572 lines
11 KiB
C++
572 lines
11 KiB
C++
#include "CXScreen.h"
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#include "CEvent.h"
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#include "CEventQueue.h"
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#include <assert.h>
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#include <unistd.h>
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#include <X11/X.h>
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#include <X11/extensions/XTest.h>
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//
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// CXScreen
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//
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class XClientOpen { }; // FIXME
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CXScreen::CXScreen(const CString& name) :
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m_name(name),
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m_display(NULL),
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m_primary(false),
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m_w(0), m_h(0),
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m_window(None),
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m_active(false)
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{
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// do nothing
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}
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CXScreen::~CXScreen()
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{
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assert(m_display == NULL);
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}
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void CXScreen::open(bool isPrimary)
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{
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assert(m_display == NULL);
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m_primary = isPrimary;
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bool opened = false;
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try {
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// open the display
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m_display = ::XOpenDisplay(NULL); // FIXME -- allow non-default
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if (m_display == NULL)
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throw XClientOpen();
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// hook up event handling
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onOpen(m_primary);
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opened = true;
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// get default screen
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m_screen = DefaultScreen(m_display);
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Screen* screen = ScreenOfDisplay(m_display, m_screen);
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// get screen size
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m_w = WidthOfScreen(screen);
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m_h = HeightOfScreen(screen);
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// type specific operations
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if (m_primary)
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openPrimary();
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else
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openSecondary();
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}
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catch (...) {
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if (opened)
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onClose();
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if (m_display != NULL) {
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::XCloseDisplay(m_display);
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m_display = NULL;
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}
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throw;
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}
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}
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void CXScreen::close()
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{
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assert(m_display != NULL);
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// type specific operations
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if (m_primary)
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closePrimary();
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else
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closeSecondary();
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// unhook event handling
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onClose();
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// close the display
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::XCloseDisplay(m_display);
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m_display = NULL;
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}
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void CXScreen::enterScreen(SInt32 x, SInt32 y)
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{
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assert(m_display != NULL);
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if (m_primary)
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enterScreenPrimary(x, y);
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else
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enterScreenSecondary(x, y);
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}
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void CXScreen::leaveScreen()
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{
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assert(m_display != NULL);
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if (m_primary)
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leaveScreenPrimary();
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else
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leaveScreenSecondary();
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}
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void CXScreen::warpCursor(SInt32 x, SInt32 y)
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{
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assert(m_display != NULL);
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// warp the mouse
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Window root = RootWindow(m_display, m_screen);
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::XWarpPointer(m_display, None, root, 0, 0, 0, 0, x, y);
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::XSync(m_display, False);
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// discard mouse events since we just added one we don't want
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XEvent xevent;
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while (::XCheckWindowEvent(m_display, m_window,
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PointerMotionMask, &xevent))
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; // do nothing
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}
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void CXScreen::setClipboard(
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const IClipboard* clipboard)
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{
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assert(m_display != NULL);
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if (m_primary)
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setClipboardPrimary(clipboard);
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else
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setClipboardSecondary(clipboard);
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}
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void CXScreen::onScreenSaver(bool show)
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{
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assert(m_display != NULL);
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if (m_primary)
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onScreenSaverPrimary(show);
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else
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onScreenSaverSecondary(show);
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}
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void CXScreen::onKeyDown(KeyID)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onKeyRepeat(KeyID, SInt32)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onKeyUp(KeyID)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onKeyToggle(KeyToggleMask)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onMouseDown(ButtonID)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onMouseUp(ButtonID)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onMouseMove(SInt32 x, SInt32 y)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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XTestFakeMotionEvent(m_display, m_screen, x, y, CurrentTime);
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}
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void CXScreen::onMouseWheel(SInt32)
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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void CXScreen::onClipboardChanged()
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{
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assert(m_display != NULL);
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assert(m_primary == false);
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// FIXME
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}
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CString CXScreen::getName() const
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{
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return m_name;
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}
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void CXScreen::getSize(
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SInt32* width, SInt32* height) const
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{
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assert(m_display != NULL);
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assert(width != NULL && height != NULL);
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*width = m_w;
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*height = m_h;
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}
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void CXScreen::getClipboard(
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IClipboard* /*clipboard*/) const
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{
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assert(m_display != NULL);
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// FIXME
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}
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void CXScreen::openPrimary()
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{
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// get the root window
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Window root = RootWindow(m_display, m_screen);
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// create the grab window. this window is used to capture user
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// input when the user is focussed on another client. don't let
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// the window manager mess with it.
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XSetWindowAttributes attr;
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attr.event_mask = PointerMotionMask |// PointerMotionHintMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = None;
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m_window = ::XCreateWindow(m_display, root, 0, 0, m_w, m_h, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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// start watching for events on other windows
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selectEvents(root);
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}
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void CXScreen::closePrimary()
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{
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assert(m_window != None);
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// destroy window
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::XDestroyWindow(m_display, m_window);
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m_window = None;
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}
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void CXScreen::enterScreenPrimary(SInt32 x, SInt32 y)
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{
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assert(m_window != None);
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assert(m_active == true);
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// warp to requested location
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::XWarpPointer(m_display, None, m_window, 0, 0, 0, 0, x, y);
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// unmap the grab window. this also ungrabs the mouse and keyboard.
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::XUnmapWindow(m_display, m_window);
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// remove all input events for grab window
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XEvent event;
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while (::XCheckWindowEvent(m_display, m_window,
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PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask |
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KeyPressMask | KeyReleaseMask |
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KeymapStateMask,
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&event))
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; // do nothing
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// not active anymore
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m_active = false;
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}
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void CXScreen::leaveScreenPrimary()
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{
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assert(m_window != None);
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assert(m_active == false);
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// raise and show the input window
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::XMapRaised(m_display, m_window);
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// grab the mouse and keyboard. keep trying until we get them.
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// if we can't grab one after grabbing the other then ungrab
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// and wait before retrying.
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int result;
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do {
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// mouse first
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do {
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result = ::XGrabPointer(m_display, m_window, True, 0,
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GrabModeAsync, GrabModeAsync,
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m_window, None, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess)
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::sleep(1);
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} while (result != GrabSuccess);
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// now the keyboard
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result = ::XGrabKeyboard(m_display, m_window, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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assert(result != GrabNotViewable);
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if (result != GrabSuccess) {
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::XUngrabPointer(m_display, CurrentTime);
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::sleep(1);
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}
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} while (result != GrabSuccess);
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// move the mouse to the center of grab window
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warpCursor(m_w >> 1, m_h >> 1);
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// local client now active
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m_active = true;
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}
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void CXScreen::setClipboardPrimary(
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const IClipboard* /*clipboard*/)
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{
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// FIXME
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}
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void CXScreen::onScreenSaverPrimary(bool /*show*/)
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{
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// FIXME
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}
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void CXScreen::openSecondary()
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{
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// verify the availability of the XTest extension
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int majorOpcode, firstEvent, firstError;
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if (!::XQueryExtension(m_display, XTestExtensionName,
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&majorOpcode, &firstEvent, &firstError))
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throw XClientOpen();
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// become impervious to server grabs
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XTestGrabControl(m_display, True);
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}
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void CXScreen::closeSecondary()
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{
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// no longer impervious to server grabs
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XTestGrabControl(m_display, False);
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}
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void CXScreen::enterScreenSecondary(
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SInt32 x, SInt32 y)
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{
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// FIXME
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}
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void CXScreen::leaveScreenSecondary()
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{
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// FIXME
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}
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void CXScreen::setClipboardSecondary(
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const IClipboard* /*clipboard*/)
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{
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// FIXME
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}
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void CXScreen::onScreenSaverSecondary(bool /*show*/)
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{
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// FIXME
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}
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Display* CXScreen::getDisplay() const
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{
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return m_display;
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}
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void CXScreen::onEvents()
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{
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if (m_primary)
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onPrimaryEvents();
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else
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onSecondaryEvents();
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}
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void CXScreen::selectEvents(Window w) const
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{
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// we want to track the mouse everywhere on the display. to achieve
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// that we select PointerMotionMask on every window. we also select
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// SubstructureNotifyMask in order to get CreateNotify events so we
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// select events on new windows too.
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// we don't want to adjust our grab window
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if (w == m_window)
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return;
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// select events of interest
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::XSelectInput(m_display, w, PointerMotionMask | SubstructureNotifyMask);
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// recurse on child windows
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Window rw, pw, *cw;
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unsigned int nc;
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if (::XQueryTree(m_display, w, &rw, &pw, &cw, &nc)) {
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for (unsigned int i = 0; i < nc; ++i)
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selectEvents(cw[i]);
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::XFree(cw);
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}
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}
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KeyID CXScreen::mapKey(unsigned int keycode) const
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{
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return keycode;
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}
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ButtonID CXScreen::mapButton(unsigned int button) const
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{
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switch (button) {
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case 1:
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return kButtonLeft;
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case 2:
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return kButtonMiddle;
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case 3:
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return kButtonRight;
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}
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return kButtonNone;
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}
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void CXScreen::onPrimaryEvents()
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{
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while (XPending(m_display) > 0) {
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XEvent xevent;
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XNextEvent(m_display, &xevent);
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switch (xevent.type) {
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case KeyPress: {
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const KeyID key = mapKey(xevent.xkey.keycode);
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if (key != kKeyNone) {
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CEvent event;
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event.m_key.m_type = CEventBase::kKeyDown;
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event.m_key.m_key = key;
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event.m_key.m_count = 0;
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CEQ->push(&event);
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}
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break;
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}
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// FIXME -- simulate key repeat. X sends press/release for
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// repeat. must detect auto repeat and use kKeyRepeat.
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case KeyRelease: {
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const KeyID key = mapKey(xevent.xkey.keycode);
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if (key != kKeyNone) {
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CEvent event;
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event.m_key.m_type = CEventBase::kKeyUp;
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event.m_key.m_key = key;
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event.m_key.m_count = 0;
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CEQ->push(&event);
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}
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break;
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}
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case ButtonPress: {
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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CEvent event;
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event.m_mouse.m_type = CEventBase::kMouseDown;
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event.m_mouse.m_button = button;
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event.m_mouse.m_x = 0;
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event.m_mouse.m_y = 0;
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CEQ->push(&event);
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}
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break;
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}
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case ButtonRelease: {
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const ButtonID button = mapButton(xevent.xbutton.button);
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if (button != kButtonNone) {
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CEvent event;
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event.m_mouse.m_type = CEventBase::kMouseUp;
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event.m_mouse.m_button = button;
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event.m_mouse.m_x = 0;
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event.m_mouse.m_y = 0;
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CEQ->push(&event);
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}
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break;
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}
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case MotionNotify: {
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CEvent event;
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event.m_mouse.m_type = CEventBase::kMouseMove;
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event.m_mouse.m_button = kButtonNone;
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if (!m_active) {
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event.m_mouse.m_x = xevent.xmotion.x_root;
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event.m_mouse.m_y = xevent.xmotion.y_root;
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}
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else {
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// FIXME -- slurp up all remaining motion events?
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// probably not since key strokes may go to wrong place.
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// get mouse deltas
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Window root, window;
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int xRoot, yRoot, xWindow, yWindow;
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unsigned int mask;
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if (!::XQueryPointer(m_display, m_window, &root, &window,
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&xRoot, &yRoot, &xWindow, &yWindow, &mask))
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break;
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event.m_mouse.m_x = xRoot - (m_w >> 1);
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event.m_mouse.m_y = yRoot - (m_h >> 1);
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// warp mouse back to center
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warpCursor(m_w >> 1, m_h >> 1);
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}
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CEQ->push(&event);
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break;
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}
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case CreateNotify:
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// select events on new window
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if (m_primary)
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selectEvents(xevent.xcreatewindow.window);
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break;
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/*
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case SelectionClear:
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target->XXX(xevent.xselectionclear.);
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break;
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case SelectionNotify:
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target->XXX(xevent.xselection.);
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break;
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case SelectionRequest:
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target->XXX(xevent.xselectionrequest.);
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break;
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*/
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}
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}
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}
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void CXScreen::onSecondaryEvents()
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{
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while (XPending(m_display) > 0) {
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XEvent xevent;
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XNextEvent(m_display, &xevent);
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// FIXME
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}
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}
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