyboardState(m_keys); } void CMSWindowsSecondaryScreen::updateModifiers() { // update active modifier mask m_mask = 0; if ((m_keys[VK_LSHIFT] & 0x80) != 0 || (m_keys[VK_RSHIFT] & 0x80) != 0) m_mask |= KeyModifierShift; if ((m_keys[VK_LCONTROL] & 0x80) != 0 || (m_keys[VK_RCONTROL] & 0x80) != 0) m_mask |= KeyModifierControl; if ((m_keys[VK_LMENU] & 0x80) != 0 || (m_keys[VK_RMENU] & 0x80) != 0) m_mask |= KeyModifierAlt; if ((m_keys[VK_LWIN] & 0x80) != 0 || (m_keys[VK_RWIN] & 0x80) != 0) m_mask |= KeyModifierMeta; if ((m_keys[VK_CAPITAL] & 0x01) != 0) m_mask |= KeyModifierCapsLock; if ((m_keys[VK_NUMLOCK] & 0x01) != 0) m_mask |= KeyModifierNumLock; if ((m_keys[VK_SCROLL] & 0x01) != 0) m_mask |= KeyModifierScrollLock; } void CMSWindowsSecondaryScreen::toggleKey( UINT virtualKey, KeyModifierMask mask) { // send key events to simulate a press and release const UINT code = MapVirtualKey(virtualKey, 0); keybd_event(virtualKey, code, 0, 0); keybd_event(virtualKey, code, KEYEVENTF_KEYUP, 0); // toggle shadow state m_mask ^= mask; m_keys[virtualKey] ^= 0x01; }