barrier/lib/platform/CXWindowsSecondaryScreen.h

239 lines
7.1 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CXWINDOWSSECONDARYSCREEN_H
#define CXWINDOWSSECONDARYSCREEN_H
#include "CSecondaryScreen.h"
#include "IScreenEventHandler.h"
#include "stdbitset.h"
#include "stdmap.h"
#include "stdvector.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/Xlib.h>
#endif
class CXWindowsScreen;
class IScreenReceiver;
//! X11 secondary screen implementation
class CXWindowsSecondaryScreen :
public CSecondaryScreen, public IScreenEventHandler {
public:
CXWindowsSecondaryScreen(IScreenReceiver*);
virtual ~CXWindowsSecondaryScreen();
// CSecondaryScreen overrides
virtual void keyDown(KeyID, KeyModifierMask, KeyButton);
virtual void keyRepeat(KeyID, KeyModifierMask,
SInt32 count, KeyButton);
virtual void keyUp(KeyID, KeyModifierMask, KeyButton);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 x, SInt32 y);
virtual void mouseWheel(SInt32 delta);
virtual void resetOptions();
virtual void setOptions(const COptionsList& options);
virtual IScreen* getScreen() const;
// IScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual void onOneShotTimerExpired(UInt32 id);
virtual SInt32 getJumpZoneSize() const;
protected:
// CSecondaryScreen overrides
virtual void onPreMainLoop();
virtual void onPreOpen();
virtual void onPostOpen();
virtual void onPreClose();
virtual void onPreEnter();
virtual void onPostEnter();
virtual void onPreLeave();
virtual void createWindow();
virtual void destroyWindow();
virtual void showWindow(SInt32 x, SInt32 y);
virtual void hideWindow();
virtual void warpCursor(SInt32 x, SInt32 y);
virtual void updateKeys();
virtual void releaseKeys();
virtual void setToggleState(KeyModifierMask);
virtual KeyModifierMask getToggleState() const;
private:
enum EKeyAction { kPress, kRelease, kRepeat };
typedef unsigned int ModifierIndex;
typedef unsigned int ModifierMask;
class Keystroke {
public:
KeyCode m_keycode;
Bool m_press;
bool m_repeat;
};
class KeyMapping {
public:
KeyMapping();
public:
// KeyCode to generate keysym and whether keycode[i] is
// sensitive to shift and mode switch.
KeyCode m_keycode[4];
bool m_shiftSensitive[4];
bool m_modeSwitchSensitive[4];
// the modifier mask of keysym or 0 if not a modifier
ModifierMask m_modifierMask;
// whether keysym is sensitive to caps and num lock
bool m_numLockSensitive;
bool m_capsLockSensitive;
};
typedef std::vector<KeyCode> KeyCodes;
typedef std::map<KeyCode, ModifierIndex> KeyCodeToModifierMap;
typedef std::map<KeySym, KeyMapping> KeySymMap;
typedef KeySymMap::const_iterator KeySymIndex;
typedef std::vector<Keystroke> Keystrokes;
typedef std::vector<KeySym> KeySyms;
typedef std::map<KeySym, KeySyms> KeySymsMap;
typedef std::map<KeyButton, KeyCode> ServerKeyMap;
unsigned int mapButton(ButtonID button) const;
ModifierMask mapKey(Keystrokes&, KeyCode&, KeyID,
KeyModifierMask, EKeyAction) const;
ModifierMask mapKeyRelease(Keystrokes&, KeyCode) const;
bool mapToKeystrokes(Keystrokes& keys,
KeyCode& keycode,
ModifierMask& finalMask,
KeySymIndex keyIndex,
ModifierMask currentMask,
EKeyAction action) const;
bool adjustModifiers(Keystrokes& keys,
Keystrokes& undo,
ModifierMask& inOutMask,
ModifierMask desiredMask) const;
bool adjustModifier(Keystrokes& keys,
Keystrokes& undo,
KeySym keysym,
bool desireActive) const;
void doKeystrokes(const Keystrokes&, SInt32 count);
ModifierMask maskToX(KeyModifierMask) const;
unsigned int findBestKeyIndex(KeySymIndex keyIndex,
ModifierMask currentMask) const;
bool isShiftInverted(KeySymIndex keyIndex,
ModifierMask currentMask) const;
ModifierMask getModifierMask(KeySym) const;
void doUpdateKeys(Display*);
void doReleaseKeys(Display*);
void updateKeysymMap(Display* display);
void updateModifiers(Display* display);
ModifierIndex keySymToModifierIndex(KeySym) const;
void toggleKey(Display*, KeySym, ModifierMask mask);
static bool isToggleKeysym(KeySym);
KeySym keyIDToKeySym(KeyID id, ModifierMask mask) const;
bool adjustForNumLock(KeySym) const;
bool adjustForCapsLock(KeySym) const;
bool decomposeKeySym(KeySym keysym,
KeySyms& decomposed) const;
static const KeySymsMap& getDecomposedKeySymTable();
private:
CXWindowsScreen* m_screen;
Window m_window;
// note toggle keys that toggles on up/down (false) or on
// transition (true)
bool m_numLockHalfDuplex;
bool m_capsLockHalfDuplex;
// set entries indicate keys that are pressed (by us or by the user).
// indexed by keycode.
std::bitset<256> m_keys;
// set entries indicate keys that are synthetically pressed by us.
// this is normally the same as m_keys.
std::bitset<256> m_fakeKeys;
// logical to physical button mapping. m_buttons[i] gives the
// physical button for logical button i+1.
std::vector<unsigned char> m_buttons;
// current active modifiers (X key masks)
ModifierMask m_mask;
// the modifiers that have keys bound to them
ModifierMask m_modifierMask;
// set bits indicate modifiers that toggle (e.g. caps-lock)
ModifierMask m_toggleModifierMask;
// keysym to keycode mapping
KeySymMap m_keysymMap;
// modifier index to keycodes
KeyCodes m_modifierKeycodes[8];
// keycode to modifier index
KeyCodeToModifierMap m_keycodeToModifier;
// modifier keysyms
KeySym m_shiftKeysym;
KeySym m_ctrlKeysym;
KeySym m_altKeysym;
KeySym m_metaKeysym;
KeySym m_superKeysym;
KeySym m_modeSwitchKeysym;
KeySym m_numLockKeysym;
KeySym m_capsLockKeysym;
KeySym m_scrollLockKeysym;
// modifier masks
ModifierMask m_shiftMask;
ModifierMask m_ctrlMask;
ModifierMask m_altMask;
ModifierMask m_metaMask;
ModifierMask m_superMask;
ModifierMask m_modeSwitchMask;
ModifierMask m_numLockMask;
ModifierMask m_capsLockMask;
ModifierMask m_scrollLockMask;
// map server key buttons to local keycodes
ServerKeyMap m_serverKeyMap;
// the keyboard control state the last time this screen was entered
XKeyboardState m_keyControl;
// stuff to workaround xtest being xinerama unaware. attempting
// to fake a mouse motion under xinerama may behave strangely,
// especially if screen 0 is not at 0,0 or if faking a motion on
// a screen other than screen 0.
bool m_xtestIsXineramaUnaware;
bool m_xinerama;
// a table of keysym decompositions
static KeySymsMap s_decomposedKeySyms;
};
#endif