275 lines
4.2 KiB
C++
275 lines
4.2 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "CSecondaryScreen.h"
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#include "IScreen.h"
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#include "CLock.h"
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#include "CThread.h"
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#include "CLog.h"
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//
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// CSecondaryScreen
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//
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CSecondaryScreen::CSecondaryScreen()
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{
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// do nothing
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}
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CSecondaryScreen::~CSecondaryScreen()
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{
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// do nothing
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}
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void
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CSecondaryScreen::mainLoop()
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{
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// change our priority
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CThread::getCurrentThread().setPriority(-7);
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// run event loop
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try {
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LOG((CLOG_DEBUG "entering event loop"));
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onPreMainLoop();
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getScreen()->mainLoop();
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onPostMainLoop();
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LOG((CLOG_DEBUG "exiting event loop"));
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}
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catch (...) {
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onPostMainLoop();
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LOG((CLOG_DEBUG "exiting event loop"));
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throw;
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}
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}
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void
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CSecondaryScreen::exitMainLoop()
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{
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getScreen()->exitMainLoop();
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}
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void
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CSecondaryScreen::open()
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{
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try {
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// subclass hook
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onPreOpen();
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// open the screen
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getScreen()->open();
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// create and prepare our window
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createWindow();
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// assume primary has all clipboards
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for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
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grabClipboard(id);
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}
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// update keyboard state
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updateKeys();
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// disable the screen saver
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getScreen()->openScreensaver(false);
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// subclass hook
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onPostOpen();
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}
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catch (...) {
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close();
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throw;
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}
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// hide the cursor
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{
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CLock lock(&m_mutex);
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m_active = true;
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}
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leave();
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}
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void
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CSecondaryScreen::close()
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{
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onPreClose();
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getScreen()->closeScreensaver();
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destroyWindow();
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getScreen()->close();
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onPostClose();
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}
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void
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CSecondaryScreen::enter(SInt32 x, SInt32 y, KeyModifierMask mask)
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{
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CLock lock(&m_mutex);
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assert(m_active == false);
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LOG((CLOG_INFO "entering screen at %d,%d mask=%04x", x, y, mask));
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getScreen()->syncDesktop();
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// now active
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m_active = true;
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// subclass hook
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onPreEnter();
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// update our keyboard state to reflect the local state
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updateKeys();
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// toggle modifiers that don't match the desired state
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setToggleState(mask);
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// warp to requested location
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warpCursor(x, y);
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// show mouse
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hideWindow();
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// subclass hook
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onPostEnter();
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}
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void
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CSecondaryScreen::leave()
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{
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LOG((CLOG_INFO "leaving screen"));
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CLock lock(&m_mutex);
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assert(m_active == true);
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getScreen()->syncDesktop();
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// subclass hook
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onPreLeave();
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// hide mouse
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showWindow();
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// subclass hook
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onPostLeave();
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// not active anymore
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m_active = false;
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// make sure our idea of clipboard ownership is correct
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getScreen()->checkClipboards();
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}
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void
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CSecondaryScreen::setClipboard(ClipboardID id,
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const IClipboard* clipboard)
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{
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getScreen()->setClipboard(id, clipboard);
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}
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void
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CSecondaryScreen::grabClipboard(ClipboardID id)
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{
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getScreen()->setClipboard(id, NULL);
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}
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void
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CSecondaryScreen::screensaver(bool activate)
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{
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getScreen()->screensaver(activate);
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}
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bool
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CSecondaryScreen::isActive() const
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{
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CLock lock(&m_mutex);
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return m_active;
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}
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void
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CSecondaryScreen::getClipboard(ClipboardID id,
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IClipboard* clipboard) const
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{
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getScreen()->getClipboard(id, clipboard);
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}
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void
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CSecondaryScreen::getShape(SInt32& x, SInt32& y, SInt32& w, SInt32& h) const
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{
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getScreen()->syncDesktop();
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getScreen()->getShape(x, y, w, h);
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}
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void
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CSecondaryScreen::getCursorPos(SInt32& x, SInt32& y) const
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{
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getScreen()->syncDesktop();
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getScreen()->getCursorPos(x, y);
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}
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void
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CSecondaryScreen::onPreMainLoop()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPostMainLoop()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPreOpen()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPostOpen()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPreClose()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPostClose()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPreEnter()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPostEnter()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPreLeave()
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{
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// do nothing
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}
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void
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CSecondaryScreen::onPostLeave()
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{
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// do nothing
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}
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