#!/bin/sh cd "$(dirname "$0")" || exit 1 # some environments have cmake v2 as 'cmake' and v3 as 'cmake3' # check for cmake3 first then fallback to just cmake B_CMAKE=$(command -v cmake3 2>/dev/null) if [ "$?" -eq 0 ]; then continue else if command -v cmake 2>/dev/null; then B_CMAKE=$(command -v cmake) else echo "ERROR: CMake not in $PATH, cannot build! Please install CMake, or if this persists, file a bug report." exit 1 fi fi B_BUILD_TYPE="${B_BUILD_TYPE:-Debug}" B_CMAKE_FLAGS="-DCMAKE_BUILD_TYPE=${B_BUILD_TYPE} ${B_CMAKE_FLAGS:-}" if [ "$(uname)" = "Darwin" ]; then # macOS needs a little help, so we source this environment script to fix paths. . ./macos_environment.sh B_CMAKE_FLAGS="${B_CMAKE_FLAGS} -DCMAKE_OSX_SYSROOT=$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9" fi # Source local build variables to the environment, if available. # If not, continue as normal, and silently. [ -e "./build_env.sh" ] && . "./build_env.sh" # Initialise Git submodules git submodule update --init --recursive rm -rf ./build mkdir build cd ./build $B_CMAKE "$B_CMAKE_FLAGS" .. || exit 1 echo "INFO: Now commencing Barrier build process..." echo "INFO: We're building an $B_BUILD_TYPE output type." $(command -v make) || exit 1 echo "Build completed successfully"