81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
#ifndef CMSWINDOWSSECONDARYSCREEN_H
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#define CMSWINDOWSSECONDARYSCREEN_H
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#include "CMSWindowsScreen.h"
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#include "ISecondaryScreen.h"
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#include <map>
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#include <vector>
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class CMSWindowsSecondaryScreen : public CMSWindowsScreen, public ISecondaryScreen {
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public:
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CMSWindowsSecondaryScreen();
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virtual ~CMSWindowsSecondaryScreen();
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// ISecondaryScreen overrides
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virtual void run();
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virtual void stop();
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virtual void open(CClient*);
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virtual void close();
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virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute,
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KeyModifierMask mask);
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virtual void leave();
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virtual void keyDown(KeyID, KeyModifierMask);
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
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virtual void keyUp(KeyID, KeyModifierMask);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
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virtual void mouseWheel(SInt32 delta);
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virtual void setClipboard(ClipboardID, const IClipboard*);
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virtual void grabClipboard(ClipboardID);
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virtual void getSize(SInt32* width, SInt32* height) const;
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virtual SInt32 getJumpZoneSize() const;
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virtual void getClipboard(ClipboardID, IClipboard*) const;
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protected:
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// CMSWindowsScreen overrides
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virtual bool onPreTranslate(MSG*);
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virtual LRESULT onEvent(HWND, UINT, WPARAM, LPARAM);
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virtual void onOpenDisplay();
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virtual void onCloseDisplay();
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private:
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enum EKeyAction { kPress, kRelease, kRepeat };
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class Keystroke {
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public:
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UINT m_virtualKey;
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bool m_press;
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bool m_repeat;
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};
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typedef std::vector<Keystroke> Keystrokes;
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DWORD mapButton(ButtonID button, bool press) const;
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KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
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KeyModifierMask, EKeyAction) const;
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void doKeystrokes(const Keystrokes&, SInt32 count);
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void updateKeys();
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void updateModifiers();
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void toggleKey(UINT virtualKey, KeyModifierMask mask);
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UINT virtualKeyToScanCode(UINT& virtualKey);
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bool isExtendedKey(UINT virtualKey);
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void sendKeyEvent(UINT virtualKey, bool press);
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private:
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CClient* m_client;
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HWND m_window;
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HWND m_nextClipboardWindow;
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HWND m_clipboardOwner;
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// thread id of the event loop thread
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DWORD m_threadID;
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// virtual key states
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BYTE m_keys[256];
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// current active modifiers
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KeyModifierMask m_mask;
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};
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#endif
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