#include "CCondVar.h" #include "CStopwatch.h" // // CCondVarBase // CCondVarBase::CCondVarBase(CMutex* mutex) : m_mutex(mutex) #if WINDOWS_LIKE , m_waitCountMutex() #endif { assert(m_mutex != NULL); init(); } CCondVarBase::~CCondVarBase() { fini(); } void CCondVarBase::lock() const { m_mutex->lock(); } void CCondVarBase::unlock() const { m_mutex->unlock(); } bool CCondVarBase::wait(double timeout) const { CStopwatch timer(true); return wait(timer, timeout); } CMutex* CCondVarBase::getMutex() const { return m_mutex; } #if HAVE_PTHREAD #include "CThread.h" #include #if TIME_WITH_SYS_TIME # include # include #else # if HAVE_SYS_TIME_H # include # else # include # endif #endif #include void CCondVarBase::init() { pthread_cond_t* cond = new pthread_cond_t; int status = pthread_cond_init(cond, NULL); assert(status == 0); m_cond = reinterpret_cast(cond); } void CCondVarBase::fini() { pthread_cond_t* cond = reinterpret_cast(m_cond); int status = pthread_cond_destroy(cond); assert(status == 0); delete cond; } void CCondVarBase::signal() { pthread_cond_t* cond = reinterpret_cast(m_cond); int status = pthread_cond_signal(cond); assert(status == 0); } void CCondVarBase::broadcast() { pthread_cond_t* cond = reinterpret_cast(m_cond); int status = pthread_cond_broadcast(cond); assert(status == 0); } bool CCondVarBase::wait(CStopwatch& timer, double timeout) const { // check timeout against timer if (timeout >= 0.0) { timeout -= timer.getTime(); if (timeout < 0.0) return false; } // get condition variable and mutex pthread_cond_t* cond = reinterpret_cast(m_cond); pthread_mutex_t* mutex = reinterpret_cast(m_mutex->m_mutex); // get final time struct timeval now; gettimeofday(&now, NULL); struct timespec finalTime; finalTime.tv_sec = now.tv_sec; finalTime.tv_nsec = now.tv_usec * 1000; if (timeout >= 0.0) { const long timeout_sec = (long)timeout; const long timeout_nsec = (long)(1000000000.0 * (timeout - timeout_sec)); finalTime.tv_sec += timeout_sec; finalTime.tv_nsec += timeout_nsec; if (finalTime.tv_nsec >= 1000000000) { finalTime.tv_nsec -= 1000000000; finalTime.tv_sec += 1; } } // repeat until we reach the final time int status; for (;;) { // compute the next timeout gettimeofday(&now, NULL); struct timespec endTime; endTime.tv_sec = now.tv_sec; endTime.tv_nsec = now.tv_usec * 1000 + 50000000; if (endTime.tv_nsec >= 1000000000) { endTime.tv_nsec -= 1000000000; endTime.tv_sec += 1; } // see if we should cancel this thread CThread::testCancel(); // done if past final timeout if (timeout >= 0.0) { if (endTime.tv_sec > finalTime.tv_sec || (endTime.tv_sec == finalTime.tv_sec && endTime.tv_nsec >= finalTime.tv_nsec)) { status = ETIMEDOUT; break; } } // wait status = pthread_cond_timedwait(cond, mutex, &endTime); // check for cancel again CThread::testCancel(); // check wait status if (status != ETIMEDOUT && status != EINTR) { break; } } switch (status) { case 0: // success return true; case ETIMEDOUT: return false; default: assert(0 && "condition variable wait error"); return false; } } #endif // HAVE_PTHREAD #if WINDOWS_LIKE #include "CLock.h" #include "CThreadRep.h" #define WIN32_LEAN_AND_MEAN #include // // note -- implementation taken from // http://www.cs.wustl.edu/~schmidt/win32-cv-1.html // titled "Strategies for Implementing POSIX Condition Variables // on Win32." it also provides an implementation that doesn't // suffer from the incorrectness problem described in our // corresponding header but it is slower, still unfair, and // can cause busy waiting. // void CCondVarBase::init() { // prepare events HANDLE* events = new HANDLE[2]; events[kSignal] = CreateEvent(NULL, FALSE, FALSE, NULL); events[kBroadcast] = CreateEvent(NULL, TRUE, FALSE, NULL); // prepare members m_cond = reinterpret_cast(events); m_waitCount = 0; } void CCondVarBase::fini() { HANDLE* events = reinterpret_cast(m_cond); CloseHandle(events[kSignal]); CloseHandle(events[kBroadcast]); delete[] events; } void CCondVarBase::signal() { // is anybody waiting? bool hasWaiter; { CLock lock(&m_waitCountMutex); hasWaiter = (m_waitCount > 0); } // wake one thread if anybody is waiting if (hasWaiter) { SetEvent(reinterpret_cast(m_cond)[kSignal]); } } void CCondVarBase::broadcast() { // is anybody waiting? bool hasWaiter; { CLock lock(&m_waitCountMutex); hasWaiter = (m_waitCount > 0); } // wake all threads if anybody is waiting if (hasWaiter) { SetEvent(reinterpret_cast(m_cond)[kBroadcast]); } } bool CCondVarBase::wait(CStopwatch& timer, double timeout) const { // check timeout against timer if (timeout >= 0.0) { timeout -= timer.getTime(); if (timeout < 0.0) { return false; } } // prepare to wait CThreadPtr currentRep = CThreadRep::getCurrentThreadRep(); const DWORD winTimeout = (timeout < 0.0) ? INFINITE : static_cast(1000.0 * timeout); HANDLE* events = reinterpret_cast(m_cond); HANDLE handles[3]; handles[0] = events[kSignal]; handles[1] = events[kBroadcast]; handles[2] = currentRep->getCancelEvent(); const DWORD n = currentRep->isCancellable() ? 3 : 2; // update waiter count { CLock lock(&m_waitCountMutex); ++m_waitCount; } // release mutex. this should be atomic with the wait so that it's // impossible for another thread to signal us between the unlock and // the wait, which would lead to a lost signal on broadcasts. // however, we're using a manual reset event for broadcasts which // stays set until we reset it, so we don't lose the broadcast. m_mutex->unlock(); // wait for a signal or broadcast DWORD result = WaitForMultipleObjects(n, handles, FALSE, winTimeout); // cancel takes priority if (n == 3 && result != WAIT_OBJECT_0 + 2 && WaitForSingleObject(handles[2], 0) == WAIT_OBJECT_0) { result = WAIT_OBJECT_0 + 2; } // update the waiter count and check if we're the last waiter bool last; { CLock lock(&m_waitCountMutex); --m_waitCount; last = (result == WAIT_OBJECT_0 + 1 && m_waitCount == 0); } // reset the broadcast event if we're the last waiter if (last) { ResetEvent(events[kBroadcast]); } // reacquire the mutex m_mutex->lock(); // cancel thread if necessary if (result == WAIT_OBJECT_0 + 2) { currentRep->testCancel(); } // return success or failure return (result == WAIT_OBJECT_0 + 0 || result == WAIT_OBJECT_0 + 1); } #endif // WINDOWS_LIKE