#include "CStreamBuffer.h" #include // // CStreamBuffer // const UInt32 CStreamBuffer::kChunkSize = 4096; CStreamBuffer::CStreamBuffer() : m_size(0) { // do nothing } CStreamBuffer::~CStreamBuffer() { // do nothing } const void* CStreamBuffer::peek(UInt32 n) throw() { assert(n <= m_size); // reserve space in first chunk ChunkList::iterator head = m_chunks.begin(); head->reserve(n); // consolidate chunks into the first chunk until it has n bytes ChunkList::iterator scan = head; ++scan; while (head->size() < n && scan != m_chunks.end()) { head->insert(head->end(), scan->begin(), scan->end()); scan = m_chunks.erase(scan); } return reinterpret_cast(head->begin()); } void CStreamBuffer::pop(UInt32 n) throw() { m_size -= n; // discard chunks until more than n bytes would've been discarded ChunkList::iterator scan = m_chunks.begin(); while (scan->size() <= n && scan != m_chunks.end()) { n -= scan->size(); scan = m_chunks.erase(scan); } // if there's anything left over then remove it from the head chunk. // if there's no head chunk then we're already empty. if (scan == m_chunks.end()) { m_size = 0; } else if (n > 0) { scan->erase(scan->begin(), scan->begin() + n); } } void CStreamBuffer::write( const void* vdata, UInt32 n) throw() { assert(vdata != NULL); if (n == 0) { return; } m_size += n; // cast data to bytes const UInt8* data = reinterpret_cast(vdata); // point to last chunk if it has space, otherwise append an empty chunk ChunkList::iterator scan = m_chunks.end(); if (scan != m_chunks.begin()) { --scan; if (scan->size() >= kChunkSize) ++scan; } if (scan == m_chunks.end()) { scan = m_chunks.insert(scan); } // append data in chunks while (n > 0) { // choose number of bytes for next chunk UInt32 count = kChunkSize - scan->size(); if (count > n) count = n; // transfer data scan->insert(scan->end(), data, data + count); n -= count; data += count; // append another empty chunk if we're not done yet if (n > 0) { scan = m_chunks.insert(scan); } } } UInt32 CStreamBuffer::getSize() const throw() { return m_size; }