117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "CArchConsoleWindows.h"
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#include "IArchMultithread.h"
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#include "CArch.h"
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#include <cstdio>
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//
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// CArchConsoleWindows
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//
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CArchThread CArchConsoleWindows::s_thread = 0;
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CArchConsoleWindows::CArchConsoleWindows() :
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m_output(NULL)
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{
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s_thread = ARCH->newCurrentThread();
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m_mutex = ARCH->newMutex();
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// dummy write to stderr to create locks in stdio from the main
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// thread. if we open the console from another thread then we
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// can deadlock in stdio when trying to write from a 3rd thread.
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// writes to stderr without a console don't go anywhere so the
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// user won't notice this.
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fprintf(stderr, "\n");
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}
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CArchConsoleWindows::~CArchConsoleWindows()
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{
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ARCH->closeMutex(m_mutex);
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ARCH->closeThread(s_thread);
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}
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void
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CArchConsoleWindows::openConsole(const char* title)
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{
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ARCH->lockMutex(m_mutex);
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if (m_output == NULL) {
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if (AllocConsole()) {
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// get console output handle
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m_output = GetStdHandle(STD_ERROR_HANDLE);
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// set console title
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if (title != NULL) {
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SetConsoleTitle(title);
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}
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// prep console. windows 95 and its ilk have braindead
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// consoles that can't even resize independently of the
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// buffer size. use a 25 line buffer for those systems.
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OSVERSIONINFO osInfo;
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COORD size = { 80, 1000 };
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osInfo.dwOSVersionInfoSize = sizeof(osInfo);
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if (GetVersionEx(&osInfo) &&
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osInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS)
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size.Y = 25;
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SetConsoleScreenBufferSize(m_output, size);
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SetConsoleTextAttribute(m_output,
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FOREGROUND_RED |
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FOREGROUND_GREEN |
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FOREGROUND_BLUE);
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// catch console signals
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SetConsoleCtrlHandler(&CArchConsoleWindows::signalHandler, TRUE);
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// reopen stderr to point at console
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freopen("con", "w", stderr);
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}
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}
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ARCH->unlockMutex(m_mutex);
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}
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void
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CArchConsoleWindows::closeConsole()
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{
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ARCH->lockMutex(m_mutex);
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if (m_output != NULL) {
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if (FreeConsole()) {
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m_output = NULL;
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}
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}
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ARCH->unlockMutex(m_mutex);
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}
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void
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CArchConsoleWindows::writeConsole(const char* str)
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{
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fprintf(stderr, "%s", str);
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}
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const char*
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CArchConsoleWindows::getNewlineForConsole()
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{
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return "\r\n";
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}
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BOOL WINAPI
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CArchConsoleWindows::signalHandler(DWORD)
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{
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// terminate app and skip remaining handlers
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ARCH->interrupt();
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return TRUE;
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}
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