#ifndef IMSWINDOWSSCREENEVENTHANDLER_H #define IMSWINDOWSSCREENEVENTHANDLER_H #include "IScreenEventHandler.h" #define WIN32_LEAN_AND_MEAN #include //! MS Windows screen event handler interface class IMSWindowsScreenEventHandler : public IScreenEventHandler { public: //! @name manipulators //@{ //! Notify of window creation /*! This is called after the window is created. */ virtual void postCreateWindow(HWND) = 0; //! Notify of window destruction /*! This is called before the window is destroyed. */ virtual void preDestroyWindow(HWND) = 0; //@} // IScreenEventHandler overrides virtual void onScreensaver(bool activated) = 0; virtual bool onPreDispatch(const CEvent* event) = 0; virtual bool onEvent(CEvent* event) = 0; virtual SInt32 getJumpZoneSize() const = 0; }; #endif