1568 lines
39 KiB
C++
1568 lines
39 KiB
C++
#include "CServer.h"
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#include "CHTTPServer.h"
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#include "CInputPacketStream.h"
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#include "COutputPacketStream.h"
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#include "CServerProtocol.h"
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#include "CProtocolUtil.h"
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#include "IPrimaryScreen.h"
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#include "ISocketFactory.h"
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#include "ProtocolTypes.h"
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#include "CNetworkAddress.h"
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#include "ISocket.h"
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#include "IListenSocket.h"
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#include "CLock.h"
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#include "CLog.h"
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#include "CThread.h"
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#include "CTimerThread.h"
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#include "CStopwatch.h"
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#include "CFunctionJob.h"
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#include "TMethodJob.h"
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#include "XScreen.h"
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#include "XSocket.h"
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#include "XSynergy.h"
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#include "XThread.h"
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#include <assert.h>
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#include <memory>
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// hack to work around operator=() bug in STL in g++ prior to v3
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#if defined(__GNUC__) && (__GNUC__ < 3)
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#define assign(_dst, _src, _type) _dst.reset(_src)
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#else
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#define assign(_dst, _src, _type) _dst = std::auto_ptr<_type >(_src)
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#endif
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/* XXX
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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if (fork() == 0) abort();
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else { wait(0); exit(1); }
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*/
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//
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// CServer
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//
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const SInt32 CServer::s_httpMaxSimultaneousRequests = 3;
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CServer::CServer() : m_cleanupSize(&m_mutex, 0),
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m_primary(NULL),
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m_active(NULL),
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m_primaryInfo(NULL),
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m_seqNum(0),
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m_httpServer(NULL),
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m_httpAvailable(&m_mutex,
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s_httpMaxSimultaneousRequests)
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{
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m_socketFactory = NULL;
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m_securityFactory = NULL;
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m_bindTimeout = 5.0 * 60.0;
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}
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CServer::~CServer()
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{
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}
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void CServer::run()
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{
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try {
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log((CLOG_NOTE "starting server"));
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// connect to primary screen
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while (m_primary == NULL) {
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try {
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openPrimaryScreen();
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}
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catch (XScreenOpenFailure&) {
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// can't open screen yet. wait a few seconds to retry.
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log((CLOG_INFO "failed to open screen. waiting to retry."));
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CThread::sleep(3.0);
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}
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}
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// start listening for HTTP requests
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m_httpServer = new CHTTPServer(this);
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CThread(new TMethodJob<CServer>(this, &CServer::acceptHTTPClients));
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// start listening for new clients
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CThread(new TMethodJob<CServer>(this, &CServer::acceptClients));
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// handle events
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log((CLOG_DEBUG "starting event handling"));
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m_primary->run();
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// clean up
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log((CLOG_NOTE "stopping server"));
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cleanupThreads();
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delete m_httpServer;
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m_httpServer = NULL;
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closePrimaryScreen();
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}
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catch (XBase& e) {
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log((CLOG_ERR "server error: %s", e.what()));
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// clean up
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log((CLOG_NOTE "stopping server"));
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cleanupThreads();
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delete m_httpServer;
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m_httpServer = NULL;
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closePrimaryScreen();
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}
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catch (XThread&) {
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// clean up
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log((CLOG_NOTE "stopping server"));
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cleanupThreads();
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delete m_httpServer;
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m_httpServer = NULL;
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if (m_primary != NULL) {
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closePrimaryScreen();
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}
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throw;
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}
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catch (...) {
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log((CLOG_DEBUG "unknown server error"));
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// clean up
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log((CLOG_NOTE "stopping server"));
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cleanupThreads();
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delete m_httpServer;
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m_httpServer = NULL;
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if (m_primary != NULL) {
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closePrimaryScreen();
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}
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throw;
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}
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}
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void CServer::quit()
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{
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m_primary->stop();
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}
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void CServer::shutdown()
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{
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// stop all running threads but don't wait too long since some
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// threads may be unable to proceed until this thread returns.
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cleanupThreads(3.0);
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// done with the HTTP server
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delete m_httpServer;
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m_httpServer = NULL;
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// note -- we do not attempt to close down the primary screen
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}
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bool CServer::setConfig(const CConfig& config)
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{
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typedef std::vector<CThread> CThreads;
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CThreads threads;
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{
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CLock lock(&m_mutex);
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// refuse configuration if it doesn't include the primary screen
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if (m_primaryInfo != NULL &&
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!config.isScreen(m_primaryInfo->m_name)) {
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return false;
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}
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// get the set of screens that are connected but are being
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// dropped from the configuration. don't add the primary
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// screen. also tell the secondary screen to disconnect.
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for (CScreenList::const_iterator index = m_screens.begin();
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index != m_screens.end(); ++index) {
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if (!config.isScreen(index->first) &&
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index->second != m_primaryInfo) {
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assert(index->second->m_protocol != NULL);
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index->second->m_protocol->sendClose();
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threads.push_back(index->second->m_thread);
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}
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}
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// wait a moment to allow each secondary screen to close
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// its connection before we close it (to avoid having our
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// socket enter TIME_WAIT).
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if (threads.size() > 0) {
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CThread::sleep(1.0);
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}
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// cancel the old secondary screen threads
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for (CThreads::iterator index = threads.begin();
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index != threads.end(); ++index) {
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index->cancel();
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}
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// cut over
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m_config = config;
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// tell primary screen about reconfiguration
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if (m_primary != NULL) {
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m_primary->onConfigure();
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}
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}
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// wait for old secondary screen threads to disconnect. must
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// not hold lock while we do this so those threads can finish
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// any calls to this object.
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for (CThreads::iterator index = threads.begin();
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index != threads.end(); ++index) {
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index->wait();
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}
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return true;
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}
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CString CServer::getPrimaryScreenName() const
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{
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CLock lock(&m_mutex);
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return (m_primaryInfo == NULL) ? "" : m_primaryInfo->m_name;
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}
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void CServer::getConfig(CConfig* config) const
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{
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assert(config != NULL);
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CLock lock(&m_mutex);
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*config = m_config;
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}
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UInt32 CServer::getActivePrimarySides() const
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{
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UInt32 sides = 0;
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CLock lock(&m_mutex);
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if (!m_config.getNeighbor(getPrimaryScreenName(),
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CConfig::kLeft).empty()) {
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sides |= CConfig::kLeftMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(),
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CConfig::kRight).empty()) {
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sides |= CConfig::kRightMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(),
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CConfig::kTop).empty()) {
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sides |= CConfig::kTopMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(),
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CConfig::kBottom).empty()) {
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sides |= CConfig::kBottomMask;
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}
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return sides;
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}
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void CServer::setInfo(
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SInt32 w, SInt32 h, SInt32 zoneSize,
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SInt32 x, SInt32 y)
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{
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CLock lock(&m_mutex);
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assert(m_primaryInfo != NULL);
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setInfoNoLock(m_primaryInfo->m_name, w, h, zoneSize, x, y);
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}
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void CServer::setInfo(const CString& client,
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SInt32 w, SInt32 h, SInt32 zoneSize,
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SInt32 x, SInt32 y)
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{
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CLock lock(&m_mutex);
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setInfoNoLock(client, w, h, zoneSize, x, y);
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}
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void CServer::setInfoNoLock(const CString& screen,
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SInt32 w, SInt32 h, SInt32 zoneSize,
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SInt32 x, SInt32 y)
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{
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assert(!screen.empty());
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assert(w > 0);
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assert(h > 0);
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assert(zoneSize >= 0);
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// screen must be connected
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CScreenList::iterator index = m_screens.find(screen);
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if (index == m_screens.end()) {
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throw XBadClient();
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}
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// screen is now ready (i.e. available to user)
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CScreenInfo* info = index->second;
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info->m_ready = true;
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// update screen info
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if (info == m_active) {
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// update the remote mouse coordinates
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m_x = x;
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m_y = y;
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}
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info->m_width = w;
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info->m_height = h;
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info->m_zoneSize = zoneSize;
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log((CLOG_NOTE "screen \"%s\" size=%dx%d zone=%d pos=%d,%d", screen.c_str(), w, h, zoneSize, x, y));
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// send acknowledgement (if screen isn't the primary)
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if (info->m_protocol != NULL) {
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info->m_protocol->sendInfoAcknowledgment();
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}
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// handle resolution change to primary screen
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else {
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if (info == m_active) {
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onMouseMovePrimaryNoLock(x, y);
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}
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else {
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onMouseMoveSecondaryNoLock(0, 0);
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}
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}
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}
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void CServer::grabClipboard(ClipboardID id)
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{
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CLock lock(&m_mutex);
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assert(m_primaryInfo != NULL);
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grabClipboardNoLock(id, 0, m_primaryInfo->m_name);
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}
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void CServer::grabClipboard(
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ClipboardID id, UInt32 seqNum,
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const CString& client)
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{
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CLock lock(&m_mutex);
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grabClipboardNoLock(id, seqNum, client);
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}
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void CServer::grabClipboardNoLock(
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ClipboardID id, UInt32 seqNum,
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const CString& screen)
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{
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// note -- must be locked on entry
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CClipboardInfo& clipboard = m_clipboards[id];
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// screen must be connected
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CScreenList::iterator index = m_screens.find(screen);
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if (index == m_screens.end()) {
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throw XBadClient();
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}
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// ignore grab if sequence number is old. always allow primary
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// screen to grab.
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if (screen != m_primaryInfo->m_name &&
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seqNum < clipboard.m_clipboardSeqNum) {
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log((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", screen.c_str(), id));
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return;
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}
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// mark screen as owning clipboard
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log((CLOG_NOTE "screen \"%s\" grabbed clipboard %d from \"%s\"", screen.c_str(), id, clipboard.m_clipboardOwner.c_str()));
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clipboard.m_clipboardOwner = screen;
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clipboard.m_clipboardSeqNum = seqNum;
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// no screens have the new clipboard except the sender
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clearGotClipboard(id);
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index->second->m_gotClipboard[id] = true;
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// tell all other screens to take ownership of clipboard
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for (index = m_screens.begin(); index != m_screens.end(); ++index) {
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if (index->first != screen) {
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CScreenInfo* info = index->second;
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if (info->m_protocol == NULL) {
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m_primary->grabClipboard(id);
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}
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else {
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info->m_protocol->sendGrabClipboard(id);
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}
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}
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}
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// get the clipboard data if primary has it, otherwise mark the
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// clipboard data as unknown.
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if (m_active->m_protocol == NULL) {
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// get clipboard immediately from primary screen
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m_primary->getClipboard(id, &clipboard.m_clipboard);
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clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
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clipboard.m_clipboardReady = true;
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}
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else {
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// clear out the clipboard since existing data is now out of date.
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if (clipboard.m_clipboard.open(0)) {
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clipboard.m_clipboard.close();
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}
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clipboard.m_clipboardReady = false;
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}
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}
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void CServer::setClipboard(ClipboardID id,
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UInt32 seqNum, const CString& data)
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{
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CLock lock(&m_mutex);
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CClipboardInfo& clipboard = m_clipboards[id];
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// ignore update if sequence number is old
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if (seqNum < clipboard.m_clipboardSeqNum) {
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log((CLOG_INFO "ignored screen \"%s\" update of clipboard %d", clipboard.m_clipboardOwner.c_str(), id));
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return;
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}
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// unmarshall into our clipboard buffer
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log((CLOG_NOTE "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id));
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clipboard.m_clipboardReady = true;
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clipboard.m_clipboardData = data;
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clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0);
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// all screens have an out-of-date clipboard except the sender
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clearGotClipboard(id);
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CScreenList::const_iterator index =
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m_screens.find(clipboard.m_clipboardOwner);
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if (index != m_screens.end()) {
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index->second->m_gotClipboard[id] = true;
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}
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// send the new clipboard to the active screen (will do nothing if
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// the active screen is the one sending the new clipboard)
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sendClipboard(id);
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}
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bool CServer::onCommandKey(KeyID /*id*/,
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KeyModifierMask /*mask*/, bool /*down*/)
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{
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return false;
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}
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void CServer::onKeyDown(KeyID id, KeyModifierMask mask)
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{
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log((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, true)) {
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyDown(id, mask);
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}
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}
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void CServer::onKeyUp(KeyID id, KeyModifierMask mask)
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{
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log((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyUp(id, mask);
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}
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}
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void CServer::onKeyRepeat(
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KeyID id, KeyModifierMask mask, SInt32 count)
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{
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log((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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onCommandKey(id, mask, true);
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return;
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}
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendKeyRepeat(id, mask, count);
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}
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}
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void CServer::onMouseDown(ButtonID id)
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{
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log((CLOG_DEBUG1 "onMouseDown id=%d", id));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendMouseDown(id);
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}
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}
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void CServer::onMouseUp(ButtonID id)
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{
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log((CLOG_DEBUG1 "onMouseUp id=%d", id));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// relay
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if (m_active->m_protocol != NULL) {
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m_active->m_protocol->sendMouseUp(id);
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}
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}
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bool CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
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{
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log((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y));
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CLock lock(&m_mutex);
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return onMouseMovePrimaryNoLock(x, y);
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}
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bool CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y)
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{
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// mouse move on primary (server's) screen
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assert(m_active != NULL);
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assert(m_active->m_protocol == NULL);
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// ignore if mouse is locked to screen
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if (isLockedToScreenNoLock()) {
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return false;
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}
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// see if we should change screens
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CConfig::EDirection dir;
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if (x < m_active->m_zoneSize) {
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x -= m_active->m_zoneSize;
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dir = CConfig::kLeft;
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log((CLOG_DEBUG1 "switch to left"));
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}
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else if (x >= m_active->m_width - m_active->m_zoneSize) {
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x += m_active->m_zoneSize;
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dir = CConfig::kRight;
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log((CLOG_DEBUG1 "switch to right"));
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}
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else if (y < m_active->m_zoneSize) {
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y -= m_active->m_zoneSize;
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dir = CConfig::kTop;
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log((CLOG_DEBUG1 "switch to top"));
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}
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else if (y >= m_active->m_height - m_active->m_zoneSize) {
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y += m_active->m_zoneSize;
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dir = CConfig::kBottom;
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log((CLOG_DEBUG1 "switch to bottom"));
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}
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else {
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// still on local screen
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return false;
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}
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|
|
|
// get jump destination
|
|
CScreenInfo* newScreen = getNeighbor(m_active, dir, x, y);
|
|
|
|
// if no screen in jump direction then ignore the move
|
|
if (newScreen == NULL) {
|
|
return false;
|
|
}
|
|
|
|
// remap position to account for resolution differences
|
|
mapPosition(m_active, dir, newScreen, x, y);
|
|
|
|
// switch screen
|
|
switchScreen(newScreen, x, y);
|
|
return true;
|
|
}
|
|
|
|
void CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
|
|
{
|
|
log((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy));
|
|
CLock lock(&m_mutex);
|
|
onMouseMoveSecondaryNoLock(dx, dy);
|
|
}
|
|
|
|
void CServer::onMouseMoveSecondaryNoLock(
|
|
SInt32 dx, SInt32 dy)
|
|
{
|
|
// mouse move on secondary (client's) screen
|
|
assert(m_active != NULL);
|
|
if (m_active->m_protocol == NULL) {
|
|
// we're actually on the primary screen. this can happen
|
|
// when the primary screen begins processing a mouse move
|
|
// for a secondary screen, then the active (secondary)
|
|
// screen disconnects causing us to jump to the primary
|
|
// screen, and finally the primary screen finishes
|
|
// processing the mouse move, still thinking it's for
|
|
// a secondary screen. we just ignore the motion.
|
|
return;
|
|
}
|
|
|
|
// save old position
|
|
const SInt32 xOld = m_x;
|
|
const SInt32 yOld = m_y;
|
|
|
|
// accumulate motion
|
|
m_x += dx;
|
|
m_y += dy;
|
|
|
|
// switch screens if the mouse is outside the screen and not
|
|
// locked to the screen
|
|
CScreenInfo* newScreen = NULL;
|
|
if (!isLockedToScreenNoLock()) {
|
|
// find direction of neighbor
|
|
CConfig::EDirection dir;
|
|
if (m_x < 0)
|
|
dir = CConfig::kLeft;
|
|
else if (m_x > m_active->m_width - 1)
|
|
dir = CConfig::kRight;
|
|
else if (m_y < 0)
|
|
dir = CConfig::kTop;
|
|
else if (m_y > m_active->m_height - 1)
|
|
dir = CConfig::kBottom;
|
|
else
|
|
newScreen = m_active;
|
|
|
|
// get neighbor if we should switch
|
|
if (newScreen == NULL) {
|
|
log((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->m_name.c_str(), CConfig::dirName(dir)));
|
|
|
|
SInt32 x = m_x, y = m_y;
|
|
newScreen = getNeighbor(m_active, dir, x, y);
|
|
|
|
// remap position to account for resolution differences
|
|
if (newScreen != NULL) {
|
|
mapPosition(m_active, dir, newScreen, x, y);
|
|
m_x = x;
|
|
m_y = y;
|
|
}
|
|
else {
|
|
log((CLOG_DEBUG1 "no neighbor; clamping"));
|
|
if (m_x < 0)
|
|
m_x = 0;
|
|
else if (m_x > m_active->m_width - 1)
|
|
m_x = m_active->m_width - 1;
|
|
if (m_y < 0)
|
|
m_y = 0;
|
|
else if (m_y > m_active->m_height - 1)
|
|
m_y = m_active->m_height - 1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// clamp to edge when locked
|
|
log((CLOG_DEBUG1 "clamp to \"%s\"", m_active->m_name.c_str()));
|
|
if (m_x < 0)
|
|
m_x = 0;
|
|
else if (m_x > m_active->m_width - 1)
|
|
m_x = m_active->m_width - 1;
|
|
if (m_y < 0)
|
|
m_y = 0;
|
|
else if (m_y > m_active->m_height - 1)
|
|
m_y = m_active->m_height - 1;
|
|
}
|
|
|
|
// warp cursor if on same screen
|
|
if (newScreen == NULL || newScreen == m_active) {
|
|
// do nothing if mouse didn't move
|
|
if (m_x != xOld || m_y != yOld) {
|
|
log((CLOG_DEBUG2 "move on %s to %d,%d", m_active->m_name.c_str(), m_x, m_y));
|
|
m_active->m_protocol->sendMouseMove(m_x, m_y);
|
|
}
|
|
}
|
|
|
|
// otherwise screen screens
|
|
else {
|
|
switchScreen(newScreen, m_x, m_y);
|
|
}
|
|
}
|
|
|
|
void CServer::onMouseWheel(SInt32 delta)
|
|
{
|
|
log((CLOG_DEBUG1 "onMouseWheel %+d", delta));
|
|
CLock lock(&m_mutex);
|
|
assert(m_active != NULL);
|
|
|
|
// relay
|
|
if (m_active->m_protocol != NULL) {
|
|
m_active->m_protocol->sendMouseWheel(delta);
|
|
}
|
|
}
|
|
|
|
bool CServer::isLockedToScreen() const
|
|
{
|
|
CLock lock(&m_mutex);
|
|
return isLockedToScreenNoLock();
|
|
}
|
|
|
|
bool CServer::isLockedToScreenNoLock() const
|
|
{
|
|
// locked if primary says we're locked
|
|
if (m_primary->isLockedToScreen()) {
|
|
return true;
|
|
}
|
|
|
|
// locked if scroll-lock is toggled on
|
|
if ((m_primary->getToggleMask() & KeyModifierScrollLock) != 0) {
|
|
return true;
|
|
}
|
|
|
|
// not locked
|
|
return false;
|
|
}
|
|
|
|
void CServer::switchScreen(CScreenInfo* dst,
|
|
SInt32 x, SInt32 y)
|
|
{
|
|
assert(dst != NULL);
|
|
assert(x >= 0 && y >= 0 && x < dst->m_width && y < dst->m_height);
|
|
assert(m_active != NULL);
|
|
|
|
log((CLOG_NOTE "switch from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), dst->m_name.c_str(), x, y));
|
|
// FIXME -- we're not locked here but we probably should be
|
|
|
|
// wrapping means leaving the active screen and entering it again.
|
|
// since that's a waste of time we skip that and just warp the
|
|
// mouse.
|
|
if (m_active != dst) {
|
|
// note if we're leaving the primary screen
|
|
const bool leavingPrimary = (m_active->m_protocol == NULL);
|
|
|
|
// if leaving the primary screen then update the clipboards
|
|
// that it owns
|
|
if (leavingPrimary) {
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
updatePrimaryClipboard(id);
|
|
}
|
|
}
|
|
|
|
// leave active screen
|
|
if (leavingPrimary) {
|
|
m_primary->leave();
|
|
}
|
|
else {
|
|
m_active->m_protocol->sendLeave();
|
|
}
|
|
|
|
// cut over
|
|
m_active = dst;
|
|
|
|
// increment enter sequence number
|
|
++m_seqNum;
|
|
|
|
// enter new screen
|
|
if (m_active->m_protocol == NULL) {
|
|
m_primary->enter(x, y);
|
|
}
|
|
else {
|
|
m_active->m_protocol->sendEnter(x, y, m_seqNum,
|
|
m_primary->getToggleMask());
|
|
}
|
|
|
|
// send the clipboard data to new active screen
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
sendClipboard(id);
|
|
}
|
|
}
|
|
else {
|
|
if (m_active->m_protocol == NULL) {
|
|
m_primary->warpCursor(x, y);
|
|
}
|
|
else {
|
|
m_active->m_protocol->sendMouseMove(x, y);
|
|
}
|
|
}
|
|
|
|
// record new position
|
|
m_x = x;
|
|
m_y = y;
|
|
}
|
|
|
|
CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
|
|
CConfig::EDirection dir) const
|
|
{
|
|
assert(src != NULL);
|
|
|
|
CString srcName = src->m_name;
|
|
assert(!srcName.empty());
|
|
log((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
|
|
for (;;) {
|
|
// look up name of neighbor
|
|
const CString dstName(m_config.getNeighbor(srcName, dir));
|
|
|
|
// if nothing in that direction then return NULL
|
|
if (dstName.empty()) {
|
|
log((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
|
|
return NULL;
|
|
}
|
|
|
|
// look up neighbor cell. if the screen is connected and
|
|
// ready then we can stop. otherwise we skip over an
|
|
// unconnected screen.
|
|
CScreenList::const_iterator index = m_screens.find(dstName);
|
|
if (index != m_screens.end() && index->second->m_ready) {
|
|
log((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
|
|
return index->second;
|
|
}
|
|
|
|
log((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
|
|
srcName = dstName;
|
|
}
|
|
}
|
|
|
|
CServer::CScreenInfo* CServer::getNeighbor(CScreenInfo* src,
|
|
CConfig::EDirection srcSide,
|
|
SInt32& x, SInt32& y) const
|
|
{
|
|
assert(src != NULL);
|
|
|
|
// get the first neighbor
|
|
CScreenInfo* lastGoodScreen = src;
|
|
CScreenInfo* dst = getNeighbor(src, srcSide);
|
|
|
|
// get the source screen's size (needed for kRight and kBottom)
|
|
SInt32 w = src->m_width, h = src->m_height;
|
|
|
|
// find destination screen, adjusting x or y (but not both)
|
|
switch (srcSide) {
|
|
case CConfig::kLeft:
|
|
while (dst != NULL) {
|
|
lastGoodScreen = dst;
|
|
w = lastGoodScreen->m_width;
|
|
h = lastGoodScreen->m_height;
|
|
x += w;
|
|
if (x >= 0) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
break;
|
|
|
|
case CConfig::kRight:
|
|
while (dst != NULL) {
|
|
lastGoodScreen = dst;
|
|
x -= w;
|
|
w = lastGoodScreen->m_width;
|
|
h = lastGoodScreen->m_height;
|
|
if (x < w) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
break;
|
|
|
|
case CConfig::kTop:
|
|
while (dst != NULL) {
|
|
lastGoodScreen = dst;
|
|
w = lastGoodScreen->m_width;
|
|
h = lastGoodScreen->m_height;
|
|
y += h;
|
|
if (y >= 0) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
break;
|
|
|
|
case CConfig::kBottom:
|
|
while (dst != NULL) {
|
|
lastGoodScreen = dst;
|
|
y -= h;
|
|
w = lastGoodScreen->m_width;
|
|
h = lastGoodScreen->m_height;
|
|
if (y < h) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->m_name.c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
break;
|
|
}
|
|
assert(lastGoodScreen != NULL);
|
|
|
|
// no neighbor if best neighbor is the source itself
|
|
if (lastGoodScreen == src)
|
|
return NULL;
|
|
|
|
// if entering primary screen then be sure to move in far enough
|
|
// to avoid the jump zone. if entering a side that doesn't have
|
|
// a neighbor (i.e. an asymmetrical side) then we don't need to
|
|
// move inwards because that side can't provoke a jump.
|
|
if (lastGoodScreen->m_protocol == NULL) {
|
|
const CString dstName(lastGoodScreen->m_name);
|
|
switch (srcSide) {
|
|
case CConfig::kLeft:
|
|
if (!m_config.getNeighbor(dstName, CConfig::kRight).empty() &&
|
|
x > w - 1 - lastGoodScreen->m_zoneSize)
|
|
x = w - 1 - lastGoodScreen->m_zoneSize;
|
|
break;
|
|
|
|
case CConfig::kRight:
|
|
if (!m_config.getNeighbor(dstName, CConfig::kLeft).empty() &&
|
|
x < lastGoodScreen->m_zoneSize)
|
|
x = lastGoodScreen->m_zoneSize;
|
|
break;
|
|
|
|
case CConfig::kTop:
|
|
if (!m_config.getNeighbor(dstName, CConfig::kBottom).empty() &&
|
|
y > h - 1 - lastGoodScreen->m_zoneSize)
|
|
y = h - 1 - lastGoodScreen->m_zoneSize;
|
|
break;
|
|
|
|
case CConfig::kBottom:
|
|
if (!m_config.getNeighbor(dstName, CConfig::kTop).empty() &&
|
|
y < lastGoodScreen->m_zoneSize)
|
|
y = lastGoodScreen->m_zoneSize;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return lastGoodScreen;
|
|
}
|
|
|
|
void CServer::mapPosition(CScreenInfo* src,
|
|
CConfig::EDirection srcSide,
|
|
CScreenInfo* dst,
|
|
SInt32& x, SInt32& y) const
|
|
{
|
|
assert(src != NULL);
|
|
assert(dst != NULL);
|
|
assert(srcSide >= CConfig::kFirstDirection &&
|
|
srcSide <= CConfig::kLastDirection);
|
|
|
|
switch (srcSide) {
|
|
case CConfig::kLeft:
|
|
case CConfig::kRight:
|
|
if (y < 0)
|
|
y = 0;
|
|
else if (y >= src->m_height)
|
|
y = dst->m_height - 1;
|
|
else
|
|
y = static_cast<SInt32>(0.5 + y *
|
|
static_cast<double>(dst->m_height - 1) /
|
|
(src->m_height - 1));
|
|
break;
|
|
|
|
case CConfig::kTop:
|
|
case CConfig::kBottom:
|
|
if (x < 0)
|
|
x = 0;
|
|
else if (x >= src->m_width)
|
|
x = dst->m_width - 1;
|
|
else
|
|
x = static_cast<SInt32>(0.5 + x *
|
|
static_cast<double>(dst->m_width - 1) /
|
|
(src->m_width - 1));
|
|
break;
|
|
}
|
|
}
|
|
|
|
#include "CTCPListenSocket.h"
|
|
void CServer::acceptClients(void*)
|
|
{
|
|
log((CLOG_DEBUG1 "starting to wait for clients"));
|
|
|
|
// add this thread to the list of threads to cancel. remove from
|
|
// list in d'tor.
|
|
CCleanupNote cleanupNote(this);
|
|
|
|
std::auto_ptr<IListenSocket> listen;
|
|
try {
|
|
// create socket listener
|
|
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
|
|
assign(listen, new CTCPListenSocket, IListenSocket); // FIXME
|
|
|
|
// bind to the desired port. keep retrying if we can't bind
|
|
// the address immediately.
|
|
CStopwatch timer;
|
|
CNetworkAddress addr(50001 /* FIXME -- m_port */);
|
|
for (;;) {
|
|
try {
|
|
log((CLOG_DEBUG1 "binding listen socket"));
|
|
listen->bind(addr);
|
|
break;
|
|
}
|
|
catch (XSocketAddressInUse&) {
|
|
// give up if we've waited too long
|
|
if (timer.getTime() >= m_bindTimeout) {
|
|
log((CLOG_DEBUG1 "waited too long to bind, giving up"));
|
|
throw;
|
|
}
|
|
|
|
// wait a bit before retrying
|
|
log((CLOG_DEBUG1 "bind failed; waiting to retry"));
|
|
CThread::sleep(5.0);
|
|
}
|
|
}
|
|
|
|
// accept connections and begin processing them
|
|
log((CLOG_DEBUG1 "waiting for client connections"));
|
|
for (;;) {
|
|
// accept connection
|
|
CThread::testCancel();
|
|
ISocket* socket = listen->accept();
|
|
log((CLOG_NOTE "accepted client connection"));
|
|
CThread::testCancel();
|
|
|
|
// start handshake thread
|
|
CThread(new TMethodJob<CServer>(
|
|
this, &CServer::handshakeClient, socket));
|
|
}
|
|
}
|
|
catch (XBase& e) {
|
|
log((CLOG_ERR "cannot listen for clients: %s", e.what()));
|
|
quit();
|
|
}
|
|
}
|
|
|
|
void CServer::handshakeClient(void* vsocket)
|
|
{
|
|
log((CLOG_DEBUG1 "negotiating with new client"));
|
|
|
|
// get the socket pointer from the argument
|
|
assert(vsocket != NULL);
|
|
std::auto_ptr<ISocket> socket(reinterpret_cast<ISocket*>(vsocket));
|
|
|
|
// add this thread to the list of threads to cancel. remove from
|
|
// list in d'tor.
|
|
CCleanupNote cleanupNote(this);
|
|
|
|
CString name("<unknown>");
|
|
try {
|
|
// get the input and output streams
|
|
IInputStream* srcInput = socket->getInputStream();
|
|
IOutputStream* srcOutput = socket->getOutputStream();
|
|
std::auto_ptr<IInputStream> input;
|
|
std::auto_ptr<IOutputStream> output;
|
|
|
|
// attach the encryption layer
|
|
bool own = false;
|
|
if (m_securityFactory != NULL) {
|
|
/* FIXME -- implement ISecurityFactory
|
|
input.reset(m_securityFactory->createInputFilter(srcInput, own));
|
|
output.reset(m_securityFactory->createOutputFilter(srcOutput, own));
|
|
srcInput = input.get();
|
|
srcOutput = output.get();
|
|
own = true;
|
|
*/
|
|
}
|
|
|
|
// attach the packetizing filters
|
|
assign(input, new CInputPacketStream(srcInput, own), IInputStream);
|
|
assign(output, new COutputPacketStream(srcOutput, own), IOutputStream);
|
|
|
|
std::auto_ptr<IServerProtocol> protocol;
|
|
std::auto_ptr<CConnectionNote> connectedNote;
|
|
try {
|
|
{
|
|
// give the client a limited time to complete the handshake
|
|
CTimerThread timer(30.0);
|
|
|
|
// limit the maximum length of the hello
|
|
static const UInt32 maxHelloLen = 1024;
|
|
|
|
// say hello
|
|
log((CLOG_DEBUG1 "saying hello"));
|
|
CProtocolUtil::writef(output.get(), "Synergy%2i%2i",
|
|
kMajorVersion, kMinorVersion);
|
|
output->flush();
|
|
|
|
// wait for the reply
|
|
log((CLOG_DEBUG1 "waiting for hello reply"));
|
|
UInt32 n = input->getSize();
|
|
if (n > maxHelloLen) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// get and parse the reply to hello
|
|
SInt16 major, minor;
|
|
try {
|
|
log((CLOG_DEBUG1 "parsing hello reply"));
|
|
CProtocolUtil::readf(input.get(), "Synergy%2i%2i%s",
|
|
&major, &minor, &name);
|
|
}
|
|
catch (XIO&) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// create a protocol interpreter for the version
|
|
log((CLOG_DEBUG1 "creating interpreter for client \"%s\" version %d.%d", name.c_str(), major, minor));
|
|
assign(protocol, CServerProtocol::create(major, minor,
|
|
this, name, input.get(), output.get()),
|
|
IServerProtocol);
|
|
|
|
// client is now pending
|
|
assign(connectedNote, new CConnectionNote(this,
|
|
name, protocol.get()), CConnectionNote);
|
|
|
|
// ask and wait for the client's info
|
|
log((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str()));
|
|
protocol->queryInfo();
|
|
|
|
// now connected; client no longer subject to timeout.
|
|
}
|
|
|
|
// handle messages from client. returns when the client
|
|
// disconnects.
|
|
log((CLOG_NOTE "client \"%s\" has connected", name.c_str()));
|
|
protocol->run();
|
|
}
|
|
catch (XDuplicateClient& e) {
|
|
// client has duplicate name
|
|
log((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str()));
|
|
CProtocolUtil::writef(output.get(), kMsgEBusy);
|
|
}
|
|
catch (XUnknownClient& e) {
|
|
// client has unknown name
|
|
log((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str()));
|
|
CProtocolUtil::writef(output.get(), kMsgEUnknown);
|
|
}
|
|
catch (XIncompatibleClient& e) {
|
|
// client is incompatible
|
|
// FIXME -- could print network address if socket had suitable method
|
|
log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor()));
|
|
CProtocolUtil::writef(output.get(), kMsgEIncompatible,
|
|
kMajorVersion, kMinorVersion);
|
|
}
|
|
catch (XBadClient&) {
|
|
// client not behaving
|
|
// FIXME -- could print network address if socket had suitable method
|
|
log((CLOG_WARN "protocol error from client \"%s\"", name.c_str()));
|
|
CProtocolUtil::writef(output.get(), kMsgEBad);
|
|
}
|
|
|
|
// flush any pending output
|
|
output.get()->flush();
|
|
}
|
|
catch (XBase& e) {
|
|
// misc error
|
|
log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what()));
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
}
|
|
|
|
void CServer::acceptHTTPClients(void*)
|
|
{
|
|
log((CLOG_DEBUG1 "starting to wait for HTTP clients"));
|
|
|
|
// add this thread to the list of threads to cancel. remove from
|
|
// list in d'tor.
|
|
CCleanupNote cleanupNote(this);
|
|
|
|
std::auto_ptr<IListenSocket> listen;
|
|
try {
|
|
// create socket listener
|
|
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
|
|
assign(listen, new CTCPListenSocket, IListenSocket); // FIXME
|
|
|
|
// bind to the desired port. keep retrying if we can't bind
|
|
// the address immediately.
|
|
CStopwatch timer;
|
|
CNetworkAddress addr(50002 /* FIXME -- m_httpPort */);
|
|
for (;;) {
|
|
try {
|
|
log((CLOG_DEBUG1 "binding listen socket"));
|
|
listen->bind(addr);
|
|
break;
|
|
}
|
|
catch (XSocketAddressInUse&) {
|
|
// give up if we've waited too long
|
|
if (timer.getTime() >= m_bindTimeout) {
|
|
log((CLOG_DEBUG1 "waited too long to bind HTTP, giving up"));
|
|
throw;
|
|
}
|
|
|
|
// wait a bit before retrying
|
|
log((CLOG_DEBUG1 "bind HTTP failed; waiting to retry"));
|
|
CThread::sleep(5.0);
|
|
}
|
|
}
|
|
|
|
// accept connections and begin processing them
|
|
log((CLOG_DEBUG1 "waiting for HTTP connections"));
|
|
for (;;) {
|
|
// limit the number of HTTP requests being handled at once
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
while (m_httpAvailable == 0) {
|
|
m_httpAvailable.wait();
|
|
}
|
|
assert(m_httpAvailable > 0);
|
|
m_httpAvailable = m_httpAvailable - 1;
|
|
}
|
|
|
|
// accept connection
|
|
CThread::testCancel();
|
|
ISocket* socket = listen->accept();
|
|
log((CLOG_NOTE "accepted HTTP connection"));
|
|
CThread::testCancel();
|
|
|
|
// handle HTTP request
|
|
CThread(new TMethodJob<CServer>(
|
|
this, &CServer::processHTTPRequest, socket));
|
|
}
|
|
}
|
|
catch (XBase& e) {
|
|
log((CLOG_ERR "cannot listen for HTTP clients: %s", e.what()));
|
|
// FIXME -- quit?
|
|
quit();
|
|
}
|
|
}
|
|
|
|
void CServer::processHTTPRequest(void* vsocket)
|
|
{
|
|
// add this thread to the list of threads to cancel. remove from
|
|
// list in d'tor.
|
|
CCleanupNote cleanupNote(this);
|
|
|
|
ISocket* socket = reinterpret_cast<ISocket*>(vsocket);
|
|
try {
|
|
// process the request and force delivery
|
|
m_httpServer->processRequest(socket);
|
|
socket->getOutputStream()->flush();
|
|
|
|
// wait a moment to give the client a chance to hangup first
|
|
CThread::sleep(3.0);
|
|
|
|
// clean up
|
|
socket->close();
|
|
delete socket;
|
|
|
|
// increment available HTTP handlers
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
m_httpAvailable = m_httpAvailable + 1;
|
|
m_httpAvailable.signal();
|
|
}
|
|
}
|
|
catch (...) {
|
|
delete socket;
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
m_httpAvailable = m_httpAvailable + 1;
|
|
m_httpAvailable.signal();
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void CServer::clearGotClipboard(ClipboardID id)
|
|
{
|
|
for (CScreenList::const_iterator index = m_screens.begin();
|
|
index != m_screens.end(); ++index) {
|
|
index->second->m_gotClipboard[id] = false;
|
|
}
|
|
}
|
|
|
|
void CServer::sendClipboard(ClipboardID id)
|
|
{
|
|
// do nothing if clipboard was already sent
|
|
if (!m_active->m_gotClipboard[id]) {
|
|
CClipboardInfo& clipboard = m_clipboards[id];
|
|
if (clipboard.m_clipboardReady) {
|
|
// send it
|
|
if (m_active->m_protocol == NULL) {
|
|
m_primary->setClipboard(id, &clipboard.m_clipboard);
|
|
}
|
|
else {
|
|
m_active->m_protocol->sendClipboard(id,
|
|
clipboard.m_clipboardData);
|
|
}
|
|
|
|
// clipboard has been sent
|
|
m_active->m_gotClipboard[id] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::updatePrimaryClipboard(ClipboardID id)
|
|
{
|
|
CClipboardInfo& clipboard = m_clipboards[id];
|
|
|
|
// if leaving primary and the primary owns the clipboard
|
|
// then update it.
|
|
if (clipboard.m_clipboardOwner == m_primaryInfo->m_name) {
|
|
assert(clipboard.m_clipboardReady == true);
|
|
|
|
// save clipboard time
|
|
IClipboard::Time time = clipboard.m_clipboard.getTime();
|
|
|
|
// update
|
|
m_primary->getClipboard(id, &clipboard.m_clipboard);
|
|
|
|
// if clipboard changed then other screens have an
|
|
// out-of-date clipboard.
|
|
if (time != clipboard.m_clipboard.getTime()) {
|
|
log((CLOG_DEBUG "clipboard %d time changed (%08x to %08x)", id, time, clipboard.m_clipboard.getTime()));
|
|
|
|
// marshall data
|
|
CString newData = clipboard.m_clipboard.marshall();
|
|
|
|
// compare old and new data. if identical then the clipboard
|
|
// hasn't really changed.
|
|
if (newData != clipboard.m_clipboardData) {
|
|
log((CLOG_DEBUG "clipboard %d changed", id));
|
|
clipboard.m_clipboardData = newData;
|
|
clearGotClipboard(id);
|
|
}
|
|
else {
|
|
log((CLOG_DEBUG "clipboard %d unchanged", id));
|
|
}
|
|
m_primaryInfo->m_gotClipboard[id] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME -- use factory to create screen
|
|
#if defined(CONFIG_PLATFORM_WIN32)
|
|
#include "CMSWindowsPrimaryScreen.h"
|
|
#elif defined(CONFIG_PLATFORM_UNIX)
|
|
#include "CXWindowsPrimaryScreen.h"
|
|
#endif
|
|
void CServer::openPrimaryScreen()
|
|
{
|
|
assert(m_primary == NULL);
|
|
|
|
// reset sequence number
|
|
m_seqNum = 0;
|
|
|
|
try {
|
|
// add connection
|
|
m_active = addConnection(CString("primary"/* FIXME */), NULL);
|
|
m_primaryInfo = m_active;
|
|
|
|
// open screen
|
|
log((CLOG_DEBUG1 "creating primary screen"));
|
|
#if defined(CONFIG_PLATFORM_WIN32)
|
|
m_primary = new CMSWindowsPrimaryScreen;
|
|
#elif defined(CONFIG_PLATFORM_UNIX)
|
|
m_primary = new CXWindowsPrimaryScreen;
|
|
#endif
|
|
log((CLOG_DEBUG1 "opening primary screen"));
|
|
m_primary->open(this);
|
|
}
|
|
catch (...) {
|
|
delete m_primary;
|
|
removeConnection(CString("primary"/* FIXME */));
|
|
m_primary = NULL;
|
|
m_primaryInfo = NULL;
|
|
m_active = NULL;
|
|
throw;
|
|
}
|
|
|
|
// set the clipboard owner to the primary screen and then get the
|
|
// current clipboard data.
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
CClipboardInfo& clipboard = m_clipboards[id];
|
|
m_primary->getClipboard(id, &clipboard.m_clipboard);
|
|
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
|
|
clipboard.m_clipboardReady = true;
|
|
clipboard.m_clipboardOwner = m_active->m_name;
|
|
}
|
|
}
|
|
|
|
void CServer::closePrimaryScreen()
|
|
{
|
|
assert(m_primary != NULL);
|
|
|
|
// remove connection
|
|
removeConnection(CString("primary"/* FIXME */));
|
|
|
|
// close the primary screen
|
|
try {
|
|
log((CLOG_DEBUG1 "closing primary screen"));
|
|
m_primary->close();
|
|
}
|
|
catch (...) {
|
|
// ignore
|
|
}
|
|
|
|
// clean up
|
|
log((CLOG_DEBUG1 "destroying primary screen"));
|
|
delete m_primary;
|
|
m_primary = NULL;
|
|
}
|
|
|
|
void CServer::addCleanupThread(const CThread& thread)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
m_cleanupList.insert(m_cleanupList.begin(), new CThread(thread));
|
|
m_cleanupSize = m_cleanupSize + 1;
|
|
}
|
|
|
|
void CServer::removeCleanupThread(const CThread& thread)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
for (CThreadList::iterator index = m_cleanupList.begin();
|
|
index != m_cleanupList.end(); ++index) {
|
|
if (**index == thread) {
|
|
CThread* thread = *index;
|
|
m_cleanupList.erase(index);
|
|
m_cleanupSize = m_cleanupSize - 1;
|
|
if (m_cleanupSize == 0) {
|
|
m_cleanupSize.broadcast();
|
|
}
|
|
delete thread;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::cleanupThreads(double timeout)
|
|
{
|
|
log((CLOG_DEBUG1 "cleaning up threads"));
|
|
|
|
// first cancel every thread except the current one (with mutex
|
|
// locked so the cleanup list won't change).
|
|
CLock lock(&m_mutex);
|
|
CThread current(CThread::getCurrentThread());
|
|
SInt32 minCount = 0;
|
|
for (CThreadList::iterator index = m_cleanupList.begin();
|
|
index != m_cleanupList.end(); ++index) {
|
|
CThread* thread = *index;
|
|
if (thread != ¤t) {
|
|
thread->cancel();
|
|
}
|
|
else {
|
|
minCount = 1;
|
|
}
|
|
}
|
|
|
|
// now wait for the threads (with mutex unlocked as each thread
|
|
// will remove itself from the list)
|
|
CStopwatch timer(true);
|
|
while (m_cleanupSize > minCount) {
|
|
m_cleanupSize.wait(timer, timeout);
|
|
}
|
|
|
|
// delete remaining threads
|
|
for (CThreadList::iterator index = m_cleanupList.begin();
|
|
index != m_cleanupList.end(); ++index) {
|
|
CThread* thread = *index;
|
|
delete thread;
|
|
}
|
|
m_cleanupList.clear();
|
|
m_cleanupSize = 0;
|
|
|
|
log((CLOG_DEBUG1 "cleaned up threads"));
|
|
}
|
|
|
|
CServer::CScreenInfo* CServer::addConnection(
|
|
const CString& name, IServerProtocol* protocol)
|
|
{
|
|
log((CLOG_DEBUG "adding connection \"%s\"", name.c_str()));
|
|
|
|
CLock lock(&m_mutex);
|
|
|
|
// can only have one screen with a given name at any given time
|
|
if (m_screens.count(name) != 0) {
|
|
throw XDuplicateClient(name);
|
|
}
|
|
|
|
// name must be in our configuration
|
|
if (!m_config.isScreen(name)) {
|
|
throw XUnknownClient(name);
|
|
}
|
|
|
|
// save screen info
|
|
CScreenInfo* newScreen = new CScreenInfo(name, protocol);
|
|
m_screens.insert(std::make_pair(name, newScreen));
|
|
|
|
return newScreen;
|
|
}
|
|
|
|
void CServer::removeConnection(const CString& name)
|
|
{
|
|
log((CLOG_DEBUG "removing connection \"%s\"", name.c_str()));
|
|
CLock lock(&m_mutex);
|
|
|
|
// find screen info
|
|
CScreenList::iterator index = m_screens.find(name);
|
|
assert(index != m_screens.end());
|
|
|
|
// if this is active screen then we have to jump off of it
|
|
if (m_active == index->second && m_active != m_primaryInfo) {
|
|
// record new position (center of primary screen)
|
|
m_x = m_primaryInfo->m_width >> 1;
|
|
m_y = m_primaryInfo->m_height >> 1;
|
|
|
|
// don't notify active screen since it probably already disconnected
|
|
log((CLOG_NOTE "jump from \"%s\" to \"%s\" at %d,%d", m_active->m_name.c_str(), m_primaryInfo->m_name.c_str(), m_x, m_y));
|
|
|
|
// cut over
|
|
m_active = m_primaryInfo;
|
|
|
|
// enter new screen
|
|
m_primary->enter(m_x, m_y);
|
|
}
|
|
|
|
// done with screen info
|
|
delete index->second;
|
|
m_screens.erase(index);
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CCleanupNote
|
|
//
|
|
|
|
CServer::CCleanupNote::CCleanupNote(CServer* server) : m_server(server)
|
|
{
|
|
assert(m_server != NULL);
|
|
m_server->addCleanupThread(CThread::getCurrentThread());
|
|
}
|
|
|
|
CServer::CCleanupNote::~CCleanupNote()
|
|
{
|
|
m_server->removeCleanupThread(CThread::getCurrentThread());
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CConnectionNote
|
|
//
|
|
|
|
CServer::CConnectionNote::CConnectionNote(CServer* server,
|
|
const CString& name,
|
|
IServerProtocol* protocol) :
|
|
m_server(server),
|
|
m_name(name)
|
|
{
|
|
assert(m_server != NULL);
|
|
m_server->addConnection(m_name, protocol);
|
|
}
|
|
|
|
CServer::CConnectionNote::~CConnectionNote()
|
|
{
|
|
m_server->removeConnection(m_name);
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CScreenInfo
|
|
//
|
|
|
|
CServer::CScreenInfo::CScreenInfo(const CString& name,
|
|
IServerProtocol* protocol) :
|
|
m_thread(CThread::getCurrentThread()),
|
|
m_name(name),
|
|
m_protocol(protocol),
|
|
m_ready(false),
|
|
m_width(0), m_height(0),
|
|
m_zoneSize(0)
|
|
{
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id)
|
|
m_gotClipboard[id] = false;
|
|
}
|
|
|
|
CServer::CScreenInfo::~CScreenInfo()
|
|
{
|
|
// do nothing
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CClipboardInfo
|
|
//
|
|
|
|
CServer::CClipboardInfo::CClipboardInfo() :
|
|
m_clipboard(),
|
|
m_clipboardData(),
|
|
m_clipboardOwner(),
|
|
m_clipboardSeqNum(0),
|
|
m_clipboardReady(false)
|
|
{
|
|
// do nothing
|
|
}
|