103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef COSXKEYSTATE_H
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#define COSXKEYSTATE_H
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#include "CKeyState.h"
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#include "stdmap.h"
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#include <Carbon/Carbon.h>
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//! OS X key state
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/*!
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A key state for OS X.
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*/
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class COSXKeyState : public CKeyState {
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public:
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// OS X uses a physical key if 0 for the 'A' key. synergy reserves
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// KeyButton 0 so we offset all OS X physical key ids by this much
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// when used as a KeyButton and by minus this much to map a KeyButton
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// to a physical button.
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enum {
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KeyButtonOffset = 1
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};
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COSXKeyState();
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virtual ~COSXKeyState();
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//! Map physical key id to a KeyButton id
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/*!
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Maps an OS X key code to a KeyButton. This simply remaps the ids
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so we don't use KeyButton 0.
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*/
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static KeyButton mapKeyCodeToKeyButton(UInt32 keyCode);
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//! Map KeyButton id to a physical key id
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/*!
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Maps a KeyButton to an OS X key code. This is the inverse of
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mapKeyCodeToKeyButton.
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*/
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static UInt32 mapKeyButtonToKeyCode(KeyButton keyButton);
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//! Map key event to a key
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/*!
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Converts a key event into a KeyID and the shadow modifier state
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to a modifier mask.
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*/
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KeyID mapKeyFromEvent(EventRef event,
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KeyModifierMask* maskOut) const;
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//! Handle modifier key change
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/*!
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Determines which modifier keys have changed and updates the modifier
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state and sends key events as appropriate.
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*/
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void handleModifierKeys(void* target,
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KeyModifierMask oldMask, KeyModifierMask newMask);
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// IKeyState overrides
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virtual void setHalfDuplexMask(KeyModifierMask);
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virtual bool fakeCtrlAltDel();
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virtual const char* getKeyName(KeyButton) const;
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virtual void sendKeyEvent(void* target,
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bool press, bool isAutoRepeat,
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KeyID key, KeyModifierMask mask,
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SInt32 count, KeyButton button);
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protected:
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// IKeyState overrides
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virtual void doUpdateKeys();
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virtual void doFakeKeyEvent(KeyButton button,
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bool press, bool isAutoRepeat);
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virtual KeyButton mapKey(Keystrokes& keys, KeyID id,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const;
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private:
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bool adjustModifiers(Keystrokes& keys,
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Keystrokes& undo,
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KeyModifierMask desiredMask) const;
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void addKeyButton(KeyButtons& keys, KeyID id) const;
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void handleModifierKey(void* target, KeyID id, bool down);
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private:
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typedef std::map<KeyID, KeyButton> CKeyMap;
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CKeyMap m_keyMap;
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static const KeyID s_virtualKey[];
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};
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#endif
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