295 lines
5.5 KiB
C++
295 lines
5.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "COSXKeyState.h"
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#include "CLog.h"
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struct CKeyEntry {
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public:
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KeyID m_keyID;
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KeyButton m_button;
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};
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static const CKeyEntry s_keys[] = {
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/* ASCII */
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{ ' ', 49 },
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{ '!', 18 },
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{ '\"', 39 },
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{ '#', 20 },
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{ '$', 21 },
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{ '%', 23 },
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{ '&', 26 },
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{ '\'', 39 },
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{ '(', 25 },
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{ ')', 29 },
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{ '*', 28 },
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{ '+', 24 },
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{ ',', 43 },
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{ '-', 27 },
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{ '.', 47 },
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{ '/', 44 },
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{ '0', 29 },
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{ '1', 18 },
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{ '2', 19 },
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{ '3', 20 },
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{ '4', 21 },
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{ '5', 23 },
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{ '6', 22 },
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{ '7', 26 },
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{ '8', 28 },
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{ '9', 25 },
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{ ':', 41 },
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{ ';', 41 },
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{ '<', 43 },
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{ '=', 24 },
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{ '>', 47 },
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{ '?', 44 },
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{ '@', 19 },
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{ 'A', 0 },
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{ 'B', 11 },
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{ 'C', 8 },
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{ 'D', 2 },
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{ 'E', 14 },
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{ 'F', 3 },
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{ 'G', 5 },
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{ 'H', 4 },
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{ 'I', 34 },
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{ 'J', 38 },
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{ 'K', 40 },
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{ 'L', 37 },
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{ 'M', 46 },
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{ 'N', 45 },
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{ 'O', 31 },
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{ 'P', 35 },
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{ 'Q', 12 },
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{ 'R', 15 },
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{ 'S', 1 },
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{ 'T', 17 },
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{ 'U', 32 },
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{ 'V', 9 },
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{ 'W', 13 },
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{ 'X', 7 },
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{ 'Y', 16 },
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{ 'Z', 6 },
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{ '[', 33 },
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{ '\\', 42 },
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{ ']', 30 },
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{ '^', 22 },
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{ '_', 27 },
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{ '`', 50 },
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{ 'a', 0 },
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{ 'b', 11 },
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{ 'c', 8 },
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{ 'd', 2 },
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{ 'e', 14 },
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{ 'f', 3 },
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{ 'g', 5 },
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{ 'h', 4 },
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{ 'i', 34 },
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{ 'j', 38 },
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{ 'k', 40 },
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{ 'l', 37 },
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{ 'm', 46 },
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{ 'n', 45 },
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{ 'o', 31 },
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{ 'p', 35 },
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{ 'q', 12 },
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{ 'r', 15 },
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{ 's', 1 },
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{ 't', 17 },
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{ 'u', 32 },
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{ 'v', 9 },
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{ 'w', 13 },
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{ 'x', 7 },
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{ 'y', 16 },
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{ 'z', 6 },
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{ '{', 33 },
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{ '|', 42 },
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{ '}', 30 },
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{ '~', 50 },
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/* TTY functions */
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{ kKeyBackSpace, 51 },
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{ kKeyTab, 48 },
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{ kKeyLinefeed, 36 },
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// { kKeyClear, 0xFFFF },
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{ kKeyReturn, 36 },
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{ kKeyPause, 113 },
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{ kKeyScrollLock, 107 },
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// { kKeySysReq, 0xFFFF }, /* no mapping on apple */
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{ kKeyEscape, 53 },
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{ kKeyDelete, 117 },
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/* cursor control */
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{ kKeyHome, 115 },
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{ kKeyLeft, 123 },
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{ kKeyUp, 126 },
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{ kKeyRight, 124 },
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{ kKeyDown, 125 },
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{ kKeyPageUp, 116 },
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{ kKeyPageDown, 121 },
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{ kKeyEnd, 119 },
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{ kKeyBegin, 115 },
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/* numeric keypad */
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{ kKeyKP_Space, 49 },
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{ kKeyKP_0, 82 },
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{ kKeyKP_1, 83 },
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{ kKeyKP_2, 84 },
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{ kKeyKP_3, 85 },
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{ kKeyKP_4, 86 },
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{ kKeyKP_5, 87 },
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{ kKeyKP_6, 88 },
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{ kKeyKP_7, 89 },
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{ kKeyKP_8, 91 },
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{ kKeyKP_9, 92 },
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{ kKeyKP_Enter, 76 },
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{ kKeyKP_Decimal, 65 },
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{ kKeyKP_Add, 69 },
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{ kKeyKP_Subtract, 78 },
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{ kKeyKP_Multiply, 67 },
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{ kKeyKP_Divide, 75 },
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/* Function keys */
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{ kKeyF1, 122 },
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{ kKeyF2, 120 },
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{ kKeyF3, 99 },
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{ kKeyF4, 118 },
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{ kKeyF5, 96 },
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{ kKeyF6, 97 },
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{ kKeyF7, 98 },
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{ kKeyF8, 100 },
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{ kKeyF9, 101 },
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{ kKeyF10, 109 },
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{ kKeyF11, 103 },
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{ kKeyF12, 111 },
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/* Modifier keys */
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{ kKeyShift_L, 56 },
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{ kKeyShift_R, 56 },
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{ kKeyControl_L, 59 },
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{ kKeyControl_R, 59 },
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{ kKeyAlt_L, 55 },
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{ kKeyAlt_R, 55 },
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{ kKeyCapsLock, 57 },
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{ kKeyNumLock, 71 },
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{ kKeyMeta_L, 58 },
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{ kKeyMeta_R, 58 },
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{ kKeySuper_L, 58 },
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{ kKeySuper_R, 58 },
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{ kKeyLeftTab, 48 }
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};
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//
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// COSXKeyState
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//
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COSXKeyState::COSXKeyState()
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{
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// FIXME
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}
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COSXKeyState::~COSXKeyState()
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{
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// FIXME
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}
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bool
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COSXKeyState::fakeCtrlAltDel()
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{
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// pass keys through unchanged
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return false;
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}
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const char*
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COSXKeyState::getKeyName(KeyButton) const
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{
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// FIXME
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return "";
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}
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void
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COSXKeyState::doUpdateKeys()
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{
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// FIXME -- get the current keyboard state. call setKeyDown(),
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// setToggled(), and addModifier() as appropriate.
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// save key mapping
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// FIXME -- this probably needs to be more dynamic to support
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// non-english keyboards. also need to map modifiers needed
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// for each KeyID.
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for (UInt32 i = 0; i < sizeof(s_keys) / sizeof(s_keys[0]); ++i) {
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m_keyMap.insert(std::make_pair(s_keys[i].m_keyID, s_keys[i].m_button));
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}
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}
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void
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COSXKeyState::doFakeKeyEvent(KeyButton button, bool press, bool)
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{
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// let system figure out character for us
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CGPostKeyboardEvent(0, static_cast<CGKeyCode>(button), press);
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}
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KeyButton
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COSXKeyState::mapKey(Keystrokes& keys, KeyID id,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const
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{
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// look up virtual key
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CKeyMap::const_iterator keyIndex = m_keyMap.find(id);
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if (keyIndex == m_keyMap.end()) {
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return 0;
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}
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CGKeyCode keyCode = keyIndex->second;
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// adjust the modifiers to match the desired modifiers
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Keystrokes undo;
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if (!adjustModifiers(keys, undo, desiredMask)) {
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LOG((CLOG_DEBUG2 "failed to adjust modifiers"));
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return 0;
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}
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// add the key event
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Keystroke keystroke;
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keystroke.m_key = keyCode;
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if (!isAutoRepeat) {
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keystroke.m_press = true;
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keystroke.m_repeat = false;
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keys.push_back(keystroke);
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}
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else {
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keystroke.m_press = false;
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keystroke.m_repeat = true;
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keys.push_back(keystroke);
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keystroke.m_press = true;
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keys.push_back(keystroke);
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}
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// put undo keystrokes at end of keystrokes in reverse order
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while (!undo.empty()) {
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keys.push_back(undo.back());
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undo.pop_back();
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}
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return keyCode;
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}
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bool
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COSXKeyState::adjustModifiers(Keystrokes& /*keys*/,
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Keystrokes& /*undo*/,
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KeyModifierMask /*desiredMask*/) const
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{
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// FIXME -- should add necessary modifier events to keys and undo
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return true;
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}
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